• 제목/요약/키워드: Mobile Healthcare App

검색결과 39건 처리시간 0.031초

정신건강 관리용 모바일 헬스케어 앱 개발 -분노 관리를 중심으로- (Development of Mobile Healthcare App for Mental Health Management -Focused on Anger Management-)

  • 박종진;최규석;김정래;박인규;강정진;손병기
    • 한국인터넷방송통신학회논문지
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    • 제14권6호
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    • pp.13-18
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    • 2014
  • 본 논문은 현대인이 받는 각종 스트레스와 압박 및 내적 갈등으로 인해 발생되는 분노의 관리를 위해 정신건강 관리용 모바일 헬스케어 앱을 개발한다. 분노의 작동 기전과 신체 질병과의 관계성에 대한 내용을 다루고 이를 효율적으로 관리, 해결하기 위한 정보를 제공하는 앱 컨텐츠를 개발하고 웹앱(Web App)으로 구현하였다. 앱을 사용하는 사용자에게 분노관리와 관련된 유용한 정보를 제공하고 사용하기 편리하도록 메뉴를 구성하였다. 구현된 앱은 분노와 관련된 정보, 신체 건강과의 연관성에 대한 정보, A형 성격이나 적대감 테스트, 스트레스 경향 테스트, 정신 생산성 진단 테스트(KMPI), 일지 쓰기, 분노 관리, 상담 등의 기능을 제공한다.

개인의 건강신념이 모바일 헬스케어 앱 이용의도에 미치는 영향: m헬스 리터러시의 조절효과를 중심으로 (The Influence of Individual's Health Beliefs on the Intention to Use Mobile Healthcare Apps: Focusing on the Moderating Role of mHealth Literacy)

  • 왕진섭;송재민;양성병;윤상혁
    • 한국IT서비스학회지
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    • 제22권1호
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    • pp.95-114
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    • 2023
  • Smart healthcare, combining ICT (Information and Communications Technologies) and medical technologies, has been rapidly emerging. Accordingly, its market has also increased as interest in disease prevention, management, and diagnosis grows due to the COVID-19 pandemic. In particular, using mobile devices to support medical activities, mobile healthcare has been attracting attention as a leading service in the smart healthcare market. However, the intention to use mobile healthcare apps may vary depending on individual beliefs and attitudes. Many studies on the intention to use mobile healthcare apps have used the TAM (Technology Acceptance Model), but there is a lack of studies that have been verified from the perspective of users' health beliefs. This study aims to identify the factors that affect the intention to use mobile healthcare apps based on the HBM (Health Belief Model). Furthermore, it investigates how this influencing mechanism fluctuates based on the user's mHealth literacy, the ability to find and understand health information through mobile. This study contributes to the empirical examination of the intention to use mobile healthcare apps through the HBM. It also offers insights for app providers and public health officials to increase the use of mobile healthcare apps.

A Study on Usability Improvement of Mobile Healthcare Services

  • Kim, Heesun
    • International journal of advanced smart convergence
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    • 제6권2호
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    • pp.72-81
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    • 2017
  • The developments in mobile technology and the increase in the production of smartphones have led to the growth of the mobile healthcare market. Moreover, the number of mobile healthcare apps is on the rise, and users are benefiting from using healthcare, exercise tracking, and body monitoring apps, as well as they have been searching for health information through mobile health apps. This paper evaluated the usability of a symptom checker application that provides information on diseases, treatment methods, and related hospitals through self-diagnosis of symptoms. Symptom checkers are currently being developed, and are widely used overseas. This paper sought to evaluate the usability of a symptom checker app, and suggested ways to introduce enhancements.

A Study on the Quality Improvement of Mobile App Services of Medical Institutions: Focus on the Kano Model and PCSI Index

  • PARK, Ae-Jun;LEE, Yeon-Sook
    • 산경연구논집
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    • 제10권6호
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    • pp.19-27
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    • 2019
  • Purpose - The purpose of this study was to examine quality improvement priorities by examining not only quality classifications but also PCSI (Kano, 1984) of mobile app service qualities of general hospitals in the Metropolitan Area and offer potential improvements. Research design, data, and methodology - The study examined five of service qualities, including app design, reaction, convenience, safety and supply of information by precedent studies. 20 test items were selected. A total of 60 positive and negative questions to estimate customer satisfaction and PCSI was investigated. The author collected 300 copies from interviewees who made use of the app services of 13 general hospitals within one year, and classified quality factors by using table of quality assessment and also estimated the customer satisfaction index (Timko, 1993). The study made quality improvement priority by the PCSI index. Results - Reaction of the mobile app service quality ranked the highest PCSI, and payment safety ranked the highest, and customer support and supply of the information ranked high as well. It was observed that design ranked comparatively lower in these categories. Conclusion - Safety, reaction and supply of information should be prioritized to reorganize and improve the mobile app services.

