• 제목/요약/키워드: Mobile IS Success

검색결과 237건 처리시간 0.026초

Indonesian Super App Gojek: Focusing on Business Model, Growth Process and Growth Factors (인도네시아 슈퍼앱 Gojek : 비즈니스모델, 성장과정 그리고 성장요인을 중심으로)

  • Yun-Seung Ko
    • Korea Trade Review
    • /
    • 제48권1호
    • /
    • pp.263-285
    • /
    • 2023
  • The purpose of this study is to examine the business model, growth process, and success factors of the successful super app Gojek in the Southeast Asian and Indonesian markets. Gojek's business model analysis focused on the business canvas (9 blocks) that many companies have used to establish business models. Gojek's growth process was analyzed based on timeline. Gojek 1.0 is from the start of the ride hailing service. Gojek 2.0 is a leap forward into a life-friendly platform. Gojek 3.0 is a process of expanding and diversifying domestic and foreign businesses. Gojek 4.0 is a stage of changing to GoTo through mergers with Tokopedia, and setting a higher leap forward. Based on this, the success factors of Gojek are ① Hyperlocalization ② First mobile ③ A company that is loved through mission execution ④ Provide financial inclusion ⑤ Business expansion and diversification through mergers and acquisitions and partnerships ⑥ Entry into overseas markets ⑦ Attracting various partners and investment ⑧ Lock-in effect and hyperpersonalization. The implications obtained through this study and the limitations and direction of the study were discussed.

A case study on the importance of non-intrusiveness of mobile devices in an interactive museum environment (인터랙티브 전시환경에서 모바일 디바이스의 비간섭적 특성의 중요성에 대한 사례 연구)

  • Rhee, Boa
    • Journal of the Korea Society of Computer and Information
    • /
    • 제18권1호
    • /
    • pp.31-42
    • /
    • 2013
  • This research sheds light on the non-intrusive traits of mobile devices (Electronic Guidebook, Rememberer, I-Guides and eXspot) deployed in Exploratorium for enhancing visitor experience via case studies. In an interactive exhibition environment, non-intrusiveness was the key to supporting the immersive experience and meaning-making for visitors. The usability of hand-held devices directly impacted on the non-intrusiveness, thereby reshaping the form-factors of mobile devices. The change in from-factor has also minimized the functions of devices as the remember of museum experience. Furthermore, the role of mobile devices, which turned from a supposed multi-media guide to a mere rememberer, made them virtually impossible for realizing the "seamless visiting model" originally planned. An array of projects carried out in Exploration have achieved some degree of success such as increasing viewing time as well as reinforcing post-visit activities. However, taken from musicological perspective, increase in viewing time is by all means insufficient to be taken as proof since it is assumed to be achieved by photo-taking (i.e. MyExploratorium) rather than by interacting between visitors and exhibits. This issue --increased viewing time -- needs to be analyzed in depth. All in all, mobile devices used in Exploratorium can be defined as a learning tool/educational supporting medium based on personalization for (visitors') optimizing extended museum experience.

Investigation on Key Success Factors for Future Broadcasting and Telecom Convergence Service Using AHP Method (계층적분석방법을 이용한 차세대 방통융합서비스의 핵심 경쟁 요인에 관한 연구)

  • Yoo, Jae-Heung;Choi, Mun-Kee;Kim, Sun-Joong;Cho, Ki-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • 제36권6B호
    • /
    • pp.650-662
    • /
    • 2011
  • The competition among companies in converged market of broadcasting and telecommunications has become severe. Companies in this market have vertically integrated critical resources by acquiring or strategically allying with relevant companies. However, the expansion of business territory accompanies financial, organizational, and technological risks. As such, it is important to identify critical success factors that highly affect the company's competency. This study is aimed at delivering strategic implications for firms playing in the converged market of broadcasting and telecommunications by drawing the priorities of competitive resources to acquire. To do this, we selected four teen specific core resources on CPNT (content- platform - network - terminal) value chain. Then, we conducted an Analytic Hierarchical Process (AHP) using data from experts in this industry. As a result, the priority for acquisition of competitive resources is presented as follows: broadcasting programs, implementation of TV application store, multi-platform, investment on wireless network, and diffusion of mobile devices. In addition, the result shows that the platform-centric vertical integration is the most promising strategy for competition.

The Analysis on Brand Marketing Strategy of Mobie Game (<펜타스톰> 모바일 게임의 브랜드 마케팅 전략 분석)

  • Bo, Ding Zhi;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 한국정보통신학회 2017년도 추계학술대회
    • /
    • pp.194-196
    • /
    • 2017
  • is a MOBA game developed by 2015 at the Tentent's Tianmei Studios. The operation of the game was very successful, ranking first in the global mobile gaming revenue list in May 2017. However, most of the discussion about this game are the moral critique of game addiction. In fact, a game's success is closely related to the Marketing strategy beyond the contents of the game. This research using a neutral point of view to see the communication modes of during the early, development and outbreak period, analyze the integrated marketing communication strategy (IMC) through the method of case study, and concluded that the key to the success of IMC is the flexible use of various communication methods to achieve a three-dimensional offensive according to the famous Synergy Theory. It is also hoped that this article will be helpful for practitioners to realize the importance of Publicity and promotion of other game products.

