• Title/Summary/Keyword: Military Modeling

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A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments (수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스)

  • Kim, Bo-Hyun
    • IE interfaces
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    • v.16 no.2
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    • pp.258-267
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    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.

Design and Control of MR Military Suspension System Considering Friction Force (마찰력을 고려한 군용 MR 현수 장치의 설계 및 제어)

  • Ha, Sung-Hoon;Choi, Seung-Bok;Rhee, Eun-Jun;Kang, Pil-Soon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.10a
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    • pp.480-485
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    • 2009
  • This paper presents dynamic modeling and control analysis of a military vehicle suspension featuring MR valve structure. Firstly, the dynamic model of the suspension system which is included gas spring, MR valve and gas chamber is established with respect to the disturbance. Secondly, the friction model of the suspension system is derived by considering experiment result of the MR suspension system. And then, response characteristics of the damping force with respect to the magnetic field and friction force with the proposed friction model are provided to show the feasibility of practical application. In addition, control performance of the proposed MR suspension system is evaluated with quarter vehicle.

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TOA Estimation Technique for IR-UWB Based on Homogeneity Test

  • Djeddou, Mustapha;Zeher, Hichem;Nekachtali, Younes;Drouiche, Karim
    • ETRI Journal
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    • v.35 no.5
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    • pp.757-766
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    • 2013
  • This paper deals with the estimation of the time of arrival (TOA) of ultra-wideband signals under IEEE 802.15.4a channel models. The proposed approach is based on a randomness test and consists of determining whether an autoregressive (AR) process modeling an energy frame is random or not by using a distance to measure the randomness. The proposed method uses a threshold that is derived analytically according to a preset false alarm probability. To highlight the effectiveness of the developed approach, simulation setups as well as real data experiments are conducted to assess the performance of the new TOA estimation algorithm. Thereby, the proposed method is compared with the cell averaging constant false alarm rate technique, the threshold comparison algorithm, and the technique based on maximum energy selection with search back. The obtained results are promising, considering both simulations and collected real-life data.

Design and Control of MR Military Suspension System Considering Friction Force (마찰력을 고려한 군용 MR 현수 장치의 설계 및 제어)

  • Ha, Sung-Hoon;Choi, Seung-Bok;Rhee, Eun-Jun;Kang, Pil-Soon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.20 no.1
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    • pp.58-65
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    • 2010
  • This paper presents dynamic modeling and control analysis of a military vehicle suspension featuring MR valve structure. Firstly, the dynamic model of the suspension system which is included gas spring, MR valve and gas chamber is established with respect to the disturbance. Secondly, the friction model of the suspension system is derived by considering experiment result of the MR suspension system. And then, response characteristics of the damping force with respect to the magnetic field and friction force with the proposed friction model are provided to show the feasibility of practical application. In addition, control performance of the proposed MR suspension system is evaluated with quarter vehicle.

Development of Terrain Analysis S/W for Military Use of DTM (수치지형 자료의 모델링 및 지형분석 S/W의 개발)

  • Mun Seung-Hwan;Choe Byeong-Gyu;Hwang Mun-Ho
    • Journal of the military operations research society of Korea
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    • v.17 no.2
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    • pp.31-43
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    • 1991
  • The fire effectiveness and the operationability of the ground weapon system (such as tank, armored vehicle, howitzer, MLRS, ${\cdots}$), whose operations are usually happened on the ground, are dependent not only on their performances but also on the terrain environments. Especially, the artillery weapons systems' effectiveness is largely varied, because their maneuverability (such as translation, occupation of their sites) and the fire effectiveness are very dependent on the terrain. In this paper, presented are the methods how to analyze the terrain using the digital terrain data. And a software (which are implemented on the IBM PC compatible personal computer) is developed for the analysis of the terrain using the various method of computer Aided Geometric Design and Modeling. The S/W is expected to be very useful for the evaluation of the artillery weapon systems and for the commanders' decision making.

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Active Node and Active Network Modeling For Network Traffic Progress (네트워크 트래픽 성능 향상을 위한 액티브 노드 및 액티브 네트워크 설계)

  • Choi Byung-Sun;Hwang Young-Chul;Lee Seong-Hyun;Lee Won-Goo;Lee Jae-Kwang
    • 한국컴퓨터산업교육학회:학술대회논문집
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    • 2003.11a
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    • pp.119-126
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game model(or computer simulation) endow a military man with field training such as combat experience without operating combat strength or capabilities. To samely construct simulation environment against actual combat environment is to well construct DB to operate war game model, associate among federates on network. Thus, we construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) on active network that construct virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video.

