• Title/Summary/Keyword: Mobile-learning Mobile application

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Development of TPACK and mathematical communication of pre-service teachers in math classes using apps for group creativity (집단창의성 발현을 위한 앱 활용 수학 수업을 위한 예비교사의 TPACK과 의사소통 능력 신장 방안)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
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    • v.25 no.2
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    • pp.195-224
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    • 2022
  • In this study, pre-service mathematics teachers cultivated technology content teaching knowledge (TPACK) in the regular curriculum of the College of Education. The course was designed to enhance pre-service teachers' mathematical communication skills by using an application, which is a mobile mathematics learning content for the development of group creativity of high school students. The educational program to improve mathematics teaching expertise using the application for group creativity expression consists of pre-education, goal setting, planning, teaching at school, and evaluation. In this process, pre-service teachers evaluated technology tools. They also wrote a task dialogue, lesson play, reflective journal, and lesson plan to guide high school students to develop group creativity in both app activities. As a result of the educational program, pre-service mathematics teachers cultivated TPACK and enhanced their mathematical communication skills with high school students to develop group creativity.

Transfer Learning for Caladium bicolor Classification: Proof of Concept to Application Development

  • Porawat Visutsak;Xiabi Liu;Keun Ho Ryu;Naphat Bussabong;Nicha Sirikong;Preeyaphorn Intamong;Warakorn Sonnui;Siriwan Boonkerd;Jirawat Thongpiem;Maythar Poonpanit;Akarasate Homwiseswongsa;Kittipot Hirunwannapong;Chaimongkol Suksomsong;Rittikait Budrit
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.1
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    • pp.126-146
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    • 2024
  • Caladium bicolor is one of the most popular plants in Thailand. The original species of Caladium bicolor was found a hundred years ago. Until now, there are more than 500 species through multiplication. The classification of Caladium bicolor can be done by using its color and shape. This study aims to develop a model to classify Caladium bicolor using a transfer learning technique. This work also presents a proof of concept, GUI design, and web application deployment using the user-design-center method. We also evaluated the performance of the following pre-trained models in this work, and the results are as follow: 87.29% for AlexNet, 90.68% for GoogleNet, 93.59% for XceptionNet, 93.22% for MobileNetV2, 89.83% for RestNet18, 88.98% for RestNet50, 97.46% for RestNet101, and 94.92% for InceptionResNetV2. This work was implemented using MATLAB R2023a.

Application for Workout and Diet Assistant using Image Processing and Machine Learning Skills (영상처리 및 머신러닝 기술을 이용하는 운동 및 식단 보조 애플리케이션)

  • Chi-Ho Lee;Dong-Hyun Kim;Seung-Ho Choi;In-Woong Hwang;Kyung-Sook Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.83-88
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    • 2023
  • In this paper, we developed a workout and diet assistance application to meet the growing demand for workout and dietary support services due to the increase in the home training population. The application analyzes the user's workout posture in real-time through the camera and guides the correct posture using guiding lines and voice feedback. It also classifies the foods included in the captured photos, estimates the amount of each food, and calculates and provides nutritional information such as calories. Nutritional information calculations are executed on the server, which then transmits the results back to the application. Once received, this data is presented visually to the user. Additionally, workout results and nutritional information are saved and organized by date for users to review.

Multimedia Application and Ubiquitous English Education Environment (멀티미디어 기기 활용과 유비쿼터스 영어 교육환경)

  • Choi, Michelle Mi-Hee
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.393-399
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    • 2012
  • New and creative skills must be developed, and adapted into a lesson, to motivate learners to acquire a second language easily and enjoyment, Multimedia tools which are of interest to learners, such as; smart phones, computers, and notebooks with wireless internet compatability, will provide learners opportunities to study, and do their work practically anywhere and anytime. Recently, podcasts, which are a type of digital media, consisting of a series of audio episodes or video files, subscribed to and downloaded through web syndication, or streamed online to a computer or mobile device, are used to facilitate ESL (English as a Second Language) learning. Development of a variety of teaching methods, using multimedia tools, is needed. There are advantages and disadvantages to using a variety of multimedia tools. The current research aims to study its characteristics and application, in order to maximize their effective use, in English education. The current study suggests a ubiquitous learning environment using multimedia content tools, internet media, video teleconferencing, cyber-learning, and one-to-one videos used in conjunction with, or as a digital textbook for the English lesson. This study also investigates future educational changes, using state-of-the-art equipment for the self-learning experience, and will present a new direction in English education, through a variety of instructional devices and a marginalized class system model.

AdaBoost-based Real-Time Face Detection & Tracking System (AdaBoost 기반의 실시간 고속 얼굴검출 및 추적시스템의 개발)

  • Kim, Jeong-Hyun;Kim, Jin-Young;Hong, Young-Jin;Kwon, Jang-Woo;Kang, Dong-Joong;Lho, Tae-Jung
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1074-1081
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    • 2007
  • This paper presents a method for real-time face detection and tracking which combined Adaboost and Camshift algorithm. Adaboost algorithm is a method which selects an important feature called weak classifier among many possible image features by tuning weight of each feature from learning candidates. Even though excellent performance extracting the object, computing time of the algorithm is very high with window size of multi-scale to search image region. So direct application of the method is not easy for real-time tasks such as multi-task OS, robot, and mobile environment. But CAMshift method is an improvement of Mean-shift algorithm for the video streaming environment and track the interesting object at high speed based on hue value of the target region. The detection efficiency of the method is not good for environment of dynamic illumination. We propose a combined method of Adaboost and CAMshift to improve the computing speed with good face detection performance. The method was proved for real image sequences including single and more faces.

