• Title/Summary/Keyword: Mobile user interface

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A Development of Speech Recognition System for Mobile Card Search (모바일 명함 검색을 위한 음성인식시스템 구현)

  • Hong, In-Suk;Ko, You-Jung;Kim, Yoon-Joong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.138-141
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    • 2009
  • 모바일 명함 관리 시스템은 간편하게 모바일 기기를 이용하여 명함을 등록하고 검색할 수 있으나 모바일 기기의 특징상 화면이 작고 정보를 이용하기 위해서는 펜을 이용하여 검색어를 입력해야하는 불편함이 있다. 이를 해결하기 위해 명령을 음성으로 처리하고자하는 VUI(Voice User Interface)의 필요성이 증가하였다. 또한 모바일 기기의 메모리 공간상의 제약으로 인한 음성인식엔진 탑재의 어려움이 있다. 이에 본 논문에서는 모바일 단말기로부터 음성을 입력받아 인식결과를 모바일 단말기로 되돌려 주는 음성인식 시스템을 구축하고 본 인식시스템과 모바일 클라이언트 시스템을 분산처리 가능한 웹서비스 환경으로 구성하였다.

Developing Personally Mobile User Interface (의사결정트리 기반의 개인화된 지능성 UI 개발)

  • Jeong, Minwoo;Oh, Jehwan;Lee, Eunseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.519-522
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    • 2009
  • 이동단말기기의 성능이 발전함에 따라 사용자에게 다양한 서비스를 제공할 수 있게 되었다. 하지만 사용자의 취향이나 의도에 따라 이용하는 선호 서비스는 일부분에 불과하다. 이것은 사용자마다 라이프스타일에 의한 서비스 사용 패턴에 차이가 있음에도 불구하고 획일화된 UI만을 제공하기 때문이다. 본 논문에서는 이동단말기기를 통하여 시간에 따른 사용자의 위치 및 콘텐츠 사용정보를 수집하고 의사결정트리를 이용하여 사용자의 콘텐츠 사용패턴을 추론한다. 또한, 추론한 콘텐츠 사용 패턴을 기반으로 개인화된 UI 구성 방법을 제안한다. 개인화된 지능성 UI를 통하여 사용자들이 라이프 스타일에 적합한 다양한 콘텐츠를 사용하게 되고, 이동단말기기의 활용성 또한 높아질 것을 기대할 수 있다.

Implementation of Sketch based User Interface in the Mobile Environment (모바일 환경에서의 스케치 기반의 사용자 인터페이스 구현)

  • Park, Jeong-Wook;Kang, Hang-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.455-458
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    • 2011
  • 최근 모바일 기기의 사용이 활발해지고 있고 모바일 기기에서의 입력방식은 터치스크린을 이용한 입력방식이 주로 이용되고 있다. 또한 소셜 네트워크 서비스(SNS)의 사용자 급증의 영향으로 모바일 기기를 이용한 소셜 네트워크 서비스의 사용자 수 역시 급증하고 있는 추세이다. 본 논문에서는 소셜 네트워크 서비스에서 타인에게 사용자의 감정을 더 쉽게 전달 할 수 있도록 사용자에게 스케치 정보를 입력받아 사용자의 감정을 표현하는 한 장의 자연스러운 그림을 생성하고 모바일 환경에서 사용자가 더 쉽게 스케치 정보를 완성할 수 있도록 하는 유저 인터페이스를 제안한다.

A User Interface Modeling Method based-on Screen for Mobile Application SW Development (모바일 응용 SW 개발을 위한 화면 중심의 사용자 인터페이스 모델링 방법)

  • Yang, Jin-Seok;Jo, Ho-Jin;Gang, Gyo-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.307-310
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    • 2007
  • 모바일 단말기 컨텐츠 제공자에서 생산되는 대부분의 모바일 응용 SW는 짧은 개발 기간과 생명주기, 그리고 시장 선점이라는 특성을 가지고 있다. 또한 국내 모바일 응용 SW의 경우 다양한 모바일 단말기의 화면크기 그리고 다양한 모바일 플랫폼을 지원해야 하는 특성과 제약사항을 가지고 있다. 이러한 제약사항을 극복하기 위해서 본 논문에서는 모바일 응용 SW의 사용자 인터페이스 모델을 제시하고 있으며 이를 이용하여 모바일 응용 SW개발 방법을 제시한다. 모바일 플랫폼에 독립적인 인터페이스 모델을 사용함으로써 개발자는 사용자인터페이스 개발에 소모되는 시간을 최소화하고, 구현에 그 정보를 사용함으로써 기민하고 좀 더 빠르게 모바일 응용 SW를 개발할 수 있는 장점을 가진다.

A research on the emotion GUI design of touch mobile for Grooming user by using a multidimensional standard analysis (다차원 척도 분석법을 통한 Grooming 사용자의 터치폰 감성 GUI 디자인에 대한 연구)

  • Kim, Ji-Hye;Whang, Min-Cheol;Kim, Yong-Woo;Lim, Joa-Sang
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.501-510
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    • 2009
  • This study is to establish GUI (graphic user interface) in mobile touch phone for grooming user by using two dimensional emotion model determined by multi-dimensional scale method. The processes conducted in the research were as the followings: First of all, visceral, behavioral, and reflective factors of emotion (Norman, 2002) was defined from investigating the life styles of the Grooming users. Secondly, factor analysis was performed to extract the representative emotional words. In the third step, they were mapped into the two-dimensional emotion model through multi-dimensional scaling. Finally, the mapped emotional words were tried to be related to GUI factors of touch phones and normalizing their relation degree between 0 and 1. This study determined GUI factors significantly related to representative emotions described as special, self-centered, sophisticated, free, passionate, neat for application to mobile touch phone. This study determined the major emotion factors that should be considered the most important while designing the GUI factors.

