• Title/Summary/Keyword: Motion Language

Search Result 205, Processing Time 0.025 seconds

Real-time Montage System Design using Contents Based Image Retrieval (내용 기반 영상 검색을 이용한 실시간 몽타주 시스템 설계)

  • Choi, Hyeon-Seok;Bae, Seong-Joon;Kim, Tae-Yong;Choi, Jong-Soo
    • Archives of design research
    • /
    • v.19 no.2 s.64
    • /
    • pp.313-322
    • /
    • 2006
  • In this paper, we introduce 'Contents Based Image Retrieval' which helps a user find the images he or she needs more easily and reconfigures the images automatically. With this system, we try to realize the language of (motion) picture, that is, the Montage from the viewpoint of the user. The Real-time Montage System introduced in this paper uses 'Discrete Fourier Transform'. Through this, the user can find the feature of the image selected and compare the analogousness with the image in the database. This kind of system leads to the user's speedy and effective retrieving, Also, we can acquire the movement image of the user by Camera Tracking in Real-time. The movement image acquired is to be reconfigured automatically with the image of the user. In this way, we can get an easy and speedy image reconfiguration which sets to the user's intention. This system is a New Media Design tool(entertainment) which induces a user enjoy participating in it. In this system, Thus, the user is not just a passive consumer of one-way image channels but an active subject of image reproduction in this system. It is expected to be a foundation for a new style of user-centered movie (media based entertainment).

  • PDF

A Research on Smart Device-based Potable Sign Language Translator for Hearing-impaired Person (청각장애인을 위한 스마트기기 기반의 휴대용 수화통역기 연구)

  • Choi, Ji-Hee;Jeon, Soo-Min;Park, Hea-Deon;Jo, Jae-Heok;Kim, Hae-Ji;Kim, Yoo-Ri;Ro, Kwang-Hyun;Lee, Seok-ki
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.10a
    • /
    • pp.1019-1022
    • /
    • 2015
  • 사회적 약자인 청각장애인들의 수화통역 서비스가 대체로 만족스럽게 제공되고 있지 않다. 또한 청각 장애인수 대비 수화통역가의 부족과 일반인과의 즉각적인 소통이 어려워 일상생활에 불편함을 느끼는 청각장애인들이 많다. 이의 문제점을 착안하여 본 연구에서는 청각장애인들이 휴대할 수 있는 수화 통역기를 개발하고자 한다. 청각장애인들의 손동작을 인식할 수 있는 3D센서 립모션(Leap-Motion)을 통해 수화를 인식한다. 립모션 센서와 안드로이드 스마트폰 및 태블릿과 연결하여 손 데이터 값을 분석했다. 분석한 손 데이터 값과 특정 지화(자음, 모음)와 간단한 인사말의 수화동작을 취할 때, 트래킹되는 데이터 값을 비교하여 수화를 인식하고 수화와 인식된 지화의 자음과 모음을 글자로 완성시켜, 텍스트와 음성으로 출력한다. 또한 립모션이 부착된 하드케이스 안에 스마트기기 탈착이 가능한 실용성 있는 수화통역기 제품 개발에 대한 연구를 목표로 하고 있다.

A Technology Landscape of Artificial Intelligence: Technological Structure and Firms' Competitive Advantages (인공지능 기술 랜드스케이프 : 기술 구조와 기업별 경쟁우위)

  • Lee, Wangjae;Lee, Hakyeon
    • Journal of Korea Technology Innovation Society
    • /
    • v.22 no.3
    • /
    • pp.340-361
    • /
    • 2019
  • This study analyzes the technological structure of artificial intelligence (AI) and technological capabilities of AI companies based on patent information. 2589 AI patents registered in USPTO from 2007 to 2017 were collected and analyzed by the Latent Dirichlet Allocation (LDA) to derive 20 AI technology topics. Analysis of technology development trends by AI technology reveals that visual understanding, data analysis, motion control, and machine learning are growing, while language understanding and speech technology are sluggish. In addition, we also investigated leading companies in each sub-field of AI as well as core competencies of global IT companies. The findings of this study are expected to be fruitfully used for formulation and implementation of technology strategy of AI companies.

