• Title/Summary/Keyword: Mobile Big Data

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Text Mining and Visualization of Unstructured Data Using Big Data Analytical Tool R (빅데이터 분석 도구 R을 이용한 비정형 데이터 텍스트 마이닝과 시각화)

  • Nam, Soo-Tai;Shin, Seong-Yoon;Jin, Chan-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1199-1205
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    • 2021
  • In the era of big data, not only structured data well organized in databases, but also the Internet, social network services, it is very important to effectively analyze unstructured big data such as web documents, e-mails, and social data generated in real time in mobile environment. Big data analysis is the process of creating new value by discovering meaningful new correlations, patterns, and trends in big data stored in data storage. We intend to summarize and visualize the analysis results through frequency analysis of unstructured article data using R language, a big data analysis tool. The data used in this study was analyzed for total 104 papers in the Mon-May 2021 among the journals of the Korea Institute of Information and Communication Engineering. In the final analysis results, the most frequently mentioned keyword was "Data", which ranked first 1,538 times. Therefore, based on the results of the analysis, the limitations of the study and theoretical implications are suggested.

Riding a Bike Not Owned by Me in Bad Air: Big Data Analysis on Bike Sharing

  • Taekyung Kim
    • Asia pacific journal of information systems
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    • v.29 no.3
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    • pp.414-427
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    • 2019
  • The sharing economy has significantly changed the way of living for years. The emergence and expansion of sharing economy empowered by the mobile information technologies and intellectual algorithms reconfigure how people use transportation means. In this paper, the bike sharing phenomenon is highlighted. Combining a big data set provided by the Seoul government about user logs and air quality data set, the empirical findings reveal that temperature change is tightly associated bike sharing activities. Also, the concentration of particulate matter is weakly related to bike sharing, but the trend should be carefully examined. By considering external environmental factors to bike sharing businesses, this work is differentiated. To further understand empirical data, data mining methods and econometric approaches were adopted.

Predictive Analysis of Financial Fraud Detection using Azure and Spark ML

  • Priyanka Purushu;Niklas Melcher;Bhagyashree Bhagwat;Jongwook Woo
    • Asia pacific journal of information systems
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    • v.28 no.4
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    • pp.308-319
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    • 2018
  • This paper aims at providing valuable insights on Financial Fraud Detection on a mobile money transactional activity. We have predicted and classified the transaction as normal or fraud with a small sample and massive data set using Azure and Spark ML, which are traditional systems and Big Data respectively. Experimenting with sample dataset in Azure, we found that the Decision Forest model is the most accurate to proceed in terms of the recall value. For the massive data set using Spark ML, it is found that the Random Forest classifier algorithm of the classification model proves to be the best algorithm. It is presented that the Spark cluster gets much faster to build and evaluate models as adding more servers to the cluster with the same accuracy, which proves that the large scale data set can be predictable using Big Data platform. Finally, we reached a recall score with 0.73, which implies a satisfying prediction quality in predicting fraudulent transactions.

A Study on Structural Holes of Privacy Protection for Life Logging Service as analyzing/processing of Big-Data (빅데이터 분석/처리에 따른 생활밀착형 서비스의 프라이버시 보호 측면에서의 구조혈 연구)

  • Kang, Jang-Mook;Song, You-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.189-193
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    • 2014
  • SNS (Social Network Service) has evolved to life-friendly service with the combination of local services. Unlike exsiting mobile services, life-friendly service is expected to be personalized with gathering of local information, location information and social network service information. In the process of gathering various kinds of information, Big-data technology and Cloud technology is needed. The effective algorithem has researched for this already, however the privacy protection model hasn't researched enough in life-friendly service or big-data using circumstance. In this paper, the privacy issue is dealt with in terms of 'Structure hole', and the privacy issue comes from big-data technology of life-friendly service.

A Study on Recognition of Artificial Intelligence Utilizing Big Data Analysis (빅데이터 분석을 활용한 인공지능 인식에 관한 연구)

  • Nam, Soo-Tai;Kim, Do-Goan;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.129-130
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    • 2018
  • Big data analysis is a technique for effectively analyzing unstructured data such as the Internet, social network services, web documents generated in the mobile environment, e-mail, and social data, as well as well formed structured data in a database. The most big data analysis techniques are data mining, machine learning, natural language processing, and pattern recognition, which were used in existing statistics and computer science. Global research institutes have identified analysis of big data as the most noteworthy new technology since 2011. Therefore, companies in most industries are making efforts to create new value through the application of big data. In this study, we analyzed using the Social Matrics which a big data analysis tool of Daum communications. We analyzed public perceptions of "Artificial Intelligence" keyword, one month as of May 19, 2018. The results of the big data analysis are as follows. First, the 1st related search keyword of the keyword of the "Artificial Intelligence" has been found to be technology (4,122). This study suggests theoretical implications based on the results.