Multi Modal Sensor Training Dataset for the Robust Object Detection and Tracking in Outdoor Surveillance (MMO (Multi Modal Outdoor) Dataset) (실외 경비 환경에서 강인한 객체 검출 및 추적을 위한 실외 멀티 모달 센서 기반 학습용 데이터베이스 구축)

  • Noh, DongKi;Yang, Wonkeun;Uhm, Teayoung;Lee, Jaekwang;Kim, Hyoung-Rock;Baek, SeungMin
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1006-1018
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    • 2020
  • Dataset is getting more import to develop a learning based algorithm. Quality of the algorithm definitely depends on dataset. So we introduce new dataset over 200 thousands images which are fully labeled multi modal sensor data. Proposed dataset was designed and constructed for researchers who want to develop detection, tracking, and action classification in outdoor environment for surveillance scenarios. The dataset includes various images and multi modal sensor data under different weather and lighting condition. Therefor, we hope it will be very helpful to develop more robust algorithm for systems equipped with difference kinds of sensors in outdoor application. Case studies with the proposed dataset are also discussed in this paper.

Development of a Sexual Abuse Prevention Education Program for Elementary School Students Using a Hybrid Application (하이브리드 애플리케이션을 이용한 초등학생 성폭력 예방 프로그램 개발)

  • Kim, Shin-Jeong;Kang, So-Ra;Lee, Jung Min
    • Child Health Nursing Research
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    • v.24 no.1
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    • pp.109-118
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    • 2018
  • Purpose: The purpose of this study was to develop a sexual abuse prevention education program for elementary school students. Methods: Orem's Self-Care Theory (1995) and Seels & Richey's ADDIE model (1994) for developing learning materials were applied to develop this program Results: The development progress of the program consisted of 5 distinct phases: analysis, design, development, implementation, and evaluation. The contents was classified into 6 categories: the definition of sexual abuse, how to deal with sexual abuse, the situational reaction, areas with a high risk for sexual abuse, related organizations, and a wrap-up quiz. The app was easily accessible for elementary school students. Conclusion: A sexual abuse prevention program using a hybrid app may be an effective way to reach elementary students, and further research for children of various ages is required.

Authentication System of Students using the Position Information of Android-based (안드로이드 기반의 위치정보를 이용한 수강생 인증 시스템)

  • Park, Sung-Hyun;Pyoun, Do-kil;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.632-634
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    • 2013
  • Subjects that require the creation of lecture and tour diary system and on-the-spot investigation in class of educational institutions universities and smart the current era has increased. At this point, it is intended to ensure the convenience of the process of teaching the specified one by one, to create a history of the data. In this paper, we devised a work by introducing a system for authentication of the material and of such as tours and systems on-the-spot investigation in the various modules and position information of Android, to simplify a more convenient reporting and learning environment.

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A Framework for Designing Closed-loop Hand Gesture Interface Incorporating Compatibility between Human and Monocular Device

  • Lee, Hyun-Soo;Kim, Sang-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.533-540
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    • 2012
  • Objective: This paper targets a framework of a hand gesture based interface design. Background: While a modeling of contact-based interfaces has focused on users' ergonomic interface designs and real-time technologies, an implementation of a contactless interface needs error-free classifications as an essential prior condition. These trends made many research studies concentrate on the designs of feature vectors, learning models and their tests. Even though there have been remarkable advances in this field, the ignorance of ergonomics and users' cognitions result in several problems including a user's uneasy behaviors. Method: In order to incorporate compatibilities considering users' comfortable behaviors and device's classification abilities simultaneously, classification-oriented gestures are extracted using the suggested human-hand model and closed-loop classification procedures. Out of the extracted gestures, the compatibility-oriented gestures are acquired though human's ergonomic and cognitive experiments. Then, the obtained hand gestures are converted into a series of hand behaviors - Handycon - which is mapped into several functions in a mobile device. Results: This Handycon model guarantees users' easy behavior and helps fast understandings as well as the high classification rate. Conclusion and Application: The suggested framework contributes to develop a hand gesture-based contactless interface model considering compatibilities between human and device. The suggested procedures can be applied effectively into other contactless interface designs.

Quantified Lockscreen: Integration of Personalized Facial Expression Detection and Mobile Lockscreen application for Emotion Mining and Quantified Self (Quantified Lockscreen: 감정 마이닝과 자기정량화를 위한 개인화된 표정인식 및 모바일 잠금화면 통합 어플리케이션)

  • Kim, Sung Sil;Park, Junsoo;Woo, Woontack
    • Journal of KIISE
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    • v.42 no.11
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    • pp.1459-1466
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    • 2015
  • Lockscreen is one of the most frequently encountered interfaces by smartphone users. Although users perform unlocking actions every day, there are no benefits in using lockscreens apart from security and authentication purposes. In this paper, we replace the traditional lockscreen with an application that analyzes facial expressions in order to collect facial expression data and provide real-time feedback to users. To evaluate this concept, we have implemented Quantified Lockscreen application, supporting the following contributions of this paper: 1) an unobtrusive interface for collecting facial expression data and evaluating emotional patterns, 2) an improvement in accuracy of facial expression detection through a personalized machine learning process, and 3) an enhancement of the validity of emotion data through bidirectional, multi-channel and multi-input methodology.