• Title/Summary/Keyword: Mobile Phone Use

Search Result 646, Processing Time 0.027 seconds

A Study on User Perception of Public Library Information Service Using Smart Phones (스마트폰을 통한 공공도서관 정보서비스의 이용자 인식에 관한 연구)

  • Lee, Eun-Hee;Lee, Jee-Yeon
    • Journal of the Korean Society for information Management
    • /
    • v.28 no.3
    • /
    • pp.377-392
    • /
    • 2011
  • This paper aims to examine how users view information services that use today's rapidly expanding smart phones and what their demands are. The research focus is specifically on public libraries where related studies or the provision of services is still lacking. For this study, users of public libraries were targeted for surveys and interviews. The results that Public library users showed positive views on using library information services and e-contents service on smart phones. But the users viewed smart phones as another point of access in accessing information services, not as something revolutionary to the existing library information services.

Algorithms for Designing Optimal Keypads of Mobile Devices (최적의 휴대폰 키패드 디자인을 위한 알고리즘)

  • Kim, Hyun-Min;Kim, Yong-Hyuk
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.19 no.6
    • /
    • pp.814-820
    • /
    • 2009
  • The arrangement of the general 12-button cellular phone keypad is unified with one or two kind. In general, the several alphabets are arranged in one key. When inputting an English, countries which do not speak English use multi-tap method. We can input next alphabet by pressing key repeatedly. We address the problem of finding multi-tap-based keypad designs which minimize the number of key presses for various case. Genetic algorithms is proposed method for optimal keypad designs. We are to maintain the number of keys, which is ranged from 8 to 12. We also show experimental using non-alphabetically-constrained and alphabetically-constrained arrangement, respectively. Finally, we give improved keypad designs.

Emergency Medical Service Network System for Old and Weak Peoples using CDMA (CDMA를 이용한 노약자 응급 의료 네트워크 시스템)

  • Kim, Young-Jong
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.12 no.5
    • /
    • pp.60-70
    • /
    • 2007
  • As Republic of Korea community nears to old age society rapidly, various kinds problem about old mans is risen. Can speak that item connected with medical treatment is more serious in the importance aspect among them Therefore, many-sided effort is consisting to ready countermeasure in reply, but economical method is not presented clearly as being realistic yet. Also, medical treatment service that more users through diffusion of fast internet are little more better effort that serve consist. But, in the case of old age, by difficulty of the use, restriction condition happens. In this paper proposed system that is prevailing already and user-friendly can cope curtly in old mans' emergency situation more rapidly and conveniently using mobile phone of CDMA way relatively.

  • PDF

Design of e-Learning System in N-Screen Environment (N-Screen 환경 기반의 이러닝 시스템 설계 방안)

  • Shin, Yu-Jin;Seo, Dongsu;Hong, Seng-Phil
    • Journal of Internet Computing and Services
    • /
    • v.13 no.5
    • /
    • pp.45-53
    • /
    • 2012
  • The appearance of Intelligent mobile and home appliance increased the using of not only various multimedia contents but also educational contents. Especially the growth of smart device such as smart phone, smart pad and smart TV, provided the environment which everyone can use educational content anytime, anywhere, any device. However many smart devices are hard to reuse the various educational contents because the devices and mobile os policies are not unify. In this paper, we suggest the design of NeS(N-Screen e-learning system) in order to solve this problem. NeS is consisted of User Management, Educational Content Management, Content Convert System and Interactive Management System. In this system, we use the HTML5 language to assure interoperability in various Smart Device Environment. Through NeS, we can achieve Content OSMU(One Source Multi Use) in various device environment and assure the continuity of the contents for using the educational contents more easily.

App Design Style and Usability Analysis for Smartphone Application -Focusing on the iPhone and Appstore- (스마트폰 앱 디자인 스타일 및 사용성 분석 -아이폰과 앱스토어를 중심으로-)

  • Oh, Hyoung-Yong;Min, Byoung-Won
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.12
    • /
    • pp.129-136
    • /
    • 2010
  • Smartphone used to be an it item for only business people and early adaptors. However, the public interest towards Smartphone has been rapidly increased and now is spreading to the everyday life in general people. Variety of applications are introduced and registered in a day, but there are not enough apps with simple and useable interface. This is because that the applications are developed only in a view from developer and designer to match the splendor design and technical skills of apps not concerning the users. Therefore this study will analyze the value in use and design trend of registered apps in apps store to recognize the importance in use and also to discuss about a plan to apply this into the apps more effectively. In order to improve the mobile app usability, this study suggest that using intuitional icon, designing easy to use app navigation. This will lead to produce clear instruction for app developers and designers with more reliable effects in the future of Smartphone world.

Manufacturing of a Korean Hand Phantom with Human Electrical Properties at 835 MHz and 1,800 MHz Bands (835 MHz 및 1,800 MHz 대역에서 인체의 전기적 특성을 가지는 한국인 손 모양의 팬텀 제작)

  • Choi, Donggeun;Gimm, Yoonmyoung;Choi, Jaehoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.24 no.5
    • /
    • pp.534-540
    • /
    • 2013
  • Interest of the hand effect on the electromagnetic wave are internationally increasing with the increase of the use of the mobile phone. IEC TC106(International Electrotechnical Commission, Technical Committee 106) promotes international research exchange program in order to reflect the effect of human hands in the standard assessment method of human exposure dosimetry by the electromagnetic wave of mobile phones. Since current commercialized hand phantom is manufactured by taking into account the average size of westerners and provides only one grip posture, it imposes many restrictions on the accurate SAR measurement. Therefore, the development of proper hand phantom accounting for domestic situation and various grip posture capability is essential in order to analyze the accurate effect of human hand on the exposure estimation. In this paper, a jelly hand phantom suitable for Korean was manufactured with various grip posture capability at 835 MHz and 1,800 MHz bands. Although the tolerances of permittivity and conductivity of the manufactured hand phantom are with ${\pm}10%$ each, it was much less than CTIA(Cellular Telecommunication Industry Association) tolerance of ${\pm}20%$ at both bands. Its 3D CAD(3 Dimensional Computer Aided Design) file which was developed can be utilized for the simulation of human hand effect on SAR measurement of mobile phones. The findings in this study can be utilized for the analysis of human hand effect on SAR measurement of a mobile phone.

