• Title/Summary/Keyword: Mobile Big data

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Cases Analysis in Smart, Connected Toys Based on the Characteristics of ICBM Technologies (ICBM 기술 특성 기반 스마트, 커넥티드 완구의 사례 분석)

  • Jeon, Bienil;Park, Jae Wan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.9
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    • pp.27-35
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    • 2016
  • Today, with the advance of Information and communication technology, 'Smart, connected' toys, which apply technologies related to IoT (Internet of Things) to traditional toys, are emerging and rapidly growing. This research aims to analyze the tendencies and limitations of smart, connected toys through exploring the representative cases of smart, connected toys based on characteristics of ICBM (Internet of Things, Cloud, Big-data, and Mobile) technology. For this study, we begin by understanding literature research about smart, connected toys and ICBM technology. Then, we extracted the characteristics of ICBM technology for connecting physical and digital environments through investigating cases to which ICBM technologies are applied. Based on the extracted characteristics, the case studies of smart, connected toys were conducted. In this research, we explore the level of ICBM technology application and limitation to smart, connected toys. We expect this research will contribute to providing guidelines for developing smart, connected toys based on the characteristics of the latest technology.

Relation with Activity of Road Mobile Source and Roadside Nitrogen Oxide Concentration (도로이동오염원의 활동도와 도로변 질소산화물 농도의 관계)

  • Kim, Jin Sik;Choi, Yun Ju;Lee, Kyoung Bin;Kim, Shin Do
    • Journal of Korean Society for Atmospheric Environment
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    • v.32 no.1
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    • pp.9-20
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    • 2016
  • Ozone has been a problem in big cities. That is secondary air pollutant produced by nitrogen oxide and VOCs in the atmosphere. In order to solve this, the first to be the analysis of the $NO_x$ and VOCs. The main source of nitrogen oxide is the road mobile. Industrial sources in Seoul are particularly low, and mobile traffics on roads are large, so 45% of total $NO_x$ are estimated that road mobile emissions in Seoul. Thus, it is necessary to clarify the relation with the activity of road mobile source and $NO_x$ concentration. In this study, we analyzed the 4 locations with roadside automatic monitoring systems in their center. The V.K.T. calculating areas are set in circles with 50 meter spacing, 50 meter to 500 meter from their center. We assumed the total V.K.T. in the set radius affect the $NO_x$ concentration in the center. We used the hourly $NO_x$ concentrations data for the 4 observation points in July for the interference of the other sources are minimized. We used the intersection traffic survey data of all direction for construction of the V.K.T. data, the mobile activities on the roads. ArcGIS application was used for calculating the length of roads in the set radius. The V.K.T. data are multiplied by segment traffic volume and length of roads. As a result, the $NO_x$ concentration can be expressed as linear function formula for V.K.T. with high predictive power. Moreover we separated background concentration and concentrations due to road mobile source. These results can be used for forecasting the effect of traffic demand management plan.

Emerging Internet Technology & Service toward Korean Government 3.0

  • Song, In Kuk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.540-546
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    • 2014
  • Recently a new government has announced an action plan known as the government 3.0, which aims to provide customized services for individual people, generate more jobs and support creative economy. Leading on from previous similar initiatives, the new scheme seeks to focus on open, share, communicate, and collaborate. In promoting Government 3.0, the crucial factor might be how to align the core services and policies of Government 3.0 with correspoding technologies. The paper describes the concepts and features of Government 3.0, identifies emerging Internet-based technologies and services toward the initiative, and finally provides improvement plans for Government 3.0. As a result, 10 issues to be brought together include: Smart Phone Applications and Service, Mobile Internet Computing and Application, Wireless and Sensor Network, Security & Privacy in Internet, Energy-efficient Computing & Smart Grid, Multimedia & Image Processing, Data Mining and Big Data, Software Engineering, Internet Business related Policy, and Management of Internet Application.

Mobile Healthcare System Based on Bluetooth Medical Device

  • Kim, Jeong-Heon;Lee, Seung-Chul;Lee, Boon-Giin;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.21 no.4
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    • pp.241-248
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    • 2012
  • Recently healthcare industry such as pharmaceutical, medical device and healthcare service technology is growing significantly. Mobile healthcare has attracted big attention due to IT convergence technology. Paradigm of healthcare has been changed from the 1st generation(communicable disease prevention) and the 2nd generation(treatment of disease due to extended life expectancy) to the 3rd generation(extended life expectancy due to prevention and control). In our study, we suggest the 3rd generation mobile healthcare system using Bluetooth based wearable ECG monitoring system and smart phone technology. The mobile healthcare system consists of wearable shirts with Bluetooth communication module, ECG sensor, battery, and mobile phone. The ECG data is obtained by a miniaturized sensor and the data is transferred to a mobile phone using Bluetooth communication. Then, user can monitor his/her own ECG signal on an application using Android in mobile phone. The Bluetooth communication device is used due to highly reliable data transmission property and the Bluetooth chip is embedded in every mobile phone. The wearable shirts with chest belt of Bluetooth ECG module is designed with a focus on convenience in the daily life of a wearer. The ECG signal evaluation software in Android based mobile phone is developed for the health check and the ECG signal variation is tested according to the activities of the wearer such as walking, climbing stairs, stand up and sit down, and so on.

