• Title/Summary/Keyword: Mobile Money

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Characteristics of mobile casual games and their effects on flow experience and customer satisfaction, loyalty (모바일 캐주얼 게임 몰입이 만족도 및 충성도에 미치는 영향)

  • Baek, Youngsuk;Lee, Ho;Lee, Dong Hyun
    • Knowledge Management Research
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    • v.16 no.4
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    • pp.17-34
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    • 2015
  • Mobile causal games have unique features differentiating itself with video or online games and a good understanding of user experience is important to save time, effort and money by focusing on key features. The purpose of this study is to empirically investigate relationships among flow experience, customer satisfaction, and customer loyalty in the context of mobile casual games. Fun, skillfulness, ease of use, instant connectivity, challenge were suggested as important characteristics of mobile casual games and included in the research model to see what factors might influence flow experience of mobile casual game users.

The Mobile Remittance Service Trends and Regulatory Policy Directions (모바일 송금 서비스 동향 및 규제정책 방향)

  • Kim, B.I.;Kim, S.C.
    • Electronics and Telecommunications Trends
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    • v.27 no.6
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    • pp.165-181
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    • 2012
  • 세계은행의 발표에 따르면 전 세계적으로 개인 간 해외송금 시장의 규모는 지속적으로 성장해 왔으며, 향후에도 지속적으로 성장할 것으로 전망된다. 이러한 글로벌 송금 시장의 확산과 맞물려 이동통신 네트워크의 글로벌화와 스마트폰의 확산 등 통신 기술 및 서비스 진화에 따라 모바일 네트워크를 통해 간편하고 신속하게 송금할 수 있는 모바일 송금 서비스 시장이 국내외에서 급속하게 팽창하고 있다. 이에 세계이동통신사업자협회(Global System for Mobile Communications Association: GSMA)의 MMT(Mobile Money Transfer) 프로그램, 케냐 및 일본의 모바일 송금 서비스 제공 사례를 중심으로 서비스 제공 시스템 및 그 이용에 따른 장 단점, 가치사슬, 서비스 유형 등을 간략하게 살펴보았다. 이를 바탕으로 모바일 송금 서비스 제공 과정에서 나타날 수 있는 규제 이슈들을 분석해 보았다. 그리고, 국내 이동통신 사업자가 MMT 서비스를 본격적으로 제공하는 경우에 고려해야 할 규제 요소들과 안전하고 효율적인 MMT 시장의 활성화를 위해 필요한 규제정책 방향을 검토해 보았다.

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Mobile Video Telephony Service Adoption : A Value-based Approach

  • Park, Jong-Sung;Lee, Jung-Hoon;Woo, Hyeok-Jun
    • Journal of Information Technology Applications and Management
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    • v.17 no.2
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    • pp.111-132
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    • 2010
  • Korean telecommunications industry has a large scale market and boasts on high service quality and high technologies enough to provide the mobile video telephony service(the VTS) satisfactorily. For many years, Korean telecommunications companies have been investing enormous amount of money to advertise their VTS widely and to allow their customers to change their cell phones for the 3G(the third generation) devices indispensable for the VTS. However, despite their efforts, the VTS adoption rate in Korea is very low as of January, 2010 and it seems that customers seldom feel the necessity to use. From this viewpoint, it becomes necessary to identify antecedents influencing the intention to use for the VTS empirically. For this purpose, we have proposed several hypotheses from the perspective of the Value-based Adoption Model(VAM). We conducted a survey and found the several factors which influence the value perception of VTS.

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Design of A One-time Password Generator on A Mobile Phone Providing An Additional Authentication for A Particular Transaction (특정 트랜잭션용 추가 인증을 제공하는 휴대폰 상의 일회용 암호 생성기 설계)

  • Park, Jun-Cheol
    • Journal of KIISE:Information Networking
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    • v.36 no.6
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    • pp.552-557
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    • 2009
  • One-time passwords are used just once and discarded, which makes it more secure than the repeatedly used conventional passwords. This paper proposes a challenge-response based one-time password generator on a user's mobile phone always carried with the user. The generator can provide an additional authentication for a user to issue a money transfer request within his Internet banking session on a PC. A currently used device for Internet banking generates a password that changes every 30 seconds or so, which allows a man-in-the-middle to use it for stealing money within the 30 seconds. Unlike such a device, the proposed generator resists against the man-in-the-middle attack by a novel challenge-response scheme, provides better accessability and protection against stolen devices. As the currently used devices do, it prevents any unauthorized transfer even if the victim's all other credentials are revealed through his PC infected with spyware such as a keyboard logger.

