• Title/Summary/Keyword: Mobile Phone Sensor

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Motion-Understanding Cell Phones for Intelligent User Interaction and Entertainment (지능형 UI와 Entertainment를 위한 동작 이해 휴대기기)

  • Cho, Sung-Jung;Choi, Eun-Seok;Bang, Won-Chul;Yang, Jing;Cho, Joon-Kee;Ki, Eun-Kwang;Sohn, Jun-Il;Kim, Dong-Yoon;Kim, Sang-Ryong
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.684-691
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    • 2006
  • As many functionalities such as cameras and MP3 players are converged to mobile phones, more intuitive and interesting interaction methods are essential. In this paper, we present applications and their enabling technologies for gesture interactive cell phones. They employ gesture recognition and real-time shake detection algorithm for supporting motion-based user interface and entertainment applications respectively. The gesture recognition algorithm classifies users' movement into one of predefined gestures by modeling basic components of acceleration signals and their relationships. The recognition performance is further enhanced by discriminating frequently confusing classes with support vector machines. The shake detection algorithm detects in real time the exact motion moment when the phone is shaken significantly by utilizing variance and mean of acceleration signals. The gesture interaction algorithms show reliable performance for commercialization; with 100 novice users, the average recognition rate was 96.9% on 11 gestures (digits 1-9, O, X) and users' movements were detected in real time. We have applied the motion understanding technologies to Samsung cell phones in Korean, American, Chinese and European markets since May 2005.

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Development of a smart model for Lentinula edodes cultivation based on ICT (ICT 기반 표고버섯 스마트 재배시설 모델개발)

  • Kim, In-Yeop;Kwon, Hyeong-il;Hwang, In-Ho;Lee, Won-Ho;No, Jong-Hyun;Choi, Sun-Gyu;Ko, Han-Gyu;Koo, Chang-Duk
    • Journal of Mushroom
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    • v.16 no.2
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    • pp.125-129
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    • 2018
  • In order to develop a smart cultivation facility based on ICT (Information Communication Technology), a cultivation house was selected. Sensor devices were installed to monitor any changes in the cultivation environment. A control panel was constructed to monitor and control the data on environmental changes collected by the sensors. To efficiently manage the proceedings of the cultivation environment, the cultivation process was divided into 4 stages. We designed an environmental control module using these processes. PC and mobile phone software were designed for remote monitoring and control to develop a smart cultivation system that can conveniently manage the cultivation environment and produce mushrooms in a more stable manner.

Water-well Management Data Modeling using UML 2.0 based in u-GIS Environment (u-GIS 환경에서 UML 2.0을 활용한 지하수 관리 데이터 모델링)

  • Jung, Se-Hoon;Kim, Kyung-Jong;Sim, Chun-Bo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.4
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    • pp.523-531
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    • 2011
  • Many of the wells which were constructed to use ground water resource are abandoned and not managed efficiently after its use. And a variety of heavy metals and organic compounds are released from the abandoned wells and this can cause ground water pollution. Therefore in this paper implemented to monitor locational information drill holes and underground water sensing information on real time basis using u-GIS environment to combined ubiquitous sensor node and GIS technology to improve these problems. In addition, this system suggests using system by UML 2.0 by analyzing variety requirement of user and between system internal modules interaction and data flow. It provides graphical user interfaces (GUI) to system users to monitor water-well related property information and its managements for each water-well at remote site by variety platform by GIS map and web environment and mobile device based on smart phone.

Design and Implementation of Self-installing Agricultural Automation System for Remote Monitoring and Control Based on LPWA Technology (저전력 장거리 무선통신기술(LPWA) 기반 원격감시 및 제어가 가능한 자가설치형 농업 자동화 시스템 설계 및 구현)

  • Baek, JaeGu;Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.3 no.1
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    • pp.13-19
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    • 2017
  • In this paper, we designed and implemented Thing Connected-Green, a self-installing agricultural automation system capable of remote monitoring and control based on Low Power Wide Area communication technology (LPWA). Farming requires water, sunlight, soil, fertilizer, temperature control, etc., and these elements can be remotely monitored and controlled using an automated system. Using this system, it is possible to construct an agricultural automation system which can be optimized according to the kind of plant and cultivation environment from vinyl house to flower garden. The information gathered from the sensor is stored in the server through the gateway, and the optimal cultivation environment can be set and operated using the smart phone based on the big data.

Face Detection Algorithm and Hardware Implementation for Auto Focusing Using Face Features in Skin Regions (AF를 위한 피부색 영역의 얼굴 특징을 이용한 Face Detection 알고리즘 및 하드웨어 구현)

  • Jeong, Hyo-Won;Kwak, Boo-Dong;Ha, Joo-Young;Han, Hag-Yong;Kang, Bong-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2547-2554
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    • 2009
  • In this paper, we proposed a face detection algorithm and a hardware implementation method for ROI(Region Of Interest) of AF(Auto Focusing). We used face features in skin regions of YCbCr color space for face detection. The face features are the number of skin pixels in face regions, edge pixels in eye regions, and shadow pixels in lip regions. The each feature was statistically selected by 2,000 sample pictures of face. The proposed algorithm detects two faces that are closer center of the image for considering the effectiveness of hardware resource. The detected faces are displayed by rectangle for ROI of AF, and the rectangles are represented by positions in the image about starting point and ending point of the rectangles. The proposed face detection method was verified by using FPGA boards and mobile phone camera sensor.

