• Title/Summary/Keyword: Model Update

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Location Update Scheme for IoT Devices through Opportunistic Fog Node (기회적 포그 노드를 활용한 IoT 기기의 위치 업데이트 방법)

  • Kyung, Yeunwoong
    • Journal of Korea Multimedia Society
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    • v.24 no.6
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    • pp.789-795
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    • 2021
  • In order to provide useful Internet of Things (IoT) services, the locations of IoT devices should be well managed. However, frequent location updates of lots of IoT devices result in signaling overhead in networks. To solve this problem, this paper utilizes the opportunistic fog node (OFN) which is opportunistically available according to the mobility to perform the location updates as a representative of IoT devices. Therefore, the location updates through OFN can reduce the signaling loads of networks. To show the performance of the proposed scheme, we develop an analytic model for the opportunistic location update offloading probability that the location update can be offloaded to OFN from the IoT device. Then, the extensive simulation results are given to validate the analytic model and to assess the performance of the proposed scheme in terms of the opportunistic location update offloading probability.

Database Construction for Design of the Components Software by Using an Incremental Update Propagation

  • Oh, Am-Suk;Kwon, Oh-Hyun
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.583-593
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    • 2003
  • Engineering design applications require the support of long transactions in cooperative environments. The problem of the existing copy/update/merge approaches is that the partial effects of a committed transaction may be not part of the merged version. This paper introduces a new cooperative transaction model, which allows updates to be progressively notified or propagated into other transactions accessing the same object. To support incremental update propagation and notification, we use the term dynamic dependency to define the intertransaction dependency relationships among all the objects checked out from the public database. Consistency in multiple copies of the same object is achieved by a two-phase delta-merge protocol. Our model provides a synchronization of cooperative updates performed in several workspaces without using locking mechanisms.

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Study on Nonlinear Filter Using Unscented Transformation Update (무향변환을 이용한 비선형 필터에 대한 연구)

  • Yoon, Jangho
    • Journal of Aerospace System Engineering
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    • v.10 no.1
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    • pp.15-20
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    • 2016
  • The optimal estimation of a general continuous-discrete system can be achieved through the solution of the Fokker-Planck equation and the Bayesian update. Due the high nonlinearity of the equation of motion of the system and the measurement model, it is necessary to linearize the both equation. To avoid linearization, the filter based on Fokker-Planck equation is designed. with the unscented transformation update mechanism, in which the associated Fokker-Planck equation was solved efficiently and accurately via discrete quadrature and the measurement update was done through the unscented transformation update mechanism. This filter based on the Direct Quadrature Moment of Method(DQMOM) and the unscented transformation update is applied to the bearing only target tracking problem. The proposed filter can still provide more accurate estimation of the state than those of the extended Kalman filter especially when measurements are sparse. Simulation results indicate that the advantages of the proposed filter based on the DQMOM and the unscented transformation update make it a promising alternative to the extended Kalman filter.

An Algorithm to Update a Codebook Using a Neural Net (신경회로망을 이용한 코드북의 순차적 갱신 알고리듬)

  • 정해묵;이주희;이충웅
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.11
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    • pp.1857-1866
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    • 1989
  • In this paper, an algorithm to update a codebook using a neural network in consecutive images, is proposed. With the Kohonen's self-organizing feature map, we adopt the iterative technique to update a centroid of each cluster instead of the unsupervised learning technique. Because the performance of this neural model is comparable to that of the LBG algorithm, it is possible to update the codebooks of consecutive frames sequentially in TV and to realize the hardwadre on the real-time implementation basis.

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Deciding to Update Mobile Applications: Reasons and Consequences of Inertia

  • Park, Sang Cheol
    • Asia pacific journal of information systems
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    • v.26 no.2
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    • pp.268-289
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    • 2016
  • While most of studies have paid attention to the initial adoption of a specific application, research on applications has not focused on an individual's update decision process. This study draws upon both dual information processing and status quo bias perspectives as a comprehensive theoretical lens to explain why individuals do not update their applications. This study assumes that individuals' inertia could be the main reason for their reluctance to update the applications. Based on a survey of 186 smartphone users, this study demonstrated that both habit as an affective trigger of system 1 thinking and sunk cost as a cognitive trigger of system 2 thinking promoted the two types of inertia (i.e., affective and cognitive based inertia) in individuals, which have a negative effect on their willingness to update their applications. By grounding the research model in a theoretical view, such as dual information processing and status quo bias, this study provides a unique theoretical lens from which to view individuals' behaviors, thereby gaining a better understanding of their decision not to update to the current version of applications. This study also investigates the moderating effect of the types of applications on the relationships between affective/cognitive-based inertia and willingness to update. Results show that both habit and sunk cost decrease the willingness to update because they increase both affective and cognitive-based inertia. This study also found that the effects of affective/cognitive based inertia differed depending on the type of applications.

