• Title/Summary/Keyword: Mobile User Interface

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Design of Complex Retrieval User Interface for Multimedia Content based on Mobile TV (모바일 TV 기반의 멀티미디어 콘텐츠 복합 검색 인터페이스 설계)

  • Byeon, Jae-Hee;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.9 no.3
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    • pp.119-123
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    • 2010
  • Since the two-way interactive broadcasting service began, remote controllers have been fitted with 4 color buttons, which enable interaction and convenience to grow between users and content. With Currently, diverse studies on IPTV are in progress. Particularly, as the mobile market rapidly grows, studies on mobile IPTV and on linkage with other media are constantly increasing. Yet, mobile IPTV has never been studied as of now. In that sense, the present study attempted to design a mobile-based IPTV UI that is fitted with more usability and functionality of 4 color buttons and multi-dimensional search based on consistent criteria for content search. The UI designed in this study was estimated using user interface design guideline. The guideline is comprised of consistency, user centered, ease of use, forgiveness, feedback, functionality, aesthetic integrity.

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Mobile User Interface Pattern Clustering Using Improved Semi-Supervised Kernel Fuzzy Clustering Method

  • Jia, Wei;Hua, Qingyi;Zhang, Minjun;Chen, Rui;Ji, Xiang;Wang, Bo
    • Journal of Information Processing Systems
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    • v.15 no.4
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    • pp.986-1016
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    • 2019
  • Mobile user interface pattern (MUIP) is a kind of structured representation of interaction design knowledge. Several studies have suggested that MUIPs are a proven solution for recurring mobile interface design problems. To facilitate MUIP selection, an effective clustering method is required to discover hidden knowledge of pattern data set. In this paper, we employ the semi-supervised kernel fuzzy c-means clustering (SSKFCM) method to cluster MUIP data. In order to improve the performance of clustering, clustering parameters are optimized by utilizing the global optimization capability of particle swarm optimization (PSO) algorithm. Since the PSO algorithm is easily trapped in local optima, a novel PSO algorithm is presented in this paper. It combines an improved intuitionistic fuzzy entropy measure and a new population search strategy to enhance the population search capability and accelerate the convergence speed. Experimental results show the effectiveness and superiority of the proposed clustering method.

A 3D visualization method for mobile interface based on user's menu preference (사용자 메뉴 선호도 기반 모바일 인터페이스 3D 시각화 기법)

  • Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.49-55
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    • 2010
  • The analysis of menu preference by different users is one of the important issues in mobile interface design. Current mobile phones do not provide any functionalities to customize the user interface based on use history after they are released by manufacturers or mobile carriers. Though a number of functions are loaded into mobile devices, all the menus are uniformly presented to users regardless of menu preference, and it becomes a reason to decrease the usability of mobile interface. To improve this limitation, this paper suggests how to apply 3D visualization methods to mobile interface, depending on menu use history. In addition, for performance evaluation, 3D mobile interface system was implemented using 3D visualization methods such as depth, transparency, and animation. Finally, experiments for performance evaluation were performed in order to measure and compare menu search times.

Interface for in-situ Authoring of Augmented Reality Contents on a Mobile Device Environment (모바일 환경 증강현실 콘텐츠 현장 저작 인터페이스)

  • Lee, Jeong-Gyu;Lee, Jong-Weon
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.1-9
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    • 2010
  • This paper introduces a difference between mobile Augmented Reality (AR) authoring and desktop AR authoring, and suggests an interface system that can be applied to in-situ authoring of AR contents on a mobile device. The mobile devices have enabled users to use the AR system anytime and anywhere. It is now necessary to create user's individualized context information using mobile devices on the spot. To author AR contents easily with mobile devices, we need to maximize the convenience of mobile systems, which have yet limitation. To do so, this paper suggests new interaction approaches that manage augmented contents using visual cues and other simple attribute settings. In addition, to solve the problem that users have to hold their mobile devices to track markers while authoring contents, this system enables users to author contents in environment based on captured images. This interface system also can make cooperation environment for more than one users to author contents. This paper verifies the usefulness of the proposed interface by user tests. The results of an analyzing users' comments show that the proposed interface is suitable for in-situ mobile authoring system.

Auto Sequencing User Interface for Mobile Robot Using Multi Sensor System (다중 센서 시스템을 이용한 이동로봇의 자동-절환 사용자 인터페이스)

  • Song, Tae-Houn;Park, Ji-Hwan;Park, Jong-Hyun;Jung, Soon-Mook;Hong, Soon-Hyuk;Kim, Gi-Oh;Jeon, Jae-Wook
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.319-325
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    • 2008
  • In this paper, we develop the multi sensor system, to get the sufficient information of mobile robot's environment. Mobile robot user interface, based on multi sensor system, can choice a suitable sensor by low-cost multi sensors and then acquisition information from remote robot's workspace using auto sequencing user display function. This research of multi sensor system is consists of ultrasonic sensor, position sensing detector, and low-cost CMOS camera module.

