• Title/Summary/Keyword: Mobile advertisement

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A Study on the Relationship between Mobile Advertising Factors and Effects on User's Marketing Activities (모바일 광고 요인이 이용자의 마케팅활동에 미치는 영향에 관한 연구)

  • Kim, Chul-Jung;Kim, Hong-Jin;Kang, Young-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.141-148
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    • 2009
  • This paper studies important factors of mobile phone marketing including experiences on entertainment, information, reliability and complaints by analyzing actual materials. The result shows that information, reliability, experiences are more significant than other factors. In case of information, the appropriate message is associated with marketing activities. Reliability and benefit on advertisement are significant. Also, experience has a positive effect on marketing activities. Therefore, this study suggests that mobile marketing should consider significant factors such as information, reliability, and experience.

Effect of Mobile Advertising Characteristics on the Continuity and Avoidance Intention of Mobile Advertisement (모바일 광고특성이 모바일광고 지속의도와 회피의도에 미치는 영향)

  • Moon, Jun-Hwan;Lee, Sin-Bok;Lee, Jae-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.237-252
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    • 2017
  • This study suggests a strategy to provide effective mobile advertising marketed by identifying factors affecting the use and avoidance intention of mobile advertising on SNS. This article has three main findings. First, each factor of usefulness, novelty and irritation have a significant effect on satisfaction and usefulness, clutter and irritation factor have a significant effect on dissatisfaction. Second, satisfaction and dissatisfaction of mobile advertising exist at the same time, and it is confirmed that they are considered when consumers use mobile advertising. The third finding is that effective mobile advertising avoids the boredom of ads through moderating irritation and should be used in fresh form with more useful information than other ads' form. The result of this study should be an important criterion that mobile advertising providers make advertisements that consumers want in the future.

A Study on the Digital robot utilization for implementation Augmented Reality of Interactive Advertisement (양방향 광고의 증강현실 구현을 위한 디지털로봇 활용 연구)

  • Choi, Chi Kwon;Um, Ki Joon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.159-168
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    • 2010
  • Developments and changes in digital environment based on computer technologies and internet networks enabled us interactive communication for planning and execution through the freedom of 'connection', 'sharing', and 'conversion'. The subject of this study, interactive commercial, might be the core of success based on creation which stems from communication design, revolution in design and technology, and conversion. Communication in modern economy is not optional, but essential. Furthermore, like evolution process up to Augmented Reality from developments of mobile communication technology, or concept in paradigm change, digital interactive commercial means the core of success, not a part of it. Therefore, in order to achieve success in the global competition structure, mobile communication design, revolution, and creation which produce added value shall be working as a base. In order to reach effective communication process performance of interactive commercial media, this study would like to propose building a media commercial system which is realized by human senses. Using this, standardized methods for interactive commercial which can be used together with augmented reality based on digital technology, and for using digital robot contents are available, along with methodology system of their use. In addition, the ultimate goal of this study aims to discover new factors through reorganization of precedent analysis and adaptation based on academic achievement and practical application. And thus, it wants to contribute to practical use of interactive commercial out of augmented reality-based communication in which technology, marketing, and design are integrated to be used in real sense.

A Study on Application SCTP SNOOP for Improving a Data Transmission in Wireless Network (무선망에서 데이터 전송 향상을 위한 SCTP SNOOP 적용 연구)

  • Hwang, Eun-Ah;Seong, Bok-Sob;Kim, Jeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.126-129
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    • 2007
  • Recently the use of wireless network increases according to it solves the hand-off and with path loss, pading, noise etc of wireless network the research for transmission error improvement is developed. TCP and SCTP of standard where it guarantees the reliability of wire network apply in wireless network the congestion control, flow control mechanism used it decreases the efficiency of data transfer throughputs. In this paper, It mixes SCTP and SNOOP for SCTP apply on wireless network, to improve BS(Basic Station) operation processes when the transmission error occurs in wireless network. BS send ZWP(Zero Window Probe) to MN(Mobile Node) when the transmission error occurs so, check path and status and update RWND and error status checked. It selects the new path, send ZWA(Zero Window Advertisement) to FH(Fixed Host) and the prevents call to congestion control or flow control and it does to make wait status standing. Continuously of data transfer after the connection of wireless network is stabilized, it make increase about 10% the transmission throughput of data.

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A TCP Fairness Guarantee Scheme with Dynamic Advertisement Window Adjustment for Mobile Broadband Wireless Access Networks (이동 광대역 무선 접속 네트워크에서 동적 Advertisement Window 조절을 통한 TCP Fairness 보장 기법)

  • Kim, Seong-Chul;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.12 no.2
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    • pp.154-163
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    • 2008
  • In a mobile broadband wireless access (MBWA) network, many users access a base station (BS), which relays data transferred from high-speed wired network to low-speed wireless network. For this difference of their data rate, a BS suffers from the lack of its buffer space when many users run multiple applications at the same time, and thus packet losses occur. TCP, which guarantees end-to-end reliability, is used as transport protocol also in wireless networks. But TCP lowers their transmission rate incorrectly and frequently whenever packet losses occur. And they increase their transmission rate differently with each other; finally TCP throughput of each TCP flow varies largely, and then TCP fairness goes worse. In this paper, a scheme that controls packet transmission rate adaptively according to TCP flows' transmission rate, that prevents buffer overflows at BS, and that guarantees TCP fairness at a certain degree is proposed. As it is analyzed by simulations, the proposed scheme enhances TCP fairness by maintaining TCP throughput of each TCP sender similarly with each other.

