• 제목/요약/키워드: Mobile Network Simulation

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이동망에서 서비스 보장을 위한 대응방안 (A Reaction Scheme supporting the Reliable Service in Mobile Networks)

  • 박상준
    • 한국시뮬레이션학회논문지
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    • 제13권2호
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    • pp.65-73
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    • 2004
  • The capability to provide the network service must survive even if a significant network system element is disrupted. To sustain the network service under the system failure, network survivability mechanisms minimizing the impact of failures are needed. Also, since the mobile network has its unique characteristic, the survivability scheme for the vulnerability of the mobile network is required. This paper proposes a survivability scheme to support the reliable service of the wireless access point level (BS-base station system). By the survivability scheme, the mobile network can use an overlap BS of the cellular network architecture after a BS system failure. We analyze the performance of the proposed scheme using Markov model. Also, a computer simulation is used for the scheme analysis. The proposed scheme shows that the service of the mobile network can be provided under the BS system failure.

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모바일 IP 네트워크를 위한 액티브 라우팅 매커니즘 (Active Routing Mechanism for Mobile IP Network)

  • Soo-Hyun Park;Hani Jang;Lee-Sub Lee;Doo-Kwon Baik
    • 한국시뮬레이션학회논문지
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    • 제12권3호
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    • pp.55-68
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    • 2003
  • As mobile IP has been suggested only to support mobility of mobile station(MS) by which it dose nothing but guarantee MS's new connection to the network, it is for nothing in Quality of Service(QoS) after handoff of MS. QoS is very important factor in mobile IP network to provide multimedia applications and real-time services in mobile environment, and it is closely related to handoff delay Therefore as a main issue in mobile IP research area, handoff delay problem is actively studied to guarantee and promote QoS. In this paper, in order to resolve such a problem, we suggest Simple Network Management Network(SNMP) information-based routing that adds keyword management method to information-based routing in active network, and then propose QoS controlled handoff by SNMP information-based routing. After setting up routing convergence time, modeling of suggested method and existing handoff method is followed in order to evaluate the simulations that are carried out with NS-2. The result of simulation show the improvement of handoff delay, and consequently it turns off the QoS has been improved considerably.

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ARARO: Aggregate Router-Assisted Route Optimization for Mobile Network Support

  • Rho, Kyung-Taeg;Jung, Soo-Mok
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제11권4호
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    • pp.9-17
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    • 2007
  • Network Mobility basic support protocol (NEMO Basic) extends the operation of Mobile IPv6 to provide uninterrupted Internet connectivity to the communicating nodes of mobile networks. The protocol uses a mobile router (MR) in the mobile network to perform prefix scope binding updates with its home agent (HA) to establish a bi-directional tunnel between the HA and MR. This solution reduces location-update signaling by making network movements transparent to the mobile nodes (MNs) behind the MR. However, delays in data delivery and higher overheads are likely to occur because of sub-optimal routing and multiple encapsulation of data packets. To manage the mobility of the mobile network, it is important to minimize packet overhead, to optimize routing, and to reduce the volume of handoff signals over the nested mobile network. This paper proposes en aggregate router-assisted route optimization (ARARO) scheme for nested mobile networks support which introduces a local anchor router in order to localize handoff and to optimize routing. With ARARO, a mobile network node (MNN) behind a MR performs route optimization with a correspondent node (CN) as the MR sends a binding update message (BU) to aggregate router (AGR) via root-MR on behalf of all active MNNs when the mobile network moves. This paper describes the new architecture and mechanisms and provides simulation results which indicate that our proposal reduces transmission delay, handoff latency and signaling overhead. To evaluate the scheme, we present the results of simulation.

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P2P Network Simulation System for Performance Evaluation in Convergence Networks

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • 제9권4호
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    • pp.396-400
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    • 2011
  • P2P(peer to Peer) network is a distributed network architecture composed of participants that make a portion of their resources directly available to other network participants, without the need for a central server. Currently, convergence network industry using wired and mobile are grows rapidly. So P2P protocols will be used between mobile and wired network. But current P2P protocols are focused on the wired networks only and there are no simulators for performance analysis of mobile P2P. In this paper, we design a P2P simulation system for performance analysis of P2P protocols in mobile, wired and convergence networks. It is constructed by a well-known mobile network simulator and wired based P2P protocol simulator. Finally we have implemented a smart TV test-bed using our P2P test-bed for convergence networks.

