• Title/Summary/Keyword: Mobile Broadcast

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Quality-Enhancement Technique on Video telephony over WCDMA Network (WCDMA망상에서 영상통화의 품질향상 기법)

  • Kim, Yo-Han;Kwak, Hyong-Won;Shin, Ji-Tae
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.25-33
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    • 2008
  • Video telephony is a representative service in 3G mobile network. And there have been efforts to improve quality of video telephony service in different fields. In Korea, the leading mobile service provider SKTelecom and KTF service the WCDMA network as 3G mobile network. Now, more than a million people is using the network. In this paper, we study about video telephony over WCDMA network. and propose error minimizing algorithm using cross-layer adaptation between physical layer and video codec. We simulated 3G-324M protocol with MPEG-4 video codec, and simulation results show suggested algorithm improve packet transmission rate for improving quality of video telephony service.

A Near Optimal Data Allocation Scheme for Multiple Broadcast-Channel Environments (다중 방송 채널 환경을 위한 유사 최적화 데이터 할당 기법)

  • Kwon, Hyeok-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.17-27
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    • 2012
  • Broadcast-based data dissemination has become a widely accepted approach of communication in the mobile computing environment. However, with a large set of data items, the expected delay of receiving a desired data increases due to the sequential nature of the broadcast channel. This paper explores the issue of designing proper data allocation on multiple broadcast channels to reduce this wait time, and proposes a new data allocation scheme named near optimal data allocation(NODA). The proposed scheme first partitions all data items in K group based on the theoretical lower-bound of the average expected delay to determine data items which each broadcast channel has to broadcast. Then, NODA further partitions each group of data items in B groups using extended dynamic programming algorithm to broadcast data items allocated on the same broadcast channel in different frequencies. The proposed scheme is capable of minimizing the average expected delay time since it can broadcast data items allocated on the same channel reflecting their popularities.

Application of Network Coding to IEEE 802.16j Mobile Multi-hop Relay Network for Throughput Enhancement

  • Lee, Kyung-Jun;Sung, Won-Jin;Jang, Ju-Wook
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.412-421
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    • 2008
  • We observe simultaneous transmission of relay stations (RSs) allowed in current IEEE 802.16j draft standard for multi-hop relay networks may involve severe interference among the RSs, hence leading to throughput degradation. Allowing only 1/3 of the RSs to simultaneously transmit instead of 1/2 RSs as in the current draft standard reduces the interference but results in reduced throughput. To remedy this problem, we devise schemes to incorporate network coding at link-layer level (decode-and-forward) into the simultaneous transmission of RSs. Data movement is rearranged to maximize coding gain. Formula is derived to dictate exact movement of packets traveling between base station (BS) and mobile stations (MSs) via intermediate RSs. The frame structure in the current IEEE 802.16j draft standard does not allow broadcast needed for network coding. We devise a new frame structure which supports the broadcast. A new R-MAP (pointers to the burst data) is introduced to implement the broadcast. Since our new frame structure is used only for BS to RS or RS to RS communication, our schemes retain backward compatibility with legacy MSs based on IEEE 802.16e standard. Simulation based on simple configuration of RSs shows considerable improvement in terms of system throughput and round trip delay. For a 4-hop relay network with 1 BS and 4 RSs with symmetric traffic in uplink (UL) and downlink (DL), throughput is improved by 49% in DL and by 84% in UL traffic compared with IEEE 802.16j draft standard under the assumption that omni-directional antennae are used in BS and RSs.

Efficient Broadcast Data Clustering for Multipoint Queries in Mobile Environments (이동 환경에서 다중점 질의를 위한 효율적인 방송 데이타 클러스터링)

  • Bang, Su-Ho;Chung, Yon-Dohn;Kim, Myoung-Ho
    • Journal of KIISE:Databases
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    • v.28 no.4
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    • pp.715-722
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    • 2001
  • Mobile computing has become a reality thank to the convergence of two technologies :powerful portable computers and the wireless networks. The restrictions of wireless network such as bandwidth and energy limitations make data broadcasting an attractive data communication method. This paper addresses the clustering of wireless broadcast data for multipoint queries. By effective clustering of broadcast data the mobile client can access the data on the air in short latency In the paper we define the data affinity and segment affinity measures. The data affinity is the degree that two data objects are accessed by queries, and the segment affinity is the degree that two sets of data (i.e segments) are accessed by queries Our method clusters data objects based on data and segment affinity measures we show that the performance of our method is scarcely infuenced by the growth of the number of queries.

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Measurement and Modeling of Crosstalk and 3D Visual Fatigue Along with Horizontal Position in Mobile Glassless 3D Display Having Parallax Barrier (패럴랙스 배리어를 사용한 무안경식 휴대용 3차원 디스플레이의 수평위치에 따른 크로스톡 및 3차원 시각 피로의 측정과 모형 구축)

  • Park, JongJin;Kim, ShinWoo;Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.215-226
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    • 2014
  • The 3D technology has been spread slowly and the reason would be attributed to the fact that most commercialized 3D displays require 3D glasses. There have been various researches on human factors of glass type 3D display. In this study we measured and modeled crosstalk as well as 3D visual fatigue induced by mobile glassless 3D display. Crosstalk as well as visual fatigue varied depending on horizontal position of the 3D mobile display. Measured crosstalk was relative low around the center of the display and it increased at the side of the display. Similar results were found in the measurement of 3D visual fatigue and discomfort. These results imply that human factors should be considered in the process of design and evaluation of mobile 3D displays.

