• 제목/요약/키워드: Mobile Edge Cloud

검색결과 43건 처리시간 0.026초

A Survey of Computational Offloading in Cloud/Edge-based Architectures: Strategies, Optimization Models and Challenges

  • Alqarni, Manal M.;Cherif, Asma;Alkayal, Entisar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권3호
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    • pp.952-973
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    • 2021
  • In recent years, mobile devices have become an essential part of daily life. More and more applications are being supported by mobile devices thanks to edge computing, which represents an emergent architecture that provides computing, storage, and networking capabilities for mobile devices. In edge computing, heavy tasks are offloaded to edge nodes to alleviate the computations on the mobile side. However, offloading computational tasks may incur extra energy consumption and delays due to network congestion and server queues. Therefore, it is necessary to optimize offloading decisions to minimize time, energy, and payment costs. In this article, different offloading models are examined to identify the offloading parameters that need to be optimized. The paper investigates and compares several optimization techniques used to optimize offloading decisions, specifically Swarm Intelligence (SI) models, since they are best suited to the distributed aspect of edge computing. Furthermore, based on the literature review, this study concludes that a Cuckoo Search Algorithm (CSA) in an edge-based architecture is a good solution for balancing energy consumption, time, and cost.

소프트웨어 정의 모바일 에지 차량 네트워크(SDMEVN)의 센싱 데이터 수집 전략 (A Sensing Data Collection Strategy in Software-Defined Mobile-Edge Vehicular Networks (SDMEVN))

  • 라이오넬;장종욱
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.62-65
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    • 2018
  • This paper comes out with the study on sensing data collection strategy in a Software-Defined Mobile Edge vehicular networking. The two cooperative data dissemination are Direct Vehicular cloud mode and edge cell trajectory prediction decision mode. In direct vehicular cloud, the vehicle observe its neighboring vehicles and sets up vehicular cloud for cooperative sensing data collection, the data collection output can be transmitted from vehicles participating in the cooperative sensing data collection computation to the vehicle on which the sensing data collection request originate through V2V communication. The vehicle on which computation originate will reassemble the computation out-put and send to the closest RSU. The SDMEVN (Software Defined Mobile Edge Vehicular Network) Controller determines how much effort the sensing data collection request requires and calculates the number of RSUs required to support coverage of one RSU to the other. We set up a simulation scenario based on realistic traffic and communication features and demonstrate the scalability of the proposed solution.

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A Privacy-preserving Image Retrieval Scheme in Edge Computing Environment

  • Yiran, Zhang;Huizheng, Geng;Yanyan, Xu;Li, Su;Fei, Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권2호
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    • pp.450-470
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    • 2023
  • Traditional cloud computing faces some challenges such as huge energy consumption, network delay and single point of failure. Edge computing is a typical distributed processing platform which includes multiple edge servers closer to the users, thus is more robust and can provide real-time computing services. Although outsourcing data to edge servers can bring great convenience, it also brings serious security threats. In order to provide image retrieval while ensuring users' data privacy, a privacy preserving image retrieval scheme in edge environment is proposed. Considering the distributed characteristics of edge computing environment and the requirement for lightweight computing, we present a privacy-preserving image retrieval scheme in edge computing environment, which two or more "honest but curious" servers retrieve the image quickly and accurately without divulging the image content. Compared with other traditional schemes, the scheme consumes less computing resources and has higher computing efficiency, which is more suitable for resource-constrained edge computing environment. Experimental results show the algorithm has high security, retrieval accuracy and efficiency.

Smart Anti-jamming Mobile Communication for Cloud and Edge-Aided UAV Network

  • Li, Zhiwei;Lu, Yu;Wang, Zengguang;Qiao, Wenxin;Zhao, Donghao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권12호
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    • pp.4682-4705
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    • 2020
  • The Unmanned Aerial Vehicles (UAV) networks consisting of low-cost UAVs are very vulnerable to smart jammers that can choose their jamming policies based on the ongoing communication policies accordingly. In this article, we propose a novel cloud and edge-aided mobile communication scheme for low-cost UAV network against smart jamming. The challenge of this problem is to design a communication scheme that not only meets the requirements of defending against smart jamming attack, but also can be deployed on low-cost UAV platforms. In addition, related studies neglect the problem of decision-making algorithm failure caused by intermittent ground-to-air communication. In this scheme, we use the policy network deployed on the cloud and edge servers to generate an emergency policy tables, and regularly update the generated policy table to the UAVs to solve the decision-making problem when communications are interrupted. In the operation of this communication scheme, UAVs need to offload massive computing tasks to the cloud or the edge servers. In order to prevent these computing tasks from being offloaded to a single computing resource, we deployed a lightweight game algorithm to ensure that the three types of computing resources, namely local, edge and cloud, can maximize their effectiveness. The simulation results show that our communication scheme has only a small decrease in the SINR of UAVs network in the case of momentary communication interruption, and the SINR performance of our algorithm is higher than that of the original Q-learning algorithm.