Intelligent Update of Environment Model in Dynamic Environments through Generalized Stochastic Petri Net (추계적 페트리넷을 통한 동적 환경에서의 지능적인 환경정보의 갱신)

  • Park, Joong-Tae;Lee, Yong-Ju;Song, Jae-Bok
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.181-183
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    • 2006
  • This paper proposes an intelligent decision framework for update of the environment model using GSPN(generalized stochastic petri nets). The GSPN has several advantages over direct use of the Markov Process. The modeling, analysis, and performance evaluation are conducted on the mathematical basis. By adopting the probabilistic approach, our decision framework helps the robot to decide the time to update the map. The robot navigates autonomously for a long time in dynamic environments. Experimental results show that the proposed scheme is useful for service robots which work semi-permanently and improves dependability of navigation in dynamic environments.

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Fitting Enhancement of AAM Using Synthesized Illumination Images (조명 영상 합성을 통한 AAM 피팅 성능 개선)

  • Lee, Hyung-Soo;Kim, Dai-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.409-414
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    • 2007
  • Active Appearance Model is a well-known model that can represent a non-rigid object effectively. However, since it uses the fixed appearance model, the fitting results are often unsatisfactory when the imaging condition of the target image is different from that of training images. To alleviate this problem, incremental AAM was proposed which updates its appearance bases in an on-line manner. However, it cannot deal with the sudden changes of illumination. To overcome this, we propose a novel scheme to update the appearance bases. When a new person appears in the input image, we synthesize illuminated images of that person and update the appearance bases of AAM using it. Since we update the appearance bases using synthesized illuminated images in advance, the AAM can fit their model to a target image well when the illumination changes drastically. The experimental results show that our proposed algorithm improves the fitting performance over both the incremental AAM and the original AAM.

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Direct Actuation Update Scheme based on Actuator in Wireless Networked Control System (Wireless Networked Control System에서 Actuator 기반 Direct Actuation Update 방법)

  • Yeunwoong Kyung;Tae-Kook Kim;Youngjun Kim
    • Journal of Internet of Things and Convergence
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    • v.9 no.1
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    • pp.125-129
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    • 2023
  • Age of Information (AoI) has been introduced in wireless networked control systems (WNCSs) to guarantee timely status updates. In addition, as the edge computing (EC) architecture has been deployed in NCS, EC close to sensors can be exploited to collect status updates from sensors and provide control decisions to actuators. However, when lots of sensors simultaneously deliver status updates, EC can be overloaded, which cannot satisfy the AoI requirement. To mitigate this problem, this paper uses actuators with computing capability that can directly receive the status updates from sensors and determine the control decision without the help of EC. To analyze the AoI of the actuation update via EC or directly using actuators, this paper developed an analytic model based on timing diagrams. Extensive simulation results are included to verify the analytic model and to show the AoI with various settings.

Simulation Analysis of Version Up Strategy for Holding Online Game Customers through Update and CRM (MMORPG의 버전업 전략을 통한 이용자 유지: 시뮬레이션 기법을 활용한 업데이트와 CRM전략 분석)

  • Roh, Tae-Woo;Park, Su-Jung;Lee, Sang-Gun
    • The Journal of Information Systems
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    • v.17 no.4
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    • pp.281-299
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    • 2008
  • An online game is popular topic due to the increased total online game market volume nowadays. Even though many studies on an online game are released, most studies have used survey method that reveal only section of the situation like a snapshot. For this reason, previous studies have a little limitation that does not show dynamically changing issues like a product life cycle and change in customer's satisfaction. Because of this, we researched on an online game with the system dynamic model which can show dynamic simulation to analysis time series data. We chose MMORPG (Massively Multi-play Online Role Playing Game) in sort of an online game because it has many absorbing factors and enthusiastic users. We assumed that the game developer is ready for updated version game and release that periodically and focused on dormant users who used to be enthusiastic about MMORPG and designed simulation model which analyze how to influence of update and CRM strategy on users. The simulation results showed that the update has positive influences to gather new users and hold established users and CRM strategies help to prevent dormant users from transferring to rivals to offer them re-absorbing factors. Through this study, we confirmed importance of update on a online game and suggested the necessity to introduce CRM strategy in an online game market.

Update Thresholds of More Accurate Time Stamp for Event Reconstruction (이벤트 재구성을 위한 타임스탬프 갱신 임계치)

  • James, Joshua I.;Jang, Yunsik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.7-13
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    • 2017
  • Many systems rely on reliable timestamps to determine the time of a particular action or event. This is especially true in digital investigations where investigators are attempting to determine when a suspect actually committed an action. The challenge, however, is that objects are not updated at the exact moment that an event occurs, but within some time-span after the actual event. In this work we define a simple model of digital systems with objects that have associated timestamps. The model is used to predict object update patterns for objects with associated timestamps, and make predictions about these update time-spans. Through empirical studies of digital systems, we show that timestamp update patterns are not instantaneous. We then provide a method for calculating the distribution of timestamp updates on a particular system to determine more accurate action instance times.