• Title/Summary/Keyword: Modeling Skills

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Behavioral motivation-based Action Selection Mechanism with Bayesian Affordance Models (베이지안 행동유발성 모델을 이용한 행동동기 기반 행동 선택 메커니즘)

  • Lee, Sang-Hyoung;Suh, Il-Hong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.4
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    • pp.7-16
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    • 2009
  • A robot must be able to generate various skills to achieve given tasks intelligently and reasonably. The robot must first learn affordances to generate the skills. An affordance is defined as qualities of objects or environments that induce actions. Affordances can be usefully used to generate skills. Most tasks require sequential and goal-oriented behaviors. However, it is usually difficult to accomplish such tasks with affordances alone. To accomplish such tasks, a skill is constructed with an affordance and a soft behavioral motivation switch for reflecting goal-oriented elements. A skill calculates a behavioral motivation as a combination of both presently perceived information and goal-oriented elements. Here, a behavioral motivation is the internal condition that activates a goal-oriented behavior. In addition, a robot must be able to execute sequential behaviors. We construct skill networks by using generated skills that make action selection feasible to accomplish a task. A robot can select sequential and a goal-oriented behaviors using the skill network. For this, we will first propose a method for modeling and learning Bayesian networks that are used to generate affordances. To select sequential and goal-oriented behaviors, we construct skills using affordances and soft behavioral motivation switches. We also propose a method to generate the skill networks using the skills to execute given tasks. Finally, we will propose action-selection-mechanism to select sequential and goal-oriented behaviors using the skill network. To demonstrate the validity of our proposed methods, "Searching-for-a-target-object", "Approaching-a-target-object", "Sniffing-a-target-object", and "Kicking-a-target-object" affordances have been learned with GENIBO (pet robot) based on the human teaching method. Some experiments have also been performed with GENIBO using the skills and the skill networks.

The Effect of SNS Use by Prospective Early Childhood Teachers in PBL-Based Class on the Flow and Problem-Solving Skills (PBL적용수업에서 예비유아교사의 SNS활용이 플로우(FLOW)와 문제해결력에 미치는 영향)

  • Woo, Kyung Ae;Kim, Se Gon
    • Korean Journal of Childcare and Education
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    • v.10 no.6
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    • pp.165-184
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    • 2014
  • The purpose of this study is to examine the effect of SNS use by prospective early childhood teachers in PBL class on flow and problem-solving skills. For this purpose, the PBL class was conducted for eight weeks with 44 prospective students in the early childhood social studies course, and measured the classroom situation in terms of usefulness of SNS, flow, and problem-solving skills by using a cognitive test. To analyze the measured values, frequency analysis, reliability analysis, factor analysis, and correlation analysis were performed. Also, to verify the hypotheses set in this study, structural equation modeling was used based on AMOS. The result is as follows: First, in PBL-based class, use of SNS had a positive effect on flow. Second, flow had a direct influence on problem-solving skills. Third, however, use of SNS did not have a direct influence on problem-solving skills and, therefore, flow plays a mediating role for problem-solving skills. Based on the result, in the study, it was found that the use of SNS in PBL class can increase interest, motivation, and participation of students and they then become more willing to contribute to class activities.

미국 Common Core State Standards for Mathematics 소개

  • Kim, Young-Ok
    • East Asian mathematical journal
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    • v.27 no.4
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    • pp.471-483
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    • 2011
  • The purpose of this study is to introduce the Common Core State Standards (CCSS) for mathematics which is released on June 2, 2010 in the U.S.A. The common core state standards are aligned with college and work expectations, and include rigorous content and application of knowledge through high-order skills. The most distinguishable differences between the CCSS standards and the NCTM standards are that the CCSS standards considers the mathematical modeling as one of the mathematical content domains such as algebra, geometry, ets, and the standards are designed by working together with school leaders of all states.

Impact of Hand-Held Technology for Understanding Linear Equations and Graphs

  • Kwon, Oh-Nam
    • Research in Mathematical Education
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    • v.6 no.1
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    • pp.81-96
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    • 2002
  • This article describes a research project that examined the impact of hand-held technology on students' understanding linear equations and graphs in multiple representations. The results indicated that students in the graphing-approach classes were significantly better at the components of interpreting. No significant differences between the graphing-approach and traditional classes were found fur translation, modeling, and algebraic skills. Further, students in the graphing-approach classes showed significant improvements in their attitudes toward mathematics and technology, were less anxious about mathematics, and rated their class as more interesting and valuable.

