• 제목/요약/키워드: Mixed media

검색결과 527건 처리시간 0.025초

2단계 열화학 메탄 개질을 위한 Cu/Fe/Zr-혼합 산화물 매체 내 Cu 첨가 효과 (Effect of Cu Addition in Cu/Fe/Zr-Mixed Metal Oxide Mediums for Two-step Thermochemical Methane Reforming)

  • 차광서;김홍순;이동희;조원준;이영석;김영호
    • 공업화학
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    • 제18권6호
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    • pp.618-624
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    • 2007
  • Cu/Fe/Zr 혼합 산화물 매체 상에서의 2단계 열화학 메탄 개질 반응을 고정층 적외선 반응로를 이용하여 수행했다. 첫 번째 단계에서 금속 산화물은 CO, $H_2$ 및 환원된 금속 산화물을 생성하기 위하여 1173 K의 온도에서 메탄으로 환원되었다. 두번째 단계에서 환원된 금속 산화물은 $H_2$와 금속 산화물을 생성하기 위하여 973 K의 온도에서 재산화되었다. 본 연구에서는 Cu/Fe/Zr 혼합 산화물 내 Cu 첨가량에 따른 반응 특성과 사이클 반응을 평가하였다. Cu/Fe/Zr 혼합 산화물 매체 내 Cu 첨가량 증가에 따라 첫 번째 단계에서 $CH_4$ 전환율, $CO_2$로의 선택성 및 $H_2/CO$ 몰 비는 증가하였으며, CO로의 선택성은 감소하는 경향을 나타냈다. 한편, 두 번째 단계에서 $H_2$ 생성량은 Cu 첨가량 증가에 따라 감소하는 것으로 나타났다. Cu의 첨가량이 x = 0.7인 $Cu_xFe_{3-x}O_4/ZrO_2$ 매체는 내구성이 우수한 매체임을 지시하듯이 10회의 사이클 순환 반응에서 우수한 재생 성능을 나타냈다. 더 나아가 물 분해 단계에서 침적된 탄소의 가스화 반응은 매체 내 Cu 첨가에 의해 촉진되었다.

패각분말을 이용한 살균성 메디아의 제조 및 정수기용 필터에 대한 응용 (Manufacture of Sterilizing Media with Shell Powder and It's Application to the Filter of Water Clarifier)

  • 신춘환
    • 한국환경과학회지
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    • 제15권11호
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    • pp.1027-1034
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    • 2006
  • Antimicrobial powder was made by exchanging silver ion on calcined oyster shell. On the purpose of application to water clarifier, bail-type media mixed with antimicrobial powder and $0{\sim}30%$ white kaoline were made. The sterilization effect, pore size distribution and zeta potential was tested to indicate the condition for the media of water clarifier. From these tests, it was confirmed that this media have an excellent sterilization power on $G^-\;and\;G^+$ germs. As the concentration of the exchanged silver ion increased, the surface charge density of the anions on the surface of the media also increased. The surface pore size decreased with the concentration of silver ion and 20% more white kaoline ratio. Consequently, mixing ratio of white kaoline would appear to indicate the optimun condition as media have sterilization power.

디지털 시대의 아동 미디어 관련 연구동향 분석 (An Analysis of the Research Trends on Children's Media in the Digital Era)

  • 이란;현은자
    • 아동학회지
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    • 제35권4호
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    • pp.17-40
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    • 2014
  • The aims of this study were three-fold; to analyze the trends of research on children's media, to anticipate any transitions in the direction of the research and finally to provide a guidance for future directions in the research. For this purpose, 55 research papers were chosen. The tool used for this analysis was that developed by Meyrowitz(1998; 1999), which classifies(1998, 1999) three main viewpoints towards media. Based on these three viewpoints, this study found that the most common category is 'media as a vessel.' Furthermore, it was verified that some studies in 'media as a vessel' have a tendency to be mixed with the notion of 'media as a language.' Subsequently, all the research papers in the category of 'media as a language' were subcategorized into 6 digital literacy competencies, in the manner proposed by Hobbs(2010). Consequently, the studies in the category of 'creation' were revealed to be the most common, and it was further confirmed that the research included in the categories of 'reflection' and 'social action' both begins to partially appear. Based on these results, this study speculates on a number of educational points supporting the development of media education in the digital era.