멀티 액세스 엣지 컴퓨팅을 위한 Mobility-Aware Service Migration (MASM) 알고리즘 (Mobility-Aware Service Migration (MASM) Algorithms for Multi-Access Edge Computing)

  • 하지크;리 덕 타이;김문성;추현승
    • 인터넷정보학회논문지
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    • 제21권4호
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    • pp.1-8
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    • 2020
  • 5G 목표 중 하나인 초신뢰성 저지연 통신에 도달하기 위해 멀티액세스 엣지 컴퓨팅 패러다임이 탄생했다. 이 패러다임은 클라우드 컴퓨팅 기술을 네트워크 엣지에 더 가깝게 하며 서비스 지연 시간을 줄이기 위해서는 네트워크 엣지에 있는 여러 Edge Cloud에서 서비스 호스팅된다. 모바일 사용자의 경우 서비스 품질 유지를 위해 서비스를 가장 적합한 Edge Cloud로 마이그레이션하는 것은 중요하고 고이동성 시나리오에서는 서비스 마이그레이션 문제가 더욱 복잡해진다. 고정 이동 경로에서 사용자 이동성과 Edge Cloud 선택에 대한 어떤 영향을 미치는 건지 관찰하는 것이 이 연구의 목표다. Mobility-Aware Service Migration (MASM)은 고이동성 시나리오 동안 라우팅 비용과 서비스 마이그레이션 비용이라는 두 가지 주요 매개변수를 기반으로 서비스 마이그레이션을 최적화하기 위해 제안된다. 제안된 알고리즘을 기존의 그리디 알고리즘과 비교하여 평가한다.

엣지 컴퓨팅 시장 동향 및 산업별 적용 사례 (Edge Computing Market Trends and Application Scenarios)

  • 신성식;민대홍;안지영;김성민
    • 전자통신동향분석
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    • 제34권2호
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    • pp.51-59
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    • 2019
  • Edge computing, which is computing on the edge of the network, is becoming a market value as a means of overcoming the fear of communication disconnection and delay reduction, which are the technical weaknesses of cloud computing. Edge computing is continuously expanding applications in various applications such as safety industry, smart factories, autonomous vehicles, mobile communications, and AR/VR. Looking at edge computing trends from Microsoft, IBM, HPE, and Dell EMC, current edge computing must be understood as an integral binding technology and not as a simple complement to the cloud. This paper examines market trends in edge computing and analyzes the impact of edge computing on major related industries.

A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Deep Reinforcement Learning-Based Edge Caching in Heterogeneous Networks

  • Yoonjeong, Choi; Yujin, Lim
    • Journal of Information Processing Systems
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    • 제18권6호
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    • pp.803-812
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    • 2022
  • With the increasing number of mobile device users worldwide, utilizing mobile edge computing (MEC) devices close to users for content caching can reduce transmission latency than receiving content from a server or cloud. However, because MEC has limited storage capacity, it is necessary to determine the content types and sizes to be cached. In this study, we investigate a caching strategy that increases the hit ratio from small base stations (SBSs) for mobile users in a heterogeneous network consisting of one macro base station (MBS) and multiple SBSs. If there are several SBSs that users can access, the hit ratio can be improved by reducing duplicate content and increasing the diversity of content in SBSs. We propose a Deep Q-Network (DQN)-based caching strategy that considers time-varying content popularity and content redundancy in multiple SBSs. Content is stored in the SBS in a divided form using maximum distance separable (MDS) codes to enhance the diversity of the content. Experiments in various environments show that the proposed caching strategy outperforms the other methods in terms of hit ratio.

A cache placement algorithm based on comprehensive utility in big data multi-access edge computing

  • Liu, Yanpei;Huang, Wei;Han, Li;Wang, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권11호
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    • pp.3892-3912
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    • 2021
  • The recent rapid growth of mobile network traffic places multi-access edge computing in an important position to reduce network load and improve network capacity and service quality. Contrasting with traditional mobile cloud computing, multi-access edge computing includes a base station cooperative cache layer and user cooperative cache layer. Selecting the most appropriate cache content according to actual needs and determining the most appropriate location to optimize the cache performance have emerged as serious issues in multi-access edge computing that must be solved urgently. For this reason, a cache placement algorithm based on comprehensive utility in big data multi-access edge computing (CPBCU) is proposed in this work. Firstly, the cache value generated by cache placement is calculated using the cache capacity, data popularity, and node replacement rate. Secondly, the cache placement problem is then modeled according to the cache value, data object acquisition, and replacement cost. The cache placement model is then transformed into a combinatorial optimization problem and the cache objects are placed on the appropriate data nodes using tabu search algorithm. Finally, to verify the feasibility and effectiveness of the algorithm, a multi-access edge computing experimental environment is built. Experimental results show that CPBCU provides a significant improvement in cache service rate, data response time, and replacement number compared with other cache placement algorithms.

Linux File Systems에 따른 SQLite3 데이터베이스의 검색 성능 비교 (Comparison of Search Performance of SQLite3 Database by Linux File Systems)

  • 최진오
    • 한국정보통신학회논문지
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    • 제26권1호
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    • pp.1-6
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    • 2022
  • 최근 IoT 센서를 이용하여 데이터를 로컬에서 생산하고 스트림으로 제공하는 엣지 컴퓨팅(Edge Computing) 응용 분야가 넓어지고 있다. 대량으로 생산된 데이터는 실시간 처리를 위해 모바일 장치의 데이터베이스에 저장했다가 필요한 시점에 서버와 동기화된다. 이러한 응용 분야를 지원하기 위한 다양한 모바일 데이터베이스가 개발되었다. CloudScape, DB2 Everyplace, ASA, PointBase Mobile 등이며 그중 가장 널리 사용되는 대표적 모바일 데이터베이스는 리눅스 기반 SQLite3이다. 이 논문에서는 서버와 동기화 시 필요한 성능에 초점을 맞추었다. SQLite3의 정보 선택 시 필요한 검색 성능을 데이터베이스가 저장된 각 리눅스 파일 시스템의 종류에 따라 비교 분석하였다. 그래서 다양한 검색 쿼리 유형에 따라 파일 시스템별로 성능 차이를 확인하고 인덱스 사용 환경과 테이블 스캔 환경에 따라 더 적합한 리눅스 파일 시스템을 적용하는 기준을 마련하고 제시하였다.