• Title/Summary/Keyword: Mobile internet devices

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An Enhanced Mutual Key Agreement Protocol for Mobile RFID-enabled Devices

  • Mtoga, Kambombo;Yoon, Eun-Jun
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.1
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    • pp.65-71
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    • 2012
  • Mobile RFID is a new application that uses a mobile phone as an RFID reader with wireless technology and provides a new valuable service to users by integrating RFID and ubiquitous sensor network infrastructures with mobile communication and wireless Internet. Whereas the mobile RFID system has many advantages, privacy violation problems on the reader side are very concerning to individuals and researchers. Unlike in regular RFID environments, where the communication channel between the server and reader is assumed to be secure, the communication channel between the backend server and the RFID reader in the mobile RFID system is not assumed to be safe. Therefore it has become necessary to devise a new communication protocol that secures the privacy of mobile RFID-enabled devices. Recently, Lo et al. proposed a mutual key agreement protocol that secures the authenticity and privacy of engaged mobile RFID readers by constructing a secure session key between the reader and server. However, this paper shows that this protocol does not meet all of the necessary security requirements. Therefore we developed an enhanced mutual key agreement protocol for mobile RFID-enabled devices that alleviates these concerns. We further show that our protocol can enhance data security and provide privacy protection for the reader in an unsecured mobile RFID environment, even in the presence of an active adversary.

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Cloud security authentication platform design to prevent user authority theft and abnormal operation during remote control of smart home Internet of Things (IoT) devices (스마트 홈 사물인터넷 기기(IoT)의 원격제어 시 사용자 권한 탈취 및 이상조작 방지를 위한 클라우드 보안인증 플랫폼 설계)

  • Yoo Young Hwan
    • Convergence Security Journal
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    • v.22 no.4
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    • pp.99-107
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    • 2022
  • The use of smart home appliances and Internet of Things (IoT) devices is growing, enabling new interactions and automation in the home. This technology relies heavily on mobile services which leaves it vulnerable to the increasing threat of hacking, identity theft, information leakage, serious infringement of personal privacy, abnormal access, and erroneous operation. Confirming or proving such security breaches have occurred is also currently insufficient. Furthermore, due to the restricted nature of IoT devices, such as their specifications and operating environments, it is difficult to provide the same level of internet security as personal computers. Therefore, to increase the security on smart home IoT devices, attention is needed on (1) preventing hacking and user authority theft; (2) disabling abnormal manipulation; and (3) strengthening audit records for device operation. In response to this, we present a plan to build a cloud security authentication platform which features security authentication management functionality between mobile terminals and IoT devices.

Energy-Aware Media Streaming Service for Mobile Devices (이동단말기를 위한 에너지 인식 미디어 스트리밍 서비스)

  • Lee, Joa-Hyoung;Kim, Hark-Soo;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.5
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    • pp.379-388
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    • 2007
  • With proliferation of computer and wireless network technology, it is common to access Internet through wireless network using mobile device. Ratio of using streaming media out of many applications through Internet is increasing not only in wired network but also in wireless network. Streaming media is much bigger than other contents and requires more network bandwidth and more computing resources. However mobile devices hate relatively poor computing resource and low network bandwidth. If media streaming service is provided for mobile devices without any consideration about network bandwidth and computing power, it is hard for the client to get high qualify service. Since mobile device is supported with very limited energy from the battery, media streaming should be adjusted to varying energy state of mobile device in realtime to ensure complete playback of streaming media. In this paper, we propose DFRC to provide high qualify service to mobile client through wireless network by controlling the number of frames transmitted to client based on computing resource and energy state of mobile device.

Design and Implementation of Resources Management System for Extension of outside Data Space in Mobile Device (모바일 디바이스에서 외부 데이터 영역의 확장을 위한 자원관리시스템의 설계 및 구현)

  • 나승원;오세만
    • The Journal of Society for e-Business Studies
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    • v.8 no.2
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    • pp.33-48
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    • 2003
  • Wireless Internet, created through the merging of mobile communication with Internet technology, provides the advantage of mobility, but the restrictions of the mobile environment are deterring it from growing into a mass public service. Of the restricting factors of the wireless environment, narrow memory space creates the disadvantage of not being able to manage resources in mobile devices efficiently Because there is a limit to obtaining sufficient memory space from hardware made with consideration of portability, future devices will need to have a platform design with storage area extended from internal storage to external storage space. In this paper, we present a mobile agent that extends the memory space from only the inside of a mobile device to an external server making it possible to use data by on-line Run-time, and can also manage internal files efficiently. We have designed and implemented a RMS(Resources Management System) as a realization. Devices using the proposed RMS will be able to apply extended processes with the 'Mobile Space Extension' and will be benefited with optimal memory space through efficient internal file management.

