• Title/Summary/Keyword: Mobile device capability

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The Effect of Mobile Device Capability of Middle and Older Aged Adults on Life Satisfaction : Focusing on the mediating effect of mobile social participation (중고령자의 모바일기기 이용능력이 삶의 만족도에 미치는 영향 : 모바일 기반 온라인 사회참여활동의 매개효과를 중심으로)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.23-34
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    • 2020
  • This study aims to verify the mediating effect of mobile social participation on the relationship between the mobile device capability and life satisfaction. Using the data of 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA), the mediating effect was verified by Baron & Kenny (1986)'s 3 step process, targeting 1,665 middle and older aged adults. The result is as follows: first, the mobile device capability of the middle and older aged people has a positive effect on life satisfaction. Second, the effect of the mobile device capability of middle and older aged people on life satisfaction is partially mediated by mobile social participation including expressing opinions on social concerns, proposing policies and filing a civil complaint, donation and volunteering work and online voting and responding to a poll. The result represents that the mobile device, such as a smart phone or a smart pad, capability of the middle and older aged group not only directly benefits the group but also helps expand their mobile social participation, which leads to, although indirectly, higher life satisfaction. Therefore, the study is expected to be a groundwork for a practical intervention for enlarging the use of mobile device and lifting digital information level of the elderly to encourage mobile social participation and drive life satisfaction.

Future Direction of Mobile Game Market according to the Advance of Mobile Device Capability (모바일 기기 발전에 따른 모바일 게임 시장의 발전 방향)

  • Jeong, Kyu-Man
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.495-501
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    • 2010
  • The main stream of existing game market was console and PC-based games. In these days mobile game industry extends its boundary according to the advance of mobile device capability. Especially, smart phones, known as computers in hands, accelerate the expansion of mobile game market. This paper analyzes the characteristics and the current status of mobile game market. Based on this analysis, future directions for mobile game market are given.

XML BASED SINGLE SIGN-ON SCHEME FOR DEVICE CONTROL IN UBIQUITOUS ENVIRONMENT

  • Jeong, Jong-Il;Lee, Seung-Hun;Shin, Dong-Il;Shin, Dong-Kyoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.298-302
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    • 2009
  • This paper proposes a single sign-on scheme in which a mobile user offers his credential information to a home network running the OSGi (Open Service Gateway Initiative) service platform, to obtain user authentication and control a remote device through a mobile device using this authentication scheme, based on SAML (Security Assertion Markup Language). Especially by defining the single sign-on profile to overcome the handicap of the low computing and memory capability of the mobile device, we provide a clue to applying automated user authentication to control a remote device via a mobile device for distributed mobile environments such as a home network based on OSGi.

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Service Delivery Agent System for Mobile Devices

  • Jeong, Seob-Yoon;Lee, Ki-Hyun;Geun, Sik-Jo
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.198-201
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    • 2001
  • Recently the wireless-internet has been spreading extensively. People are spending a large part of their time gaining access to information using a mobile device. With the rapid growth of on-line Electronic Commerce, the use of mobile devices creates a new paradigm that provides users with location-independent real time service. Although this new paradigm does have some advantages, limited process speed, low bandwidth, the low battery capacity of mobile devices, and a high rate of wireless network errors causes many overhead expenses during service time with the server. In this paper, we suggest an autonomous service delivery system, which provides mobile agent capability to users that cannot maintain a connection. We have developed the system based on java mobile agent technology. Using this system, we can provide more effective service to users when the user is sending requirements for service through a mobile device that has limited resources. Furthermore we can manage the contact server dynamically when new services are added.

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Characteristics of Technological Innovation and Methods for Innovation Capability in Daegu-Gyeongbuk's Mobile Industry (대구.경북 모바일산업의 기술혁신 특성 및 혁신역량 제고방안)

  • Jeon, Ji Hye;Lee, Chul Woo
    • Journal of the Korean association of regional geographers
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    • v.20 no.1
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    • pp.16-29
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    • 2014
  • This study aims to suggest methods for improving innovation capability in Daegu-Gyeongbuk's mobile industry. Before offering suggestions, it analyzes the characteristics of technological innovation based on the mobile industry's value chain in Daegu-Gyeongbuk in relation to R&D workforce, R&D expenditures, and R&D networks. Support for R&D workforce in the Daegu-Gyeongbuk's mobile industry is concentrated in the mobile device and contents sectors. In addition, it is difficult for companies to finance R&D expenditures because most are SMEs, except for some large enterprises in the mobile device sector. R&D networks are structured mainly inside of companies, and linkages among universities, research institutes, and supporting institutes are weak in all sectors. To strengthen the innovation capability in Daegu-Gyeongbuk's mobile industry, therefore, human resource projects should be dispersed, and financial support should also be spread across value chain sectors rather than concentrated. Aside from this, a place for industry, academia, institutes, and government to build and enhance innovative networks should be created in all sectors.

