• Title/Summary/Keyword: Mobile Speed

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Utilitarian Value and its Effect on Continuance Intention in Smartphone-based Mobile Commerce (스마트폰 기반 모바일상거래의 실용적가치와 지속이용의도)

  • Choi, Su-Jeong
    • The Journal of Information Systems
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    • v.25 no.3
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    • pp.31-60
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    • 2016
  • Purpose In 2016, the market size of mobile(m-) shopping goes beyeond more than half of a total of online shopping. People use smartphones as the main device for m-commerce. Under the circmustances, this study attempts to address why people prefer to use smartphone-based m-commerce. In other words, it is necessary to understand the main value that smartphone-based m-commerce creates. Drawing on the studies of consumption value, this study focuses on utilitarian value in predicting customers' continuance intention in the context of smartphone-based m-commerce, recognizing that utilitarian value is a key extrinsic motivation in the goal-oriented, performance-oriented shopping contexts. Furthermore, this study identifies factors affecting customers' utilitarian value from the perspective of benefits and costs, following the notion that it represents the result of evaluating a trade-off of benefits and costs caused by smartphone-based m commerce. More specifically, in this study, ubiquitous service, location-based service (LBS), transaction speed, and price utility belong to the benefit dimension, whereas technology anxiety and cognitive effort belong to the cost dimension. Design/methodology/approach To test the proposed hypotheses, the study conducted partial least squares (PLS) analysis with a total of 294 data collected on users with experience in smartphone-based m-commerce. Findings The results show that first, utilitarian value is increased by the benefits, such as ubiquitous service, transaction speed, and price utility. However, LBS has no direct effect on utilitarian value. Second, the noteworthy finding is that ubiquitous service and LBS greatly increase transaction speed. Third, technology anxiety and cognitive effort considered as the cost dimension are negatively associated with utilitarian value but their impacts on it are non-significant. Finally, the results support the argument that utilitarian value is a determinant of continuance intention. Overall, the findings imply that utilitarian value greatly depends on the peception on benefits rather than the aspect of cost in smartphone-based m-commerce. Overall, the findings offer new insight into the studies of m-commerce by considering and verifying the impacts of its benefits and costs simultaneously.

An ICI Canceling 5G System Receiver for 500km/h Linear Motor Car

  • Suguru Kuniyoshi;Rie Saotome;Shiho Oshiro;Tomohisa Wada
    • International Journal of Computer Science & Network Security
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    • v.23 no.6
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    • pp.27-34
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    • 2023
  • This paper proposed an Inter-Carrier-Interference (ICI) Canceling Orthogonal Frequency Division Multiplexing (OFDM) receiver for 5G mobile system to support 500 km/h linear motor high speed terrestrial transportation service. A receiver in such high-speed train sees the transmission channel which is composed of multiple Doppler-shifted propagation paths. Then, a loss of sub-carrier orthogonality due to Doppler-spread channels causes ICI. The ICI Canceler is realized by the following three steps. First, using the Demodulation Reference Symbol (DMRS) pilot signals, it analyzes three parameters such as attenuation, relative delay, and Doppler-shift of each multi-path component. Secondly, based on the sets of three parameters, Channel Transfer Function (CTF) of sender sub-carrier number 𝒏 to receiver sub-carrier number 𝒍 is generated. In case of 𝒏≠𝒍, the CTF corresponds to ICI factor. Thirdly, since ICI factor is obtained, by applying ICI reverse operation by Multi-Tap Equalizer, ICI canceling can be realized. ICI canceling performance has been simulated assuming severe channel condition such as 500 km/h, 2 path reverse Doppler Shift for QPSK, 16QAM, 64QAM and 256QAM modulations. In particular, for modulation schemes below 16QAM, we confirmed that the difference between BER in a 2 path reverse Doppler shift environment and stationary environment at a moving speed of 500 km/h was very small when the number of taps in the multi-tap equalizer was set to 31 taps or more. We also confirmed that the BER performance in high-speed mobile communications for multi-level modulation schemes above 64QAM is dramatically improved by the use of a multi-tap equalizer.