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Knowledge Based and Object-Oriented Simulation Model for Logistics Analysis (지식기반 객체지향 군수시뮬레이션 모델에 관한 연구 - 초기군수지원성 분석모델을 중심으로 -)

  • 마호명;최상영
    • Journal of the military operations research society of Korea
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    • v.22 no.1
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    • pp.67-80
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    • 1996
  • Artificial Intelligence(AI) techniques and Object-Oriented(OO) techniques contribute to the simulation modeling of the complex systems. AI techniques are suitable to model human reasoning in the simulation. While OO techniques have advantages of re-usability, maintainability and extendability of the software. Thus, in this paper, we design a knowledge-based object-oriented simulation model, particularly for the logistics analysis of military armor vehicles. The simulation model consists of three modules i.e., scenario, simulation mechanism, and inference engine. The model is designed within the OO paradigm and implemented by using the C++ language. An example case of using the model for the logistic analysis is included.

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The Vision of ROK Army Training System using M&S Technology (전시작전권 전환 관련 미래 육군 M&S체계 발전방향)

  • Han, Bong-Kyu;Kim, Yeek-Hyun;Kang, Jae Kyoung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.5
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    • pp.667-675
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    • 2012
  • Modern warfare has developed into a network based simultaneous and integrated warfare where operations elements are interconnected. Following such change in modern warfare, ROK Army has been making an effort to transform personnel-based military structure into technology-based advanced structure. Considering technological innovations and changes in characteristics of officers and men, ROK Army is developing scientific education and training system to provide demand-focused customized education. To support such transformation in education and training, ROK Army is constantly developing Army training system using advanced M&S technology. This paper describes ROK Army's education and training policy, and elaborates the current status of M&S training system using advanced M&S technology. This paper further discusses the future directions of M&S training system.

Agent-Based Modeling and Simulation Methodology using Social-Level Characteristics: A Case Study on Self-Adaptive Smart Grid and Military Domain Systems using Tropos (사회적 특성을 활용한 에이전트 기반 모델링 및 시뮬레이션 방법: 트로포스에 기반한 자가 적응적 스마트 그리드와 군 도메인 시스템에서의 적용 사례)

  • Kim, Si-Heon;Lee, Seok-Won
    • Journal of KIISE
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    • v.42 no.12
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    • pp.1503-1521
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    • 2015
  • Agent-based modeling and simulation (ABMS) is used to model of market and social phenomena by utilizing agents' fine-grained behaviors and interactions that cannot be implemented in a conventional simulation. However, ABMS represents irrational agents and hinders the achievement of individual or overall goals since ABMS is based on agent-based software, which follows the principle of rationality at the knowledge level [1]. This problem was solved in the agent-based software engineering (ABSE) field by using behavior laws for the social level [2]. However, they still do not propose the specific development methodology for how to develop the social level in a systematic way. Therefore, in order to propose agent-based modeling and simulation methods that reflect the behavior laws of social level characteristics, our study used the Tropos that can combine ABSE and social behavior laws for the presentation of concrete tasks and deliverables for each development step by step. In addition, the proposed method will be specified through experiments with specific application examples and case studies on the self-adaptive smart grid and the military domain system.

A Scalable Heuristic for Pickup-and-Delivery of Splittable Loads and Its Application to Military Cargo-Plane Routing

  • Park, Myoung-Ju;Lee, Moon-Gul
    • Management Science and Financial Engineering
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    • v.18 no.1
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    • pp.27-37
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    • 2012
  • This paper is motivated by a military cargo-plane routing problem which is a pickup-and-delivery problem in which load splits and node revisits are allowed (PDPLS). Although this recent evolution of a VRP-model enhances the efficiency of routing, a solution method is more of a challenge since the node revisits entail closed walks in modeling vehicle routes. For such a case, even a compact IP-formulation is not available and an effective method had been lacking until Nowak et al. (2008b) proposed a heuristic based on a tabu search. Their method provides very reasonable solu-tions as demonstrated by the experiments not only in their paper (Nowak et al., 2008b) but also in ours. However, the computation time seems intensive especially for the class of problems with dynamic transportation requests, including the military cargo-plane routing problem. This paper proposes a more scalable algorithm hybridizing a tabu search for pricing subproblem paused as a single-vehicle routing problem, with a column generation approach based on Dantzig-Wolfe decomposition. As tested on a wide variety of instances, our algorithm produces, in average, a solution of an equiva-lent quality in 10~20% of the computation time of the previous method.