• Title/Summary/Keyword: Mobile Manipulation

Search Result 64, Processing Time 0.023 seconds

A Study on The Improvement of Mobile Coloring Book Game Interface (모바일 컬러링 북 게임 인터페이스 개선방향 연구)

  • Lee, Jun-Hee;Jung, Hyung-Won
    • Journal of Korea Game Society
    • /
    • v.19 no.4
    • /
    • pp.109-118
    • /
    • 2019
  • This paper shows the need to study the commercialized color book game screen composition and manipulation interface type in order to enhance the utilization of the serious game mobile coloring book game, which is utilized from the learning of color sense in modern people and children to the hobby life of adults or old people. For the healing of modern people, we are going to look at the design configuration of game screen interfaces in simple and fun mobile coloring book games, and propose a new way to improve interface design that improves uncomfortable design by organizing and analyzing basic interface UI design types.

A Segment Algorithm for Extracting Item Blocks based on Mobile Devices in the Web Contents (웹 콘텐츠에서 모바일 디바이스 기반 아이템 블록을 추출하기 위한 세그먼트 알고리즘)

  • Kim, Su-Do;Park, Tae-Jin;Park, Man-Gon
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.3
    • /
    • pp.427-435
    • /
    • 2009
  • Users are able to search and read interesting items and hence click hyperlink linked to the item which is detailed content unit such as menu, login, news, video, etc. Small screen like mobile device is very difficult to viewing all web contents at once. Browsing and searching for interesting items by scrolling to left and right or up and down is discomfort to users in small screen. Searching and displaying directly the item preferred by users can reduces difficulty of interface manipulation of mobile device. To archive it, web contents based on desktop will be segmented on a per-item basis which component unit of web contents. Most segment algorithms are based on segment method through analysis of HTML code or mobile size. However, it is difficult to extract item blocks. Because present web content is getting more complicated and diversified in structure and content like web portal services. A web content segment algorithm suggested in this paper is based on extracting item blocks is component units of web contents.

  • PDF

Intuitive Manipulation of Deformable Cloth Object Based on Augmented Reality for Mobile Game (모바일 게임을 위한 증강현실 기반 직관적 변형 직물객체 조작)

  • Kim, Sang-Joon;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.7 no.4
    • /
    • pp.159-168
    • /
    • 2018
  • In recent, mobile augmented reality game which has been attracting high attention is considered to be an good approach to increase immersion. In conventional augmented reality-based games that recognize target objects using a mobile camera and show the matching game characters, touch-based interaction is mainly used. In this paper, we propose an intuitive interaction method which manipulates a deformable game object by moving a target image of augmented reality in order to enhacne the immersion of the game. In the proposed method, the deformable object is intuitively manipulated by calculating the distance and direction between the target images and by adjusting the external force applied to the deformable object using them. In this paper, we focus on the cloth deformable object which is widely used for natural object animation in game contents and implement natural cloth simulation interacting with game objects represented by wind and rigid objects. In the experiments, we compare the previous commercial cloth model with the proposed method and show the proposed method can represent cloth animation more realistically.

Robot Hopscotch Game Using Mobile Robots (이동 로봇을 사용한 로봇 팔방 놀이)

  • Ko, Nak-Yong;Moon, Yong-Seon;Bae, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.6 no.2
    • /
    • pp.296-303
    • /
    • 2011
  • This paper describes a game called the "robot hopscotch game" which uses mobile robots. In this game, a mobile robot moves on a board which consists of a number of square cells. This is similar to the usual hopscotch game in which a human player hops through a course on the ground. In the robot hopscotch game, each cell has a visual light communication unit. The unit sends identification signal and the robot which moves over the cell receives the signal for location recognition. In the game, a human player or a human operator competes with a robot or other human player on how accurately and fast they move to a goal location passing through the given way point cells. People played the game at the RoboWorld 2008 which was held at COEX Seoul, on 16th to 20th of October 2008. The replies to the questionnaire to the users show that users have interests on the game and expect further expansion of robot use though they are not in favor of the robot's outlook and they feel inconvenience on manipulation of the robot.

Spatial Data Service Based on RIA for Mobile Environment (모바일 환경을 위한 RIA 기반 공간 데이터 서비스)

  • Lee, Jae-Il;Kim, Ji-Ho;Oh, Byoung-Woo
    • Journal of Korea Spatial Information System Society
    • /
    • v.11 no.4
    • /
    • pp.56-64
    • /
    • 2009
  • As the Internet has been improved to Web 2.0, it introduces new approaches including Rich Internet Application (RIA) technology such as Flash, AJAX, Silverlight, etc. The RIA which is platform independent technology allows applications to provide rich client-side interfaces, and allows the browser to interact with users without communication to server. In this paper, we propose a method of spatial data service based on RIA technology. Internet map service using spatial data generally requires rich client-side interfaces and various interactions. These features can be provided by the RIA. The proposed method uses Flash developed by Macromedia as RIA technology. It can be applicable on any platform including mobile environment. The spatial data server makes Flash file known as SWF (Shock Wave File) with manipulation code for map and spatial data that is requested by user, and send it to the web browser. Once the web browser receives a SWF, client SWF manipulates user interactions, such as zooming and panning, without communication with server. Experiments that execute the application on various web browsers including mobile web browser and measure time of map interaction are carried out to compare with traditional bitmap based WMS (Web Map Service). As a result of experiments, we have confirmed improvement of interactivity and performance with RIA approach.

