• Title/Summary/Keyword: Mobile Multimedia Devices

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Security Model for Pervasive Multimedia Environment

  • Djellali, Benchaa;Lorenz, Pascal;Belarbi, Kheira;Chouarfia, Abdallah
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.23-43
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    • 2014
  • With the rapidity of the development on electronic technology, various mobile devices are produced to make human life more convenient. The user is always in constant search of middle with ease of deployment. Therefore, the development of infrastructure and application with ubiquitous nature gets a growing keen interest. Recently, the number of pervasive network services is expanding into ubiquitous computing environment. To get desired services, user presents personal details about this identity, location and private information. The information transmitted and the services provided in pervasive computing environments (PCEs) are exposed to eavesdropping and various attacks. Therefore, the need to protect this environment from illegal accesses has become extremely urgent. In this paper, we propose an anonymous authentication and access control scheme to secure the interaction between mobile users and services in PCEs. The proposed scheme integrates a biometric authentication in PKI model. The proposed authentication aims to secure access remote in PCE for guaranteeing reliability and availability. Our authentication concept can offer pervasive network service users convenience and security.

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A Multimedia Contents Recommendation System for Mobile Devices using Push Technology (모바일 환경에서 푸쉬 기술을 이용한 개인화된 멀티미디어 콘텐츠 추천 시스템)

  • Kim, Ryong;Kang, Ji-Heon;Kim, Young-Kuk
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.745-749
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    • 2006
  • The appearance of wirelsss internet service made accessing easier than existing mobile devices. Due to the properity of mobile devices, we can easily obtain his/her profile information compared to a wired internet service. It enables to provide a personalized service through mobile devices. In this paper, we propose a recommendation service based on collaborative filtering method and a content push service. Using users' profile information, we recommand a target user's favoriate content. The recommanded contents are stored in mobile device through the push service. When we connect a wireless internet service, our mobile push service starts to cache from user's favorite contents. Especially, when we select a large mobile content, our system can reduce a download time by using our recommandation service. Also, in case of a connectionless, we can use a cached data from pushed content in our mobile device.

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DMGL: An OpenGL ES Based Mobile 3D Rendering Libraries (DMGL: OpenGL ES 기반 모바일 3D 렌더링 라이브러리)

  • Hwang, Gyu-Hyun;Park, Sang-Hun
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1160-1168
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    • 2008
  • Recent technological innovations of mobile hardware which make it possible to implement real-time 3D rendering effects under mobile environment have provided a potential to develop realistic mobile application programs. This paper presents platform independent, OpenGL ES based, real-time mobile rendering libraries, called DMGL for supporting high quality 3D rendering on handhold devices. The libraries allows the programmers who develops mobile graphics softwares to generate varying advanced real-time 3D graphics effects without great effort. Moreover, GPGPU-based libraries give a set of functions to solve complex equations for simulating natural phenomena such as smoke and fire, and to render the results in real-time.

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A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game (소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술)

  • Jang, S.E.;Tang, J.M.;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

Password Guessing Attack Resistant Circular Keypad for Smart Devices (패스워드 추정 공격에 강인한 스마트 기기용 순환식 키패드)

  • Tak, Dongkil;Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1395-1403
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    • 2016
  • In recent years, researches of security threats reported that various types of social engineering attack were frequently observed. In this paper, we propose secure keypad scheme for mobile devices. In our scheme, every edge of keypad is linked each other, and it looks like a sphere. With this keypad, users input their password using pre-selected grid pointer. Because of circulation of the keypad layout, even though the attacker snatch the user password typing motion through the human eyes or motion capture devices, attacker do not estimate the original password. Moreover, without the information of grid pointer position, the attacker do not acquire original password. Therefore, our scheme is resistant to password guessing attack.

