• Title/Summary/Keyword: Mobile application model

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Two App Stores in One Smartphone : A Comparative Study on Mobile Application Stores between Google Play and T-Store (사용자 관점의 모바일 앱 스토어 비교연구 : 구글 플레이와 T 스토어를 중심으로)

  • Rosa, Andrew Dela;Lee, Hong Joo
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.269-289
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    • 2013
  • The tremendous advancement of technology sparked a lot of opportunities for developers and consumers to pave way to a dynamic application market in smartphones. This study focuses on the users' perspective, that is, the preference between two application markets that varies in many perspectives of its features. Hence, the purpose of this study is to provide a comparative study on two mobile application stores in smartphones; Google Play and T-Store. A survey was conducted to compare the markets, and the results showed the different influencing factors on choosing and using each application store. In addition, the results somehow revealed the harmony of co-existence in smartphones.

Design and Implementation of a Mobile-based Evaluation Application for the Residential Performance of Hanok (한옥의 거주성능 평가를 위한 모바일 기반 어플리케이션 설계와 구현)

  • Mi-Hyang Lee;Seung-Hoon Han
    • Land and Housing Review
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    • v.14 no.2
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    • pp.109-124
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    • 2023
  • The purpose of this study was to implement a mobile application to evaluate the residential performance of Hanoks anytime and anyplace free of time and space constraints made possible by mobile devices such as smart phones. To effectively evaluate the performance of Hanoks, the mobile application includes architectural information and help functions to ease the usability by the general public. In addition, it is designed to be intuitively understood through the presentation of field photos through empirical cases in line with the functional characteristics of smart phones. To test the functionality of the mobile application, a field evaluation was conducted at the Set-yi-seo Literature Center in Eunpyeong Hanok Village. The findings of this study provide a basis for using smart phone based applications for evaluating buildings such as Hanoks in the future. It can be used as a model for developing future user-friendly performance evaluation applications for public Hanok research and development.

User Interface Design & Evaluation of Mobile Applications

  • Samrgandi, Najwa
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.55-63
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    • 2021
  • The design functionality put forward by mapping the interactiveness of information. The presentation of such information with the user interface model indicates that the guidelines, concepts, and workflows form the deliverables and milestones for achieving a visualized design, therefore forming the right trend is significant to ensure compliance in terms of changing consideration and applying evaluation in the early stages. It is evidenced that prototype design is guided by improvement specifications, includes modes, and variables that increase improvements. The study presents five user interface testing methods. The testing methods are heuristic evaluation, perspective-based user interface testing, cognitive walkthrough, pluralistic walkthrough, and formal usability inspection. It appears that the five testing methods can be combined and matched to produce reasonable results. At last, the study presents different mobile application designs for student projects besides the evaluation of mobile application designs to consider the user needs and usability.

A Study on Differentiation Strategy for Tablet PC and e-Book Reader by a Comparative Analysis of Acceptance.Diffusion Factors (태블릿PC와 전자책단말기의 수용.확산 요인 비교분석을 통한 차별화 전략 연구)

  • Sim, Jin-Bo
    • Korean Management Science Review
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    • v.28 no.1
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    • pp.25-42
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    • 2011
  • The mobile industry is the key foundation of digital convergence, and its constant growth is expected. Among mobile industries, new products leading the development of devices are the Emerging Device. This study is conducted to find out factors making differentiated by comparing the structural equation model(SEM) of the Tablet PC and the e-Book Reader. The main findings are as follows. First, the application of TAM to the Emerging Device shows that fitness of the model is generally high but the effect of Perceived Ease of Use has not been verified or found insignificant. Second, the acceptance model of the Tablet PC and the e-Book Reader has found that playfulness stimulates acceptance intentions. Third, the cost level of the Emerging Device acceptance model is not a factor stimulating consumers' acceptance intentions. Fourth, product attributes of the Tablet PC and the e-Book Reader to differentiate themselves from the other device are Functionality and Playfulness respectively.

A Software Development Process for Mobile Applications (모바일 앱을 위한 소프트웨어 개발 프로세스)

  • Kang, Byeong Do;Yang, SeungWeon;Lee, Jong Seok
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.135-140
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    • 2014
  • In this paper, we present a development process model for mobile applications. It consists of five development phases including requirements analysis, architecture design, navigation design, page design, and implementation and testing phase. It provides a design method with diagrams. Our development method helps program developers define functional requirements and design applications architecture and functional flow. Through our method, they can reduce their applications development time and effort. We applied our method to developing a mobile application, and then presented the diagramming products as the result of performing development phases.

Optimization of Energy Consumption in the Mobile Cloud Systems

  • Su, Pan;Shengping, Wang;Weiwei, Zhou;Shengmei, Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4044-4062
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    • 2016
  • We investigate the optimization of energy consumption in Mobile Cloud environment in this paper. In order to optimize the energy consumed by the CPUs in mobile devices, we put forward using the asymptotic time complexity (ATC) method to distinguish the computational complexities of the applications when they are executed in mobile devices. We propose a multi-scale scheme to quantize the channel gain and provide an improved dynamic transmission scheduling algorithm when offloading the applications to the cloud center, which has been proved to be helpful for reducing the mobile devices energy consumption. We give the energy estimation methods in both mobile execution model and cloud execution model. The numerical results suggest that energy consumed by the mobile devices can be remarkably saved with our proposed multi-scale scheme. Moreover, the results can be used as a guideline for the mobile devices to choose whether executing the application locally or offloading it to the cloud center.