Accuracy Analysis of Image Orientation Technique and Direct Georeferencing Technique

  • Bae Sang-Keun;Kim Byung-Guk
    • Spatial Information Research
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    • v.13 no.4 s.35
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    • pp.373-380
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    • 2005
  • Mobile Mapping Systems are effective systems to acquire the position and image data using vehicle equipped with the GPS (Global Positioning System), IMU (Inertial Measurement Unit), and CCD camera. They are used in various fields of road facility management, map update, and etc. In the general photogrammetry such as aerial photogrammetry, GCP (Ground Control Point)s are needed to compute the image exterior orientation elements (the position and attitude of camera). These points are measured by field survey at the time of data acquisition. But it costs much time and money. Moreover, it is not possible to make sufficient GCP as much as we want. However Mobile Mapping Systems are more efficient both in time and money because they can obtain the position and attitude of camera at the time of photographing. That is, Image Orientation Technique must use GCP to compute the image exterior orientation elements, but on the other hand Direct Georeferencing can directly compute the image exterior orientation elements by GPS/INS. In this paper, we analyze about the positional accuracy comparison of ground point using the Image Orientation Technique and Direct Georeferencing Technique.

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Evaluating the Usability of Size Comparison UI for Online Clothing Shopping Malls

  • Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.61-70
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    • 2020
  • As mobile device usage time increases thanks to the development of information and communication alongside the increase in the spread of smartphones, mobile shopping has become a common trend. While mobile shopping has the advantage of saving both time and money, it may also result in dissatisfaction with product differences after purchase. For online clothing shopping malls, in particular, if the size does not match after purchase, it is difficult for customers to return or exchange the goods. To address this problem, some mobile apparel shipping malls offer a virtual fitting service and a size comparison function; however, the number of such malls remains low. In this paper, a usability evaluation was performed on a mobile apparel shopping mall that provides a size comparison function. The three apps selected for evaluation have different size input methods, and a slightly different method of providing results after comparing the user's dimensions with the dimensions of the clothes to be purchased. In this paper, the evaluators were asked to select clothes at the shopping mall and perform the task of deciding the size of the clothes to be purchased through their own measurements and comparison while also evaluating the effectiveness, meaning, and satisfaction of the apps. Based on the analysis of the results, this paper aims to produce an improvement plan and help design the size comparison UI (User Interface) in the future.

Mobile Phone Use does not Discourage Adolescent Smoking in Japan

  • Osaki, Yoneatsu;Ohida, Takashi;Kanda, Hideyuki;Kaneita, Yoshitaka;Kishimoto, Takuji
    • Asian Pacific Journal of Cancer Prevention
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    • v.13 no.3
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    • pp.1011-1014
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    • 2012
  • Objective: The possibility that smoking prevalence among junior and senior high school students may decrease with increasing mobile phone bill was reported by the mass media in Japan. We conducted a nationwide survey on adolescent smoking and mobile phone use in Japan in order to assess the hypothesis that mobile phone use has replaced smoking. Methods: A total of 70 junior high schools (response rate; 71%), and 69 high schools (90%) from all over Japan responded to 2005 survey. Students in the responding schools were asked to fill out an anonymous questionnaire about smoking behavior, mobile phone bill, and pocket money. Questionnaires were collected from 32,615 junior high school students and 48,707 senior high school students. Results: The smoking prevalence of students with high mobile phone bill was more likely to be high, and that of students who used mobile phones costing 10,000 yen and over per month was especially high. When "quitters" were defined as students who had tried smoking but were not smoking at the time of survey, the proportion of quitters decreased as the mobile phone bill increased. The proportion of students who had smoking friends increased with the increase in the mobile phone bill per month. Conclusion: The hypothesis that the decrease in smoking prevalence among Japanese adolescents that has been observed in recent years is due to a mobile phone use can be rejected.

