• 제목/요약/키워드: Mobile Handset

검색결과 194건 처리시간 0.026초

3자간게임모형에 의한 3G 이동통신단말기의 치적유통전략 (An Optimal Strategy of 3G Mobile Handset Distribution by 3-Person Game)

  • 주영진;문형돈
    • 한국경영과학회지
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    • 제34권4호
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    • pp.185-204
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    • 2009
  • The USIM(universal subscriber identity module)-unlock introducing in July 1, 2008 might be led to a significant change that mobile service provider's dominance is considerably dispersed to the handset manufacturer and distributor. Under USIM-unlock environment, mobile service provider, handset manufacturer, and distributor have to make their decisions on their handset distribution channel strategies: the closed distribution channel strategy or the open distribution channel strategy. The change of distribution channel strategy between members in distribution channel can be understood as a matter of strategy choice, and we have developed a theoretical model and analyzed how to make a decision for the member's optimal distribution strategy based on 3-person game model between members of mobile phone distribution channel, under both of '1 subscriber-1 handset' and '1 subscriber-multiple handset' assumptions. Under '1 subscriber-1 handset' assumption, the closed strategy controlled by mobile service provider is all players' optimal solution because the maximum size of the mobile phone market is limited by subscribers. But, as total expected profit by the handset and distribution subsides is a deficit, mobile service provider have to choose the open strategy and consider the conversion to MNO(mobile network operator). Under '1 subscriber-multiple handset' assumption, mobile service provider is trying to find the way how to lock-in its service and mobile phone and how to maximize ARPU(average revenue per unit), while handset manufacturer and distributor have to look for the way how to maximize the mobile phone market using their own marketing efforts, because it is expected that total mobile handset demand for the open market is bigger than demand for the closed market under '1 subscriber-multiple handset' assumption.

A Quantitative Analysis of the Effects of a Handset Subsidy on Consumer Welfare

  • Han, Sung-Soo;Choi, Sung-Ho;Kim, Byeong-Kwan;Chung, Hyun
    • ETRI Journal
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    • 제28권5호
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    • pp.621-630
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    • 2006
  • Observation of the effects of a handset subsidy on the mobile telecommunication industry has revealed two different aspects. The activation of various mobile services and the handset market, has led to the rapid acceleration of the related technological development, which is a desirable result, while rising prices and the overspending of related resources are undesirable. A great deal of research has been conducted to assess both desirable and undesirable factors using qualitative methods. However, quantitative studies into the effects of a handset subsidy are rare. In this study, we consider the positive and negative effects on consumer welfare of a change in demand and prices brought about by a handset subsidy. Then, we quantitatively compare the positive and negative effects and analyze their direct effects on consumer welfare.

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A Fast Implementation of JPEG and Its Application to Multimedia Service in Mobile Handset

  • Jeong Gu-Min;Jung Doo-Hee;Na Seung-Won;Lee Yang-Sun
    • 한국멀티미디어학회논문지
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    • 제8권12호
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    • pp.1649-1657
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    • 2005
  • In this paper, a fast implementation of JPEG is discussed and its application to multimedia service is presented for mobile wireless internet. A fast JPEG player is developed based on several fast algorithms for mobile handset. In the color transformation, RCT is adopted instead of ICT for JPEG source. For the most time-consuming DCT part, the binDCT can reduce the decoding time. In upsampling and RGB conversion, the transformation from YCbCr to RGB 16 bit is made at one time. In some parts, assembly language is applied for high-speed. Also, an implementation of multimedia in mobile handset is described using MJPEG (Motion JPEG) and QCELP(Qualcomm Code Excited Linear Prediction Coding). MJPEG and QCELP are used for video and sound, which are synchronized in handset. For the play of MJPEG, the decoder is implemented as a S/W upon the MSM 5500 baseband chip using the fast JPEG decoder. For the play of QCELP, the embedded QCELP player in handset is used. The implemented multimedia player has a fast speed preserving the image quality.

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Compact Planar Antenna for Mobile Handset Applications

  • Sung, Woo Hee;Shin, Dong Gi;Lee, Young Soon
    • 한국정보기술학회 영문논문지
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    • 제9권2호
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    • pp.99-105
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    • 2019
  • In this paper, we describe the procedure of simulation design and measured results of a compact planar antenna for handset applications. The broad bandwidth covering the interested frequency band for mobile handset is achieved by introduction of an open ended L-shaped slot which is newly proposed and corresponds to the monopole slot. In order to minimize the impact on circuit part placement, the proposed antenna is placed on the ground plane edge of PCB with size of 60×65 mm2. The measurement result for 10dB impedance bandwidths is 640 MHz (1.7~2.34 GHz), covering the required bandwidths for DCS (Digital Cellular System)-1800 (1710 ~ 1880 MHz) / IMT (International Mobile Telecommunication)-2000 (1885 ~ 2200 MHz) bands. In particular, we would like to emphasize the proposed antenna has an omnidirectional radiation pattern suitable for commercial wireless communication.

