• 제목/요약/키워드: Mobile-Based

Search Result 10,799, Processing Time 0.039 seconds

Map Browser Client for LBS using WIPI platform (WIPI platform기반 LBS 맵 브라우저 클라이언트)

  • 고상보;좌정우
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2004.05a
    • /
    • pp.522-528
    • /
    • 2004
  • Mobile internet service based on CDMA network evolution and multifunction mobile terminal is popular in Korea. Mobile internet service is classified as the information service using browser and mobile multimedia service using download platform. Killer applications based on multifunction mobile terminals have been developed for new business in mobile internet services. One of killer applications is location based seurvice (LBS) using mobile location information. In this paper, we develop mobile map browser using WIPI platform that is the main function in LBS. Mobile map browser interworking with GIS server provides the map information. The developed mobile map browser can be working on PDA and telematics terminals when WIPI is porting on these devices.

  • PDF

Evaluation of Geo-based Image Fusion on Mobile Cloud Environment using Histogram Similarity Analysis

  • Lee, Kiwon;Kang, Sanggoo
    • Korean Journal of Remote Sensing
    • /
    • v.31 no.1
    • /
    • pp.1-9
    • /
    • 2015
  • Mobility and cloud platform have become the dominant paradigm to develop web services dealing with huge and diverse digital contents for scientific solution or engineering application. These two trends are technically combined into mobile cloud computing environment taking beneficial points from each. The intention of this study is to design and implement a mobile cloud application for remotely sensed image fusion for the further practical geo-based mobile services. In this implementation, the system architecture consists of two parts: mobile web client and cloud application server. Mobile web client is for user interface regarding image fusion application processing and image visualization and for mobile web service of data listing and browsing. Cloud application server works on OpenStack, open source cloud platform. In this part, three server instances are generated as web server instance, tiling server instance, and fusion server instance. With metadata browsing of the processing data, image fusion by Bayesian approach is performed using functions within Orfeo Toolbox (OTB), open source remote sensing library. In addition, similarity of fused images with respect to input image set is estimated by histogram distance metrics. This result can be used as the reference criterion for user parameter choice on Bayesian image fusion. It is thought that the implementation strategy for mobile cloud application based on full open sources provides good points for a mobile service supporting specific remote sensing functions, besides image fusion schemes, by user demands to expand remote sensing application fields.

Research on the Influence of Interaction Factors of mobile Phone Dance Live Broadcast on User's Intention of Use -Centered on Perceived Usefulness and Perceived Accessibility

  • Wu, Nuowa
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.8
    • /
    • pp.51-58
    • /
    • 2019
  • In this paper, we propose to characteristics of mobile phone dance live broadcast platform and the second-generation technology acceptance model TAM2, this paper established the user acceptance model of mobile phone dance live broadcast platform, aiming to study the influencing factors of users' acceptance on mobile phone dance live broadcast platform. Based on the empirical analysis of user survey, the model is validated, and the relationship between variables in the model is clarified. It is also confirmed that human-computer interaction, scene interaction, relationship interaction and other factors will affect the user's acceptance on mobile phone dance live broadcast platform. At the same time, based on the relationship among variables obtained in the research, this paper tries to analyze how the variables affect each other based on the actual practice of mobile phone dance live broadcast platform. In addition, the video design strategy and marketing strategy for further development of mobile phone dance live broadcast platform are given to help the platform and dance creators to carry out better promotion on the mobile side. In the end, this paper summarizes the shortcomings of this study and points out further research directions in the future, providing a reference for researchers in the field of mobile phone dance live broadcast platform acceptance.

A Study on Mobile Services Based on Smartphone Application in Academic Libraries (스마트폰 애플리케이션을 활용한 국내외 대학도서관의 모바일 서비스에 관한 연구)

  • Jung, Jong-Kee
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.22 no.1
    • /
    • pp.171-191
    • /
    • 2011
  • The purpose of this study is to introduce the concepts of smartphone and app, to review the theoretical researches and the representative service examples in academic libraries' mobile services based on smartphone apps, and to propose the proper mobile services methods based on smartphone apps in academic libraries of Korea. The ways for mobile app services in academic libraries are like these: 1) Libraries need to prepare the hybrid service system based on the combination of mobile web and app for smartphone. 2) Libraries have the guidelines for choosing apps which are applied to library services. 3) Libraries develop the apps for library marketing and education services and make use of existed apps to their own services. 4) Smartphone application bibliography service(Appography service) needs to be developed and serviced as an academic library service field.

