• Title/Summary/Keyword: Mobile Convergence Device

Search Result 257, Processing Time 0.032 seconds

JXTA Based P2P Services for Mobile Devices

  • Park, Hae-Woo;Jung, Hun;Seo, Yeung-Su;Yu, Chun-Gun;Lee, Jun-Hyuk;Kang, Byung-Wook
    • 한국정보컨버전스학회:학술대회논문집
    • /
    • 2008.06a
    • /
    • pp.195-198
    • /
    • 2008
  • The JXTA was made in order to solve the problem of being generated with the computer platform suggested with the P2P(Peer-to-peer) method in the distributed computing. JXTA makes a communication between the various network and the devices is connected to a network which possible. It was designed to the client having the minimum computing ability could attend in the peer-to-peer network. However, for smoothly applying JXTA in the wireless environment, there is a limit with the limited resource of the Mobile Device. By using the Relay of the JXTA based for the Mobile Device, this paper implemented the P2P service which is flexibly effective in the wireless network environment.

  • PDF

Similar Image Retrieval Technique based on Semantics through Automatic Labeling Extraction of Personalized Images

  • Jung-Hee, Seo
    • Journal of information and communication convergence engineering
    • /
    • v.22 no.1
    • /
    • pp.56-63
    • /
    • 2024
  • Despite the rapid strides in content-based image retrieval, a notable disparity persists between the visual features of images and the semantic features discerned by humans. Hence, image retrieval based on the association of semantic similarities recognized by humans with visual similarities is a difficult task for most image-retrieval systems. Our study endeavors to bridge this gap by refining image semantics, aligning them more closely with human perception. Deep learning techniques are used to semantically classify images and retrieve those that are semantically similar to personalized images. Moreover, we introduce a keyword-based image retrieval, enabling automatic labeling of images in mobile environments. The proposed approach can improve the performance of a mobile device with limited resources and bandwidth by performing retrieval based on the visual features and keywords of the image on the mobile device.

Development of Beat Processing Device for Rhythm Production Assessment (리듬 산출 검사 어플리케이션 Beat Processing Device 개발)

  • Chong, Hyun Ju;Mun, Ju Hyoung;Han, Eunyoung;Choi, Jin Hee
    • Journal of Digital Convergence
    • /
    • v.18 no.7
    • /
    • pp.215-222
    • /
    • 2020
  • The aim of this study was to develop a mobile application 'Beat Processing Device (BPD)' to record and quantify the data for the performance accuracy of rhythm production. BPD has been developed in three phases. First, we reviewed studies that used rhythm as main intervention strategy to improve cognitive functioning of older adults, and derived four basic rhythm idioms. Second, we developed an iOS-based mobile application, optimized the device, the instrument tone, and the measurement variables through preliminary test. Lastly, we tested the mobile application by comparing the performance data obtained from MIDI and BPD from 60 older adults. The device was shown to be reliable and consistent with other mode of measurement and analysis. Conclusively, BPD can be a useful tool for assessing rhythm production ability in the course of cognitive skills training.

A Study on Video Content Application Based on Mobile Device Platform in China (중국의 Mobile Device Platform 기반 영상콘텐츠 Application 연구)

  • ShI, Yu;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.17 no.10
    • /
    • pp.433-438
    • /
    • 2019
  • In this paper, the write analysis the application of basic video content of Mobil Device Platform in China and studies the future development scheme. According to the survey, as of 2019, 78% of Chinese total population is the Internet service users and application software users. Mobile Device Platform is independently developed to provide video content application services, which already have 640 million video application users from 2013 to the present. 65% of users install and use more than two video content applications. In China TikTok, Kuai Shou, MeiPai and other video content applications, not only can easily achieve simple user interface and users can directly shoot video content. These production functions is different from YouTube, a famous video platform in the United States. In the video platform market, the core competitiveness is content creation. In the future, the integration of video content of VR, AR and other video projects will expecte to further activate the video platform market.

User Privacy Security Scheme using Double Replication Key in the Cloud Environment (클라우드 환경에서 이중 복제 키를 사용한 사용자 프라이버시 보호 기법)

  • Jeong, Yoon-Su
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.4
    • /
    • pp.9-14
    • /
    • 2018
  • Recently, as the internet speed is getting faster, in the cloud environment, the service receiving device is changing from a general PC to a compact device such as a mobile phone or a tablet PC. Since handheld devices such as mobile phones or tablet PCs are often used in wireless rather than wired, there are many problems that personal information may be exposed maliciously from a third party. In this paper, we propose a user privacy protection scheme through a duplicate duplicate key generation process which can safely protect user 's privacy from third party among cloud services being served through various wireless media. The proposed scheme is used to synchronize the duplicated key between the server and the intermediary device, and aims at shortening the time of the authentication process protecting the user 's privacy. In this case, the proposed scheme uses Interleave() function and random number to synchronize the server and the intermediary device, so it can safely prevent the malicious attack of the third party.