단말기보조금에 따른 경로갈등에 대한 게임이론적 접근 (A Game Theoretic Approach to the Channel Conflict Due to the Subsidies for Mobile Handsets)

  • 주영진
    • 한국유통학회지:유통연구
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    • 제11권4호
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    • pp.31-48
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    • 2006
  • 본 연구에서는 최근 이동통신단말기보조금을 둘러싸고 이동통신서비스사업자와 이동통신 단말기제조업자 사이에서 발생한 갈등상황을 중심으로 2인비영합게임을 정의하고 그에 대한 최적전략게임해를 도출하였다. 연구결과 이동통신서비스사업자와 이동통신단말기제조업자 중 자기가 속한 시장에 대한 시장지배력이 높은 사업자는 자신에게 유리한 전략으로 힘을 행사할 수 있으며, 양 사업자들이 각자의 시장에 대한 시장지배력이 비슷하게 높다면 양자간에 잠재적 갈등과 협력의 기회가 공존하고 있다는 점 등이 밝혀졌다. 또한, 본 연구의 결과는 이동통신단말기보조금에 대한 경로갈등과 유사한 다양한 제품과 서비스를 대상으로 발생될 수 있는 경로갈등의 해결을 위한 효과적인 준거기준을 제공할 수 있을 것으로 기대 된다.

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Multimedia Features at Mobile Handsets in Near Future

  • 엄민영;이남수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.1051-1052
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    • 2008
  • As the mobile phone has multi functions and high performance, multimedia processors have an important roles in handsets. Recently high resolution camera (above 5M pixels), HD Camcording and beautiful UI which Using OpenVG or OpenGL are adopted in mobile phone. So we are introduced the function multimedia processor and guide to mobile phone engineers to meet multimedia features.

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휴대전화 본체에서 복사되는 전자파의 측정 (Measurement of the Electromagnetic Field Radiated from Mobile Handset Body)

  • 허문만;이인재;최재익;윤현보
    • 한국전자파학회논문지
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    • 제16권5호
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    • pp.534-540
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    • 2005
  • 휴대전화 안테나와RF회로간의 임피던스 정합과 본체에서 복사되는 전자파의 상관관계를 측정, 분석하였다. 수납형과 고정형 안테나를 갖는 두 종류의 휴대전화를 이용하여, 총 16가지의 다양한 사용 조건 하에서 임피던스와 복사 전자파를 측정하였다. 임피던스 정합이 잘 이루어질수록 본체에서의 복사가 감소하여, 휴대전화는 모노폴 안테나와 동일한 복사 패턴을 갖게 되었으며, 이 경우 두부 방향으로의 복사를 감소시킬 수 있음을 확인하였다.

휴대폰 PIFA 내장형 안테나의 최적 성능을 위한 급전 위치 결정 (Feeding Point Determination for Optimum Performance of PIFA Internal Antenna for the Mobile Phone Handset)

  • 손태호;이재호
    • 한국전자파학회논문지
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    • 제17권3호
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    • pp.280-286
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    • 2006
  • 본 논문에서는 휴대 단말기의 PIFA 내장형 안테나를 설계하기 위한 최적의 급전 위치를 결정하는 방법을 나타내었다. 안테나 방사체와 접지간의 전계 크기가 클수록 방사 전력이 크게 되어 결국 이득이 증가하는 원리를 이용하였다. PIFA 내장형 안테나의 급전 위치는 슬릿 형상 및 캐리어의 물질과 구조 등과 함께 안테나 이득을 결정하는 중요한 요인이다. 본 연구에서는 급전 위치에 따라 전계 강도가 최적 급전 위치 때보다 $2{\sim}10dB$ 감소함을 보였다. Ansoft사의 HFSS 시뮬레이션을 사용하여 삼성 휴대폰에 적용된 2 모델에 대해 시뮬레이션 하였고, 모델별 최적의 급전 위치를 구하였다.

Non-resonant Element in Slotted Ground Plane for Multiband Antenna Operation

  • Picher, Cristina;Anguera, Jaume;Andujar, Aurora;Bujalance, Adrian
    • ETRI Journal
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    • 제36권5호
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    • pp.835-840
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    • 2014
  • New ways of achieving small, multiband, multifunctional, and standard solutions for mobile handset antennas are demanded in the current wireless market. A non-resonant element of $5mm{\times}5mm{\times}5mm$, a matching network, and a $100mm{\times}40mm$ slotted ground plane are proposed to satisfy mobile market demands that require multiband operation and small antenna solutions. The main advantage of the proposed design is that with only one non-resonant element of considerably small size ($0.015{\lambda}$, 900 MHz), the handset is capable of providing operation at mobile bands.