• 제목/요약/키워드: Mobile Manipulation

검색결과 64건 처리시간 0.026초

이미지 조작 탐지를 위한 포렌식 방법론 (A Forensic Methodology for Detecting Image Manipulations)

  • 이지원;전승제;박윤지;정재현;정두원
    • 정보보호학회논문지
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    • 제33권4호
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    • pp.671-685
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    • 2023
  • 인공지능이 이미지 편집 기술에 적용되어 조작 흔적이 거의 없는 고품질 이미지를 생성할 수 있게 되었다. 그러나 이러한 기술들은 거짓 정보 유포, 증거 인멸, 사실 부인 등의 범죄 행위에 악용될 수 있기 때문에 이에 대응하기 위한 방안이 필요하다. 본 연구에서는 이미지 조작을 탐지하기 위해 이미지 파일 분석과 모바일 포렌식 아티팩트 분석을 수행한다. 이미지 파일 분석은 조작된 이미지의 메타데이터를 파싱하여 Reference DB와 비교분석을 통해 조작여부를 탐지하는 방법이다. Reference DB는 이미지의 메타데이터에 남는 조작 관련 아티팩트를 수집하는 데이터베이스로서, 이미지 조작을 탐지하는 기준이 된다. 모바일 포렌식 아티팩트 분석은 이미지 편집 도구와관련된 패키지를 추출하고 분석하여 이미지 조작을 탐지하도록 한다. 본 연구에서 제안하는 방법론은 기존의 그래픽적 특징기반 분석의 한계를 보완하고, 이미지 처리 기법과 조합하여 오탐을 줄일 수 있도록 한다. 연구 결과는 이러한 방법론이 디지털 포렌식 조사 및 분석에 유의미하게 활용될 수 있음을 보여준다. 또한, 조작된 이미지 데이터셋과 함께 이미지 메타데이터 파싱 코드와 Reference DB를 제공하여 관련 연구에 기여하고자 한다.

A Simple Control Method for Opening a Door with Mobile Manipulator

  • Kang, Ju-Hyun;Hwang, Chang-Soon;Park, Gwi-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1593-1597
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    • 2003
  • The home service robot supports human beings by performing various kinds of works at home. This paper presents a simple control method for opening a door from the viewpoint of the mobile manipulation. The simulation shows various results of path planning and motion planning for opening a door. The joint trajectories were generated by the simulation system. In general, a six-axis force/torque sensor at an end-effector is needed in order to maintain the static equilibrium of the manipulator. But we show another method. From three components of applied forces which was directly obtained by the three-axis force sensor and three components of applied forces which was indirectly estimated by the joint-torque sensors, all of joint torques that will exactly balance forces at the end-effector in the static situation can be found. It is more practical method than using a six-axis force sensor in a wrist. Experimental results have shown that the opening a door can be realized more effectively from the suggested control method of mobile manipulation.

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모바일 GUI를 지원하는 WFC에서 포커싱 가능한 테이블 컴포넌트의 설계 및 구현 (Design and implementation of the focusable table component for mobile application using the WFC)

  • 전종찬;김정익;강영만;한순희
    • 한국정보통신학회논문지
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    • 제14권2호
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    • pp.485-492
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    • 2010
  • 본 연구는 모바일 기기 상에서 애플리케이션 작성 시 GUI를 지원하는 윈도우 기반의 컴포넌트 패키지 소프트웨어 모듈인 WFC에서, 보다 다양한 콘텐츠의 표현과 조작을 지원하기 위한 포커싱 가능한 테이블 컴포넌트를 제안한다. 모바일 기기의 특성상 작은 디스플레이에서 테이블 특성을 가지는 콘텐츠의 표현은 쉽지 않다. 자바와 같은 관련 연구들에서 몇 가지 방법들이 제안되었으나, 이들은 모바일 기기의 특성을 고려하여 제안된 것들은 아니다. 본 연구에서는 모바일 기기의 디스플레이상에서 테이블 특성을 가지는 콘텐츠의 알맞은 출력을 지원하고, 사용자가 지정하는 콘텐츠에 포커싱 조작이 가능하게 함으로써, 일반적인 테이블에 비해 보다 폭넓은 표현을 제공하는 확장된 테이블 컴포넌트를 설계하고 구현한다. 또한, GUI 관점에서 성능 평가를 위해 제안된 컴포넌트와 자바 Swing의 JTable과의 비교를 제시한다.