하이브리드 앱을 이용한 모바일 헬스케어 시스템 구현에 관한 연구 (A Study on the Implementation of Mobile Healthcare System using Hybrid App)

  • 조양현;김성완;정필성
    • 한국정보통신학회논문지
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    • 제17권2호
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    • pp.503-514
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    • 2013
  • 모바일 헬스케어는 정보 통신 기술과 바이오 기술을 융합하여 언제 어디서나 건강과 생활을 관리하고자 하는 새로운 형태의 서비스이다. 이를 위해서는 생체신호 계측 기술인 WBAN과 모바일 디바이스를 이용한 데이터 분석 및 모니터링 기술이 필수적이다. 통상 모바일 애플리케이션은 모바일 플랫폼의 특성상 호환성 부재로 해당 플랫폼에 맞게 재개발해야 한다. 본 논문에서는 플랫폼의 이질성을 극복하고 다양한 모바일 장치와의 호환성을 가진 유비쿼터스 헬스케어 모니터링 시스템을 구성하기 위해 하이브리드 앱을 기반으로 게이트웨이 기능과 모니터링 기능을 가지는 모바일 헬스케어 시스템을 구성하였다. 제안 시스템은 센서를 이용한 센서 구성 부분, 모바일 디바이스를 이용한 모바일 구성 부분, 생체 정보를 모니터링하는 모니터링 구성 부분, 측정된 생체 데이터 축적 및 관리를 목적으로 구성된 서버 구성 부분으로 나누어 시스템을 구성하였다.

앱인벤터를 이용한 물리치료 어플리케이션 개발 -원격 물리치료 구현을 위한 사전연구- (Physical Therapy Application Development Using the App Inventor -Preliminary Research for the Realization of Tele-Physical Therapy-)

  • 이민형;김종순
    • PNF and Movement
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    • 제18권3호
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    • pp.365-373
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    • 2020
  • Purpose: The COVID-19 pandemic has changed how healthcare is delivered worldwide and has affected the environment of the healthcare. Physical therapy in traditional healthcare systems can be difficult in unusual circumstances, such as the COVID-19 pandemic. Tele-physical therapy, defined as "the delivery of the physical therapy at a distance using electronic information and telecommunication technologies," will be a solution for this healthcare crisis. Thus, in this study, we proposed a mobile application for tele-physical therapy. Methods: This study used the Chrome Browser version 83.0.4 based on the Windows 10 64Bit operating system to use the App Inventor. To operate the mobile application, we used the Samsung Galaxy Note 9. The design of the mobile application was based on the review of a system used in the physical therapy department. Results: The graphical user interface (GUI) of the mobile application was displayed on three screens: selecting a painful joint (1st screen of the GUI); selecting a painful movement of the joint (2nd screen of the GUI); a self-manual therapy method and movie (3rd screen of the GUI). The proposed mobile application showed the stable repeatability of the self-manual therapy movie. Conclusion: The results of this study demonstrated that the proposed mobile application using the App Inventor for android will be able to create easy to use and reliable tele-physical therapy.

A Mobile Stress Management System utilizing Variable Voice Information According to the Wearing Area

  • Kang, Byeongsoo;Vannroath, Ky;Kang, Hyun-syug
    • 한국컴퓨터정보학회논문지
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    • 제22권6호
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    • pp.95-100
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    • 2017
  • Recently, as stress has become a major threat to people's health, there is a growing interest in wearable stress management services for stress relief. In this paper, we developed a wearable device(Care-on) capable of extracting changeable human voice information at each site and a Healthcare App(S-Manager) that enables stress management in real time using the wearable device. It collects and analyzes variable real-time voice information for each part of the person's body. And It also provides the ability to monitor stress conditions in a mobile environment and provide feedback on the analysis results in step by step in the mobile environment. We tested the developed wearable devices and app in a mobile environment and analyzed the results to confirm their usefulness.