LBS 응용 모바일 서비스의 사용 요인에 관한 실증적 연구

  • Im, Gi-Heung
    • 한국디지털정책학회:학술대회논문집
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    • 2005.06a
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    • pp.107-143
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    • 2005
  • Mobile service that geography, position by development of space Information Technology and technology of communications, space are various to us now becoming limelight as point contents and infra information that customers do demand based on radio superhigh speed authentication net on highly information society by offer infringement problem about individual's privacy or information by political and scientific interest be injured. Purpose of this study grasps use factor of LBS application Mobile service, and it is that analyze actual proof through questionnaire to grasp whether some relation is with value and action determination that is felt of LBS application Mobile service. Distributed all question of 190 copies but disk floret inclination did valid data 171 that clear question and omission remove a lot of questions by type of study among questionnaire of collected 182 wealths. Analyzed factor analysis and authoritativeness to search validity and confidence of questionnaire and used single regression analysis and multiple regression analysis for hypothetical verification. According to verification result, Mobile service that apply position base service usefulness and system quality, adaptedness of Mobile service that apply position base service by leading person affecting in use, acted for connection healthy and felt value is important factor immediately. Usability and social effect, felt expense, privacy did not appear by leading person that keep in mind in this study. Is been related with step that Mobile service that apply position base service is placed. That is, as present childhood, a person who have experience that use service to look for friend is few and usability fairly in last in wide application boundary and this very important person was removed finally in model. This study has sense in terms of study systematically about LBS application service use leading person that is getting into the spotlight worldwide among Mobile service that is injured newly.

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Evaluation of Mobile Application in User's Perspective: Case of P2P Lending Apps in FinTech Industry

  • Lee, Sangmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1105-1117
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    • 2017
  • Financial technology, also known as FinTech, is one of the fast growing global businesses in since its inception in 2008. Fintech is a new economic industry, comprised of companies that adopted the latest technologies to provide more efficient financial services than the traditional financial services. Fintech companies are generally small to medium sized startups trying to disintermediate existing financial systems. FinTech companies can be differentiated in several areas, based on its business solutions and target customers. In Korea, the Peer-to-Peer (P2P) lending companies are the most prominent in the FinTech sector. P2P lending is a method of borrowing or lending money to individuals through online services without the use of an official financial institution as an intermediary. The P2P lending companies operate their services entirely online or mobile environment. Consequently, mobile P2P lending application users are dramatically increasing. Thus, it is worth evaluating the acceptance of the mobile apps of the P2P lending companies from a user's perspective. This paper discusses user acceptance of the mobile P2P lending apps, guided by the Technology Acceptance Model. We conclude that the users' acceptance of mobile P2P lending apps are significantly influenced by perceived ease of use, perceived usefulness, and user satisfaction. These in turn influenced their attitude towards using mobile P2P lending apps and intention to use.

Development and Application of a Mobile Anchor Program based on m-ARCS Model for Improving Concentration of Learning Disorder Students (학습 장애학생의 주의집중향상을 위한 m-ARCS 모형기반 모바일앵커프로그램의 개발과 적용)

  • Kim, Chul-Ho;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.605-617
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    • 2010
  • In this paper, in order to improve concentration of learning disorder students, m-ARCS model is proposed. The m-ARCS model is based on the ARCS model that is the existing representative motivation support model. The model is designed on mobile environment, and to provide motivation and concentration to learning disorder students by allowing students to engage in various real-life activities. Based on the proposed m-ARCS model, a mobile anchor program is designed and implemented. The followings are concluded after applying the mobile anchor program to learning disorder students. First, students are highly motivated and concentrated by the program. Second, students gain confidence by feeling of success during their study. Third, their basic study ability is improved via the mobile anchor program activities

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User Interface Model Based Automatic Mobile Web Application Generation Tool for Embedded Systems (내장형 시스템을 위한 사용자 인터페이스 모델 기반 모바일 웹앱 자동 생성 도구)

  • Choi, Kibong;Kim, Saehwa
    • KIISE Transactions on Computing Practices
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    • v.23 no.1
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    • pp.13-27
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    • 2017
  • This paper presents a tool that automatically generates mobile web applications from user interface (UI) models which are based on PELUM (Pattern and Event based Logical User Interface Modeling). PELUM is a method for the effective development of UI-centered embedded systems via UI modeling. The proposed tool consists of a model editor and a code generator. The former provides an environment for modeling a Logical UI Model (LUM) and a Programming Interface Model (PIM) on the web. On the other hand, the code generator sets the screen configuration and events' behavior, according to the LUM, synthesizing a local database schema according to the PIM, and then generates an executable mobile web app. It also can produce mashup web apps by receiving an open API address via the PIM. The generated mobile web apps follow the Model-View-Controller (MVC) architecture in order for users to easily customize them. The proposed tool enables them to generate mobile web apps that can be executed on various devices by modeling logical UIs on the web.