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A Design of Mobile Device Description Repository System (모바일 단말정보 저장소 시스템 설계)

  • Lee, Young-Il;Lee, Seung-Yun;Lee, Kang-Chan;In, Min-Kyo;Lee, Won-Suk;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.819-822
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    • 2008
  • The demand against the contents service which is various with improvement capability of the mobile device. But the capability of heterogeneous mobile device to display contents has a difference from the side of the hardware, software, network conditions so the adaptation of contents is a solution to overcome this difference. This adaptation of contents is based on profile(DDL : Device Description Language) but there is no system which manages the profile efficiently. In this paper, we designed independent DDR(Device Description Repository) system that offers storage and optimized profiles processed by searching and recombination with request conditions.

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Adaptive Cloud Offloading of Augmented Reality Applications on Smart Devices for Minimum Energy Consumption

  • Chung, Jong-Moon;Park, Yong-Suk;Park, Jong-Hong;Cho, HyoungJun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3090-3102
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    • 2015
  • The accuracy of an augmented reality (AR) application is highly dependent on the resolution of the object's image and the device's computational processing capability. Naturally, a mobile smart device equipped with a high-resolution camera becomes the best platform for portable AR services. AR applications require significant energy consumption and very fast response time, which are big burdens to the smart device. However, there are very few ways to overcome these burdens. Computation offloading via mobile cloud computing has the potential to provide energy savings and enhance the performance of applications executed on smart devices. Therefore, in this paper, adaptive mobile computation offloading of mobile AR applications is considered in order to determine optimal offloading points that satisfy the required quality of experience (QoE) while consuming minimum energy of the smart device. AR feature extraction based on SURF algorithm is partitioned into sub-stages in order to determine the optimal AR cloud computational offloading point based on conditions of the smart device, wireless and wired networks, and AR service cloud servers. Tradeoffs in energy savings and processing time are explored also taking network congestion and server load conditions into account.

Development of Frame Buffer Structure for Automatic Dynamic Resolution Switching on Android Mobile Platform (안드로이드 모바일 플랫폼에서의 동적 해상도 자동전환을 위한 프레임버퍼 구조 개발)

  • Kim, Ju-Sung;Kwon, Oh-Chul;Lee, Chang-Gun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1209-1213
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    • 2010
  • This paper presents a technique for an Android mobile device to best utilize its surrounding external display device such as high-definition TV, in order to overcome the size and resolution limitation of the small LCD in the mobile device. Unlike current techniques that simply expand the LCD screen image to an external large display, our technique dynamically changes the resolution adapting to capability of the external display. And, the original screen become a remote controller.

Device Discovery using Feed Forward Neural Network in Mobile P2P Environment

  • Kwon, Ki-Hyeon;Byun, Hyung-Gi;Kim, Nam-Yong;Kim, Sang-Choon;Lee, Hyung-Bong
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.393-401
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    • 2007
  • P2P systems have gained a lot of research interests and popularity over the years and have the capability to unleash and distribute awesome amounts of computing power, storage and bandwidths currently languishing - often underutilized - within corporate enterprises and every Internet connected home in the world. Since there is no central control over resources or devices and no before hand information about the resources or devices, device discovery remains a substantial problem in P2P environment. In this paper, we cover some of the current solutions to this problem and then propose our feed forward neural network (FFNN) based solution for device discovery in mobile P2P environment. We implements feed forward neural network (FFNN) trained with back propagation (BP) algorithm for device discovery and show, how large computation task can be distributed among such devices using agent technology. It also shows the possibility to use our architecture in home networking where devices have less storage capacity.

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Design and Implementation of Mobile Device Description Repository System (모바일 단말정보 저장소 시스템 설계 및 구현)

  • Lee, Young-Il;In, Min-Kyo;Lee, Kang-Chan;Lee, Seung-Yun;Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.320-323
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    • 2008
  • Due to the improvement of mobile device capabilities, a demand for various contents service is increasing. But the differences from heterogeneous mobile devices force to develop contents which is dependent on a mobile. To solve this problem, adaptation course that reorganize contents by the device capability is needed. In this course, device description is described using device description language but there are some problems that is absence of device description repository and the way to get device description data. In this paper, I suggest device description acquisition module and define the interfaces to access device description repository that I designed and implemented.

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