• Title/Summary/Keyword: Mobile & Smart Phone

Search Result 825, Processing Time 0.029 seconds

Introduction of the Internet-only Bank and Development direction Proposal (국내 인터넷 전문은행의 도입과 발전 방향 제안)

  • Choi, Jeong-Il
    • Journal of Digital Convergence
    • /
    • v.14 no.9
    • /
    • pp.139-147
    • /
    • 2016
  • Korea is ahead of the launch of internet banking professional following to America, Europe and Japan. Internet banking is a professional non-store bank to conduct business such as deposits and loans on the internet and call centers. It is operating in a low-cost structure and minimizes the loans and deposits, various fees than traditional banks and obtains a profit. In order to be successful internet banking professional to develop a differentiated work with the existing banks should be competitive. In this paper, we explore and analyze the cases of Japan and the United States to present the future direction of domestic Internet banking professional future. Also it is expected to enable faster and more convenient one-stop financial services. Internet specialized bank is expected to continue to develop further by the inevitable competition with conventional banks as developing differentiated financial services. Deregulation of banks and industries and participation of various companies of security, insurance, telecommunications, and retail are expected to lead to the convergence among industries and development of new financial services.

Design and Implementation of Middleware for Smartphone Environments (스마트폰 환경을 위한 미들웨어 설계 및 구현)

  • Kim, Kyoung-Ju;Moon, Sang-Ho;Yu, Young-Jung;Park, Seong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.3
    • /
    • pp.597-604
    • /
    • 2011
  • The various Smartphone platforms that are used currently make difficult to build efficient applications("apps") for Smartphone. Introduction of middleware in the Smartphone environment is being studied to solve this problem. By enhancing interoperability between server systems and Smartphone platforms as introducing this middleware supports efficiently for Smartphone apps to be developed and managed. Thus, the development of this middleware for Smartphone has become essential for the purpose of responding actively to the rapidly expanding Smartphone market. In this research, we designed and implemented Smartphone middleware which optimizes the cost and time for developing new application service and maintaining it. In order to test this implemented middleware's performance and its capabilities, we also developed university Smartphone apps and activated campus twitter.

Development of Mobile Location Based Service App Using Augmented Reality (증강현실을 활용한 모바일 위치기반 응용서비스 앱 개발)

  • Kim, Jae-Pil;Lee, Dong-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.6
    • /
    • pp.1481-1487
    • /
    • 2014
  • Recently, with the popularization of smartphones, augmented reality has become even more familiar to the public as an application that can provide realistic images as a tool for location-based services. Therefore, as a location-based application for smartphones that is appropriate for the application of augmented reality technology, the study develops a golf information system. Golf is the sport for which we should exactly know the accurate shape or distance to the destinations or obstacles, so the sport is suitable for applying the augmented reality technology. Even though the sport of golf has constantly increasing population to play it with the popularization of it, presently released golf-related smartphone apps are established as 2D images or in GPS basis; thus, they lack a sense of realism unfortunately. Thereupon, this study develops a golf information system by modifying and complementing usefully Mixare, the open source for augmented reality, for the sport of golf into an augmented reality-based system that can provide various information according to the actual environment of the golf course and describes how to apply it actually to the golf course.

Sensor Fusion for Seamless Localization using Mobile Device Data (센서 융합 기반의 실내외 연속 위치 인식)

  • Kim, Jung-yee
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.10
    • /
    • pp.1994-2000
    • /
    • 2016
  • Technology that can determine the location of individuals is required in a variety of applications such as location based control, a personalized advertising. Missing-child prevention and support for field trips, and applications such as push events based on the user's location is endless. In particular, the technology that can determine the location without interruption in the indoor and outdoor spaces have been studied a lot recently. Because emphasizing on accuracy of the positioning, many conventional research have constraints such as using of additional sensing devices or special mounting devices. The algorithm proposed in this paper has the purpose of performing the positioning only with standard equipment of the smart phone that has the most users. In this paper, sensor Fusion with GPS, WiFi Radio Map, Accelerometer sensor and Particle Filter algorithm is designed and implemented. Experimental results of this algorithm shows superior performance than the other compared algorithm. This could confirm the possibility of using proposed algorithm on actual environment.

Efficient Multicasting Mechanism for Mobile Computing Environment (교육 영상제작 시스템 설계 및 구현)

  • Kim, Jungguk;Cho, Wijae;Park, Subeen;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.482-484
    • /
    • 2017
  • Over the past 70 years, movies and television have revolutionized the way people communicate. However, even with this development, TV has been used only as a means of communication targeting an unspecified number of people due to the restriction of media such as radio waves and movies. However, the development of the Internet and online video has come to a time when 100 million people watch YouTube videos uploaded from the other side of the world by eliminating these restrictions. The message that you want to deliver now can be delivered to anyone, but making the image with these messages remains the last obstacle to communication. To solve these problems, we implemented a web application and a video production program through AWS. This system basically provides the administrator with the video production through the easy interface, the information management and the program on the server on the internet through AWS, the assigned lecture including the computer and the smart phone, the learning materials, And implemented to increase the efficiency of educational video production service.

