• Title/Summary/Keyword: Method of Expression

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Rank-based Multiclass Gene Selection for Cancer Classification with Naive Bayes Classifiers based on Gene Expression Profiles (나이브 베이스 분류기를 이용한 유전발현 데이타기반 암 분류를 위한 순위기반 다중클래스 유전자 선택)

  • Hong, Jin-Hyuk;Cho, Sung-Bae
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.8
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    • pp.372-377
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    • 2008
  • Multiclass cancer classification has been actively investigated based on gene expression profiles, where it determines the type of cancer by analyzing the large amount of gene expression data collected by the DNA microarray technology. Since gene expression data include many genes not related to a target cancer, it is required to select informative genes in order to obtain highly accurate classification. Conventional rank-based gene selection methods often use ideal marker genes basically devised for binary classification, so it is difficult to directly apply them to multiclass classification. In this paper, we propose a novel method for multiclass gene selection, which does not use ideal marker genes but directly analyzes the distribution of gene expression. It measures the class-discriminability by discretizing gene expression levels into several regions and analyzing the frequency of training samples for each region, and then classifies samples by using the naive Bayes classifier. We have demonstrated the usefulness of the proposed method for various representative benchmark datasets of multiclass cancer classification.

Improved Decoding Algorithm on Reed-Solomon Codes using Division Method (제산방법에 의한 Reed-Solomon 부호의 개선된 복호알고리듬)

  • 정제홍;박진수
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.30A no.11
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    • pp.21-28
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    • 1993
  • Decoding algorithm of noncyclic Reed-Solomon codes consists of four steps which are to compute syndromes, to find error-location polynomial, to decide error-location, and to solve error-values. There is a decoding method by which the computation of both error-location polynomial and error-evaluator polynimial can be avoided in conventional decoding methods using Euclid algorithm. The disadvantage of this method is that the same amount of computation is needed that is equivalent to solve the avoided polynomial. This paper considers the division method on polynomial on GF(2$^{m}$) systematically. And proposes a novel method to find error correcting polynomial by simple mathematical expression without the same amount of computation to find the two avoided polynomial. Especially. proposes the method which the amount of computation to find F (x) from the division M(x) by x, (x-1),....(x--${\alpha}^{n-2}$) respectively can be avoided. By applying the simple expression to decoding procedure on RS codes, propses a new decoding algorithm, and to show the validity of presented method, computer simulation is performed.

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A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli (시각자극에 의한 피로도의 객관적 측정을 위한 연구 조사)

  • Kim, Young-Joo;Lee, Eui-Chul;Whang, Min-Cheol;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.195-202
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    • 2011
  • Objective: The aim of this study is to investigate and review the previous researches about objective measuring fatigue caused by visual stimuli. Also, we analyze possibility of alternative visual fatigue measurement methods using facial expression recognition and gesture recognition. Background: In most previous researches, visual fatigue is commonly measured by survey or interview based subjective method. However, the subjective evaluation methods can be affected by individual feeling's variation or other kinds of stimuli. To solve these problems, signal and image processing based visual fatigue measurement methods have been widely researched. Method: To analyze the signal and image processing based methods, we categorized previous works into three groups such as bio-signal, brainwave, and eye image based methods. Also, the possibility of adopting facial expression or gesture recognition to measure visual fatigue is analyzed. Results: Bio-signal and brainwave based methods have problems because they can be degraded by not only visual stimuli but also the other kinds of external stimuli caused by other sense organs. In eye image based methods, using only single feature such as blink frequency or pupil size also has problem because the single feature can be easily degraded by other kinds of emotions. Conclusion: Multi-modal measurement method is required by fusing several features which are extracted from the bio-signal and image. Also, alternative method using facial expression or gesture recognition can be considered. Application: The objective visual fatigue measurement method can be applied into the fields of quantitative and comparative measurement of visual fatigue of next generation display devices in terms of human factor.

The Partial Transformation of Clothing Construction in Modern Fashion (현대 패션에 나타난 의복구성의 부분 변형)

  • Kim, Young-Ran
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.103-122
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    • 2007
  • Fashion have been expressed by a face through various a period, social change, and various culture changing. Human expresses as "Transformation" by applying these needs of changing to the fashion. A origin tribe expressed its own self by using direct body transformation and extreme decorations in the past. However, human express creative and esthetic desire based on shape, material, and transformation method in the present time characteristics of the body. Exceptional transformation breaking a existing fixed idea appeared frequently due to dissolution through transformation which is positive expression method in the fashion from 20th century. As a results, followings are obtained in this study. First, human body transforms by using a tool or intermediation in investigation of aesthetic meaning for human body. The object, Transformation, is stably transformed by disintegration, distortion, exaggeration and simplification reduction, as design's sensitivity. Second, transformation from relation of clothing composition is expressed by extension, reduction, simplification, and dissolution. In transformation from original tribe's sensitivity, past decorative desire lead to transformation of human body. To give variable change from past to present fashion, external formative will is introduced. Then, extreme expression is made by direct transformation of clothing type. It seems to be accomplished that human body's expression method is continuously changed into extension, exaggeration, reduction, and dissolution from transformation method as described before. Transformation of modem fashion is expression method by creative supervision. Extreme transformation substituted body's each part is based on immanent play and representative satisfaction. Through these transformation, it is judged that variety of creative type is achieved.

