• Title/Summary/Keyword: Mobile Targeting

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Augmented Reality-based Programming Tool Analysis for Elementary (초등학생을 위한 증강현실 기반 프로그래밍 도구 분석)

  • Kim, JeongA;Shim, Jaekwoun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.93-99
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    • 2021
  • The purpose of this study is to analyze recently developed tools and relevant literature in order to discuss development scheme of augmented reality-based programming tools targeting elementary school students. Literature review draws conclusion that touch mode in the mobile augmented reality is effective, especially in the environment where manipulates commands and it is required to design contents taking class environment and teaching-learning strategy into account. Such research findings indicate that augmented reality-based programming tools targeting elementary school students should be designed to increase their interest in programming in a way that when physical teaching materials or specific space are recognized, the programmed problems will be augmented to allow students to combine the commands in the augmented environment.

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A Study on the Introduction of Mobile Fashion Shopping Mall -Focusing on the Characteristics of Brands- (새로운 유통으로의 모바일 패션 쇼핑몰 도입에 관한 연구 -브랜드 특성(복종, 가격, 타겟, 매출액)을 중심으로-)

  • Ko, Eun-Ju;Kim, Kyeung-Hee;Kim, Seon-Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.7
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    • pp.1164-1179
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    • 2009
  • This study presented the characteristics of a mobile fashion shopping mall as perceived by those in charge of fashion brands, clarified the effect of the characteristics on the intention 'Of introduction, and indicated the differences in the intention of introduction according to the characteristics of brands. This study surveyed individuals in charge of fashion & clothing brands. It utilized SPSS 12.0 program for data analysis and performed frequency analysis, validity analysis, reliability analysis, multi regression analysis, ANOVA, and hierarchical adjustment regression analysis. A summary of the results of this study are as follows: First, the results of the factor analysis are shown to clarify the characteristics of mobile fashion shopping mall; four factors such as facility/usefulness, instant accessibility, personalization, and playfulness were also represented. Second, it showed that facility/usefulness, instant accessibility and personalization generate a positive influence on the intention of introduction. Of the factors, facility/usefulness displayed the highest influence. Third, regarding the effect of the characteristics of a mobile fashion shopping mall on the intention of introduction according to the characteristics of brands (in the case of women's wear) the intention of introduction is strong as instant accessibility and facility/usefulness is highly recognized. Lastly, there is a difference in the intention of introduction according to the characteristics of brands. According to items, casual wear shows the highest intention of introduction as followed by women's wear and sportswear. According to age, brands targeting a 24-29 year old group show a higher intention. Companies with average sales of 50 billion won to 750 billion won (or more) for three years showed a high intention. In addition, the possibility of introduction as a new distribution line was investigated.

A Study on Satisfaction of Third Party Mobile Payment Service in China

  • Moon, Jae-Young
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.259-264
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    • 2021
  • SNS has recently reached the level of providing financial services to customers through a mobile payment system that goes beyond the existing payment system using Fintech, which is a fusion of financial industry and information technology. These mobile payment systems are increasing in scale as time goes by, and their functions are reaching the same level as general financial services. This study is an empirical study to examine what is the most important factor in Internet banking by targeting users who use WeChat Pay among Chinese Internet bank users with the highest Fintech Adoption rate. SNS has recently reached the level of providing financial services to customers through a mobile payment system that goes beyond the existing payment system using Fintech, which is a fusion of financial industry and information technology. As a results, 2 factors positive influence on Acceptance intention and Customer satisfaction. These mobile payment systems are increasing in scale as time goes by, and their functions are reaching the same level as general financial services.

A Design and Implementation of a Worker Musculoskeletal Assessment Platform Based on Machine Learning

  • Sejong Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.10
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    • pp.129-135
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    • 2024
  • In this paper, we design and implement a worker musculoskeletal assessment platform. The three core components of this platform are the Mobile App, the Modeling Server, and the Web Platform. The Mobile App is an Android application developed in Kotlin, targeting Android platform 12 (S) and Android API Level 31 devices. The app utilizes the camera to capture various worker motion data and transmits it to the Modeling Server. The Modeling Server is implemented using Node.js. This server converts the worker's motion data-such as points, skeleton, and x, y, z coordinate data, measured by the mobile app-into multidimensional arrays. It then applies machine learning frameworks like TensorFlow and Keras to predict the worker's posture. The worker posture learning model is built using Teachable Machine. The Web Platform is developed using React and visualizes the worker's movements as 3D animations along a timeline. The machine learning-based worker musculoskeletal assessment platform developed in this paper aims to contribute to minimizing musculoskeletal disorders in workers at industrial sites.

Intrusion Artifact Acquisition Method based on IoT Botnet Malware (IoT 봇넷 악성코드 기반 침해사고 흔적 수집 방법)

  • Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.7 no.3
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    • pp.1-8
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    • 2021
  • With the rapid increase in the use of IoT and mobile devices, cyber criminals targeting IoT devices are also on the rise. Among IoT devices, when using a wireless access point (AP), problems such as packets being exposed to the outside due to their own security vulnerabilities or easily infected with malicious codes such as bots, causing DDoS attack traffic, are being discovered. Therefore, in this study, in order to actively respond to cyber attacks targeting IoT devices that are rapidly increasing in recent years, we proposed a method to collect traces of intrusion incidents artifacts from IoT devices, and to improve the validity of intrusion analysis data. Specifically, we presented a method to acquire and analyze digital forensics artifacts in the compromised system after identifying the causes of vulnerabilities by reproducing the behavior of the sample IoT malware. Accordingly, it is expected that it will be possible to establish a system that can efficiently detect intrusion incidents on targeting large-scale IoT devices.