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A Study on the Ubiquitous Interface Technologies (유비쿼터스 인터페이스 기술에 대한 고찰)

  • Lee, Hyeon-Jae;Oh, Chang-Heon
    • Journal of Digital Convergence
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    • v.4 no.1
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    • pp.31-41
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    • 2006
  • This article introduces developing trends of an 'Ubiquitous Interface' as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. 'Ubiquitous Interface' is a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These 'Ubiquitous Interface' able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended current technologies are RFID, NFC, Multi-mode mobile terminal, UMA mobile terminal and Wearable computer as a future ubiquitous interface. These technologies are have to have flexibility and multiple physical communication channels for seamless service hand over and serve easy connection at huge USN to user. Also, they have to must have flexible software structure. Finally, through the 'Ubiquitous Interface', we will be experience of seamless communication and realize a real liberty of communication.

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Interface Mapping and Generation Methods for Intuitive User Interface and Consistency Provision (사용자 인터페이스의 직관적인 인식 및 일관성 부여를 위한 인터페이스 매핑 및 생성 기법)

  • Yoon, Hyo-Seok;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.135-139
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    • 2009
  • In this paper we present INCUI, a user interface based on natural view of physical user interface of target devices and services in pervasive computing environment. We present a concept of Intuitively Natural and Consistent User Interface (INCUI) consisted of an image of physical user interface and a description XML file. Then we elaborate how INCUI template can be used to consistently map user interface components structurally and visually. We describe the process of INCUI mapping and a novel mapping method selection architecture based on domain size, types of source and target INCUI. Especially we developed and applied an extended LCS-based algorithm using prefix/postfix/synonym for similarity calculation.

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A Study on the Usability of Graphic User Interface by the User Behavior in a Mobile Music Streaming App (모바일 음악 스트리밍앱의 사용자 행태에 따른 GUI 사용성 연구)

  • Park, Il Kwun
    • Design Convergence Study
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    • v.14 no.2
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    • pp.151-168
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    • 2015
  • As the market of music download stores moved into the mobile epoch the market was growing explosively. Recently, the digital music market tends to move from the mp3 download market to streaming service and the users can use the service on their mobile devices without reference to any inconvenient download and limited storage capacity. It was found that they mainly use the recommendation music playlist, instant player, main player and sharing of the functions of the streaming service from the user behavior research. This is noticeable features that set apart from the mp3 download service. However, the interface design of the streaming app followed the previous service and it needs the optimization of its UI design. In this study, the usability of high ranked three mobile streaming apps was evaluated. The result of the test was that Naver music and Bugs had high scores overall in four sections of the streaming service features. On the other hand, the Melon had primarily high score in color application on the service. The aim of this study is to suggest the direction of the UI design of music streaming service through the understanding of essence of streaming service and evaluation the usability test.

Development and User Satisfaction of a Mobile Phone Application for Image-based Dietary Assessment (카메라가 장착된 모바일 폰을 이용한 24시간 식사 회상 앱 개발 및 만족도 연구)

  • Kim, Seo-Yoon;Chung, Sang-Jin
    • Korean Journal of Community Nutrition
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    • v.22 no.6
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    • pp.485-494
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    • 2017
  • Objectives: The objective of this study was to develop mobile phone application for image-based dietary assessment and evaluate satisfaction regarding respondent's use of the mobile phone application. Methods: We developed a mobile phone application to assess dietary intakes using 24 hour dietary recall. After initial development, application was reviewed by ten adults and revised based on their comments. We recruited 192 volunteers (92 males, 100 females) to use the mobile phone application and to respond to a satisfaction survey. Participants were instructed to use the mobile phone application with fiducial marker five centimeter in width, length and two centimeter height at each eating occasion during designated 4 days, capturing $45^{\circ}$ angle and $90^{\circ}$ angle images of all food and beverage items before and after consumption. After using the mobile phone application for 4 days, participants were asked to complete an online questionnaire on the satisfaction of the mobile phone app. User satisfaction items composed of 12 questions of application user interface, 8 questions of emotional response, 9 questions of eating behavior in 5 likert scale. Participants were also asked to provide additional open-ended comments on the use of mobile phone application. Statistical analysis was performed by using the SPSS 23.0 (Statistical Package for the Social Science). Results: The average user interface score was $2.82{\pm}1.08$, which was close to the 'normal' response. Responses for emotion and eating behavior also were borderline to the 'normal'. Conclusions: This study found that the mobile phone application using 24-hour recall was acceptable to be used to assess dietary intakes for several days. However, there should be a need for such technology to be user-oriented instead of researcher-oriented. Easy and cost-effective new technology is needed for estimating the amounts of food eaten automatically when the photos are taken.

Developing XForms Based Mobile User Interface for Web Service Composition (서비스 조합을 위한 XForms 기반의 모바일 사용자 인터페이스 개발)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartD
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    • v.15D no.6
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    • pp.879-888
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    • 2008
  • As web services have become an important architecture solution, web service composition applications are developed actively. A mobile application supporting multiple services requires a complex user interface so that the interface needs to consist of more than one view and to provide a way to navigate between views. In this paper, we presented a formal way to analyze a set of views for a given service specification, and a relation model between views and methods. We then provided an algorithm to generate codes for service method calls and navigation between views. Therefore, with an optional user configuration input, we could automatically generated XForms codes from the web service specifications. Finally, we developed a proof of concept implementation of XForms browser to show that the generated codes works well as an interface for web service compositions.