여과재(濾過材)의 종류(種類)에 따른 최소유동상(最小流動狀) 속도(速度) 및 팽창(膨脹)에 관한 연구(硏究) (A Study on the Minimum Fluidization Velocity and Expansion of Various Media)

  • 최승일;최준석
    • 상하수도학회지
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    • 제10권2호
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    • pp.55-69
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    • 1996
  • Backwashing is one of the most important processes in water treatment. Several models have been utilized to predict minimum fluidization velocity and expansion of media. However, it is not unusual that the actual bahavior of media dose not agree well with the prediction. This study has investigated the applicability of models in predicting the minimum fluidization velocity of sand media. However even the better model has predicted minimum fluidization velocity 1.1 to 1.8 times higher than actual fluidization velocity. The expansion rate of sand media was inspected. It is found that the actual expansion rate was greater than the predicted. In this study condition, use of $d_{10}$ instead of $d_{60}$ was better to predict the expansion of media. On the contrary to the sand media, the actual expansion of anthracite media was less than that predicted. Sometimes it is reported that the dual media has been overflown during backwashing and mixed severely at the interface. It is because the grain size distribution of anthracite has not been selected properly. The numerical values for media expansion found in this study could be referred as the useful data in operating and/or designing filter media.

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Iron Mixed Ceramic Pellet for Arsenic Removal from Groundwater

  • Shafiquzzam, Md.;Hasan, Md. Mahmudul;Nakajima, Jun
    • Environmental Engineering Research
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    • 제18권3호
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    • pp.163-168
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    • 2013
  • In this study, an innovative media, iron mixed ceramic pellet (IMCP) has been developed for arsenic (As) removal from groundwater. A porous, solid-phase IMCP (2-3 mm) was manufactured by combining clay soil, rice bran, and Fe(0) powder at $600^{\circ}C$. Both the As(III) and As(V) adsorption characteristics of IMCP were studied in several batch experiments. Structural analysis of the IMCP was conducted using X-ray absorption fine structure (XAFS) analysis to understand the mechanism of As removal. The adsorption of As was found to be dependent on pH, and exhibited strong adsorption of both As(III) and As(V) at pH 5-7. The adsorption process was described to follow a pseudo-second-order reaction, and the adsorption rate of As(V) was greater than that of As(III). The adsorption data were fit well with both Freundlich and Langmuir isotherm models. The maximum adsorption capacities of As(III) and As(V) from the Langmuir isotherm were found to be 4.0 and 4.5 mg/g, respectively. Phosphorus in the water had an adverse effect on both As(III) and As(V) adsorption. Scanning electron microscopy results revealed that iron(III) oxides/hydroxides are aggregated on the surface of IMCP. XAFS analysis showed a partial oxidation of As(III) and adsorption of As(V) onto the iron oxide in the IMCP.

X3DOM 을 이용한 라이브 행동자와 실체를 통합하기 위한 웹 기반 시스템 (A Web-based System for Embedding a Live Actor and Entity using X3DOM)

  • 부띠에;류가애;정상권;이국환;류관희
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2016년도 추계학술대회
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    • pp.1-3
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    • 2016
  • Mixed and augmented reality (MAR) refers to a spatially coordinated combination of media/information components that represent on the real world and its objects, and on the other those that are virtual, synthetic and computer generated including any combination of aural, visual and touch. The extensible 3D (X3D) is the ISO standard for defining 3D interactive web-based 3D content integrated with multimedia. In this paper, we propose a model to integrate live actor and entity that captured from Microsoft Kinect to be represented in Web-based mixed augmented reality world by using X3DOM by which X3D nodes can be integrated seamlessly into HTML5 DOM content.