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MIPv4/MIPv6 Mobility Simulation Model of the Multihomed Node (멀티홈드 노드의 MIPv4/MIPv6 이동성 시뮬레이션 모델)

  • Zhang, Xiaolei;Wang, Ye;Ki, Jang-Geun;Lee, Kyu-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.179-186
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    • 2012
  • Nowadays, the multihomed host equipped with multiple network interfaces has been interested research in next generation wireless network, because the mobile users expect that they can be able to access services not only anywhere, at any time and from any network but also simultaneously. This paper addresses the mobility simulation model of the multihomed node for supporting MIPv4 and MIPv6 function in an interworking of Worldwide Interoperability for Microwave Access (WiMAX) and IEEE 802.11 WLAN. The multihomed node with two air interfaces has been developed based on WiMAX and WLAN workstation node model in simulation software. The main point of the developed model is to support both MIPv4 and MIPv6 function, and provide network selection policy for the multihomed node between WiMAX and WLAN network. Based on the received Router Advertisement along with the interface number, we can manage the access interfaces in ordered list to make handover decision while the multihomed node is moving. In the end of this paper, the simulation scenarios and results are shown for testing MIPv4 and MIPv6 function.

Node ID-based Service Discovery for Mobile Ad Hoc Networks (모바일 애드-혹 네트워크를 위한 노드 ID 기반 서비스 디스커버리 기법)

  • Kang, Eun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.109-117
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    • 2009
  • In this paper, we propose an efficient service discovery scheme that combines peer-to-peer caching advertisement and node ID-based selective forwarding service requests. P2P caching advertisement quickly spreads available service information and reduces average response hop count since service information store in neighbor node cache. In addition, node ID-based service requests can minimize network transmission delay and can reduce network load since do not broadcast to all neighbor node. Proposed scheme does not require a central lookup server or registry and not rely on flooding that create a number of transmission messages. Simulation results show that proposed scheme improved network loads and response times since reduce a lot of messages and reduce average response hop counts using adaptive selective nodes among neighbor nodes compared to traditional flooding-based protocol.

Analyzing the market of corporate e-learning (기업 이러닝 시장 분석 연구)

  • Byun, Sook-Young;Lee, Soo-Kyoung
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.543-550
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    • 2009
  • In these days mobile handsets have come to be used at almost every user. The performance improvement of mobile devices and networks have made this trend possible. As a great variety of mobile applications are published, the necessity of running large-scale mobile applications becomes greater than before. To accomplish this, the existing researchers have developed mobile cluster computing libraries like Mobile-JPVM. In this paper, we implement a compute-intensive Animated GIF generating application and its cell phone viewer software using Mobile-JPVM library. We find out by the real execution of our softwares on the KTF handsets that they can sufficiently run on cellular phones. Our Animated GIF generator and its viewer are going to be commercially used for the mobile fashion advertisement systems.

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A Study on the Factors Affecting the Acceptance Behavior for mobile advertising : Focusing on the difference between genders (모바일 광고 수용행동에 영향을 미치는 요인에 관한 연구: 성별 차이를 중심으로)

  • Kim, Eun Hee
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.149-161
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    • 2016
  • This study aims at finding out major factors affecting the attitude, intention and behavior on Mobile advertising and figuring out what their differences between genders are. To do this, new variations such as personalization, permission and incentive are suggested, as well as variations proven by the previous studies. The findings show us that while entertainment, informativeness, credibility, personalization and permission had a positive effect on attitude toward Mobile advertising, irritation had a negative effect on it. Incentive had a positive influence on intention for mobile advertising. Attitude toward mobile advertising had a meaningful influence on intention, and the intention had a meaningful influence on behavior. At last it was revealed that gender difference has a meaningful influence. This study was carried out to find out the effects that evaluation variations have on attitude, intention and behavior on the nature of Mobile advertising. Therefore, it has a significance that gives a theoretical suggestion in that through its evaluation, some considerations are offered at the time of implementing the Mobile advertising, and the basic difference between genders can be explained as well.

Sharing Information in Social Network application of Location-based Service (위치기반 서비스의 소셜 네트워크 어플리케이션에서의 정보 공유)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.802-804
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    • 2017
  • Nowadays the development of mobile systems occupies significant part of our life, and users using mobile phones are demanding the utilization of differentiated spatial information. A study on application which provides information according to individual location information such as mobile advertisement is conducted for the location-based mobile service. In order to allow mobile phone users to share information based on local information, this paper proposes a mobile sharing system which combines social networks and location-based service to provide efficient information based on location information in mobile phones. The application can be provided with information associated with its location when the mobile phone user arrives at a specific location. Another proposed method focuses on providing more appropriate services for individual situations compared to other applications, and can contribute to expanding social networking functions to facilitate information sharing among users.

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