A Cross-Layer Transmission Architecture to Support Power Saving High-Speed Multimedia Services in Mobile Ad-hoc Wireless Sensor Networks (모바일 Ad-hoc 무선 센서 네트워크에서 전력 절약 고속 멀티미디어 서비스를 지원하기 위한 Cross-Layer 전송구조)

  • An, Beongku;Choi, Ginkyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.15-24
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    • 2008
  • In this paper, we propose a Cross-Layer Transmission Architecture (CLTA) to support power saving high-speed multimedia services in mobile ad-hoc wireless sensor networks(MAWSN). The main goals of this paper are in showing and proposing how the routing routes are decided on route stability based on mobility of mobile nodes to increase the operational lifetime of routes as well as how the transmit power can be saved in mobile ad-hoc wireless sensor networks. To obtain these goals, we propose a cross-layer architecture strategy which combines network layer technology with physical layer technology to get synergy effects in the view of transmission power saving. We consider a realistic approach, in the points of view of the MAWSN, based on mobile sensor nodes as well as fixed sensor nodes in sensor fields while the conventional research for sensor networks focus on mainly fixed sensor nodes. The performance evaluation of the proposed CLTA is performed via simulation and analysis.

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A Novel Global Mobility Management Scheme for Multicasting Service Support in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 멀티캐스팅 서비스 지원을 위한 글로벌 이동성관리 기법)

  • Park, Jongsun;Kim, Jongyoun;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.229-240
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    • 2012
  • The development of multimedia applications followed by development of high-speed networks has improved the performance of mobile devices with high transfer speed broadband. Mobile internet access has made possible seamless indoor and outdoor mobile multicast services. Multicasting services are used to support efficient group communications. However, mobile multicasting services have two constraints: tunnel convergence and handover latency. Many protocols and handover methods have been proposed to address these problems. The inter-LMA optimized handover model for multicasting services has previously been proposed for PMIPv6-based networks. The proposed model removes the tunnel convergence issue and reduces router processing costs. It also makes possible the performance of fast handover operations with adaptive transmission mechanisms. In addition, the proposed scheme exhibits low packet delivery costs and handover latency in comparison with existing schemes, and ensures fast handover when moving the inter-LMA domain

Development of Agriculture Auto Hose Reel by using Wheeled Mobile Robot (바퀴구동 로봇을 이용한 농업용 자동 호스 릴 장치 개발)

  • Kim, Kyoung-Chul;Ko, Min-Hyuc;Ryuh, Beom-Sahng
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.3
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    • pp.1299-1304
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    • 2014
  • This paper is a study for developing an agriculture automatic hose reel of mobile robot. One of the important works in farming is pesticide spraying because it is related to the growth of crops. Therefore, we develop an automatic reel hose and mobile robot. Conducting kinematic analysis of steering performance, the mobile robot is designed to move smoothly even in a small space, and that is verified by simulation. To increase supplying accuracy of the automatic hose reel, the mobile robot use detecting tension mechanism on a hose and a device for the hose deployment. We conduct performance and on-farm evaluation. This system has been maximum speed of 2.5m/s, driving accuracy of ${\pm}0.18^{\circ}$ and driving safety speed of 2m/s. The system would solve an aging population and shortage of workforce in agriculture.

A Probabilistic Seamless Communication Method to Provide Multimedia Services in Mobile Networks (이동 네트워크에서 멀티미디어 서비스 제공을 위한 확률적 무단절 통신 방법)

  • Kim, Yoon-Jeong;Bae, Ihn-Han
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.446-453
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    • 2000
  • Mobile computing refers to an emerging new computing environment incorporating both wireless and wired high-speed networking technologies. In the near future, it is expected that mobile users will have access to a wide variety of services that will be made available over highspeed networks. The quality of these services in the high-speed networks can be specified in terms of several QoS paameters. The important QoS parameter in mobile computings is the guarantee for seamless communication which is to provide disruption free service to mobile users. A disruption in service could occur due to active handoffs. This paper proposes an extended staggened muticast approach which provides a probabilistic guarantee for disruption free service. The extended staggerd multicast approach estimates mobility direction and mobility velocity for a user. It is possible that data packets for a mobile host are multicasted to not all neighbor cells but a part of neighbor cells on the basis of these information. Therefore, the extended staggered multicast significantly reduces the static network bandwidth usage also provides a probabilistic guarantee for disruption free service.

