Link-layer Assisted Seamless Media Streaming over Mobile IP-enabled Wireless LAN

Mobile IP 지원 무선 랜 상에서 링크 계층의 지원을 통한 연속적인 미디어 스트리밍

  • 이철호 (노스캐롤라이나 주립대학 전기 및 컴퓨터공학과) ;
  • 이동욱 (삼성전자 Digital Media & Communications 부문 무선사업부) ;
  • 김종원 (광주과학기술원 정보통신공학과)
  • Published : 2009.09.15

Abstract

In Mobile IP-enabled wireless LAN (WLAN), packet flows are corrupted due to the handoff of a mobile node (MN) at the link and network layers, which results in burst packet losses and can cause temporary buffer underflow in a streaming client at the MN. This transient behavior hurts time-sensitive streaming media applications severely. Among many suggestions to address this handoff problem, few studies are concerned with empirical issues regarding the practical validation of handoff options on the time-sensitive streaming media applications. In this paper, targeting seamless streaming over Mobile IP-enabled WLAN, we introduce a seamless media streaming framework that estimates accurate pre-buffering level to compensate the handoff latency. In addition, we propose a link-layer (L2) assisted seamless media streaming system as a preliminary version of this framework. The proposed system is designed to reduce the handoff latency and to overcome the playback disruption from an implementation viewpoint. A packet buffering and forwarding mechanism with L2 trigger is implemented to reduce the handoff latency and to eliminate burst packet losses generated during the handoff. A pre-buffering adjustment is also performed to compensate the handoff latency. The experimental results show that the proposed approach eliminates packet losses during the handoff and thus verify the feasibility of seamless media streaming over Mobile IP-enabled WLAN.

Mobile IP를 지원하는 무선 랜 환경에서 링크 계층 핸드오프와 Mobile IP의 IP 계층 핸드오프로 인해 데이터 전송이 일시적으로 중지되며 이는 스트리밍 클라이언트의 버퍼 언더플로우를 유발하고 다량의 패킷 손실을 발생시킨다. 이들은 연속적인 미디어 스트리밍을 제공함에 있어서 치명적인 문제점으로 작용한다. 아직까지 실시간을 요하는 스트리밍 미디어 응용프로그램에 대한 핸드오프 방식에 따른 실제적인 영향을 고려한 실험적 연구들이 거의 없었기 때문에 그 필요성이 제기되고 있다. 본 논문에서는 Mobile IP를 지원하는 무선 랜 환경에서 사전 버퍼링의 적용을 통하여 핸드오프 시에 발생하는 핸드오프 지연을 보상하는 미디어 스트리밍 구조를 소개한다 추가로 L2 (layer 2) 트리거 기반의 패킷 버퍼링과 포워딩 기능의 구현과 스트리밍 클라이언트에서의 핸드오프를 인지하는 사전 버퍼링의 적용을 통하여 핸드오프 시에 발생하는 핸드오프 지연 및 패킷 손실을 극복한다. 실험을 통해 제안된 방식이 핸드오프 시에 발생하는 핸드오프 지연 및 패킷 손실을 극복하고 연속적인 미디어 스트리밍을 가능하게 함을 확인한다.

Keywords

References

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