Social network analysis on consumers' seeking behavior of health information via the Internet and mobile phones

  • An, Ji-Young;Jang, Haeran;Paik, Jinkyung
    • Journal of Korea Multimedia Society
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    • v.17 no.8
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    • pp.995-1011
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    • 2014
  • In consideration of the rapid changes in the so-called information society of the $21^{st}$ century, about 80% of a total population in Korea has used the Internet. However, the social effect of the Internet and related devices has not been yet systematically studied in the literature. In healthcare as well, consumers' efficient use of the Internet for their positive health outcomes is becoming an issue. The purpose of this study was to analyze the medical subject headings keywords of the selected studies on consumers' use of Internet and mobile health information. For the analysis, social network analysis was used to provide basic information to present directions for future research on the field of interest.

The design of Next Generation Telematics Mobile Platform Architecture (차세대 텔레매틱스 모바일 플랫폼 구조 설계)

  • Shin Chang-Sub;Lee Hyun;Lee In-Whan;Oh Hyun-Seo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.3 no.1 s.4
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    • pp.67-74
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    • 2004
  • Next generation telematics technology, offering new and diverse multimedia service by connecting car and wireless access network, has been presented with promising industry. Telematics technology was simply to monitor and control the in-vehicle devices and to navigate the road in the early days but nowadays, telematics technology has provided the mobile internet access service, LBS service, agent rescue service and multimedia service to us using connection of wireless access network. In this paper, telematics mobile platform architecture is proposed for service promotion and efficiency.

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Secure Password-based Authentication Method for Mobile Banking Services

  • Choi, Dongmin;Tak, Dongkil;Chung, Ilyong
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.41-50
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    • 2016
  • Moblie device based financial services are vulnerable to social engineering attacks because of the display screen of mobile devices. In other words, in the case of shoulder surfing, attackers can easily look over a user's shoulder and expose his/her password. To resolve this problem, a colour-based secure keyboard solution has been proposed. However, it is inconvenient for genuine users to verify their password using this method. Furthermore, password colours can be exposed because of fixed keyboard colours. Therefore, we propose a secure mobile authentication method to provide advanced functionality and strong privacy. Our authentication method is robust to social engineering attacks, especially keylogger and shoulder surfing attacks. According to the evaluation results, our method offers increased security and improved usability compared with existing methods.

Framework for Multimedia Service using Multicast in CVCN Network

  • Woo, Yoseop;Kim, Iksoo
    • Journal of Advanced Information Technology and Convergence
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    • v.9 no.2
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    • pp.55-63
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    • 2019
  • Vehicle communication networks have some deficient network resources to support a vast multimedia service including safety driving information, video, news and some broadcast relayed from the playgrounds such as professional baseball games for autonomous vehicles. This paper deals with the framework for providing seamless multimedia service including safety driving information using multicast in cooperated-connected vehicle communication network (CVCN). It adopts smart-switch (SS) and smart intelligent multicast agent(SIMA) to support the seamless multimedia service. The SS manages and switches multimedia streams through SIMA in CVCN network. The SIMA to operate as an access point, is composed of multicast supporting part and control part of mobile devices/autonomous vehicles in CVCN network. Therefore this proposed technique using SS and SIMA within CVCN network is a new framework for multimedia service that can disperse the load of server.

Application of Taguchi Method to Robust Design of Acoustic Performance in Mobile Phones (다구찌 기법을 이용한 모바일폰의 음향특성 향상 설계)

  • Hwang, Gun-Yong;Hwang, Sang-Moon;Kwon, Joong-Hak;Kim, Kwang-Seok;Lee, Hong-Joo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.10 s.115
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    • pp.997-1004
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    • 2006
  • With the growth in electronics and the remarkable advance in wireless communication technology, mobile devices, such as mobile phones and PDAs are incessantly improved in their diverse functional performance. Lighter weight and smaller size has been gradually accomplished by recent circuit integration technology resulting in rapid growth in the number of mobile phone subscribers. Driven by customer demand, recent mobile devices are fully capable of realizing a variety of dazzling multimedia effects powered by electro-acoustic parts that have become one of the generic components. However, This paper also presents an oval micro-speaker, that is' expected to show an excellent performance within limited space of mobile phone, and its performance design has been suggested as well. Finally, a statistical approach to achieve high characteristic and performance is suggested by Taguchi method to identify a certain relationship between a mobile phone and a micro-speaker.