Differences in Finding Smartphone Apps across User Types Categorized by App Icon Arrangement Style (스마트폰 사용자의 앱정리 유형에 따른 앱아이콘 탐색의 차이 연구 -아이폰 사용자 중심으로-)

  • Kang, Minjeong
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.11
    • /
    • pp.143-155
    • /
    • 2017
  • In the mobile-first era, plenty of mobile apps have been created so that the number of apps owned in a smartphone have been increasing as well. However, users spend most of time with only a few apps and the rest of apps are just kept in their smartphones for future usage. Thus, in order to help users find the apps quickly it is important to study how users arrange apps in a mobile phone screen and find an app. In the literature, we extracted 5 user types to organize mobile apps. We further conducted user survey with 30 subjects and finalized major 3 user types categorized by relatedness(A), aesthetic(B), and external concepts(C). We found that most of subjects took less than 2 minutes when finding frequently-used-apps. However we identified difference in times taken to find a barely-used-apps across three user types; while A type users turns out to be the most effective in finding barely-used-apps, the B type uses tend to be the least effective among three types. For the A type users, an app's name is more important than an icon image because they tend to guess the functionality from the name of the app. The B type users use the color of app icon to find the app in the smartphone. For the C type users who tend to remain the original position of an app when first downloading it in the smartphone, the visibility of an app icon is important to catch users' eyes while they scan a page. The results of this study is expected to be useful for UX designers who improve the usability of app icon usage considering the user types.

User Authentication Mechanism using Smartphone (스마트폰을 이용한 사용자 인증 메커니즘)

  • Jeong, Pil-seong;Cho, Yang-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.2
    • /
    • pp.301-308
    • /
    • 2017
  • With the popularization of smart phones and the development of the Internet, many people use smart phones to conduct identity verification procedures. smart phones are easier and faster to authenticate than personal desktop computers. However, as Internet hacking technology and malicious code distribution technology rapidly evolve and attack types become more diverse, authentication methods suitable for mobile environment are required. As authentication methods, there are methods such as possessive-based authentication, knowledge-based authentication, biometric-based authentication, pattern-based authentication, and multi-element authentication. In this paper, we propose a user authentication mechanism that uses collected information as authentication factor using smart phone. Using the proposed authentication mechanism, it is possible to use the smart phone information and environment information of the user as a hidden authentication factor, so that the authentication process can be performed without being exposed to others. We implemented the user authentication system using the proposed authentication mechanism and evaluated the effectiveness based on applicability, convenience, and security.

Design And Implementation of WebDAV Virtual Storage System based on Android (안드로이드 기반의 WebDAV 가상 스토리지 시스템의 설계 및 구현)

  • Kim, Sang-Geon;Byun, Sung-Jun;Lim, Hyo-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.669-671
    • /
    • 2010
  • IStorage is a technology, which can use resources of server PC by using Android Phone supporting wireless internet access. IStorage utilizes resources of server PC through WebDAV protocol. And with GUI interface, Users upload their resources to the server PC and They can perform various kinds of works like Opening, Searching, Deleting and Downloading files. Since it is possible for them to use resources of server PC as if they are originally stored in their mobile devices, there is no limit on using the functions such as watching movies, listening musics and opening document files in real time. We expect this study can to overcome the limitation of storage space and also be a useful technology in the smart phone market.

  • PDF

The Effect of Mobile Device Capability of Middle and Older Aged Adults on Life Satisfaction : Focusing on the mediating effect of mobile social participation (중고령자의 모바일기기 이용능력이 삶의 만족도에 미치는 영향 : 모바일 기반 온라인 사회참여활동의 매개효과를 중심으로)

  • Kim, Su-Kyoung;Shin, Hye-Ri;Kim, Young-Sun
    • Journal of Digital Convergence
    • /
    • v.18 no.3
    • /
    • pp.23-34
    • /
    • 2020
  • This study aims to verify the mediating effect of mobile social participation on the relationship between the mobile device capability and life satisfaction. Using the data of 2018 Digital Divide Survey conducted by the National Information Society Agency(NIA), the mediating effect was verified by Baron & Kenny (1986)'s 3 step process, targeting 1,665 middle and older aged adults. The result is as follows: first, the mobile device capability of the middle and older aged people has a positive effect on life satisfaction. Second, the effect of the mobile device capability of middle and older aged people on life satisfaction is partially mediated by mobile social participation including expressing opinions on social concerns, proposing policies and filing a civil complaint, donation and volunteering work and online voting and responding to a poll. The result represents that the mobile device, such as a smart phone or a smart pad, capability of the middle and older aged group not only directly benefits the group but also helps expand their mobile social participation, which leads to, although indirectly, higher life satisfaction. Therefore, the study is expected to be a groundwork for a practical intervention for enlarging the use of mobile device and lifting digital information level of the elderly to encourage mobile social participation and drive life satisfaction.