Augmented Reality Technology-based Dental Radiography Simulator for Preclinical Training and Education on Dental Anatomy

  • Gu, Ja-Young;Lee, Jae-Gi
    • Journal of information and communication convergence engineering
    • /
    • v.17 no.4
    • /
    • pp.274-278
    • /
    • 2019
  • It is important that students are provided opportunities to practice their skills in acquiring radiographic images. However, these opportunities are currently limited because of the risk of radiation exposure. To overcome this limitation, a new augmented reality-based radiography simulator was developed that enables students to practice radiographic techniques as part of self-directed learning without time and space constraints. Subsequently, cross-sectional images of a manikin phantom head obtained via computed tomography were reconstructed into a three-dimensional object. An image marker that could be recognized by a mobile device and could allow users to practice dental radiography techniques was devised. The three-dimensional object was augmented to the mobile device; consequently, among 106 stored dental radiographs on the device, a radiograph corresponding to specific imaging conditions was opened when users performed radiographic procedures. This technology could improve dental students' understanding of dental anatomy and contribute to improving their competency in acquiring dental radiographs.

Extracting and Transmitting Video Streams based on H.264 SVC in a Multi-Path Network (다중경로 네트워크에서 H.264 SVC에 기반한 비디오 스트링 추출 및 전송 기법)

  • Ryu, Eun-Seok;Lee, Jung-Hwan;Yoo, Hyuck
    • Journal of KIISE:Information Networking
    • /
    • v.35 no.6
    • /
    • pp.510-520
    • /
    • 2008
  • These days, the network convergence for utilizing heterogeneous network on mobile device is being very actively studied. However, understanding characteristics of physical network interfaces and video encoder is needed for using the network convergence technologies efficiently. Thus, this paper proposes an optimized method for streaming video data through different network paths depending on data characteristics and channel condition. Accordingly, unlike the traditional methods, this study divides scalable coded videos by layer importance, the importance of stream information, and the importance in consideration of video decoder's robustness and selectively sends the data via multiple channels. And the experimental results show over 1dB increment in PSNR. The result of this study will provide an optimized video transmission technique in the next generation network convergence environment in which mobile devices have multiple network interfaces.

The Full-Duplex Device-to-Device Security Communication Under the Coverage of Unmanned Aerial Vehicle

  • Zeng, Qian;Zhang, Zhongshan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.4
    • /
    • pp.1941-1960
    • /
    • 2019
  • Unmanned aerial vehicles (UAVs), acting as mobile base stations (BSs), can be deployed in the typical fifth-generation mobile communications (5G) scenarios for the purpose of substantially enhancing the radio coverage. Meanwhile, UAV aided underlay device-to-device (D2D) communication mode can be activated for further improving the capacity of the 5G networks. However, this UAV aided D2D communication system is more vulnerable to eavesdropping attacks, resulting in security risks. In this paper, the D2D receivers work in full-duplex (FD) mode, which improves the security of the network by enabling these legitimate users to receive their useful information and transmit jamming signal to the eavesdropper simultaneously (with the same frequency band). The security communication under the UAV coverage is evaluated, showing that the system's (security) capacity can be substantially improved by taking advantage of the flexible radio coverage of UAVs. Furthermore, the closed-form expressions for the coverage probabilities are derived, showing that the cellular users (CUs)' secure coverage probability in downlink transmission is mainly impacted by the following three factors: its communication area, the relative position with UAV, and its eavesdroppers. In addition, it is observed that the D2D users or DUs' secure coverage probability is relevant to state of the UAV. The system's secure capacity can be substantially improved by adaptively changing the UAV's position as well as coverage.

Distributed CoAP Handover Using Distributed Mobility Agents in Internet-of-Things Networks

  • Choi, Sang-Il;Koh, Seok-Joo
    • Journal of information and communication convergence engineering
    • /
    • v.15 no.1
    • /
    • pp.37-42
    • /
    • 2017
  • The constrained application protocol (CoAP) can be used for remotely controlling various sensor devices in Internet of Things (IoT) networks. In CoAP, to support the handover of a mobile sensor device, service discovery and message transmission needs to be repeated, although doing so would increase the handover delay significantly. To address this limitation of CoAP, a centralized CoAP scheme has been proposed. However, it tends to result in performance degradation for an inter-domain handover case. In this letter, we propose a distributed CoAP handover scheme to support the inter-domain handover. In the proposed scheme, a distributed mobility agent (DMA) is used for managing the location of mobile sensors in a domain and performing handover control operations with its neighboring DMAs in a distributed manner. A performance comparison reveals that the proposed scheme offers a performance improvement of up to 29.5% in terms of the handover delay.

Introduction of a VOD Mobile App for Promoting VOD Service of a Domestic Digital Cable Broadcasting (국내 디지털케이블 방송사의 VOD 서비스 활성화를 위한 VOD 모바일 앱 개발 사례)

  • Ko, Kwangil
    • Convergence Security Journal
    • /
    • v.14 no.2
    • /
    • pp.3-9
    • /
    • 2014
  • As the subscribers of the digital cable and IPTV broadcasting are increasing, the VOD service has established a solid foothold as a profit model of the broadcasting industries. And what's more, the VOD service is emerging as a key application of the N-screen technologies. In the circumstance, broadcasting companies are trying to provide mobile services to improve the satisfaction of their VOD services usage. The paper introduces a VOD mobile app (of a domestic digital cable broadcasting), which includes the functions of promoting the VOD programs printed on a VOD guide book, directly transmitting the information (e.g., book-marking, remote-control signals) generated by the VOD mobile app to a set-top box, and watching the video contents stored in the mobile device on TV.