• 제목/요약/키워드: Mobile Development Process

검색결과 522건 처리시간 0.031초

설진 기반 모바일 건강관리 애플리케이션 개발 (Development of a mobile healthcare application based on tongue diagnosis)

  • 김지혜;소지호;최우수;김근호
    • 한국인터넷방송통신학회논문지
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    • 제16권4호
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    • pp.65-72
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    • 2016
  • 모바일 건강관리 애플리케이션은 스마트폰과 태블릿 컴퓨터와 같은 모바일 장비로 구동되는 건강관리 소프트웨어 애플리케이션이다. 모바일 건강관리 애플리케이션은 만성질환을 호소하는 환자들의 일상적인 생활을 관리하고 모니터링 함에 있어 많은 잠재력을 가지고 있다. 그러나 한의학분야에서는 개발이 미비한 편이다. 이 연구의 목적은 한의학의 설진에 기반한 모바일 건강관리 애플리케이션을 개발하는 것으로, 개발 과정은 계획 수립, 디자인, 프로그래밍, 수정보완으로 구성되어있다. 또한 예비실험을 통해 애플리케이션의 개선사항과 생활에서의 사용 가능성을 확인하였다.

모바일 물리치료 진단 어플리케이션 개발 및 사용성 평가 (Development and Usability Evaluation of a Mobile Physical Therapeutic Diagnosis Application)

  • 이민형;김종순
    • PNF and Movement
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    • 제21권1호
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    • pp.129-137
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    • 2023
  • Purpose: The physical therapy diagnosis process requires high-level background knowledge, the ability to obtain added information from patients, accurate examination skills, and a framework for transforming thoughts into a diagnostic decision. Thus, the physical therapy diagnostic process is highly complicated and difficult work. To function as autonomous professionals, physical therapists must develop effective clinical diagnosis skills. As such, mobile application aids can help with accurate and scientific diagnoses. Therefore, this study aims to develop and evaluate the usability of a mobile application for physical therapy diagnoses. Methods: In this study, a diagnostic application was developed using App Inventor, the development environment was the Chrome web browser for Windows 10, and the mobile application was run on a Google Pixel 5. The developed application was evaluated for usability by 20 physical therapists with more than 5 years of clinical experience in the musculoskeletal physical therapy field, and a usability evaluation was conducted using a 5-point Likert scale for accuracy, convenience, satisfaction, and usability. The collected Likert scores were converted into percentages and analyzed as descriptive statistics. Results: The graphical user interface consisted of an initial screen with program guidance, 18 screens presenting the algorithm, and 12 screens presenting the estimated diagnosis based on the algorithm. As such, the usability evaluation of the developed application was as follows: accuracy 100%, convenience 90%, satisfaction 91%, and usability 88%. Conclusion: The newly developed mobile application for physical therapeutic diagnoses has a high accuracy, and it will aid in building an easy and reliable physical therapy diagnosis system.

The Development of Human-mobile communication system (E-mobile system) Using EOG (ElectroOculoGraphy)

  • K., Youngmin;D., Nakju;Y., Youngil;C., Wankyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.266-266
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    • 2000
  • This paper relates to develop the human-mobile interface system using saccadic eye movements as an aid to the disabled. EOG(ElectroOculoGraphy) method is used to measure the potentials of rapid eye movements because the method is not expensive and the device is simple. But because the resolution and accuracy of this signal are not good, the algorithm to remove the drifting, using ideal velocity shape, is applied to process the signals. The mobile robot (POSTUR-II) used in this system was developed in Robot & Bio-mechatronics laboratory in POSTECH and has the tele-operation system for the tele-communication with a main computer. Our Research is to help the physically disabled except his eye movements to operate some works with the mobile. Our Results about the system's possibility will be showed by some experimental tests giving the point information to the mobile by eye-gaze.

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Enhancing the Cybersecurity Checklist for Mobile Applications in DTx based on MITRE ATT&CK for Ensuring Privacy

  • 윤지희;김경진
    • 인터넷정보학회논문지
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    • 제24권4호
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    • pp.15-24
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    • 2023
  • Digital therapeutics (DTx) are utilized to replace or supplement drug therapy to treat patients. DTx are developed as a mobile application for portability and convenience. The government requires security verification to be performed on digital medical devices that manage sensitive information during the transmission and storage of patient data. Although safety verification is included in the approval process for DTx, the cybersecurity checklist used as a reference does not reflect the characteristics of mobile applications. This poses the risk of potentially overlooking vulnerabilities during security verification. This study aims to address this issue by comparing and analyzing existing items based on the mobile tactics, techniques, and procedures of MITRE ATT&CK, which manages globally known and occurring vulnerabilities through regular updates. We identify 16 items that require improvement and expand the checklist to 29 items to propose improvement measures. The findings of this study may contribute to the safe development and advancement of DTx for managing sensitive patient information.