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샷 경계검출 개선을 위한 칼라, 엣지, 옵티컬플로우 기반의 혼합형 알고리즘 구현 (The Implementing a Color, Edge, Optical Flow based on Mixed Algorithm for Shot Boundary Improvement)

  • 박서린;임양미
    • 한국멀티미디어학회논문지
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    • 제21권8호
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    • pp.829-836
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    • 2018
  • This study attempts to detect a shot boundary in films(or dramas) based on the length of a sequence. As films or dramas use scene change effects a lot, the issues regarding the effects are more diverse than those used in surveillance cameras, sports videos, medical care and security. Visual techniques used in films are focused on the human sense of aesthetic therefore, it is difficult to solve the errors in shot boundary detection with the method employed in surveillance cameras. In order to define the errors arisen from the scene change effects between the images and resolve those issues, the mixed algorithm based upon color histogram, edge histogram, and optical flow was implemented. The shot boundary data from this study will be used when analysing the configuration of meaningful shots in sequences in the future.

MPI 라이브러리를 이용한 비압축, 비투과성 포화 다공질 매체의 유한요소해석 (The Finite Element Analysis for Nearly Incompressible and Impermeable Porous Media Using MPI Library)

  • 탁문호;박대효
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2010년도 정기 학술대회
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    • pp.56-59
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    • 2010
  • 포화된 다공질 매체의 수치해석은 일반적으로 혼합유한요소방법(Mixed Finite Element Method)이 쓰인다. 이 혼합유한요소 방법은 고체변형과 유체의 이동을 동시에 고려하게 되는데 고체의 변형이 거의 없이 유체만 이동할 경우나 고체와 유체의 변형이 없이 간극수압만 존재할 경우에는 요소잠김현상(Element Locking)이 발생하여 혼합유한요소방법으로 해석하기에는 수치적으로 불안정해 진다. 본 논문에서는 이러한 수치적 불안정성을 해결한 스태거드 방법(Park and Tak 2010)을 소개하고 수치적 효율성을 위해 MPI(Message-Passing Interface) 라이브러리를 이용한 병렬해석 기법이 적용된다.

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미생물 담체 성능 향상을 위한 금속 치환 (Metal-Modified Natural Zeolite for Bacterial Media)

  • 김재근;민지은;박재우
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2008년도 정기총회 및 학술발표대회
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    • pp.811-813
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    • 2008
  • To see the effect of magnesium on adhesion to natural zeolites, a series of batch tests were performed in this research. Mixed bacteria were sampled from the digestion tank at a local sewage treatment plant in Seoul. Magnesium-zeolites were synthesized by mixing natural zeolites with 0.096 M, 0.24 M, and 0.48 M of MgCl2 solution. For comparison, manganese and trivalent ferric zeolites were also prepared. Two grams of 0.2 mm $\sim$ 0.3 mm sized zeolites(non-treated, Mg, Mn and Fe(III) treated zeolites) and 20 mL of water were mixed in a Corex 25 mL tube. Five milliliters of culture solution including bacteria was added to the tube. The tubes were equilibrated in a shaking incubator at mesophilic temperature $(30{\pm}2^{\circ}C)$. The bacterial concentrations were measured with a Microluminometer (New Horizons 3550i) and total organic carbon (TOC) spectrophotometer (Multi NC-3100).

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혼합현실(MR)기반 스토리텔링형 융합 코딩교육에 관한 연구 (A Study on the Mixed Reality (MR) Based Storytelling Convergence Coding Education)

  • 이병권;정두용
    • 사물인터넷융복합논문지
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    • 제5권2호
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    • pp.27-32
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    • 2019
  • 최근 2018년 초중고 소프트웨어 교육 필수 과정 도입에 따른 교육 솔루션이 대두되고 단순 코딩이 아닌 소프트웨어 교육에 필요한 디지털 콘텐츠 필요성이 요구된다. 또한, 현재 코딩교육의 경우 대상이 초중고생으로 흥미 유발하는 방법에 관한 연구가 필요한 실정이다. 본 연구에서는 혼합현실(Mixed Reality)을 적용한 상호 대화형(UX/UI)기능을 포함해 및 코딩 교육에 대한 흥미를 유발하고, 주입식 교육이 아닌 스토리텔링 코딩을 적용한 논리적 사고를 배양할수 있는 방법을 제안했다. 연구결과로 초.중.고 누구나 쉽게 혼합현실(MR) 기술을 이용한 기존의 주입식 교육 방식을 벗어난 논리적 사고방식의 교육 제시했고, 학원 및 학교에서 진행하는 방식의 문제점인 주입식 코딩교육을 탈피할 수 있을 것이다.