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An Open Source Mobile Cloud Service: Geo-spatial Image Filtering Tools Using R (오픈소스 모바일 클라우드 서비스: R 기반 공간영상정보 필터링 사례)

  • Kang, Sanggoo;Lee, Kiwon
    • Spatial Information Research
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    • v.22 no.5
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    • pp.1-8
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    • 2014
  • Globally, mobile, cloud computing or big data are the recent marketable key terms. These trend technologies or paradigm in the ICT (Information Communication Technology) fields exert large influence on the most application fields including geo-spatial applications. Among them, cloud computing, though the early stage in Korea now, plays a important role as a platform for other trend technologies uses. Especially, mobile cloud, an integrated platform with mobile device and cloud computing can be considered as a good solution to overcome well known limitations of mobile applications and to provide more information processing functionalities to mobile users. This work is a case study to design and implement the mobile application system for geo-spatial image filtering processing operated on mobile cloud platform built using OpenStack and various open sources. Filtering processing is carried out using R environment, recently being recognized as one of big data analysis technologies. This approach is expected to be an element linking geo-spatial information for new service model development and the geo-spatial analysis service development using R.

Mining Loot Box News : Analysis of Keyword Similarities Using Word2Vec (확률형 아이템 뉴스 마이닝 : Word2Vec 활용한 키워드 유사도 분석)

  • Kim, Taekyung;Son, Wonseok;Jeon, Seongmin
    • Journal of Information Technology Services
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    • v.20 no.2
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    • pp.77-90
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    • 2021
  • Online and mobile games represent digital entertainment. Not only the game grows fast, but also it has been noted for unique business models such as a subscription revenue model and free-to-play with partial payment. But, a recent revenue mechanism, called a loot-box system, has been criticized due to overspending, weak protection to teenagers, and more over gambling-like features. Policy makers and research communities have counted on expert opinions, review boards, and temporal survey studies to build countermeasures to minimize negative effects of online and mobile games. In this process, speed was not seriously considered. In this study, we attempt to use a big data source to find a way of observing a trend for policy makers and researchers. Specifically, we tried to apply the Word2Vec data mining algorithm to news repositories. From the findings, we acknowledged that the suggested design would be effective in lightening issues timely and precisely. This study contributes to digital entertainment service communities by providing a practical method to follow up trends; thus, helping practitioners have concrete grounds for balancing public concerns and business purposes.

A Study on the Use of Retailtech and Intention to Accept Technology based on Experiential Marketing (체험마케팅에 기반한 리테일테크 활용과 기술수용의도에 관한 연구)

  • Sangho Lee;Kwangmoon Cho
    • Journal of Internet of Things and Convergence
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    • v.10 no.2
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    • pp.137-148
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    • 2024
  • The purpose of this study is to determine how the use of retailtech technology affects consumers' purchase intention. Furthermore, this study aims to investigate the mediating effects of technology usefulness and ease of use on this influence relationship and whether experiential marketing moderates consumers' purchase intention. The survey was conducted from August 1, 2023 to September 30, 2023, and a total of 257 people participated in the study. For statistical analysis, hierarchical regression analysis, three-stage mediation regression analysis, and hierarchical three-stage controlled regression analysis were conducted to test the hypothesis. The results of the study are as follows. First, it was confirmed that big data-AI utilization, mobile-SNS utilization, live commerce utilization, and IoT utilization affect purchase intention in retail technology utilization. Second, technology usefulness has a mediating effect on IoT utilization, mobile-SNS utilization, and big data-AI utilization. Third, perceived ease of use of technology mediated the effects of IoT utilization, mobile-SNS utilization, live-commerce utilization, and big data-AI utilization. Fourth, escapist experience has a moderating effect on mobile SNS utilization and live commerce utilization. Fifth, esthetic experience has a moderating effect on mobile-SNS utilization and big data-AI utilization. Through this study, we hope that the domestic distribution industry will contribute to national competitiveness by securing the competitive advantage of companies by utilizing new technologies in entering the global market.

Multi-Attribute based on Data Management Scheme in Big Data Environment (빅 데이터 환경에서 다중 속성 기반의 데이터 관리 기법)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.263-268
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    • 2015
  • Put your information in the object-based sensors and mobile networks has been developed that correlate with ubiquitous information technology as the development of IT technology. However, a security solution is to have the data stored in the server, what minimal conditions. In this paper, we propose a data management method is applied to a hash chain of the properties of the multiple techniques to the data used by the big user and the data services to ensure safe handling large amounts of data being provided in the big data services. Improves the safety of the data tied to the hash chain for the classification to classify the attributes of the data attribute information according to the type of data used for the big data services, functions and characteristics of the proposed method. Also, the distributed processing of big data by utilizing the access control information of the hash chain to connect the data attribute information to a geographically dispersed data easily accessible techniques are proposed.

Data Mining Approach to Predicting Serial Publication Periods and Mobile Gamification Likelihood for Webtoon Contents

  • Jang, Hyun Seok;Lee, Kun Chang
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.17-24
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    • 2018
  • This paper proposes data mining models relevant to the serial publication periods and mobile gamification likelihood of webtoon contents which were either serialized or completed in platform. The size of the cartoon industry including webtoon takes merely 1% of the total entertainment contents industry in Korea. However, the significance of webtoon business is rapidly growing because its intellectual property can be easily used as an effective OSMU (One Source Multi-Use) vehicle for multiple types of contents such as movie, drama, game, and character-related merchandising. We suggested a set of data mining classifiers that are deemed suitable to provide prediction models for serial publication periods and mobile gamification likelihood for the sake of webtoon contents. As a result, the balanced accuracies are respectively recorded as 85.0% and 59.0%, from the two models.