방향성 매니퓰러빌리티를 이용한 주행 매니퓰레이터의 운동 계획 (Motion Planning for a Mobile Manipulator using Directional Manipulability)

  • 신동헌
    • 한국정밀공학회지
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    • 제22권5호
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    • pp.95-102
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    • 2005
  • The coordination of locomotion and manipulation has been the typical and main issue for a mobile manipulator. This is particularly because the solution for the control parameters is redundant and the accuracies of controlling the each joints are different. This paper presents a motion planning method for which the mobile base locomotion is less precise than the manipulator control. In such a case, it is appropriate to move the mobile base to discrete poses and then to move the manipulator to track a prescribed path of the end effector, while the base is stationary. It uses a variant of the conventional manipulability measure that is developed for the trajectory control of the end effector of the mobile manipulator along an arbitrary path in the three dimensional space. The proposed method was implemented on the simulation and the experiments of a mobile manipulator and showed its effectiveness.

모바일 로봇에서 RFID를 이용한 지도작성 알고리즘 개발 (Development of Map Building Algorithm for Mobile Robot by Using RFID)

  • 김시습;선정안;기창두
    • 한국생산제조학회지
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    • 제20권2호
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    • pp.133-138
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    • 2011
  • RFID system can be used to improve object recognition, map building and localization for robot area. A novel method of indoor navigation system for a mobile robot is proposed using RFID technology. The mobile robot With a RFID reader and antenna is able to find what obstacles are located where in circumstance and can build the map similar to indoor circumstance by combining RFID information and distance data obtained from sensors. Using the map obtained, the mobile robot can avoid obstacles and finally reach the desired goal by $A^*$ algorithm. 3D map which has the advantage of robot navigation and manipulation is able to be built using z dimension of products. The proposed robot navigation system is proved to apply for SLAM and path planning in unknown circumstance through numerous experiments.

모바일 투표의 문제점 및 이를 극복하기 위한 모바일 투표 시스템 요구사항 - 문헌 사례 연구와 인터넷 설문 중심으로 (Problems of Mobile Voting and System Requirements for the Solutions: Literature Review and Internet Survey)

  • 최종명;김나영;하상복;임양준;손영우;고형대
    • 디지털산업정보학회논문지
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    • 제9권1호
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    • pp.33-42
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    • 2013
  • Mobile voting has been considered as a promising technology, but it has not been used widely or popular enough in the world. We think this situation is caused by immature technologies of mobile voting and no agreement among people in our society. In this paper, we reviewed literature on electronic voting systems in order to find out technical issues on mobile voting system, and we also surveyed people's opinions via the Internet in order to understand what they worry about mobile voting. From the literature review, we understand that the existing electronic voting systems did not consider security, robustness, and reliability issues enough. From the survey, we also get to know that people worry about "manipulation of the result of mobile voting" mostly. Our work can help researchers on mobile voting to consider the ways or technologies that convince people of the reliability of mobile voting.