Development of Abrasive Film Polishing System for Cover-Glass Edge using Multi-Body Dynamics Analysis (다물체 동역학 해석을 이용한 커버글라스 Edge 연마용 Abrasive Film Polishing 시스템 개발)

  • Ha, Seok-Jae;Cho, Yong-Gyu;Kim, Byung-Chan;Kang, Dong-Seong;Cho, Myeong-Woo;Lee, Woo-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.7071-7077
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    • 2015
  • In recently, the demand of cover-glass is increased because smart phone, tablet pc, and electrical device has become widely used. The display of mobile device is enlarged, so it is necessary to have a high strength against the external force such as contact or falling. In fabrication process of cover-glass, a grinding process is very important process to obtain high strength of glass. Conventional grinding process using a grinding wheel is caused such as a scratch, chipping, notch, and micro-crack on a surface. In this paper, polishing system using a abrasive film was developed for a grinding of mobile cover-glass. To evaluate structural stability of the designed system, finite element model of the polishing system is generated, and multi-body dynamic analysis of abrasive film polishing machine is proposed. As a result of the analysis, stress and displacement analysis of abrasive film polishing system are performed, and using laser displacement sensor, structural stability of abrasive film polishing system is confirmed by measuring displacement.

Color Correction Method of CIS Digital Camera for Mobile Phone (휴대폰용 CIS 디지털 카메라의 컬러 보정법)

  • Kim Eun-Su;Jang Soo-Wook;Lee Sung-Hak;Han Chan-Ho;Jung Tae-Young;Sohng Kyu-Ik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.9-18
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    • 2006
  • In the digital camera system, CMOS image sensor (CIS) is widely used because its size and weight become smaller and power consumption becomes lower. However, there are common problems that colors of the recorded image do not match those of the photographed object and that spectral sensitivity of the CIS used in different cameras varies largely in each case. Therefore, color correction is needed because the spectral sensitivity of the CIS in each color is neither the same color component for most standard colors nor the appropriate color representation for any output devices. In the conventional method, a color correction is empirically obtained by a large number of iterative experiments, but the result is not so satisfied. In this paper, a new method to obtain the efficient color correction matrix for digital camera using CIS is proposed. We obtain camera transfer matrix under the certain white-balance point, and color correction matrix that makes the transfer characteristic of digital camera close to the transfer characteristic of ideal camera is obtained. The experimental results show that the transfer characteristic of digital camera by the proposed method is close to that of the ideal camera. In addition, the image quality of pictures of digital camera using the proposed method is dramatically improved.

Fast Stream Cipher AA32 for Software Implementation (소프트웨어 구현에 적합한 고속 스트림 암호 AA32)

  • Kim, Gil-Ho;Park, Chang-Soo;Kim, Jong-Nam;Cho, Gyeong-Yeon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.6B
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    • pp.954-961
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    • 2010
  • Stream cipher was worse than block cipher in terms of security, but faster in execution speed as an advantage. However, since so far there have been many algorithm researches about the execution speed of block cipher, these days, there is almost no difference between them in the execution speed of AES. Therefore an secure and fast stream cipher development is urgently needed. In this paper, we propose a 32bit output fast stream cipher, AA32, which is composed of ASR(Arithmetic Shifter Register) and simple logical operation. Proposed algorithm is a cipher algorithm which has been designed to be implemented by software easily. AA32 supports 128bit key and executes operations by word and byte unit. As Linear Feedback Sequencer, ASR 151bit is applied to AA32 and the reduction function is a very simple structure stream cipher, which consists of two major parts, using simple logical operations, instead of S-Box for a non-linear operation. The proposed stream cipher AA32 shows the result that it is faster than SSC2 and Salsa20 and satisfied with the security required for these days. Proposed cipher algorithm is a fast stream cipher algorithm which can be used in the field which requires wireless internet environment such as mobile phone system and real-time processing such as DRM(Digital Right Management) and limited computational environments such as WSN(Wireless Sensor Network).

A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

  • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.1-21
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    • 2012
  • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.

Research on Light Application System for the Dynamic Moving Effect of The Design on Porcelain (도자기 표면의 문양을 역동적으로 움직이는 효과를 갖는 광응용 시스템연구)

  • Ryoo, Hee Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.11
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    • pp.205-210
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    • 2014
  • This is concerned with the technology to display the design on Porcelain and adjust malfunction for moving effect and light intensity by curator. More precisely, the technology makes it possible that the porcelain is connected to Light module which is the device for controlling light emission and rotating rolling plate, etc that are connected to LED light module, optical fiber and controller that is for scenario from the given storytelling. In addition, with a WiFi portable device (Smart-phone, other mobile device). equipped with a scenario programs, information for operation, failure and malfunction can be obtained and analyzed in real-time, and menu color and alarm is alerted when the displaying design is in abnormal status, which makes the early reactions to the status. Furthermore, the collected data can be sent through WiFi network to the device and PC managed by the curator specialized in managing the design on the Porcelain, thus the technology could help the curator who have less knowledge about moving pattern on the Porcelain. There is always a possibility of malfunction due to various condition that are caused by wring-harness when modules are wired-connected. In this research, in order to overcome this problem, we propose a system configuration that can do monitoring and diagnosis with a device for collecting data from LED control module, Light emission sensor and a personal WiFi device. Also, we performed connection between optical Fiber and LED and interlock for the system defined by the definition for information and storytelling scenario.