Link-layer Assisted Seamless Media Streaming over Mobile IP-enabled Wireless LAN (Mobile IP 지원 무선 랜 상에서 링크 계층의 지원을 통한 연속적인 미디어 스트리밍)

  • Lee, Chul-Ho;Lee, Dong-Wook;Kim, Jong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.9
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    • pp.626-636
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    • 2009
  • In Mobile IP-enabled wireless LAN (WLAN), packet flows are corrupted due to the handoff of a mobile node (MN) at the link and network layers, which results in burst packet losses and can cause temporary buffer underflow in a streaming client at the MN. This transient behavior hurts time-sensitive streaming media applications severely. Among many suggestions to address this handoff problem, few studies are concerned with empirical issues regarding the practical validation of handoff options on the time-sensitive streaming media applications. In this paper, targeting seamless streaming over Mobile IP-enabled WLAN, we introduce a seamless media streaming framework that estimates accurate pre-buffering level to compensate the handoff latency. In addition, we propose a link-layer (L2) assisted seamless media streaming system as a preliminary version of this framework. The proposed system is designed to reduce the handoff latency and to overcome the playback disruption from an implementation viewpoint. A packet buffering and forwarding mechanism with L2 trigger is implemented to reduce the handoff latency and to eliminate burst packet losses generated during the handoff. A pre-buffering adjustment is also performed to compensate the handoff latency. The experimental results show that the proposed approach eliminates packet losses during the handoff and thus verify the feasibility of seamless media streaming over Mobile IP-enabled WLAN.

A Study on the Features of Selecting Mobile Shopping Malls Using IPA Metrics (IPA 매트릭스를 활용한 모바일 쇼핑몰 선택속성에 관한 연구)

  • Kim, Jong-ha;Kim, Kyung-hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2379-2386
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    • 2016
  • This study conducted an analysis using IPA metrics targeting college students to get strategic implications for marketing in the recently fast-growing mobile shopping market. The IPA analysis result about the selection of mobile shopping malls is as follows. First, out of the 21 features, 'reliability of the offered products(6.09)' had the highest level of importance and 'convenience of payment(5.29)' had the highest level of performance. Second, in the area of 'Doing great, Keep it up' 11 features were included such as 'convenience of payment' and 'reliability of the offered products'. Third, the feature that needed to be corrected in the area of 'Focus here' was 'shortening the waiting time for exchange, refund or warranty service'. Fourth, low priority areas in terms of importance and performance, there were 3 features including 'push/notification helps purchases'. Fifth, to the area of 'overdone' 4 features belonged such as 'variety in the type of products'.

Fashion Bag design study with wearable technology (착용가능한 기술을 적용한 패션 가방디자인)

  • Hong, Sungdae
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.4
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    • pp.17-23
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    • 2012
  • The convergence of IT technology and fashion is a marked trend in recent years induding sportswear, m-dress (mobile phone dress), and wearable computing. Despite continued research and record high development in the field, however, there still are unsettled issues like power supply, fit, washability and mobility when it comes to commercializing technological fashion product. In this context, this thesis is to propose feasible technology effectively applied to a portable bag. The first case is a bag designed to maximize sensitivity for a family who enjoys leisure activities often. The second one is a limited editionHaute Couture style bag targeting single women in their 20s and 30s. These two case studies are an attempt to demonstrate the possibility of applying wearable technology to a product design.

A Portable Head Up Display System with A Multi Windows for Vehicles (다중 화면으로 구성된 차량용 헤드업 디스플레이에 대한 연구)

  • Chi, Yongseok
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.928-937
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    • 2015
  • A portable head up display (HUD) using the optical combiner lens with a 0.47inch LCD panel for a portable multi-windows virtual display is proposed. The proposed system consists of several micro panels, optical devices, and RGB 3in1 light-emitting diodes (LED) for making the full color display, and video and audio format for the high definition multimedia interface (HDMI) for the connecting between HUD and mobile phone. The multi-windows HUD is designed as an alternative to conventional built-in type HUD targeting the mass volume aftermarket at an affordable price.

Channel Transfer Function estimation based on Delay and Doppler Profiler for 5G System Receiver targeting 500km/h linear motor car

  • Suguru Kuniyoshi;Shiho Oshiro;Gennan Hayashi;Tomohisa Wada
    • International Journal of Computer Science & Network Security
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    • v.23 no.5
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    • pp.121-127
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    • 2023
  • A 500 km/h linear motor high speed terrestrial transportation service is planned to launch 2027 in Japan. In order to support 5G service in the train, the Sub-carrier spacing frequency of 30 kHz is planned to be used instead of common 15 kHz sub-carrier spacing to mitigate Doppler effect in such high-speed transportation. In addition, to increase the cell size of 5G mobile system, plural Base Station antenna will transmit the identical Down Link (DL) signal to form the expanded cell size along the train rail. In this situation, forward and backward antenna signals will be Doppler shifted by reverse direction respectively and the receiver in the train might suffer to estimate accurate Channel Transfer Function (CTF) for its demodulation. In this paper, Delay and Doppler Profiler (DDP) based Channel Estimator is proposed and it is successfully implemented in signal processing simulation system. Then the simulated performances are compared with the conventional Time domain linear interpolated estimator. According to the simulation results, QPSK modulation can be used even under severe channel condition such as 500 km/h, 2 path reverse Doppler Shift condition, although QPSK modulation can be used less than 200 km/h with conventional Channel estimator.