Development of the ICF/KCF code set the people with Nervous System Disease: Based on Physical Therapy (신경계 환자 평가를 위한 ICF/KCF 코드세트 개발: 물리치료 중심으로)

  • Ju-Min Song;Sun-Wook Park
    • Journal of the Korean Society of Physical Medicine
    • /
    • v.18 no.1
    • /
    • pp.99-110
    • /
    • 2023
  • PURPOSE: This study was conducted to suggest a way to easily understand and utilize the International Classification of Functioning, Disability and Health (ICF) or Korean Standard Classification of Functioning, Disability and Health (KCF), a common and standard language related to health information. METHODS: The tools used by physical therapists to evaluate the functioning of neurological patients were collected from 10 domestic hospitals. By applying the ICF linking rule, two experts compared, analyzed, and linked the concepts in the items of the collected tools and the ICF/KCF codes. The frequency of use of the selected tool, the matching rate of the liking results of two experts, and the number of the codes linked were treated as descriptive statistics and the code set was presented as a list. RESULTS: The berg balance scale, trunk impairment scale, timed up and go test, functional ambulation category, 6 Minute walk test, manual muscle test, and range of motion measurements were the most commonly used tools for evaluating the functioning. The total number of items of the seven tools was 33, and the codes linked to the ICF/KCF were 69. Twenty-two codes were mapped, excluding duplicate codes. Ten codes in the body function, 11 codes in the activity, and one code in the environmental factor were included. CONCLUSION: The information on the development process of the code set will increase the understanding of ICF/KCF and the developed code set can conveniently be used for collecting patients' functioning information.

A computer based simulation model for the fatigue damage assessment of deep water marine riser

  • Pallana, Chirag A.;Sharma, Rajiv
    • Ocean Systems Engineering
    • /
    • v.12 no.1
    • /
    • pp.87-142
    • /
    • 2022
  • An analysis for the computation of Fatigue Damage Index (FDI) under the effects of the various combination of the ocean loads like random waves, current, platform motion and VIV (Vortex Induced Vibration) for a certain design water depth is a critically important part of the analysis and design of the marine riser platform integrated system. Herein, a 'Computer Simulation Model (CSM)' is developed to combine the advantages of the frequency domain and time domain. A case study considering a steel catenary riser operating in 1000 m water depth has been conducted with semi-submersible. The riser is subjected to extreme environmental conditions and static and dynamic response analyses are performed and the Response Amplitude Operators (RAOs) of the offshore platform are computed with the frequency domain solution. Later the frequency domain results are integrated with time domain analysis system for the dynamic analysis in time domain. After that an extensive post processing is done to compute the FDI of the marine riser. In the present paper importance is given to the nature of the current profile and the VIV. At the end we have reported the detail results of the FDI comparison with VIV and without VIV under the linear current velocity and the FDI comparison with linear and power law current velocity with and without VIV. We have also reported the design recommendations for the marine riser in the regions where the higher fatigue damage is observed and the proposed CSM is implemented in industrially used standard soft solution systems (i.e., OrcaFlex*TM and Ansys AQWA**TM), Ms-Excel***TM, and C++ programming language using its object oriented features.

Kinetic Typography study on TV Entertainment Programs - Focused on <2 Days & 1 Night>, , - (TV 예능 프로그램의 키네틱 타이포그래피 연구 - <1박2일>, <런닝맨>, <무한도전>을 중심으로 -)

  • Kim, Hyun-Ki;Bang, Yoon-Kyeong
    • Cartoon and Animation Studies
    • /
    • s.33
    • /
    • pp.363-382
    • /
    • 2013
  • Up until about ten years ago, the use of typography played only an auxiliary role on broadcast television programs, primarily by transmitting information in order to facilitate a basic understanding of content. Recently, however, kinetic typography has become an important component in broadcast production. In fact, kinetic typography has developed into a visual language and a means of artistic expression, one that is increasingly used in the production of entertainment programs on television. This paper analyzes six aspects of kinetic typography: manner of development, location, intent, expressive techniques, color and font selection. Particular attention is placed on their use in three highly rated television entertainment programs: "2 Days & 1 Night", "Running Man", and "Infinite Challenge". The development way consists of the technique : starts off with cut and ends with cut. While, other techniques show conversation and situation representation using Z axis : zoom-in, zoom-out in , X axis : pan in <2 Days & 1 Night>. and Y axis : tilt in . Typographic design elements, expression technique, color, font are shown up according to the feature of each program. The resulting analysis suggests new ways for motion arts designers and the broadcast media to use kinetic typography in the development of television programs.