Healthcare coaching program for youth with type 1 diabetes in South Korea: a pilot study

  • Dae Eun Lee;Haejung Lee;Chong Kun Cheon;Ju Young Yoon
    • Child Health Nursing Research
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    • 제30권1호
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    • pp.17-30
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    • 2024
  • Purpose: This pilot study aimed to assess the feasibility, preliminary efficacy, and effects of a mobile app healthcare coaching program developed based on self-regulation theory among youths with type 1 diabetes. Methods: A mixed-method design was utilized. Participants were randomly assigned into intervention (n=23, 12-week coaching program) or control groups (n=16, usual care). Pre- and post-intervention assessments included self-efficacy, diabetes management behavior, and health outcomes (quality of life, depression, and HbA1c). Quantitative data were analyzed with SPSS/WIN ver. 26.0. The narrative information from the participants in the healthcare coaching program underwent content analyzed. Results: The intervention group had significantly lower depression scores (t=2.57, p=.014) than the control group. No significant differences were observed in self-efficacy, diabetes management behavior, and health outcomes between the two groups. The average frequency of health behavior monitoring per week among the participants was 1.86±1.60. The qualitative findings indicated that participants perceived improved diabetes self-management with the intervention; however, challenges during vacations, dietary control difficulties, and a lack of disease awareness were identified. Conclusion: The healthcare coaching program improved psychological aspects for youth with type 1 diabetes. Further research is needed to develop and implement mobile app interventions aimed at enhancing compliance with diabetes management in pediatric and adolescent populations.

설진 기반 모바일 건강관리 애플리케이션 개발 (Development of a mobile healthcare application based on tongue diagnosis)

  • 김지혜;소지호;최우수;김근호
    • 한국인터넷방송통신학회논문지
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    • 제16권4호
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    • pp.65-72
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    • 2016
  • 모바일 건강관리 애플리케이션은 스마트폰과 태블릿 컴퓨터와 같은 모바일 장비로 구동되는 건강관리 소프트웨어 애플리케이션이다. 모바일 건강관리 애플리케이션은 만성질환을 호소하는 환자들의 일상적인 생활을 관리하고 모니터링 함에 있어 많은 잠재력을 가지고 있다. 그러나 한의학분야에서는 개발이 미비한 편이다. 이 연구의 목적은 한의학의 설진에 기반한 모바일 건강관리 애플리케이션을 개발하는 것으로, 개발 과정은 계획 수립, 디자인, 프로그래밍, 수정보완으로 구성되어있다. 또한 예비실험을 통해 애플리케이션의 개선사항과 생활에서의 사용 가능성을 확인하였다.

Comparative Study of U-Healthcare Applications between Google Play Store and Apple iTunes App Store in Korea

  • Nam, Sang-Zo
    • International Journal of Contents
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    • 제10권3호
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    • pp.1-8
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    • 2014
  • In this paper, we collect and analyze the status of mobile phone applications (hereafter apps) in the healthcare and fitness category of the Apple iTunes App Store and Google Play Store. We determine the number of apps and analyze statistical aspects such as classifications, age rating, fees, and user evaluation of the popular items. As of September 30, 2013, there were 236 popular apps available from iTunes. Google Play offered 720 apps. We discover that apps for healthcare and fitness are diverse. Apps for physical exercise have the greatest popularity. The proportions of apps that are suitable for all ages among the Google and iTunes popular apps are 55.8% and 89.4%, respectively. The user evaluation of apps in iTunes is relatively less positive. We determine that the proportion of paid apps to free apps in Google is higher than that of the apps in iTunes. We perform hypothesis tests and find statistically significant differences in age rating and perceived satisfaction between the apps of the Apple iTunes App Store and Google Play Store. However, we find no meaningful differences in the classification and price of the apps between the two app stores. We perform hypothesis tests to verify the differences in age rating and perceived satisfaction between the paid and free apps within and across the Google Play Store and iTunes App Store. There are statistically significant differences in the age rating between the paid and free apps in the Google play store, between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps. There are statistically significant differences in the perceived satisfaction between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps.