• Title/Summary/Keyword: Mobile UI

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Usability Evaluation and Improvements of Mobile Travel Apps

  • Kim, Yeonsuk;Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.27-36
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    • 2020
  • The popularization of smartphones allows people to instantly get the information that they want, through mobile apps, including financial services, movies and public transportation reservations, games and shopping. Furthermore, leisure activities through overseas travel are increasing due to the improvement of the living standards of people. These increases in overseas travel and the use of mobile apps lead to the increased use of mobile travel apps when booking tour packages. Although there are many studies on the usability assessment and user interface improvement for mobile apps, studies on the usability assessment for mobile travel apps are limited. We tested the usability for mobile travel apps to present some suggestions for improvements so that anyone can purchase travel packages easily and simply. We selected the top three mobile travel apps on Rankey.com that have different UIs. The heuristic method was used to evaluate usability. We present a better UI to allow users to use the app functions more easily by analyzing user interaction, ease of learning, readability, efficiency, and satisfaction for the entire use.

Mobile Browser UX Based on Mobile User Behavior (모바일 사용 행태에 따른 모바일 브라우저 UX)

  • Lee, Kate T.S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.547-551
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    • 2010
  • In mobile browser two mental models coexist; one for mobile users and the other for PC users. In this research shows that users apply these two mental models simultaneously while they use mobile browsers. However cases where these two mental models conflict with each other, rapid deterioration of usability of the UX based on the mobile user's mental model was evident. Also usability of mobile user interfaces for use cases like "View Mode" or "Copy and Send Mode" were also poor, and the research shows that these "Modes" could be substituted by gesture interaction with which users were already familiar.

Analysis on User Preference of Mobile Stickers (모바일 스티커 사용자 선호도 분석)

  • Lee, Chang Wook
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.351-359
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    • 2015
  • Development of mobile technology has brought a rapid change in people's lifestyle. Mobile is currently expanding its scope and diffusing the range in diverse fields of smart environments. Many of the means are being used as an alternative of communication by users in the mobile environment. Among them, it is currently in an increasing trend of using mobile stickers as a means for communication. This study is intended to analyze mobile stickers as a means for communication and seek for a direction of development of mobile stickers through analysis on user preference.

Developing User Interfaces of Mobile PMIS Modules Based on Technology Demand Analysis (국내·외 사용자 기술수요 분석에 따른 모바일 PMIS UI개발)

  • Park, Kyung-Mo;Lee, Hyun Woo;Kim, Chang-Duk
    • Journal of the Korea Institute of Building Construction
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    • v.14 no.3
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    • pp.244-251
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    • 2014
  • Project Management Information System (PMIS) has not yet fully met needs of the construction industry. Based on the deficiency of the current system, the present study performed a survey to identify a need for mobile PMIS in the industry. The survey revealed that most respondents expect the development of mobile PMIS would contribute to improving the productivity and efficiency of field operations. Based on the survey findings, this study proposes a suite of modules for mobile PMIS, which are focused on construction management, document management, schedule management, and field information management. Mobile PMIS would allow to access from the field through mobile devices by using tablet computers and smart-phones. The study also suggests that the effectiveness of the system can be enhanced by user interfaces that are customized for each module.

A Study on the Position Compensation of a Mobile Robot Using 2D Position Sensitive Detector (2차원 PSD 를 이용한 이동로보트의 위치 보정에 관한 연구)

  • Ro, Young-Shick;Lee, Ki-Hyun
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.833-836
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    • 1995
  • The Position Sensitive Detector(PSD) is an useful which can be used to measurement the position of an incidence light in detail and in real-time. In this paper, light sources, to be predefinded positions, are used as landmarks and the 2-D PSD signals are used to compensate the position of a running mobile robot. To induce the position compensation algorithm, first, we inspect the error factor, make the error model, and evaluate the error covariance matrix between the real position and estimated position in dead reckoning system. Next we obtain an optimal position compensation algorithm to update the estimated position using extended Kalman filler by the relation of the external light position and it's PSD signal. Through the simulation of navigating a robot the effectiveness of the proposed method is confirmed.

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A Mobile Geographical Information System to Enhance the Use of Urban Information System (도시정보시스템 활성화를 위한 모바일 GIS 시스템)

  • Cho, Hye-Kyeong;Kim, Sang-Eun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.447-450
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    • 2003
  • 지방자치단체 업무를 지원하기 위해 구축된 지리정보 활용 시스템을 UIS (Urban Information System : 도시정보시스템)라 한다. 본 논문은 각 지방자치단체가 많은 비용을 투자하여 개발한 UIS 활용을 극대화하기 위해 지방자치단체의 현장업무 중심의 UIS에 GPS와 PDA을 결합한 LBS(Location-Based Service:위치기반서비스) 시스템을 제시한다. 본 연구에서 제시된 시스템을 개발하여 활용한다면 현재 UIS의 가장 큰 문제점인 데이터베이스 유지보수 비용을 절감할 것이라 기대된다.

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A Study of GUI in Game (게임 GUI 관한 연구)

  • Kim, Do-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.381-382
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    • 2018
  • 게임 초기 진입에 있어 사용자들이 거치는 프로세스를 알아보고, 매력적인 게임 GUI는 어떻게 정의하는 가에 대한 것도 제시한다. 본 논문에서는 게임을 선호하는 유저들의 성향과 매력적인 게임 GUI는 무엇인지에 관해 다양한 방법 및 분석한 결과를 제시한다. 게임 UI의 외형이나 기능 등의 요소가 게임을 선택하는 데에 있어 어떠한 영향을 끼치는가에 대해서 알 수 있다. GUI의 통일성 및 컨셉 분석을 통해 요인을 알아보고, GUI가 사용자에게는 어떤 의미를 가지는가에 대한 것을 알 수 있다.

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Application Research on Flat Graph in Mobile Phone Interface (매체 유저 인터페이스에서 플랫화 도형의 응용 연구 -모바일 사용자 인터페이스를 중심으로)

  • Li, qi-hang;Lee, dong-hun
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.399-400
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    • 2016
  • 인터페이스 인터페이스 디자인 언어 플랫 스타일로 디자인 변경에서 실현되기 시작에서 최근 많은 회사들이 휴대폰을 시작했다. 문헌 검색 및 웹 검색 후,휴대폰 인터페이스 디자인에서 플랫화 도형과 스큐어모피즘화 도형의 비교.목적은 플랫 디다인과 스큐모프 디자인의 휴대폰 UI화면 응용의 특점과 원칙을 비교 분석하여 휴대폰 UI화면에서 의 플랫 도형의 우세와 열세를 발견함으로써 사용자의 편리성을 제고하는데 있다.

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Analysis of User Interface (UI) Color Design of Children's Education Game (아동 교육용 게임의 사용자 인터페이스(UI) 색채 디자인 분석)

  • Zheng, LingJing;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.577-583
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    • 2020
  • The learning and cognition of preschool children begins with the color of the object, and the game interface is the child's first impression of the game, so reasonable color design is needed. This article selects 10 educational mobile game for preschool children, extracts colors from the game interface and startup icons, and puts them into Photoshop to analyze the three elements of color hue, lightness, and saturation. Finally, three suggestions are put forward for the color design of game UI. 1.Choose a color similar to the actual color of the thing. 2. Choose warm colors according to your child's preferences. 3. When using contrasting colors, please reduce the brightness or purity of the colors. It is hoped that the research conclusions can provide reference materials for the color design of educational game UI for preschool children.

The Use of the ARCS Motivation Model in Mobile Learning Apps Design (ARCS 동기 이론을 적용한 학습용 모바일 앱 설계 연구)

  • Kim, Eui-Ho;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.69-79
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    • 2015
  • As the distribution rate of a smart phone which can actualize even augmented reality is getting higher, the application scope of a smart phone is sharply increasing. However, in spite of various functions of it, there is still lack of learning app. Mobile equipments can bring no spatial-temporal restriction of learning to a learner, but they can tempt a learner into inappropriate spaces. In this sense, learning app is necessarily needed to motivate and keep learner's inner desire. This thesis suggested considerations when learning mobile app is designed by analyzing motivation strategy of ARCS Theory and UI of web based contents. Also, a design method of mobile learning app was suggested based on a procedural model of mobile learning app adapting ARCS Theory.