  • PDF

The Adaptive Transmit Power Control Scheme of Mobile Host for Reduce Power Consumption in IEEE 802.11 Network (IEEE 802.11 네트워크에서 전력량 소모 감소를 위한 이동 호스트의 가변적인 송신 출력 제어 방법)

  • Cho, Sung-Il;Kim, Dong-Hoi
    • Journal of Digital Contents Society
    • /
    • 제18권2호
    • /
    • pp.365-371
    • /
    • 2017
  • IEEE 802.11 Wireless Local Area Network (WLAN) adopts Power Saving Mode(PSM) to save the power. Unlike existing PSM, this paper proposes a new scheme for the power saving of the Mobile Host(MH) when a MH performs the data transmission after the competition-based DCF(Distributed Coordination Function) and competition free-based PCF(Point Coordination Function). In this paper, The proposed scheme estimates the distance between the MH with the authority of data transmission and the Access Point(AP) and then adaptively controls the power of the MH considering the distance. Through the simulation result, we find that the proposed scheme consumes the smaller transmission power and has the similar success rate of packet transmission when it is compared to the existing scheme which uses the same power without the consideration of the distance.

A Comparative Study of Users' Behavior on Mobile Internet Service Usage according to Lifestyle (라이프스타일 유형별 모바일 인터넷 사용형태 비교 연구)

  • Choi, Hun
    • Management & Information Systems Review
    • /
    • 제30권1호
    • /
    • pp.87-105
    • /
    • 2011
  • Although the rapid spread of mobile device like smart phone has increased, One of the main problems of systems is that they do not meet their quality requirements. Many researchers have tried to improve users' satisfaction and enhance their quality of life. The purpose of the study is to examine the moderating effect of lifestyle on the use of mobile internet service. To achieve our research purpose, we used lifestyle, IS success model and quality of life as the theoretical background. Based on the research model, we conducted survey and empirically analyzed the data. We classified user types according to lifestyle as a moderating variable. The results show that users' lifestyle can classify two group: curiosity-independent group and intelligence-pursuit of advanced fashion type. The impact of information and systems quality factors of mobile internet service on user satisfaction are differentiated from these lifestyle group. This paper ends with strategical implication of the study results.

  • PDF

Ad-Hoc Behavior in Opportunistic Radio

  • Mumtaz, Shahid;Marques, Paulo;Gameiro, Atilio;Rodriguez, Jonathan
    • Journal of Communications and Networks
    • /
    • 제11권2호
    • /
    • pp.187-195
    • /
    • 2009
  • The application of mathematical analysis to the study of wireless ad hoc networks has met with limited success due to the complexity of mobility, traffic models and the dynamic topology. A scenario based universal mobile telecommunications system (UMTS) time division duplex (TDD) opportunistic cellular system with an ad hoc behaviour that operates over UMTS frequency division duplex (FDD) licensed cellular network is considered. In this paper, we present a new routing metric which overall improves system performance in terms of interference and routing which operate in an ad hoc network in an opportunistic manner. Therefore we develop a simulation tool that addresses the goal of analysis and assessment of UMTS TDD opportunistic radio system with ad hoc behavior in coexistence with a UMTS FDD primary cellular networks.

Market Entry Strategy of LINE in Japan

  • Jung, Woo-Bum;Jung, Chang-Moon;Choi, Hyun-Young;Kim, Byoung-Goo
    • East Asian Journal of Business Economics (EAJBE)
    • /
    • 제4권1호
    • /
    • pp.16-21
    • /
    • 2016
  • This study analyzed the successful case of Naver LINE's entry into the Japanese market. LINE pursued a strategy of establishing its dominance early on and implemented localization for Japan and thereby achieved success in the Japanese market. The various strategies adopted by LINE allowed it to win over 80% of the market share in Japan and function as a nationally ubiquitous mobile messenger. The conclusions to be drawn from our LINE analysis is that LINE must implement localization strategies suited to the characteristics of each country, as it had done successfully in Japan. In the Asian region, it should retain the platform that provides various contents while pursuing a localization strategy to secure competitive edge, by offering emoticons suitable for each country, such as Ramadan emoticons in Islamic regions.

Development and Application of Hierarchical Information Search Model(HIS) for Information Architecture Design (정보구조 설계를 위한 계층적 탐색모델 개발 및 적용)

  • Kim, In-Su;Kim, Bong-Geon;Choe, Jae-Hyeon
    • Journal of the Ergonomics Society of Korea
    • /
    • 제23권3호
    • /
    • pp.73-88
    • /
    • 2004
  • This study was contrived Hierarchical Information Search (HIS) model. HIS model is based on a “cognitive process” in which model, comprising basic human information processing mechanize and information interaction. Its process include 3 semantic cognitive processes: Schema-Association LTM, Form Domain, and Alternative Selection. Design methodology consists to elicitate memory, thinking and cognitive response variables. In case study, menu structure of mobile phone was applied. In result, a correlation between predictive error rate and real error rate was .892. and a correlation between selective and real reaction time was .697. This present to suggest a model of how the methodology could be applied to real system design effectively when this was used. HIS model could become one of the most important factors for success of product design. In the perspective, the systemic methodology would contribute to design a quantitative and predictive system.

Development of the Drop-outs Prediction Model for Intelligent Drop-outs Prevention System

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • 제22권10호
    • /
    • pp.9-17
    • /
    • 2017
  • The student dropout prediction is an indispensable for many intelligent systems to measure the educational system and success rate of all university. Therefore, in this paper, we propose an intelligent dropout prediction system that minimizes the situation by adopting the proactive process through an effective model that predicts the students who are at risk of dropout. In this paper, the main data sets for students dropout predictions was used as questionnaires and university information. The questionnaire was constructed based on theoretical and empirical grounds about factor affecting student's performance and causes of dropout. University Information included student grade, interviews, attendance in university life. Through these data sets, the proposed dropout prediction model techniques was classified into the risk group and the normal group using statistical methods and Naive Bays algorithm. And the intelligence dropout prediction system was constructed by applying the proposed dropout prediction model. We expect the proposed study would be used effectively to reduce the students dropout in university.