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Panoramic Image Generation in Mobile Ad-Hoc Cloud (Mobile Ad-Hoc Cloud 기반 파노라마 이미지 생성)

  • Park, Yong-Suk;Kim, Hyun-Sik;Chung, Jong-Moon
    • Journal of Internet Computing and Services
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    • v.18 no.5
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    • pp.79-85
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    • 2017
  • This paper proposes the use of mobile ad-hoc cloud for reducing the process time of panoramic image generation in mobile smart devices. In order to effectively assign tasks relevant to panoramic image generation to the mobile ad-hoc cloud, a method for image acquisition and sorting and an algorithm for task distribution and offloading decision making are proposed. The proposed methods are applied to Android OS based smart devices, and their effects on panoramic image generation are analyzed.

Resource Sharing System Base on Context-Awareness for Construction of Mobile Ubiquitous Internet (모바일 유비쿼터스 인터넷 구축을 위한 상황인식 기반 자원공유 시스템)

  • Na Seung Won;Oh Se Man
    • The KIPS Transactions:PartA
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    • v.11A no.6
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    • pp.419-424
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    • 2004
  • Mobile Internet using mobile devices provides Portability to users and is Spreading throughout out lives. But Practical use of the mobile Internet is insufficient due to it's fundamental limitations. Especially, mobile resources are not sufficient because they are not closely connected under current mobile Internet services which are provided with pre-designed structure. For these reasons it will take a lot more time and effort for mobile Internet to grow as a popular service. In this paper, we are focusing to overcome the local limitation and to enhance the 'Sharing of Mobile Resources' by expanding mutual connectivity between resource objects scattered over the mobile Internet environment. To archive this, we propose the MRSS(Mobile Resources Sharing System). MRSS automatically converts single request from user to multiple instructions based on 'Context-Awareness' to search for proper information. Using MRSS, we can expect 'Mobile Ubiquitous Computing' environment which users can reach to information anywhere, anytime.

A study on the Development of System for the Mobile Game based on WIPI (WIPI 기반 모바일게임 시스템개발에 관한 연구)

  • Song Eun-Jee
    • Journal of Digital Contents Society
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    • v.6 no.4
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    • pp.261-266
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    • 2005
  • As the wireless internet applications are spreading more fast and the mobile devices are being used increasingly, it has recently been activated to develop a variety of contents for mobile service. Mobile services can be enjoyable whenever and wherever on would like to. They became so universal that they might reach all the area where the wire has never approached before. This study is to suggest a mobile game system based on the technology called WIPI(Wireless Internet Platform for Interoperability), which can be easily available to anyone who would like to enjoy it. Game contents to use WIPI can allow the mobile carriers to provide users to download the common mobile application throughout the wireless web by sharing the internet platform. This can eventually lead to the generalization of transforming west game contents into WIPI-based. Therefore, the market of WIPI-based game contents will be expected to grow at high speed and its significance deserves to be considered for commercialization.

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Implementation of Mobile Internet E-mail & Chatting Program using WIPI Platform

  • Hwang, Byung-Kon
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.7-12
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    • 2005
  • In this paper, we implemented an e-mail and chat program (client) for communication between mobile devices and PCs based on WIPI a South Korea's open wireless platform form developing device and content independent software to break from the way of developing contents that is dependent on different wireless platforms to each mobile communications company. While traditional e-mail and chat programs are written for PC-to-PC communication, we develop them for mobile-to-PC and mobile-to-mobile communications, and we expect to see various mobile contents in the future.

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Extended TAM for Accepting Mobile Devices Including Functional Attributes : The Case of Cellular Phone (기능적 속성을 고려한 기술수용모형(TAM)의 확장연구 : 휴대폰의 채택 사례를 중심으로)

  • Lee Jong-Oh;Whang Jae-Hoon;Lee Sun-Ro;Kang So-Ra
    • Journal of Information Technology Applications and Management
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    • v.13 no.1
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    • pp.39-66
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    • 2006
  • In a few years, a variety of mobile devices are expected to be utilized as a necessity for business as well as personal communications. Thus it is needed to conduct a comprehensive study on the acceptance of mobile devices in the mature market like Korea. This paper develops an extended technology acceptance model by including functional attributes of cellular phone and examines the determinant factors causing accepting cellular phones. Our empirical analysis through the internet survey shows that 1) among the determinant factors, perceived usefulness, perceived enjoyment or fun, and social pressure have positive direct impacts on the intention of accepting cellular phone, and 2) functional attributes of cellular phone affect the determinant factors differently.

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A study on BSN data collection technique through mobile devices in a cloud environment

  • Hwang, Chigon;Kim, Hyung-Seok;Lee, Jong-Yong;Jung, Kyedong
    • International journal of advanced smart convergence
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    • v.6 no.2
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    • pp.82-88
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    • 2017
  • The data generated by the BSN sensor attached to the human body is mostly mobile. Accordingly, in a mobile cloud environment that processes BSN data, the service should not be fixed in a specific area but be able to support it according to the move. The mobile device must be able to process, filter and transmit the collected BSN data. The cloud server must be able to collect the data processed by the mobile device and provide it as a service. And the transfer of data requires standardized transfer between each device. In this paper, we propose a data delivery method through standard schema when mobile device processes data and provides service in cloud system and a data processing method according to the movement of the mobile device.