동적 핸드오프와 전력제어를 고려한 적응배열 시스템의 네트워크 시뮬레이션 (System Level Network Simulation of Adaptive Array with Dynamic Handoff and Power Control)

  • Yeong-Jee Chung;Jeffrey H. Reed
    • 한국시뮬레이션학회논문지
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    • 제8권4호
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    • pp.33-51
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, Maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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모바일 P2P 기반의 CDN의 성능 평가를 위한 시뮬레이션 시스템 구축 (Implementation of Simulation System for Performance Analysis of CDN based on Mobile P2P)

  • 김유두;문일영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 추계학술대회
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    • pp.411-413
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    • 2010
  • 스마트폰 시장의 급격한 성장으로 인하여 모바일 환경에서의 콘텐츠 전송을 위한 CDN(Contents Delivery Network)기술의 연구가 요구되고 있다. 특히 스마트폰의 다양한 서비스들은 개방형 모델을 추구하고 있어 단순한 Server/Client방식이 아닌 모바일 노드간의 통신이 가능한 P2P(Peer to Peer) 방식을 활용하는 연구가 진행되고 있다. P2P 방식은 노드간의 통신을 통해 콘텐츠 공급자의 서버에 부하가 집중되는 것을 방지하여, 콘텐츠 공급비용의 감소와 함께 개방형 모델로 누구나 쉽게 콘텐츠 공급자가 될 수 있다. 하지만 진행된 연구의 성능 평가를 위한 방법은 미흡하다. 현재의 성능 평가 방법은 단순한 수학적 계산에 의한 평가가 주를 이루거나 실제 P2P환경을 구축하여 성능을 평가하고 있다. 이에 본 논문에서는 모바일 환경의 네트워크 평가에서 활용되는 검증된 시뮬레이터와 P2P 프로토콜을 구현한 오픈소스를 결합하여 신뢰성 있는 평가를 위한 시스템을 제안 한다.

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System Level Simulation of CDMA Network with Adaptive Array

  • Chung, Yeong-Jee;Lee, Jae-Woo
    • 한국정보통신학회논문지
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    • 제3권4호
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    • pp.755-764
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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Fast Handoff를 위한 SNMP 기반의 라우팅 프로세스 (SNMP Based Routing Process for Hand Handoff)

  • 유상훈;박수현;백두권
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 추계학술대회 및 정기총회
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    • pp.139-144
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    • 2003
  • Mobile Node has to maintain communication as they move form place to place, so it doesn't guarantee Quality of Service(QoS). Fast Handoff is important to provide multimedia and real-time applications services in mobile, and it is closely related to handoff delay. Therefore, handoff delay problem is actively studied to quarantee QoS as a main issue in mobile IP research area. Next generation Mobile IPv6 resolve this problem somewhat, triangle problem for first packet and handoff delay still remain. In this paper, we suggest SNMP Information-based routing that adds keyword management method to Information-based routing in active network in order to resolve such a problem, and then suggest QoS controlled handoff based on SNMP Information-Based routing. After modeling of suggested method and existing handoff method, simulations are carried out with NS-2 for performance evaluation. The results of simulations show the some improvement on handoff delay, and therefore on QoS improvement.

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시뮬레이션에 의한 이동통신 교환기 제어계의 성능 분석 (Performance Analysis of Mobile Exchange Control Part with Simulation)

  • 이일우;조기성;임석구
    • 한국통신학회논문지
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    • 제21권10호
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    • pp.2605-2619
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    • 1996
  • In this paper, we evaluated performance of mobile exchange control part. Queueing network model is used for modeling of mobile exchange control part. We developed a call control processing and location registration scenartio which has a message exchange function between processors in mobile exchange control part. A network symbol are used the simulation models that are composed of the initialization module, message generation module, message routing module, message processing module, message generation module, HIPC network processing module, output analysis module. as a result of computer simulation, we obtain the processor utilization, the mean queue length, the mean waiting time of control part based on call processing and location registration capacity. The call processing and location registration capacity is referred by thenumber of call attempts in the mobile exchange and must be satisfied with the quality of service(delay time).

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사용자 통화 특성을 고려한 무선 네트워크 시뮬레이터 구현 (Implementation of Wireless Network simulator considering a User's Call Characteristics)

  • 윤영현
    • 디지털산업정보학회논문지
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    • 제5권3호
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    • pp.107-115
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    • 2009
  • Traditionally, simulation method is used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this paper, wireless network simulator is implemented using the C++ object-oriented programming language. This simulator can simulate wireless data services, like as ad-hoc networks, by considering the user's mobility. In this paper, the simulator includes network traffic model to reflect wireless data service and traffic source model to represent a user's mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time. This simulator can be used in adjusting the characteristics of wireless data hosts following the mobility of the user, and also can be used in building new wireless ad-hoc network routing protocols.