Combined time bound optimization of control, communication, and data processing for FSO-based 6G UAV aerial networks

  • Seo, Seungwoo;Ko, Da-Eun;Chung, Jong-Moon
    • ETRI Journal
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    • v.42 no.5
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    • pp.700-711
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    • 2020
  • Because of the rapid increase of mobile traffic, flexible broadband supportive unmanned aerial vehicle (UAV)-based 6G mobile networks using free space optical (FSO) links have been recently proposed. Considering the advancements made in UAVs, big data processing, and artificial intelligence precision control technologies, the formation of an additional wireless network based on UAV aerial platforms to assist the existing fixed base stations of the mobile radio access network is considered a highly viable option in the near future. In this paper, a combined time bound optimization scheme is proposed that can adaptively satisfy the control and communication time constraints as well as the processing time constraints in FSO-based 6G UAV aerial networks. The proposed scheme controls the relation between the number of data flows, input data rate, number of worker nodes considering the time bounds, and the errors that occur during communication and data processing. The simulation results show that the proposed scheme is very effective in satisfying the time constraints for UAV control and radio access network services, even when errors in communication and data processing may occur.

Collective Sentiments and Users' Feedback to Game Contents : Analysis of Mobile Game UX based on Social Big Data Mining (집단 감성과 모바일 게임 사용경험 : 카카오게임 사례연구)

  • Cheon, Youngjoon;Kwak, Kyu Tae
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.145-156
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    • 2015
  • Existing researches have been limited to one-dimensional analysis of game experience (enjoyment, addictive user, usability). However, we considered to analyze complex sentiments of mobile game users due to diffusion of multitasking in these days. In this study, We focused on 'collective sentiments' of mobile game users and studied 'connected emotions and mental model' of them. To support theoretical assumption, we analyzed social data which reflect intention and unintended behavior of users. As a result, multiple consumption of service, diversified patterns of information recommendation and quest experience based on networking were critical to mobile game UX.

Dynamic Load Management Method for Spatial Data Stream Processing on MapReduce Online Frameworks (맵리듀스 온라인 프레임워크에서 공간 데이터 스트림 처리를 위한 동적 부하 관리 기법)

  • Jeong, Weonil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.535-544
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    • 2018
  • As the spread of mobile devices equipped with various sensors and high-quality wireless network communications functionsexpands, the amount of spatio-temporal data generated from mobile devices in various service fields is rapidly increasing. In conventional research into processing a large amount of real-time spatio-temporal streams, it is very difficult to apply a Hadoop-based spatial big data system, designed to be a batch processing platform, to a real-time service for spatio-temporal data streams. This paper extends the MapReduce online framework to support real-time query processing for continuous-input, spatio-temporal data streams, and proposes a load management method to distribute overloads for efficient query processing. The proposed scheme shows a dynamic load balancing method for the nodes based on the inflow rate and the load factor of the input data based on the space partition. Experiments show that it is possible to support efficient query processing by distributing the spatial data stream in the corresponding area to the shared resources when load management in a specific area is required.

Inter-category Map: Building Cognition Network of General Customers through Big Data Mining

  • Song, Gil-Young;Cheon, Youngjoon;Lee, Kihwang;Park, Kyung Min;Rim, Hae-Chang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.583-600
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    • 2014
  • Social media is considered a valuable platform for gathering and analyzing the collective and subconscious opinions of people in Internet and mobile environments, where they express, explicitly and implicitly, their daily preferences for brands and products. Extracting and tracking the various attitudes and concerns that people express through social media could enable us to categorize brands and decipher individuals' cognitive decision-making structure in their choice of brands. We investigate the cognitive network structure of consumers by building an inter-category map through the mining of big data. In so doing, we create an improved online recommendation model. Building on economic sociology theory, we suggest a framework for revealing collective preference by analyzing the patterns of brand names that users frequently mention in the online public sphere. We expect that our study will be useful for those conducting theoretical research on digital marketing strategies and doing practical work on branding strategies.

Design of the Intelligent LBS Service : Using Big Data Distributed Processing System (빅데이터 분산처리 시스템을 활용한 지능형 LBS서비스의 설계)

  • Mun, Chang-Bae;Park, Hyun-Seok
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.159-169
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    • 2019
  • Today, the location based service(LBS) is globally developing with the advance of smart phones and IOT devices. The main purpose of this research is to provide users with the most efficient route information, analyzing big data of people with a variety of routes. This system will enable users to have a similar feeling of getting a direct guidance from a person who has often used the route. It is possible because the system server analyzes the route information of people in real time, after composing the distributed processing system on the basis of map information. In the future, the system will be able to amazingly develop with the association of various LBS services, providing users with more precise and safer route information.

A Study on Heterogenous Big Data Processing Platforms for Smart Factory (스마트 공장을 위한 이기종 빅데이터 처리 플랫폼에 대한 연구)

  • Song, Je-O;Cho, Jung-Hyun;Kwon, Jin-Gwan;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.335-336
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    • 2019
  • 5G를 비롯한 무선 네트워크의 발달과 인터넷의 보급이 보편화되어 가고 있다. 또한, 스마트폰 등의 모바일 기기 등이 일상화됨에 따라 방대하고 다양한 유형의 데이터들이 발생되고 있다. 이와 같은 범람하기 시작한 정보와 데이터들을 연결하여 새로운 가치를 창출하는 초지능 연결의 4차 산업혁명 시대가 도래하였다. 이러한 4차 산업혁명은 ICBM(IoT, Cloud, Big data, Mobile) 기술이 발달함에 따라 가능했으며. 그중 빅데이터는 초지능 연결의 근간이 되고 있다. 하지만, 빅데이터에서의 데이터는 다양한 목적에 의해 다양한 유형의 데이터를 모두 포함하고 있음에도 데이터 포맷 및 데이터 셋 등의 불일치에 의해 즉각적인 연결은 불가능하다. 본 논문에서는 스마트 공장을 중심으로 서로 다른 형태의 이기종 데이터를 통합하여 처리할 수 있는 빅데이터 처리 플랫폼을 제안한다.

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