TYME: Interactive Typography for a poetic expression in Multimedia Environment (TYME: 멀티미디어 환경에서 시적 표현을 위한 인터랙티브 타이포그래피)

  • Hwang, Sh-Mong
    • Archives of design research
    • /
    • v.19 no.6 s.68
    • /
    • pp.27-32
    • /
    • 2006
  • TYME is an interactive typography program based on the ephemeral nature of time. It is a text based poetic tool, built with Processing. This project is presented as a performance that utilizes a computer with a display screen, a projector, and speakers. As the user types, white characters appear, flow on the score on the screen and trigger jazz sounds, then characters disappear into black space in several seconds on the screen like smoke. Typography from this invented instrument is evocative and wistful, and allows the user to associate with ephemeral time. While typing the characters as though playing an instrument at intervals of time, the user can freeze the motion and print out or save otherwise fleeting moment with a button. I intend to contain both characteristics: the amorphous shape of smoke and the elusive attribute of smoke for the expression of intangible and ephemeral time. Every alphabetic shape is derived from the video dips that I shot of smoke. The resulting alphabetic images are then programmed using the Processing scripting language and which can then be typed on the screen with a keyboard. TYME could be a model as a project that reflects the unfixed quality of digital typography, and as a design approach for interactive expressive typography by scripting code. This project also represents the characteristics of typographic play, which can be realized in an computational environment like this model.

  • PDF

A Pilot Study of the Korean Version of Speech Handicap Index (SHI) (한국어판 말장애지수(The Korean Version of Speech Handicap Index)에 대한 예비연구)

  • Park, Sung Shin;Choi, Seong Hee;Cha, Wonjae;Hong, Young Hye;Jeong, Nyun Gi;Sung, Myung-Whun;Hah, J. Hun
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
    • /
    • v.24 no.1
    • /
    • pp.41-46
    • /
    • 2013
  • Background & Objectives : The Speech Handicap Index (SHI) is used to assess speech problem of head and neck cancer patients. The aim of this preliminary study was to evaluate the reliability and validity the Korean version SHI. Materials and Methods : Sixteen patients with oral cavity cancer and 26 normal control were participated in the study. Test-retest reliability of the Korean version of SHI was completed by 20 out of 42 subjects after 2weeks. Mann-Whitney U test was used to compare the Korean version of SHI scores between normal population and patients group. The relationship between the Korean version of SHI and diadochokinesis (DDK) was investigated using Spearman correlation coefficients. Results : The Korean version of SHI provided a high internal consistency (${\alpha}$=0.99) and test-retest reliability (Spearman rho 0.98). The mean SHI scores [total (T), speech (S), and psychosocial (P)] in normal population were 0.8 (T), 0.2 (S) and 0.4 (P), whereas those in patients group were 58.1 (T), 27.9 (S) and 27.0 (P) respectively. There were significant differences in total SHI score as well as in all of the sub-SHI scores between two groups. Moreover, significant correlation between the Korean version of SHI parameters (T, S, P) and sequential motion rate (SMR) were yielded in patients group. Conclusion : The Korean version of SHIwas reliable and valid. It can be useful as a supplementary clinical tool for diagnosing and measuring treatment efficacy of speech problems related to oral cavity cancer.