Usability Evaluation of Mobile Banking Applications in Digital Business as Emerging Economy

  • Hamid, Khalid;Iqbal, Muhammad Waseem;Muhammad, Hafiz Abdul Basit;Fuzail, Zubair;Ghafoor, Zahid Tabassum;Ahmad, Sana
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.250-260
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    • 2022
  • Mobile Banking Applications (MBAPs) is one of the recent fads in mobile trading applications (Apps). MBAPs permit users to execute exchanges of money and many more whenever it might suit them; however, the primary issue for mobile banking Apps is usability. Hardly any investigation analyzes usability issues dependent on user's age, gender, exchanging accomplices, or experience. The purpose of this study is to determine the degree of usability issues, and experience of mobile banking users. The survey employs a quantitative method and performs user experiment on 240 participants with six different tasks on the application's interface. The post experiment survey is done with concerning participants. On the other hand, banking experts and Information Technology (IT) expert's group is also involved after the experiment. Expert's opinions about existing mobile banking Apps and suggestions for improving usability of MBAPs are collected through physical means (like questionnaire and interview) and online means like Google form. After that comparison of the opinions of users and experts about MBAPs is performed. The experimentation measures the tasks usability of various mobile banking apps with respect to its effectiveness, efficiency, trustfulness, learnability, memorability and satisfaction. The usability testing was led at different Universities and the outcomes acquired show that there are privacy and trust issues with their mobile banking apps. There is also a gap between users and experts which should be minimized by applying customized usability models, modes concept like other application software and also by adding complete features of banking in MBAPs. It will benefit mobile banking apps users, developers and usability engineers by providing user-friendly which are up to the mark of user's requirements.

Standard Model for Mobile Forensic Image Development

  • Sojung, Oh;Eunjin, Kim;Eunji, Lee;Yeongseong, Kim;Gibum, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.626-643
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    • 2023
  • As mobile forensics has emerged as an essential technique, the demand for technology development, education and training is increasing, wherein images are used. Academic societies in South Korea and national institutions in the US and the UK are leading the Mobile Forensic Image development. However, compared with disks, images developed in a mobile environment are few cases and have less active research, causing a waste of time, money, and manpower. Mobile Forensic Images are also difficult to trust owing to insufficient verification processes. Additionally, in South Korea, there are legal issues involving the Telecommunications Business Act and the Act on the Protection and Use of Location Information. Therefore, in this study, we requested a review of a standard model for the development of Mobile Forensic Image from experts and designed an 11-step development model. The steps of the model are as follows: a. setting of design directions, b. scenario design, c. selection of analysis techniques, d. review of legal issues, e. creation of virtual information, f. configuring system settings, g. performing imaging as per scenarios, h. Developing a checklist, i. internal verification, j. external verification, and k. confirmation of validity. Finally, we identified the differences between the mobile and disk environments and discussed the institutional efforts of South Korea. This study will also provide a guideline for the development of professional quality verification and proficiency tests as well as technology and talent-nurturing tools. We propose a method that can be used as a guide to secure pan-national trust in forensic examiners and tools. We expect this study to strengthen the mobile forensics capabilities of forensic examiners and researchers. This research will be used for the verification and evaluation of individuals and institutions, contributing to national security, eventually.

Secure Mobile Credit Card Payment Protocol based on Certificateless Signcryption (무인증서 서명 암호화 기법을 이용한 안전한 모바일 신용카드 결제 프로토콜)

  • Choi, Hui-Jin;Kim, Hyung-Jung
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.81-88
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    • 2013
  • The increase of the smartphone users has popularized the mobile payment and the mobile credit card users are rapidly getting increased. The mobile credit cards that currently used provide its users with the service through downloading mobile credit card information into USIM. The mobile credit card saved in USIM has the minimized information for the security and is based on PKI. However certificate-based payment system has a complicated procedure and costs a lot of money to manage the certificates and CRL(Certificate Revocation List). Furthermore, It can be a obstacle to develop local e-commerce in Korea because it is hard for foreigners to use them. We propose the secure and efficient mobile credit card payment protocol based on certificateless signcryption which solve the problem of certificate use.