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Development of the Base Station Controller and Manager in the CDMA Mobile System

  • Ahn, Jee-Hwan;Shin, Dong-Jin;Cho, Cheol-Hye
    • ETRI Journal
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    • v.19 no.3
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    • pp.141-168
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    • 1997
  • The base station (BS) in the CDMA Mobile System (CMS) connects calls through the radio interface and is designed to provide mobile subscribers with high quality service in spite of mobile subscribers motions. The BS consists of multiple base station transceiver subsystems (BTSs), a base station controller (BSC) and a base station manager (BSM). This paper is concerned with the BSC and the BSM. The BSC is located between the BTSs and the mobile switching center (MSC) connected with the public network, and to mobile subscribers via the BTSs. The BSM provides operator-interfaces per the BS and takes responsibility of operation and maintenance (OAM) of the BS. Design of the BSC is based on two module types: functional module and unit module. The functional module is used to support new services easily and the unit module to increase the system capacity economically. Both modular types are easily achieved by inserting the corresponding modules to the system. Particularly, in order to efficiently support the soft handover which is one of CDMA superior advantages, the BSC adopts a large high-speed Packet switch connecting up to 512 BTSs, and thus mobile subscribers can be provided with soft handover in high probability. The BSM is based on a commercial workstation to support OAM functions efficiently and guarantee high reliability of the functions. The BSM uses graphical user interface (GUI) for efficient OAM functions of the BS.

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A Study on the Factors Affecting Game Flow and Satisfaction in Mobile Game (모바일 게임에 대한 몰입과 만족도에 미치는 영향요인 연구)

  • Lee, Jin Hyung;Kim, Chul Soo
    • The Journal of Information Systems
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    • v.28 no.1
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    • pp.183-206
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    • 2019
  • Purpose Research purpose is extraction of the factors affecting game flow and satisfaction in mobile game. Design/methodology/approach In mobile game, the factors affecting game flow were classified into three parts: mobile game platform characteristics, user cognition characteristics, and user individual characteristics through previous studies for existing online game and mobile game. In the research we extracted the factors as follows: the connectivity, usability, network speed, pleasure, service quality, relatedness, proficiency, self-fulfillment, early adopter tendency, and competitive spirit. Using the factors, we established research model and tested hypotheses empirically. This survey was conducted five months targeting from teenagers to fifties with mobile game experience. The questionnaire items were reconstructed according to the questionnaires of the present study or those newly developed by the game experts and total 56 items in the literature of Internet game, smartphone game, and mobile game based on the existing literature study respectively. Findings According to the analysis result, this study showed that ease of use, enjoyment, self - fulfillment and competitive spirit had a significant influence on user flow and also that service quality, proficiency and competitive spirit had a significant influence on user satisfaction in mobile games.

Studying Business Strategies in a Total Payment Service Market through Mobilians Case (모바일 결제 서비스 시장의 성공요인 분석과 나아갈 방향 모색: [주]모빌리언스[Total Payment Service Provider]사례 중심으로)

  • An, Ji-Hyeon;Yun, Sang-Won;Lee, Mi-Yeong
    • Journal of Digital Convergence
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    • v.4 no.2
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    • pp.127-142
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    • 2006
  • This paper uses a Mobilans case based on software system to derive the results of our study. Recently, the mobile phone payment entered its matured stage and became most frequently used payment method in all internet sites. And, in order to prepare for the future ubiquitous market, every mobile phone payment methods has different speed of development, market status and target segments in the market. This paper also discusses about the background and current status of Korean mobile phone payment market using SMS(Short Message Service) to purchase items on internet which is growing sharply every year. Also, we try find the key factors to succeed in this growing market. In addition to safety, delayed payment and the immediateness for use of mobile phone, we also suggest that a highly developed hardware system is an additional factor under the increased demands for the convenience with various applications.

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A Study on Factors Affecting Continuous Usage Intention of Emoticon : Focused on Mobile Messenger Service (이모티콘의 지속적 사용의도에 영향을 미치는 요인에 관한 연구 : 모바일 메신저 서비스를 중심으로)

  • Lee, Sora;Jang, Jungbin;Kim, Kwanghoi;Choi, Jeongil
    • Journal of Information Technology Services
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    • v.13 no.4
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    • pp.289-308
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    • 2014
  • Mobile instant messaging (MIM) has been widely used in modern society due to its portability, speed and ease of use. In addition to simple text-based messaging, mobile instant message has now expanded to include graphics, images, and video. Many instant message service providers attempt to differentiate their service by providing an unique emoticon. Therefore, understanding the factors that affecting the continuous usage of emoticon is essential to capture users' interest. There is relatively little study on emoticon in information systems field. Hence, this study attempts to explore the continuous usage of emoticon through exploring the property of emoticon and usage motivation of emoticon. Based on the results, this study attempts to demonstrate practical implication of marketing on understanding user interest to mobile instant messenger service provider.