Interactive Broadcasting Service Using Mobile Messenger (모바일 메신저를 이용한 양방향 방송서비스)

  • KIM, Joon-Won;Lee, Jung-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.157-163
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    • 2013
  • The development of the latest media technology has changed the traditional broadcasting system. The traditional broadcasting system, which was operated by the mass media and the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional media through the convergence of internet and mobile. In terms of broadcasting environment, the function of the traditional TVs has been changed to the Smart TVs combined with an open platform which not only deliver visual contents, but also supply various applications and additional information linking the content providers and viewers. This ongoing broadcasting environmental change has made it possible for viewers to participate in the programs such as reality shows or sports events through SNS, texting or phone calls. Therefore, the purpose of this experiment is to present the ways to promote easier and more convenient viewer-participation in the programs by applying mobile messenger to existing broadcasting system in order to enhance the involvement of broadcasters and viewers of the programs and to diversify the roles of content providers and viewers in broadcasting.

Design and Implement of BACnet based Intelligent Building Automation Control System (모바일 카메라를 이용한 방송 시스템 설계 및 구현)

  • Park, Youngha;Seong, Kiyoung;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1330-1336
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    • 2021
  • Media sharing platform such as YouTube have grown significantly in the mobile environment. This is a platform that allows users to select and view broadcast programs that are only available on TV through network-connected PCs and mobiles, and share their media content to communicate. Currently, in the era where mobile and TV broadcasts can be viewed equally, there is a time difference between the video and real-time screen transmitted to TV and mobile, different from the actual situation.We want this time difference to be realized in the same way as the real time, and there is a need for a system that can broadcast in a free environment at any time. Therefore, in this paper, a broadcasting system was designed and implemented in a mobile environment. The result of reducing the delay time difference due to the improvement of the processing method was obtained.

A Content Retrieval Method Using Pictures Taken from a Display Robust to Partial Luminance Change (부분 휘도 변화에 강인한 영상 촬영 기반 콘텐츠 검색 방법)

  • Lee, Joo-Young;Kim, Youn-Hee;Nam, Je-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.427-438
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    • 2011
  • In this paper, we propose a content retrieval system using pictures taken from a display for more intelligent mobile services. We focus on the search robustness by minimizing the influence of photographing conditions such as changes in the illumination intensity. For an efficient search and precise detection, as well as robustness, we use a two-step comparison method based on indexing features and a binary map based on luminance and chrominance difference with the adjacent blocks. We also evaluate the proposed algorithm by comparing with the existing algorithms, and we show the content retrieval system that we've implemented using the proposed algorithm.

Autonomous Broadcast Pruning Scheme using Coverage Estimation in Wireless Ad Hoc Network (무선 Ad Hoc 망에서 영역 추정을 통한 ABP 브로드캐스트 기법)

  • Bae Ki chan;Kim Nam gi;Yoon Hyun soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4B
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    • pp.170-177
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    • 2005
  • Due to the redundant rebroadcast packets, network-wide broadcasting is a costly operation in wireless mobile ad hoc networks. To reduce this redundancy, most of previous approaches implicitly or explicitly require periodic refreshing of neighborhood information which continuously imposes additional broadcast overheads. In this paper, we propose a practical broadcast pruning scheme based on the local prediction of a remained coverage area. As the proposed scheme uses only information available in the on-going broadcast process, it can minimize the overheads prevalent in previous approaches.

Optimistic Concurrency Control with Update Transaction First for Broadcast Environment : OCC/UTF (방송환경에서 갱신 거래 우선 낙관적 동시성 제어 기법)

  • Lee, Uk-Hyeon;Hwang, Bu-Hyeon
    • The KIPS Transactions:PartD
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    • v.9D no.2
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    • pp.185-194
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    • 2002
  • Most of mobile computing systems allow mostly read-only transactions from mobile clients for retrieving various types of Information such as stock data, traffic information and news updates. Since previous concurrence control protocols, however, do not consider such a particular characteristics, the performance degradation occurs when previous schemes are applied to the broadcast environment. In this paper, we propose OCC/UTF(Optimistic Concurrence Control with Update Transaction First) that is most appropriate for broadcast environment. OCC/UTF lets a query transaction, that has already read the data item which was invalidated by update transaction, read again the same data item without the abort of the query transaction due to non-serializability. Therefore, serializable order is maintained and the query transaction is committed safely regardless of commitment of update transactions. In OCC/UTF, Clients need not require server to commit their query transactions. Because of broadcasting the validation reports including values updated recently to clients, it reduces the overhead of requesting recent values from the server and the server need not also re-broadcast the newest values. As a result, OCC/UTF makes full use of the asymmetric bandwidth. It can also improve transaction throughput by increasing the commit ratio of query transactions as much as possible.