  • PDF

Study on Heart Rate Variability and PSD Analysis of PPG Data for Emotion Recognition (감정 인식을 위한 PPG 데이터의 심박변이도 및 PSD 분석)

  • Choi, Jin-young;Kim, Hyung-shin
    • Journal of Digital Contents Society
    • /
    • v.19 no.1
    • /
    • pp.103-112
    • /
    • 2018
  • In this paper, we propose a method of recognizing emotions using PPG sensor which measures blood flow according to emotion. From the existing PPG signal, we use a method of determining positive emotions and negative emotions in the frequency domain through PSD (Power Spectrum Density). Based on James R. Russell's two-dimensional prototype model, we classify emotions as joy, sadness, irritability, and calmness and examine their association with the magnitude of energy in the frequency domain. It is significant that this study used the same PPG sensor used in wearable devices to measure the top four kinds of emotions in the frequency domain through image experiments. Through the questionnaire, the accuracy, the immersion level according to the individual, the emotional change, and the biofeedback for the image were collected. The proposed method is expected to be various development such as commercial application service using PPG and mobile application prediction service by merging with context information of existing smart phone.

Touch-based Gaming System using Augmented Reality Technology (증강현실 기술을 이용한 터치기반 게임 시스템)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
    • /
    • v.15 no.1
    • /
    • pp.69-76
    • /
    • 2014
  • In this study, by using the control technique of the user using augmented reality technology, to provide a game system touch-based. The augmented reality technology, can be advantageously used vehicle is easily recognized as a technique for synthesizing (images, video, text) object of the virtual image of the real world. Augmented reality technology has been studied to make the application in various fields. Studies of natural marker-based marker and base are underway, but there is no sense of incongruity in reality research natural marker-based and has been studied much. By using the augmented reality technology natural marker-based In this paper, we implemented a game system. The system also has the advantage that can be absorbed in the game by using the techniques of the interaction through a user's touch. Touch interface-based, are available as well as user environments, even in mobile devices such as smart-phone and touch pad.

Implementation of Home Security System using a Mobile App (모바일 앱을 이용한 홈 시큐리티 시스템 구현)

  • Kwon, Young-Il;Jeong, Sam-Jin
    • Journal of Convergence for Information Technology
    • /
    • v.7 no.4
    • /
    • pp.91-96
    • /
    • 2017
  • In this paper, we aim to respond efficiently to crime by using Arduino and smartphone apps in response to increasing number of house-breaking crimes. It receives the signal of the sensor installed in the house and connects it with the app of the smartphone. To use the app, you can download the app from the user's smartphone, launch the app, and operate the operation outside the home, not only inside the house, by linking the executed app. Among the sensors installed in the house, the movement detection sensor is used to enhance the security, and the gas leakage sensor and the flame detection sensor can be used to easily detect the risk of fire and to prevent the fire early. Security is further enhanced by the ability to remotely control the front door with a smartphone. After that, various sensors can be added and it can be developed as a WiFi module in addition to the Bluetooth module.

Mobilizing Learning: Using Moodle and Online Tools via Smartphones

  • Al-Kindi, Salim Said;Al-Suqri, Mohammed Nasser
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.7 no.3
    • /
    • pp.67-86
    • /
    • 2017
  • The emergence of smart devices such as smartphones (e.g., iPhone) and tablets (e.g., iPad) may enhance e-learning by increasing communication and collaborative learning outside the classroom. These devices also facilitate the use of online technologies such as Facebook. However, the adaptation of Learning Management System (LMS) services to mobile devices took longer than social networks or online tools such as Facebook and Twitter have already been long used via smartphone. The main purposes of this study are to explore students' skill levels of LMS (Moodle) and their knowledge of online tools or technologies and then examine if there is a correlation between smartphone use and using of online tools and Moodle in learning. The study conducted among 173 students in the Department of Information Studies (DIS) in Oman, using online survey. The study found that most students demonstrated high levels of accessing course/subject materials and regularly engaging with studies of using LMSs. YouTube, Wikipedia and Facebook were clearly recorded as the most popular sites among students while LinkedIn and Academia.edu were two online tools that had never been heard of by over half of the 142 participants. Emailing and searching are recorded the most popular online learning activities among students. The study concluded that students prefer to use smartphone for accessing these tools rather than using it to access LMSs, while a positive correlation was found between the use of these tools and smartphones, but there was no correlation between smartphones and using LMSs.

Development of Real-time Bridge Inspection Application connected with Bridge Management System (교량관리시스템과 연계된 실시간 교량 현장조사 프로그램 개발)

  • Park, Kyung-Hoon;Sun, Jong-Wan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.11
    • /
    • pp.7893-7901
    • /
    • 2015
  • It is important to the periodic collection and analysis of the maintenance and management information of bridges for a more safe and efficient management of the bridges. To enhance the reliability and ease of acquisition of the bridge inspection information that is the basis for a strategy for safe and economic management using the bridge management system (BMS), this study develops a smart phone application for bridge inspection and ensures the actual applicability of the application. The developed application that is linked with the BMS for life-cycle management of bridges is possible to real-time query, modify and transmit of the maintenance-related information, and the application is able to greatly relieve the time and cost for the bridge inspection through the automatic creation of site inspection reports. The proposed method using the application is directly or indirectly expected to be very high effects of value improvement, such as ease of use, improved accuracy, sustainability of information, and future utilization, compared to conventional inspection method.