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.4
    • /
    • pp.585-591
    • /
    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

System Implementation for Mobile-Based Diagnostic Medical Image Service (모바일 진단의료영상 서비스를 위한 시스템 구현)

  • Kim, Yong-Soo;Jeon, Joonhyeon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38B no.11
    • /
    • pp.870-878
    • /
    • 2013
  • The objective of this paper is to develop mobile-based PACS(Picture Archiving Communication System: mPACS) for diagnostic medical image service available via Android-based mobile smartphone. The proposed mPACS provides an integrated platform for mobile application of diagnostic medical images stored in hospital PACS, and allows the smartphone to store, retrieve, manipulate and transfer the diagnostic medical images. Then, the mPACS platform includes the following features for use in the Android framework (i. e., diagnostic medical image processing) : transfer protocols between PACS, mPACS and smartphone, image format converter, JPEG and JPEG2000 coders, text and avatar search, and etc. This mPACS is shown to be useful and effective in providing a solution for mobile-based diagnostic medical image service.

Towards Indonesia's Future: Embracing Mobile Money Distribution with the Technology Acceptance Model Approach

  • Ricardo INDRA
    • Journal of Distribution Science
    • /
    • v.22 no.7
    • /
    • pp.43-51
    • /
    • 2024
  • Purpose: The primary purpose of this study is to examine the influence of the Technology Acceptance Model (TAM) on the use of mobile money in Indonesia. The acceptance of technology has brought changes to society where the application of technology is aimed at identifying the best solution among the various existing alternatives. There are two types of electronic money: chip-based and server-based electronic money. Server-based electronic money is found on mobile phones. The Indonesian government has encouraged the use of electronic money and launched Less Cash Society to create a secure, efficient, and smooth payment system. Research design, data, and methodology: This study collected quantitative data from users of server-based electronic money through surveys conducted based on the sample size. The data were processed using SEM LISREL 8.70. Results: the results show that each of the TAM's fundamental elements has a significant impact. Perceived ease of use and perceived usefulness are able to encourage attitude toward using and behavioral intention to use towards actual use. Conclusions: The distribution of mobile money has a positive impact on society. Hence, mobile money providers must simplify access-recommendations made to strengthen the acceptance of mobile money via Perceived Ease of Use and Perceived Usefulness.

A Modeling Technique for Development of Mobile App. based on Android (안드로이드 기반의 모바일 앱 개발을 위한 모델링 기법)

  • Cho, Eun-Sook;Kim, Chul-Jin;Lee, Sook-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.8
    • /
    • pp.3999-4005
    • /
    • 2013
  • We forecast that the scale of mobile market will be large scale according to the twenty million times of smart phone's user is arrived. The type of software development is being transferred into mobile-based App. or cloud computing-based service from web-based software. Currently both Google's android and Apple's IOS are known for two prominent platforms. Existing modeling techniques cannot be applied into the case of mobile application which is executed those platforms. Therefore, we suggest a modeling technique that is customized existing modeling techniques into android-based software development. That is, we propose an analysis and design techniques which are needed into android-based mobile smart environment.

Effective resource selection and mobility management scheme in mobile grid computing (모바일 그리드 컴퓨팅에서 효율적인 자원 확보와 이동성 관리 기법)

  • Lee, Dae-Won
    • The Journal of Korean Association of Computer Education
    • /
    • v.13 no.1
    • /
    • pp.53-64
    • /
    • 2010
  • In this paper, we tried to enable a mobile device as a resource to access to mobile grid networks. By advanced Internet techniques, the use of mobile devices has been rapidly increased. Some researches in mobile grid computing tried to combine grid computing with mobile devices. However, according to intrinsic properties of mobile environments, mobile devices have many considerations, such as mobility management, disconnected operation, device heterogeneity, service discovery, resource sharing, security, and so on. To solve these problems, there are two trends for mobile grid computing: a proxy-based mobile grid architecture and an agent-based mobile grid architecture. We focus on a proxy-based mobile grid architecture with IP-paging, which can easily manage idle mobile devices and grid resource status information. Also, we use SIP(Session Initiation Protocol)to support mobility management, mobile grid services. We manage variation of mobile device state and power by paging cache. Finally, using the candidate set and the reservation set of resources, we perform task migration. The performance evaluation by simulation, shows improvement of efficiency and stability during execution.

  • PDF

The Mobile ID based Digital Signature Scheme Suitable for Mobile Contents Distribution (모바일 콘텐츠 유통에 적합한 ID 기반 디지털 서명 기법)

  • Yun, Sung-Hyun
    • Journal of the Korea Convergence Society
    • /
    • v.2 no.1
    • /
    • pp.1-6
    • /
    • 2011
  • The wide use of mobile devices such as smart phones makes the mobile commerce industry be growing-up rapidly. In mobile commerce security, how to secure a copyright of mobile contents and how to distribute it are of major concerns. The user can carry the smart phone regardless of the places. Thus the utilization of it is very high than that of personal computers. The USIM(Universal Subscriber Information Module) inserted in the smart phone binds the user with the device. This means that the smart phone can be used to represent the owner's identity. In this paper, we develop the mobile ID based digital signature scheme. We create the mobile ID by combining USIM with the user's random secret value. In addition, undeniable property of our signature scheme can make ID based applications such as mobile voting and mobile content distribution be possible with the smart phone.