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Analysis of the Possibilities of Learners' Understanding Expressions in Elementary Math Textbooks (초등수학 교과서 표현의 학습자 이해 가능성 분석)

  • Kim, Yun Ho;Choi, Chang Woo
    • East Asian mathematical journal
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    • v.35 no.2
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    • pp.173-197
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    • 2019
  • The purpose of this study is to analyze expressions in the first and second grade math textbooks in elementary school in the aspect of possibilities of learners' understanding and propose proper directions for expressions in math textbooks to increase the possibilities of their understanding. The findings show that there were four types of expression errors and five types of mathematical errors in the aspects of expression method and content, respectively.

Analysis and Proposal of Abstractive Expression of 3D Animation (3D 애니메이션의 추상적 표현에 관한 분석 및 제안)

  • Park, Sung-Dae;Jung, Yee-Ji
    • Cartoon and Animation Studies
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    • s.37
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    • pp.1-24
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    • 2014
  • The advancement of computer technology has blurred the border in image expression between live-action films and 3D animation to an indistinguishable extent. Despite the ever-evolving image expression, it has been found that animation properly incorporating abstractive expression receives more positive responses from the audience than the animation closely akin to live-action films. This indicates that animation-specific abstractive expression can exert more significant effects than that of live-action expression as proved in Dr. Mori Masahiro's 'Uncanny Valley.' Also, such effects apply only to characters, whilst the technology capable of live-action expression is acknowledged only for the background of 3D animation. Without doubt, animation has its own infinite world of expression, and thus more effective methods for its expression can no longer be considered a matter of technology. The present study analyzes the abstractive expression of 3D animation in terms of characters and backgrounds and explores a more effective method to apply the current technology of image expression to 3D animation with a view to proposing a direction for more appropriate application of 3D animation technology to future animation.

A Study on Meaning and Applications of 'Transparency' in Modern Retail Space (현대 상업공간의 표피에 나타나는 투명성 연출 특성에 관한 연구)

  • Cho, Mi-Na;Park, Chan-Il
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.165-170
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    • 2005
  • It is important factor; understand definition and concept, grasp application method and property about transparency for expression of skin in design of retail space. This research do target; clarify the feature of transparency for expression of skin in modern retail space, and it is based in these viewpoint that analyze the feature through an experiment of image estimation(SD method) into object to modern retail space that express transparency of skin.

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On the regular expression of the node-significant sequential graph (점의미형(點意味型) 순서도(順序圖)의 정규표현(正規表現)에 관(關)한 연구(硏究))

  • Kim, Hyeon-Jae
    • Proceedings of the KIEE Conference
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    • 1986.07a
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    • pp.486-489
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    • 1986
  • The transition diagram, as well as the regular expression, can be used as a formal description for a language acceptable by a finite automaton or for the behavior of a sequential switching circuit. But, if we are given one of these two descriptions, we shall find that it is not easy to get the other counterpart description. This paper is to show an easy method to find the equivalet regular expression from the transition diagram, by the aid of a graph-transformation technique.

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A study on age distortion reduction in facial expression image generation using StyleGAN Encoder (StyleGAN Encoder를 활용한 표정 이미지 생성에서의 연령 왜곡 감소에 대한 연구)

  • Hee-Yeol Lee;Seung-Ho Lee
    • Journal of IKEEE
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    • v.27 no.4
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    • pp.464-471
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    • 2023
  • In this paper, we propose a method to reduce age distortion in facial expression image generation using StyleGAN Encoder. The facial expression image generation process first creates a face image using StyleGAN Encoder, and changes the expression by applying the learned boundary to the latent vector using SVM. However, when learning the boundary of a smiling expression, age distortion occurs due to changes in facial expression. The smile boundary created in SVM learning for smiling expressions includes wrinkles caused by changes in facial expressions as learning elements, and it is determined that age characteristics were also learned. To solve this problem, the proposed method calculates the correlation coefficient between the smile boundary and the age boundary and uses this to introduce a method of adjusting the age boundary at the smile boundary in proportion to the correlation coefficient. To confirm the effectiveness of the proposed method, the results of an experiment using the FFHQ dataset, a publicly available standard face dataset, and measuring the FID score are as follows. In the smile image, compared to the existing method, the FID score of the smile image generated by the ground truth and the proposed method was improved by about 0.46. In addition, compared to the existing method in the smile image, the FID score of the image generated by StyleGAN Encoder and the smile image generated by the proposed method improved by about 1.031. In non-smile images, compared to the existing method, the FID score of the non-smile image generated by the ground truth and the method proposed in this paper was improved by about 2.25. In addition, compared to the existing method in non-smile images, it was confirmed that the FID score of the image generated by StyleGAN Encoder and the non-smile image generated by the proposed method improved by about 1.908. Meanwhile, as a result of estimating the age of each generated facial expression image and measuring the estimated age and MSE of the image generated with StyleGAN Encoder, compared to the existing method, the proposed method has an average age of about 1.5 in smile images and about 1.63 in non-smile images. Performance was improved, proving the effectiveness of the proposed method.

A Comic Facial Expression Using Cheeks and Jaws Movements for Intelligent Avatar Communications (지적 아바타 통신에서 볼과 턱 움직임을 사용한 코믹한 얼굴 표정)

  • ;;Yoshinao Aoki
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.121-124
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    • 2001
  • In this paper, a method of generating the facial gesture CG animation on different avatar models is provided. At first, to edit emotional expressions efficiently, regeneration of the comic expression on different polygonal mesh models is carried out, where the movements of the cheeks and numerical methods. Experimental results show a possibility that the method could be used for intelligent avatar communications between Korea and Japan.

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