User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • 제4권1호
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

모바일 카메라 비전 시스템 개발과 유.무선 통합 ERP 시스템 구축 (Development of Mobile Camera Vision System and Build of Wire.Wireless Integration ERP System)

  • 이혜정;신현철;정석태
    • 융합보안논문지
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    • 제7권2호
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    • pp.81-89
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    • 2007
  • 기업이 보유하고 있는 내부 정보를 언제 어디서나 직원들에게 제공할 수 있도록 지원해주는 모바일 컴퓨팅 환경은 업무 생산성을 향상시키고 효율성 증대를 가져다주기 때문에 기업의 경쟁력을 높이기 위한 피할 수 없는 생존 도구가 되었다. 따라서 본 연구에서는 모바일 비젼 개념을 기반으로 무선 네트워크와 PDA, 모바일 카메라를 활용하여 언제 어디서나 쉽고 편리하게 ERP 정보를 실시간으로 처리할 수 있는 모형을 제안하고, 그것의 활용을 통해 기업의 경쟁력을 향상시킬 수 있는 기본 틀을 마련하고자 하였다. 모바일을 기반으로 한 ERP 시스템의 활용으로 실시간 상품 이미지와 정보를 제공해 판매자와 고객 간의 신뢰할 수 있는 정보가 제공되며, 모바일(Mobile) 통신의 장점인 이동성, 편재성, 실시간성, 휴대성 등을 활용한 기술개발과 상품화가 요구되고 있다. 본 논문에서는 모바일 기술을 활용하여 휴대용 단말 장치를 이용한 귀금속 보석분야의 이동성이 보장되고, 모바일 카메라로부터 사진 촬영과 바코드 스캔을 동시에 만족하는 모바일 비전시스템을 구축하였다.

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AAA System for PLMN-WLAN Internetworking

  • Janevski Toni
    • Journal of Communications and Networks
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    • 제7권2호
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    • pp.192-206
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    • 2005
  • Integration of mobile networks and Internet has started with 2.5 generation of mobile cellular networks. Internet traffic is today dominant traffic type worldwide. The hanger for higher data rates needed for data traffic and new IP based services is essential in the development of future wireless networks. In such situation, even 3G with up to 2 Mbit/s has not provided data rates that are used by Internet users with fixed broadband dial-up or through wired local area networks. The solution to provide higher bit rates in wireless access network has been found in wireless LAN although initially it has been developed to extend wired LAN into wireless domain. In this paper, we propose and describe a solution created for interoperability between mobile cellular network and WLAN. The integration between two networks, cellular and WLAN, is performed on the authentication, authorization, and accounting, i.e., AAA side. For that purpose we developed WLAN access controller and WLAN AAA gateway, which provide gateway-type access control as well as charging and billing functionalities for the WLAN service. In the development process of these elements, we have considered current development stadium of all needed network entities and protocols. The provided solution provides cost-effective and easy-to-deploy PLMN-WLAN Internetworking scenario.

Development of An Eco-friendly Surface Treatment Process for the Design of the Al Lead Tab in Lithium-ion Batteries

  • Cheon, Jeongsuk;Kim, Jongwon
    • 대한화학회지
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    • 제64권3호
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    • pp.153-158
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    • 2020
  • With the recent popularity of mobile devices, the demand for lithium-ion batteries is increasing. In this study, the surface treatment process for the development of the Al (aluminum) lead tab for positive electrode, a key component of the pouch-type lithium-ion battery, was investigated. Anodizing and sealing processes were tested as surface treatment techniques. It was found that only a sealing process is needed to obtain sufficient adhesive strength. In the present study, an adhesive strength of 17 N/12 mm was achieved by degreasing and etching pretreatment, followed by a sealing process of 10 min duration. This adhesive strength was greater than that achievable using Cr (chromium) surface treatment. Using various surface analysis techniques, the shape and composition of the surface before and after being subjected to the surface treatment were compared and analyzed. The results of this study are expected to contribute to the development of an eco-friendly lead tab.

스마트폰과 아두이노를 이용한 원격제어 객체인식 이동형 홈 CCTV 개발 (Development of Remote-Controlled Object-Recognizing Mobile Home CCTV Using Smartphone and Arduino)

  • Kim, Dong-Ju;Lim, Chae-Won;Choi, Hyun-Ho
    • 한국정보통신학회논문지
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    • 제24권11호
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    • pp.1546-1549
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    • 2020
  • This paper introduces the development process of mobile home CCTV that enables remote control and object recognition using unused smartphones and Arduino. Clients can control motors connected to Arduino through button, enable bidirectional voice communication between client-server and receive video from the server in real time. The server sends a PUSH notification to the client when its battery is low. When the server recognizes the charger, the client's remote control allows the server to dock to the charger and charge it. It was confirmed that video and voice delivery between client and server works well without any problems, and that object recognition works smoothly.

A Study on the Effect of Pre-cue in Simple Reactions on Control-on-Display Interfaces

  • Lim, Ji-Hyoun;Choi, Jun-Young;Kim, Young-Su
    • 대한인간공학회지
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    • 제30권4호
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    • pp.563-569
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    • 2011
  • Objective: This study focuses on the effects of pre-cues informing the location of upcoming visual stimulus on finger movement response in the context of control-on-display interfaces. Background: Previous research on pre-cues focus on attention allocation and motion studies were limited to indirect control conditions. The design of this study aimed to collect data on the exact landing point for finger-tap responses to a given visual stimulus. Method: Controlled visual stimuli and tasks were presented on a UI evaluation system built using mobile web standards; response accuracy and response time were measured and collected as appropriate. Among the 16 recruited participants, 11 completed the experiment. Results: Providing pre-cue on the location of stimulus affected response time and response accuracy. The response bias, which is a distance from the center of stimulus to the finger-tap location, was larger when the pre-cue was given during a one-handed operation. Conclusion: Given a pre-cue, response time decreases, but with accuracy penalized. Application: In designing touch-screen UI's - more strictly, visual components also acting as controllers - designers would do well to balance human perceptual and cognitive characteristics strategically.