Browse > Article
http://dx.doi.org/10.13089/JKIISC.2022.32.3.477

Preventing Mobile Game Client Memory Manipulation Based on Event Sourcing Patterns and Blockchain  

Park, Jihun (Sejong Cyber University)
Park, Young-Ho (Sejong Cyber University)
Abstract
This study aims to present a method using event sourcing patterns and blockchain as a way to cope with vulnerabilities in memory manipulation at the client level. To verify the plan, the method of running the memory operation application was analyzed, and the performance was compared and analyzed when the memory operation prevention plan was applied by fabricating a test application. As a result of the analysis, the usage of memory increased compared to the method of XOR operation by storing major data in one memory, but it was possible to prevent the operation of the memory operation program without significantly affecting the performance of the game.
Keywords
Mobile Game; Memory Hacking; Anti-Cheat; Event Sourcing; Block-Chain;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
연도 인용수 순위
1 Sun Myung Kang, "Security check items for safe mobile game service," Journal of The Korea Institute of information Security & Cryptology, 26(3), pp. 22-29, Jun. 2016
2 Chang Seon Lee and Jinho Yoo, "A study on improved detection signature system in hacking response of one-line games," The Jounal of Society for e-Business Studies 21(1), pp. 105-118, Feb. 2016   DOI
3 Unity Asset Store, "Anti-Cheat Toolkit" https://assetstore.unity.com/packages/tools/utilities/anti-cheat-toolkit-2021-202695#description, Mar. 02. 2022
4 Cheol Ho Jeon, Bo Min Seo, Geun Hyeok Lee, Hyeon Sig Jeon and Hyun Ju Park, "A study on the relationship between micro service architecture, event sourcing, and cqrs," Proceedings of the Korean Information Science Society Conference, pp. 230-231, Jun. 2019
5 Sungbum Lee, Boohyung Lee, Sein Myung and Jong-Hyouk Lee, "Security analysis of blockchain systems : case study of cryptocurrencies," Journal of the Korea Institute of Information Security & Cryptology, 28(1), pp. 5-14, Feb. 2018   DOI
6 Hojun Kim and Hyoung-Kee Choi, "Cheats and its countermeasures on android mobile games," Proceedings of Symposium of the Korean Institute of communications and Information Sciences, pp. 606-607, Jun. 2017
7 EunJin Kim, "Mobile game security trends," Journal of The Korea Institute of information Security &Cryptology, 27(4), pp. 43-50, Aug. 2017
8 Eun-Sang Cha and Youngsik Kim, "Performance evaluation of iocp game server and game variable obfuscation program," Journal of Korea Game Society, 19(6), pp. 71-81 Dec. 2019   DOI
9 Appsealing, "The Complete Guide to Mobile App Security" https://www.appsealing.com/whitepapers/the-complete-guide-to-mobile-app-security/, Mar. 02. 2022
10 Su In Kang and Huy Kang Kim, "How to improve online game security using intel sgx," Journal of The Korea Institute of information Security & Cryptology, 27(4), pp. 22-26, Aug. 2017
11 Geon Il Heo, Cheong Il Heo, and Huy Kang Kim, "A study on mobile game security threats by analyzing malicious behavior of auto program of clash of clans," Journal of the Korea Institute of Information Security & Cryptology 25(6), pp. 1361-1376, Dec. 2015   DOI
12 Unity Asset Store, "Anti-Cheat Pro" https://assetstore.unity.com/packages/tools/utilities/anti-cheat-pro-117539#description, Mar. 02. 2022
13 Sangkon Han, Jung-in Choi and Gyun Woo, "Case studies and trends in data reproduction and distributed processing using event sourcing and cqrs pattern," Journal of Korean Institute of Information Scientists and Engineers, 47(12), pp. 1101-1110, Dec. 2020
14 Wookyeong Kim, "A study on how to transform monolith to microservices," Master's thesis, Graduate School of Information Sciences Soongsil University, Jun. 2020
15 MinYoung Park, "Polyglot structure design to provide users with the efficiency of analysis within iot systems with eventsourcing and cqrs," Master's thesis, Hanbat National University, Aug. 2021
16 Eun-Gyeom Jang, "Digital content certification and management technology based on blockchain technology," Journal of the Korea Society of Computer and Information, 26(11), pp. 121-128, Nov. 2021   DOI
17 Hong-Seok Park and Tae-Gyu Kim, "A study on the improvement of mobile game payment using blockchain," Journal of the Korea Entertainment Industry Association, 14(3), pp. 163-171, Apr. 2020
18 Unity, "2021 Gaming Report" https://create.unity.com/2021-game-report, Mar. 02. 2022