• Title/Summary/Keyword: Mobile object

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A 2D / 3D Map Modeling of Indoor Environment (실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법)

  • Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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A Study on the Advance Effect of Hitting Sense in Shooting Game -Center for 'the Beetlewing' and '1945 Plus'- (슈팅게임에서의 타격감 향상 효과에 관한 연구 -'비틀윙'과 '1945플러스'를 중심으로-)

  • 김남훈;김태완
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.223-230
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    • 2004
  • A shooting game is all game genres that hit targets through shooting. It include a lot of genres from a flying shot of game room to a personal shooting action game. In this point, a shooting game was regarded it as the origin of all game and it was developed from the early days of game. At present we can meet it in an electronic game room or personal computer, and mobile phone etc.. The popularity of shooting game caused to take aim by simple system, interface, and speedy play. Also it was enticed everyone to enjoy it easily. A shooting games is worked from old like ways until recently and a process of playing game is intuitive than another game. Therefore it popular with a PC player as well as persons of all levels. Beginners can train this game easily through direction such as control way of object, advent way of enemy aircraft and scroll way of background. But as an usability of working and controlling game, beginners of game development can pass over a shooting sense that shout and hit basically. And after design, they will feel that cannot convey realistic effect and thrill etc.. At a result, hitting sense happens to graphic elements and sound. Therefore a measure of effect on these elements is started from analysis of good shooting game. This study was to focus on the advance effect of hitting sense in shooting game through analysis centered for 'the Beetlewing' and '1945 Plus'.

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An Improved Location Polling Algorithm for Location-Based Alert Services (위치기반 경보서비스를 위한 향상된 위치획득 알고리즘)

  • Song, Jin-Woo;Ahn, Byung-Ik;Lee, Kwang-Jo;Han, Jung-Suk;Yang, Sung-Bong
    • Journal of KIISE:Databases
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    • v.37 no.1
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    • pp.22-32
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    • 2010
  • Location-based services have been expanded rapidly in local and overseas markets due to technological advances and increasing applications of wireless internet. Various researches have been made to manage efficiently the location information of moving objects. A basic location-based alert service provides alerting messages automatically when either entering or leaving a specific location and it is expected to become one of the most important location-based services. Location-based alert services require a location polling method to acquire current locations for a large number of moving objects. However, a simple periodical location polling method causes severe system overload because a system should keep updating location information of the moving objects ceaselessly. Most location polling algorithms for location-based alerting services are not suitable for mobile users with dynamic and unsteady moving patterns. In this paper, we propose an improved location polling algorithm for location-based alerting services to reduce the amount of location information acquisition and therefore, to decrease the system load. Various experiments show that the proposed algorithm outperforms other algorithms.

A Study on Design and Implementation of Driver's Blind Spot Assist System Using CNN Technique (CNN 기법을 활용한 운전자 시선 사각지대 보조 시스템 설계 및 구현 연구)

  • Lim, Seung-Cheol;Go, Jae-Seung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.149-155
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    • 2020
  • The Korea Highway Traffic Authority provides statistics that analyze the causes of traffic accidents that occurred since 2015 using the Traffic Accident Analysis System (TAAS). it was reported Through TAAS that the driver's forward carelessness was the main cause of traffic accidents in 2018. As statistics on the cause of traffic accidents, 51.2 percent used mobile phones and watched DMB while driving, 14 percent did not secure safe distance, and 3.6 percent violated their duty to protect pedestrians, representing a total of 68.8 percent. In this paper, we propose a system that has improved the advanced driver assistance system ADAS (Advanced Driver Assistance Systems) by utilizing CNN (Convolutional Neural Network) among the algorithms of Deep Learning. The proposed system learns a model that classifies the movement of the driver's face and eyes using Conv2D techniques which are mainly used for Image processing, while recognizing and detecting objects around the vehicle with cameras attached to the front of the vehicle to recognize the driving environment. Then, using the learned visual steering model and driving environment data, the hazard is classified and detected in three stages, depending on the driver's view and driving environment to assist the driver with the forward and blind spots.

Augmented Reality System using Planar Natural Feature Detection and Its Tracking (동일 평면상의 자연 특징점 검출 및 추적을 이용한 증강현실 시스템)

  • Lee, A-Hyun;Lee, Jae-Young;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.49-58
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    • 2011
  • Typically, vision-based AR systems operate on the basis of prior knowledge of the environment such as a square marker. The traditional marker-based AR system has a limitation that the marker has to be located in the sensing range. Therefore, there have been considerable research efforts for the techniques known as real-time camera tracking, in which the system attempts to add unknown 3D features to its feature map, and these then provide registration even when the reference map is out of the sensing range. In this paper, we describe a real-time camera tracking framework specifically designed to track a monocular camera in a desktop workspace. Basic idea of the proposed scheme is that a real-time camera tracking is achieved on the basis of a plane tracking algorithm. Also we suggest a method for re-detecting features to maintain registration of virtual objects. The proposed method can cope with the problem that the features cannot be tracked, when they go out of the sensing range. The main advantage of the proposed system are not only low computational cost but also convenient. It can be applicable to an augmented reality system for mobile computing environment.