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An evaluation method of cognitive skills and human performance on inspection tasks (검사작업에서의 인지기술과 인간수행도 분석에 관한 연구)

  • I.M. Son;D.C. Lee;S.D. Lee
    • Proceedings of the ESK Conference
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    • 1992.10a
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    • pp.90-95
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    • 1992
  • In this study, the application of fuzzy hierarchical analysis for modeling the inspection tasks with respect to the the improtances of the cognitive factors is considered and it's validity in cognitive researches is confirmed. The results of the relative importance of various cognitive factors can be served as a selection criteria for efficient inspection performance and the information of skilled learning for a inspection training program.

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Modeling of Nursing Competencies for Competency-Based Curriculum Development (역량기반 교육과정 개발을 위한 간호역량 모델링에 대한 고찰)

  • Ko, Ja-Kyung;Chung, Myung Sill;Choe, Myoung-Ae;Park, Young Im;Bang, Kyung-Sook;Kim, Jeong Ah;Yoo, Mi Soo;Jang, Hye Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.19 no.1
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    • pp.87-96
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    • 2013
  • Purpose: Competency-based curriculum has attracted many nursing institutions' attention, pursuing the enhancement of competency and the quality of education. The goal of this study was to not merely scrutinize the nomenclature of competency and competency model as a concept of pedagogy as well as nursing science, but also form a well understanding of development process for nursing competency-based curriculum and nursing competency modeling. Methods: A comprehensive review on related literatures was conducted in each section of 1) competency-based curriculum, 2) competency and competency model, and 3) contents of competency. Results: The nomenclature of competency including nursing competencies, competency modeling and competency-based curriculum were clarified and summarized. Through analyzing and reviewing former studies related to competency, desirable nursing competency modeling and nursing competency-based curriculum were proposed and described. Conclusion: Learner-centered curriculum should be established based on nursing education that emphasizes intellectual skills acquisition and the enhancement of future-oriented professionalism. Competency modeling should reflect the fact that teaching-learning strategies should focus on the integration of nursing theories and clinical practices. Nursing competency modeling is essential in order to develop a genuine competency-based curriculum while in-depth practical research should be followed so that nursing theories and clinical practices work together in a coordinated fashion.

Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.437-439
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    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

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EMTP Modeling and Dynamic Analysis of Microturbine Based Microsource for Application to Microgrid (마이크로그리드 적용을 위한 마이크로터빈 기반 마이크로소스의 EMTP 모델링과 동특성 시뮬레이션)

  • Jyung, Tae-Young;Baek, Young-Sik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.1
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    • pp.42-48
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    • 2009
  • Microgrid supplies loads with power interconnected grid. And it is defined a independent power system compounded micro sources over two devices which have enough capacity to operate independently, storage devices and loads. The energy sources of micro source have different dynamic characteristics corresponding to classes and application skills. However their transient responses are various from a few seconds to minutes. Therefore it is limitation for understanding operation characteristics of microsource modeling constant voltage source or constant current source. This paper shows that we designed EMTP/RV model of micro source which is microturbine based energy source. And we performed dynamic analysis of micro source corresponding to operation mode of microgrid.

Ontology Modeling for Knowledge Map of English Education Methodology (영어교육의 교수방법 지식지도 서비스를 위한 온톨로지 모델링 연구)

  • Kang, Mun Koo
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.502-509
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    • 2013
  • Even if the need for English education in Korea is on the rise, too various perspectives on English education and the government's lack of consistency in the English education policy are said to be a negative factor in improving the English communication skills. The purpose of this study, in line with the knowledge and information society, is to develop ontology modeling for knowledge map of English education methodology and to make a contribution to English education policy of the country.

Pedagogical Issues of Performance Oriented Digital Design - Focused on Kinetic Facade Design - (성능지향적 디지털 설계의 교육방법론 연구 - 키네틱 파사드 설계과정을 중심으로 -)

  • Jang, Do-Jin;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.35-43
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    • 2015
  • Existing pedagogical issues of digital design including BIM have been focused not on potential of Digital Design but on skills of BIM or digital modeling tool. Kinetic facade can move or change material state to react surrounding environment conditions. It is a suitable design object for teaching principle of Performance Oriented Digital Design. Variables of movements affect multi-criteria of performances of kinetic facade, so different design approach from fixed facade design should be explored. Kinetic facade design process is proposed to study pedagogical issues of Performance Oriented Digital Design in this paper. Through Kinetic facade design process, students can understand conditions, variables, and performances of digital design.