이벤트 소싱 패턴과 블록 체인을 활용한 모바일 게임 클라이언트 메모리 조작 방지 방안 (Preventing Mobile Game Client Memory Manipulation Based on Event Sourcing Patterns and Blockchain)

  • 박지훈;박영호
    • 정보보호학회논문지
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    • 제32권3호
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    • pp.477-486
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    • 2022
  • 본 연구는 클라이언트 단에서 메모리 조작의 취약점에 대응하기 위한 방법으로 이벤트 소싱 패턴과 블록체인을 활용한 방안을 제시하고자 한다. 해당 방안의 검증을 위해 메모리 조작 애플리케이션이 구동되는 방법을 분석하고 테스트 애플리케이션을 제작하여 메모리 조작 방지 방안을 적용했을 때 성능을 비교 분석하였다. 분석 결과 주요 데이터를 하나의 메모리에 저장하여 XOR 연산을 하는 방안보다 메모리의 사용량이 증가하였지만, 게임의 성능에 큰 영향을 주지 않으면서 메모리 조작 프로그램의 조작을 방지할 수 있었다.

A Study on User Interface Design According to 3D Menu Type and Control Type for 3D Displays

  • Kim, Jae-Ho;Jung, Sung-Wook;Choe, Jae-Ho;Jung, Eui-S.
    • 대한인간공학회지
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    • 제30권4호
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    • pp.551-562
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    • 2011
  • Objective: We proposed an effective 3D menu manipulation alternative with a usability test. This was performed in a 3D environment with 3D menu and control manipulation methods. Background: As 3D stereoscopic displays became generalized, various 3D applications were being used not just movies, games, but also mobile contents and advertisements. However, when a user interface was designed in a 3D environment, it was lacked that a clear standard and result of an efficiency and usability as like a 2D environment. Method: We implemented 9 kinds of 3D menu types based on 3D menu hierarchies, menu layouts and dimensions. And we extracted 3 representative control types in a 3D environment. We performed usability evaluation with full factorial design for 27 menu alternatives with 2 types of menu manipulation tasks. In this condition, we measured the performance time, subjective discomfort and eye-fatigue. Results: A control type had the significant effect, and the effect of menu types had the different result depending on given tasks. Conclusion: This experiment showed the interaction of menu and control types depended on 3D menu manipulation tasks were significant in a 3D user interface design. Therefore, as a purpose of a 3D menu manipulation task, 3D menu types and control types were should be considered. Application: We supposed this result was should be applied in a 3D menu contents design.

Inertia Property-Based Redundancy Resolution in Posture Control of Mobile Manipulator

  • Kang, Sungchul;Komoriya, Kiyoshi;Yokoi, Kazuhito;Koutoku, Tetsuo;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.155.4-155
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    • 2001
  • This paper deals with the inertia property-based redundancy resolution in posture control of a mobile manipulator. As a measure for the redundancy resolution of a mobile manipulator, an effective inertia at the end effector in the operational space is proposed and investigated. The reduced effective inertia has a significant effect on reducing the impulse force in collision with environment. To find a posture satisfying both the reduced inertia and joint limit constraints, we propose a combined potential function method that can deal with multiple constraints. The proposed reduced inertia property algorithm is integrated into a damping controller to reduce the impulse force at collision and to regulate the contact force in mobile manipulation ...

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A Study on the Processing of Timestamps in the Creation of Multimedia Files on Mobile Devices

  • Han, Jaehyeok;Lee, Sangjin
    • Journal of Information Processing Systems
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    • 제18권3호
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    • pp.402-410
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    • 2022
  • Digital data can be manipulated easily, so information related to the timestamp is important in establishing the reliability of the data. The time values for a certain file can be extracted following the analysis of the filesystem metadata or file internals, and the information can be utilized to organize a timeline for a digital investigation. Suppose the reversal of a timestamp is found on a mobile device during this process. In this case, a more detailed analysis is required due to the possibility of anti-forensic activity, but little previous research has investigated the handling and possible manipulation of timestamps on mobile devices. Therefore, in this study, we determine how time values for multimedia files are handled according to the operating system or filesystem on mobile devices. We also discuss five types of timestamps-file created (C), last modified (M), last accessed (A), digitalized (Di), and filename (FN) of multimedia files, and experimented with their operational features across multiple devices such as smartphones and cameras.