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S-MADP : Service based Development Process for Mobile Applications of Medium-Large Scale Project (S-MADP : 중대형 프로젝트의 모바일 애플리케이션을 위한 서비스 기반 개발 프로세스)

  • Kang, Tae Deok;Kim, Kyung Baek;Cheng, Ki Ju
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.555-564
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    • 2013
  • Innovative evolution in mobile devices along with recent spread of Tablet PCs and Smart Phones makes a new change not only in individual life but also in enterprise applications. Especially, in the case of medium-large mobile applications for large enterprises which generally takes more than 3 months of development periods, importance and complexity increase significantly. Generally Agile-methodology is used for a development process for the medium-large scale mobile applications, but some issues arise such as high dependency on skilled developers and lack of detail development directives. In this paper, S-MADP (Smart Mobile Application Development Process) is proposed to mitigate these issues. S-MADP is a service oriented development process extending a object-oriented development process, for medium-large scale mobile applications. S-MADP provides detail development directives for each activities during the entire process for defining services as server-based or client-based and providing the way of reuse of services. Also, in order to support various user interfaces, S-MADP provides detail UI development directives. To evaluate the performance of S-MADP, three mobile application development projects were conducted and the results were analyzed. The projects are 'TBS(TB Mobile Service) 3.0' in TB company, mobile app-store in TS company, and mobile groupware in TG group. As a result of the projects, S-MADP accounts for more detailed design information about 'Minimizing the use of resources', 'Service-based designing' and 'User interface optimized for mobile devices' which are needed to be largely considered for mobile application development environment when we compare with existing Agile-methodology. Therefore, it improves the usability, maintainability, efficiency of developed mobile applications. Through field tests, it is observed that S-MADP outperforms about 25% than a Agile-methodology in the aspect of the required man-month for developing a medium-large mobile application.

Implement of The Authoring Tool for WIPI Business Program using UIDL(User Interface Description Language) (사용자 인터페이스 명세 언어를 이용한 위피 비즈니스 프로그램 저작도구 구현)

  • Lee, Dong-Su;Park, Ki-Chang;Kim, Byung-Ki
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.152-162
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    • 2009
  • At present, Authoring tools, which are used to develop the WIPI applications are less convenient to be coded. Usually, the programming tools only focus on the grammar while scarcity of visualization. Developer forced directly codes all times during the development by this cause. As a procedure for rapid WIPI Application Development, in this paper, WIPI API High Level Component is first visualized, in order words, graphic control is developed. Second this control is used in designing the mobile layout. Then UI Markup Language and source code can be generated automatically. With this view, we propose the JIML(Jlet Interface Markup Language) with UI Markup Language based XML of WIPI Jlet Platform and also present the transformable rule for generation to the WIPI code about WIPI Jlet UI from offered JIML. Also we implement the WIPI Jlet Generation System to make the generation to JIML, WIPI code. The Implemented System provides efficiency when developing WIPI Business Application, and helps to enable rapid development.

Analysis of User Interface (UI) Color Design of Children's Education Game (아동 교육용 게임의 사용자 인터페이스(UI) 색채 디자인 분석)

  • Zheng, LingJing;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.577-583
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    • 2020
  • The learning and cognition of preschool children begins with the color of the object, and the game interface is the child's first impression of the game, so reasonable color design is needed. This article selects 10 educational mobile game for preschool children, extracts colors from the game interface and startup icons, and puts them into Photoshop to analyze the three elements of color hue, lightness, and saturation. Finally, three suggestions are put forward for the color design of game UI. 1.Choose a color similar to the actual color of the thing. 2. Choose warm colors according to your child's preferences. 3. When using contrasting colors, please reduce the brightness or purity of the colors. It is hoped that the research conclusions can provide reference materials for the color design of educational game UI for preschool children.

Comparative Affordance Analysis of Smart Docents for Exhibits (전시관 스마트 도슨트의 어포던스 비교분석)

  • Park, Minhyuk;Lee, Jungwoo
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.63-75
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    • 2022
  • In this study, the smart docent interface provided at 25 exhibition halls at domestic and foreign were compared and analyzed based on affordance. Heuristic evaluation techniques were adopted, centered on a small number of experienced people, and six research participants were selected based on Jacob Nielsen's guidelines that five to eight people per set of research can achieve sufficient results. As a result of comparative analysis of affordance, smart docent used in the Oriental showed a higher average value than smart docent used in the Western, but a lower value for sensory affordance alone. In addition, the categories were subdivided to derive the affordance values for each country, and a singularity was found that the sensory affordance of smart docents used in the United States represents the highest value compared to other countries. In conclusion, this study was able to compare the four affordances of smart docents used in domestic and foreign exhibition halls while presenting directions for future behavioral improvement, which could provide practical implication for smart docent interface design and exhibition hall service strategies.

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.