  • PDF

Development of Spatial Object Converter for a Map Services in Mobile Environment (모바일 환경에서 지도 서비스를 위한 공간 객체 변환기의 개발)

  • Moon, Jin-Yong
    • Journal of Digital Contents Society
    • /
    • v.13 no.1
    • /
    • pp.31-36
    • /
    • 2012
  • Since the national standard topographic map is made by DXF format which is the results of the National Geographic Information System project and lots of CAD data and scanners can be used to acquire the data easily, the imports of existing DXF file will decrease the costs and time for data acquisition process. In addition, the spatial data such as topographic map should be able to convert to the middle file format such as PostScript in order to be exported into other systems. For this purpose, I design and implement three units of modules, which are File Manipulation Module, MVF Import Module, and MVF Export Module. Finally, I verify the actual transformation of topographic map that are DXF file format by conducting the series of tests.

Manipulation of Image and Font for Mobile Stations (무선 단말기 상에서의 효율적인 이미지 및 폰트 처리)

  • 강신상;옥경달;이상범
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.04a
    • /
    • pp.685-687
    • /
    • 2004
  • 본 논문에서는 우선 단말기에서 이미지 및 폰트를 효율적으로 처리할 수 있는 비트맵 처리 기법을 제안하고 이를 이용한 이미지 및 폰트 처리 시스템을 소개 하고자 한다. 초기에는 컴퓨터 상에 문자를 표현하기 위하여 아스키코드가 개발되었고 이에 표현하지 못하는 부분을 더하고자 유니코드가 개발되어 사용하고 있으나 코드에 대한 표준화 작업은 지금도 계속 되고 있다. 이러한 아스키코드와 유니코드를 무선 단말기상에 적용하고자 하는 시도는 많이 했지만 시간과 노력이 많이 요구되는 비효율적인 잔업이 계속 되어 온 것도 사실이다. 본 논문에서는 이러한 문제점을 채결하고자 아스키코드 및 유니코드를 무선 단말기에 적용시키는 일련의 과정을 단축하고 능률적인 처리시스템을 소개하고자 한다. 본 연구에서는 이미지 및 폰트 처리의 불필요한 작업을 단축하여 최소 비용의 처리 시스템을 설계 및 구현하였다.

  • PDF

Single Camera Omnidirectional Stereo Imaging System (단일 카메라 전방향 스테레오 영상 시스템)

  • Yi, Soo-Yeong;Choi, Byung-Wook
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.15 no.4
    • /
    • pp.400-405
    • /
    • 2009
  • A new method for the catadioptric omnidirectional stereo vision with single camera is presented in this paper. The proposed method uses a concave lens with a convex mirror. Since the optical part of the proposed method is simple and commercially available, the resultant omnidirectional stereo system becomes versatile and cost-effective. The closed-form solution for 3D distance computation is presented based on the simple optics including the reflection and the reflection of the convex mirror and the concave lens. The compactness of the system and the simplicity of the image processing make the omnidirectional stereo system appropriate for real-time applications such as autonomous navigation of a mobile robot or the object manipulation. In order to verify the feasibility of the proposed method, an experimental prototype is implemented.

An Experimental Analysis on Damage patterns of a Mobile Phone Caused by Artificial Manipulation (휴대전화의 인위적 손상 형태에 대한 실험적 분석)

  • Song, Jae-Yong;Nam, Jung-Woo;Sa, Seung-Hun;Kim, Jin-Pyo
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
    • /
    • 2011.11a
    • /
    • pp.306-309
    • /
    • 2011
  • 본 연구에서는 정확한 화재원인 분석 및 사기범죄 여부 확인을 위하여 극초단파를 직접 휴대전화에 조사하고, 이때 발생되는 휴대전화의 손상형태를 분석하였다. 극초단파 조사를 위하여 전자레인지를 이용하였으며, 전자레인지의 마그네트론에서 발생되는 2.45 GHz의 극초단파가 휴대전화에 인가될 때 휴대전화의 손상형태를 분석하였다. 실험 결과, 휴대전화에 극초단파를 조사하는 경우, 조사 시간이 길어짐에 따라 심하게 손상되는 경향을 나타내었으며, 특히, 폴더의 힌지 부분 및 인테나 부분과 같이 금속이 설치되는 부분이 심하게 열변형되는 결과를 나타내었다. 휴대전화의 배터리 부분은 외함이 열변형되는 것 이외에 배터리의 손상이나 폭발 등은 발생되지 않는 것으로 평가되었다.

  • PDF

The Research about Teleoperation and Manipulation of A Mobile Robot (이동로봇의 원격제어 및 조작에 관한 연구)

  • Kim, Hoy-Sub;Hong, Hyun-Ju;Ro, Young-Shick;Kang, Hee-Jun
    • Proceedings of the KIPE Conference
    • /
    • 2005.07a
    • /
    • pp.598-600
    • /
    • 2005
  • 본 논문은 무선 LAN기반에서의 이동로봇에 Manipulator를 장착하고 안정된 원격 제어를 수행하였다. 원격제어는 웹 카메라 및 레이져 센서를 통해 이동로봇 주변 환경을 인식할 수 있으며, 조이스틱을 이용하여 이동로봇 및 Manipulator를 제어한다. 무선 랜 기반 원격제어 시스템은 환경조건에 따라 통신지연이 불규칙하고 통신두절의 발생가능성이 매우 높다. 본 논문은 이러한 문제점이 발생할 경우 문제점을 해결하기 위하여 실시간 화상 전송에 대해 이론적이고 체제적 분석을 실시함으로써 보다 안정된 효과를 얻는다. 그리고 조작자가 이동로봇을 좀 더 안정적이고 쉽게 조작 할 수 있도록 하기 위해 힘 반영 조이스틱에 이동 로봇 주위의 장애물 정보를 반영하였다. 또한 Manipulator의 원격조정 알고리즘을 개발하여 보다 안정되게 물체를 파지 및 이동시킬 수 있다.

  • PDF