  • PDF

Development of the Whole Body 3-Dimensional Topographic Radiotherapy System (3차원 전신 정위 방사선 치료 장치의 개발)

  • Jung, Won-Kyun;Lee, Byung-Yong;Choi, Eun-Kyung;Kim, Jong-Hoon;An, Seung-Do;Lee, Seok;Min, Chul-Ki;Park, Cham-Bok;Jang, Hye-Sook
    • Progress in Medical Physics
    • /
    • v.10 no.2
    • /
    • pp.63-71
    • /
    • 1999
  • For the purpose of utilization in 3-D conformal radiotherapy and whole body radiosurgery, the Whole Body 3-Dimensional Topographic Radiation Therapy System has been developed. Whole body frame was constructed in order to be installed on the couch. Radiopaque catheters were engraved on it for the dedicated coordinate system and a MeV-Green immobilizer was used for the patient setup by the help of side panels and plastic rods. By designing and constructing the whole body frame in this way, geometrical limitation to the gantry rotation in 3-D conformal radiotherapy could be minimized and problem which radiation transmission may be altered in particular incident angles was solved. By analyzing CT images containing information of patient setup with respect to the whole body frame, localization and coordination of the target is performed so that patient setup error may be eliminated between simulation and treatment. For the verification of setup, the change of patient positioning is detected and adjusted in order to minimize the setup error by means of comparison of the body outlines using 3 CCTV cameras. To enhance efficiency of treatment procedure, this work can be done in real time by watching the change of patient setup through the monitor. The method of image subtraction in IDL (Interactive Data Language) was used to visualize the change of patient setup. Rotating X-ray system was constructed for detecting target movement due to internal organ motion. Landmark screws were implanted either on the bones around target or inside target, and variation of target location with respect to markers may be visualized in order to minimize internal setup error through the anterior and the lateral image information taken from rotating X-ray system. For CT simulation, simulation software was developed using IDL on GUI(Graphic User Interface) basis for PC and includes functions of graphic handling, editing and data acquisition of images of internal organs as well as target for the preparation of treatment planning.

  • PDF

The Correlation Between Sensory Integration Function and Scholar Achievement in the Lower Classes Children (저학령기 아동의 감각통합 기능과 학업성취도간의 상관관계)

  • Shin, Joong-Il;Choi, Yung-Gun;Jang, Woo-Heuk;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
    • /
    • v.6 no.1
    • /
    • pp.1-12
    • /
    • 2008
  • Objective : The purpose of this study is to provide reference to functional level of sensory integration of in the low-grads school age, based on the Clinical Observation of Motor and Postural Skills (COMPS) and to examine correlation between the function of sensory integration and academic achievement. Method : Two schools ("J" and "S") have been selected indiscriminately among 56 elementary schools located in Gimhae-si, GyeongNam and then one class from each school was voluntarily chosen among all second-grade classes of the schools. The total number of students in those two classes was 69 (34 boys and 35 girls). Subjects had no developmental problem and no history of referral regarding neurological conditions. Three skilled researchers administrated the COMPS together, and each researcher executed two sub-items of the COMPS. As result of the academic achievement, score data of midterm- and final-exam in the spring semester were collected. The scores of 'Korean language' and 'Math', common examination subjects in both schools, were utilized for data analysis in this study. Results : Statically, there was no significant correlation between the COMPS Weighted Scores and any academic achievements. In a dispersion graphic analysis, however, the total achievement showed significant negative-correlation with the area of 'Rapid Forearm Rotation' and significant positive-correlation with the area of 'Supine Flexion'. In terms of the Math achievement, there are significant negative-correlation with rapid forearm rotation and asymmetrical tonic neck reflex, and significant positive-correlation with the area of 'Supine Flexion'. Students with higher score of the Korean language showed a tendency to get higher Weighted Score and Minus Adjustment Score, and those with lower score of the Math showed a tendency to get higher COMPS scores in all area except the area of 'Supine Flexion'. There was a statically significant difference in the COMPS scores depend on the age among general characteristics. As student older, all COMPS scores, except those in the area of 'Slow Motion' and 'Supine Flexion, were higher. Conclusions : There is somehow reliable correlation between sensory integration function and academic achievement although no statistical significance found in this study. The information from this study may contribute to initiate developing a normative-reference to screen earlier and more alertly sensory integration dysfunctions for school-age children. Further study is recommended trying to find out more reliable matter regarding low grade- schooler's academic achievement.

  • PDF