A Feasibility Study on Application of a Deep Convolutional Neural Network for Automatic Rock Type Classification (자동 암종 분류를 위한 딥러닝 영상처리 기법의 적용성 검토 연구)

  • Pham, Chuyen;Shin, Hyu-Soung
    • Tunnel and Underground Space
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    • v.30 no.5
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    • pp.462-472
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    • 2020
  • Rock classification is fundamental discipline of exploring geological and geotechnical features in a site, which, however, may not be easy works because of high diversity of rock shape and color according to its origin, geological history and so on. With the great success of convolutional neural networks (CNN) in many different image-based classification tasks, there has been increasing interest in taking advantage of CNN to classify geological material. In this study, a feasibility of the deep CNN is investigated for automatically and accurately identifying rock types, focusing on the condition of various shapes and colors even in the same rock type. It can be further developed to a mobile application for assisting geologist in classifying rocks in fieldwork. The structure of CNN model used in this study is based on a deep residual neural network (ResNet), which is an ultra-deep CNN using in object detection and classification. The proposed CNN was trained on 10 typical rock types with an overall accuracy of 84% on the test set. The result demonstrates that the proposed approach is not only able to classify rock type using images, but also represents an improvement as taking highly diverse rock image dataset as input.

Next Generation Convergence Security Framework for Advanced Persistent Threat (지능형 지속 위협에 대한 차세대 융합 보안 프레임워크)

  • Lee, Moongoo;Bae, Chunsock
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.92-99
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    • 2013
  • As a recent cyber attack has a characteristic that is intellectual, advanced, and complicated attack against precise purpose and specified object, it becomes extremely hard to recognize or respond when accidents happen. Since a scale of damage is very large, a corresponding system about this situation is urgent in national aspect. Existing data center or integration security framework of computer lab is evaluated to be a behind system when it corresponds to cyber attack. Therefore, this study suggests a better sophisticated next generation convergence security framework in order to prevent from attacks based on advanced persistent threat. Suggested next generation convergence security framework is designed to have preemptive responses possibly against APT attack consisting of five hierarchical steps in domain security layer, domain connection layer, action visibility layer, action control layer and convergence correspondence layer. In domain connection layer suggests security instruction and direction in domain of administration, physical and technical security. Domain security layer have consistency of status information among security domain. A visibility layer of Intellectual attack action consists of data gathering, comparison, decision, lifespan cycle. Action visibility layer is a layer to control visibility action. Lastly, convergence correspond layer suggests a corresponding system of before and after APT attack. An introduction of suggested next generation convergence security framework will execute a better improved security control about continuous, intellectual security threat.

An Intelligent Image Retrieval System using XML (XML을 이용한 지능형 이미지 검색 시스템)

  • 홍성용;나연묵
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.132-144
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    • 2004
  • With the rapid development of internet technology, the number of internet users and the amount of multimedia information on the internet is ever increasing. Recently, the web sites, such as e-business sites and shopping mall sites, deal with lots of image information. As a result, it is required to support content- based image retrieval efficiently on such image data. This paper proposes an intelligent image retrieval system, which adopts XML, technology. To support object-based col)tent retrieval on product catalog images containing multiple objects, we describe a multi -level metadata structure which represents the local features, global features, and semantics of image data. To enable semantic-based and content-based retrieval on such image data, we design a XML-Schema for the proposed metadata and show how to represent such metadata using XML- documents. We also describe how to automatically transform the retrieval results into the forms suitable for the various user environments, such as web browser or mobile browser, using XSLT The proposed scheme can be easily implemented on any commercial platforms supporting XML technology. It can be utilized to enable efficient image metadata sharing between systems, and it will contribute in improving the retrieval correctness and the user's satisfaction on content-based e-catalog image retrieval.

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An Implementation of IEEE 1516.1-2000 Standard with the Hybrid Data Communication Method (하이브리드 데이터 통신 방식을 적용한 IEEE 1516.1-2000 표준의 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1094-1103
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    • 2012
  • Recently, software industry regarding national defense increases system development of distributed simulation system of M&S based to overcome limit of resource and expense. It is one of key technologies for offering of mutual validation among objects and reuse of objects which are discussed for developing these systems. RTI, implementation of HLA interface specification as software providing these technologies uses Federation Object Model for exchanging information with joined federates in the federation and each federate has a characteristic that is supposed to have identical FOM in the federation. This technology is a software which is to provide the core technology which was suggested by the United state's military M&S standard framework. Simulator, virtual simulation, and inter-connection between military weapons system S/W which executes on network which is M&S's core base technology, and it is a technology which also can be used for various inter-connection between S/W such as game and on-line phone. These days although RTI is used in military war game or tactical training unit field, there is none in Korea. Also, it is used in mobile-game, distribution game, net management, robot field, and other civilian field, but the number of examples are so small and informalized. Through this developing project, we developed the core technique and RTI software and provided performance of COTS level to improve communication algorithms.

A Hierarchical Bitmap-based Spatial Index for Efficient Spatial Query Processing on Air (무선환경에서 효과적인 공간질의 처리를 위한 계층적 비트맵 기반 공간 색인)

  • Song, Doo-Hee;Park, Kwang-Jin
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.43-51
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    • 2011
  • The recent development of the technology for wireless mobile computing and applied technology for location-based services has made it possible to support query processing faster than that in the past. However, some technological limitations on hardware and software still exist. The most critical aspects of query processing are accuracy and speed. For improving the accuracy, it is required that detailed information on the data involved in query processing be saved. In this case, the amount of information on the data increases, which decreases the speed. On the other hand, for increasing the speed, it is necessary to reduce the broadcast cycle, which enables rapid data acquisition as desired. In this case, because of insufficient index information, the listen time for the client increases, which may cause unnecessary energy consumption. Therefore, a trade-off occurs between the accuracy and speed. This paper proposes a hierarchical bitmap-based spatial index (HBI) as a solution for the aforementioned problems. HBI describes an object with 0 and 1 on the Hilbert curve map. It reduces the broadcast cycle by decreasing the index size on the basis of bit information and tree structure. Therefore, it is able to shorten the listen time and query processing time. In addition, HBI enables the detection of the locations of all the objects so that it is possible selectively listen to a broadcast. A performance evaluation of the proposed technique demonstrates that it is excellent.