• Title/Summary/Keyword: Mesh Subdivision

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Development of an Algorithm Preserving Sharp-Edges of Control Meshes in the Doo-Sabin Subdivision Scheme (조정 메쉬의 각진 모서리를 유지하기 위한 수정 Doo-Sabin 곡면 분할 알고리듬 개발)

  • 이현찬;주병준;홍충성
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.1
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    • pp.1-9
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    • 2003
  • Recently, designing 3D objects using various modeling techniques become getting more important issues in related industrial fields. The subdivision scheme is a technique that generates a smooth sur-face through many times of refinement processes that split polygons of control mesh into several smaller polygons. In this paper, we propose a new subdivision algorithm that preserves sharp-edges of control mesh after several refinement processes in the Doo-Sabin subdivision scheme. Using the pro-posed algorithm, the Doo-Sabin subdivision scheme can be well applied to modeling 3D objects with sharp-edges.

Estimating Recursion Depth for Loop Subdivision

  • Wang Huawei;Sun Hanqiu;Qin Kaihuai
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.11-17
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    • 2004
  • In this paper, an exponential bound of the distance between a Loop subdivision surface and its control mesh is derived based on the topological structure of the control mesh. The exponential bound is independent of the process of recursive subdivisions and can be evaluated without subdividing the control mesh actually. Using the exponential bound, we can predict the depth of recursion within a user-specified tolerance as well as the error bound after n steps of subdivision. The error-estimating approach can be used in many engineering applications such as surface/surface intersection, mesh generation, NC machining, surface rendering and the like.

Subdivision by Edge Selection based on Curvature (정점 변화율에 기반한 에지 선택적 세분화)

  • Park, Jong-Hui;Kim, Tae-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.863-874
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    • 1999
  • 세분화란 초기 원형 모델의 삼각형 메쉬를 여러 개의 작은 메쉬로 변환하는 기법으로, 간략화 된 모델을 다시 원상태로 표현하기 위해 사용된다. 기존의 보간에 의한 세분화는 전체 모델의 에지에 일률적으로 세분화를 적용하기 때문에, 효과가 적은 부분까지도 세분화가 수행하게 되어 효율이 떨어진다. 본 논문에서는 정점 변화율을 기반으로 에지를 선택하여 세분화를 수행한다. 따라서 원형 메쉬를 변환하여 세분화된 메쉬를 생성할 때, 모델의 각 부분들은 정점 변화율의 차이에 의해 서로 다른 세분화 정도를 가지게 된다. 이 과정을 통해 원형 모델의 곡률 특성이 반영된 세분화를 수행할 수 있게 되고, 전체 모델의 세분화 정도를 조정하는 것도 가능해진다. Abstract The subdivision is a mesh transformation, which makes an original triangle mesh to subdivided meshes. This method is used for recovering original model from simplified model. The existing subdivision based on interpolation is inefficient, because it is targeted for whole edges of mesh model. Therefore, this method applies to non-effective parts. In this paper the subdivision is executed by edge selection based on curvature. When original model is transformed to subdivided model by proposed method, the parts of model has different subdivision degrees by means of the averages of vertex curvature.Proposed method makes it enable subdivision, which deploy characteristics of curvatures of original model and adjusting a degree of subdivision in whole model.

Complete 3D Surface Reconstruction from Unstructured Point Cloud

  • Kim, Seok-Il;Li, Rixie
    • Journal of Mechanical Science and Technology
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    • v.20 no.12
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    • pp.2034-2042
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    • 2006
  • In this study, a complete 3D surface reconstruction method is proposed based on the concept that the vertices, of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out. Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

Normal Meshes for Multiresolution Analysis on Irregular Meshes with a Boundary (다중해상도해석을 위한 Boundary를 가지는 비정규 메쉬의 Normal 메쉬화 방법)

  • 강성찬;이규열;김태완
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.3
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    • pp.184-192
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    • 2001
  • In this paper we present a remeshing algorithm for irregular meshes with boundaries. The irregular meshes are approximated by regular meshes where the topological regularity is essential for the multiresolutional analysis of the given meshes. Normal meshes are utilized to reduce the necessary data size at each resolution level of the regularized meshes. The normal mesh uses one scalar value, i.e., normal offset value which is based on the regular rule of a uniform subdivision, while other remeshing schemes use one 3D vector at each vertex. Since the normal offset cannot be properly used for the boundaries of meshes, we use a combined subdivision scheme which resolves a problem of the proposed normal offset method at the boundaries. Finally, we show an example to see the effectiveness of the proposed scheme to reduce the data size of a mesh model.

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A Shape-preserved Method to Improve the Developability of Mesh

  • Su, Zhixun;Liu, Xiuping;Zhou, Xiaojie;Shen, Aihong
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.219-224
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    • 2005
  • Developable surface plays an important role in computer aided design and manufacturing systems. This paper is concerned with improving the develop ability of mesh. Since subdivision is an efficient way to design complicated surface, we intend to improve the developability of the mesh obtained from Loop subdivision. The problem is formulated as a constrained optimization problem. The optimization is performed on the coordinates of the points of the mesh, together with the constraints of minimizing shape difference and maximizing developability, a developability improved mesh is obtained.

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Parallel Generation of NC Tool Paths for Subdivision Surfaces

  • Dai Junfu;Wang Huawei;Qin Kaihuai
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.47-53
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    • 2004
  • The subdivision surface is the limit of recursively refined polyhedral mesh. It is quite intuitive that the multi-resolution feature can be utilized to simplify generation of NC (Numerical Control) tool paths for rough machining. In this paper, a new method of parallel NC tool path generation for subdivision surfaces is presented. The basic idea of the method includes two steps: first, extending G-Buffer to a strip buffer (called S-Buffer) by dividing the working area into strips to generate NC tool paths for objects of large size; second, generating NC tool paths by parallel implementation of S-Buffer based on MPI (Message Passing Interface). Moreover, the recursion depth of the surface can be estimated for a user-specified error tolerance, so we substitute the polyhedral mesh for the limit surface during rough machining. Furthermore, we exploit the locality of S-Buffer and develop a dynamic division and load-balanced strategy to effectively parallelize S-Buffer.

STUDY ON VIEW FACTOR CALCULATION FOR RADIATIVE HEAT TRANSFER BY USING THE MESH SUBDIVISION METHOD (격자 세분화 방법을 고려한 복사열전달 형상계수 계산 기법 연구)

  • Kim, D.G.;Han, K.I.;Choi, J.H.;Lee, J.J.;Kim, T.K.
    • Journal of computational fluids engineering
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    • v.19 no.1
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    • pp.1-6
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    • 2014
  • Since experiments on the actual operational status are said to be very impractical because of their economic and repeatability problems, it is difficult to understand the thermal profiles of aerospace or military equipments. Thus, the CFD codes with considering the radiation heat transfer are used to compensate the defect. In case, analyzing the radiation exchanges between the object surfaces are very important. Because the temperature and the IR signal distributions of the object surface are significantly affected by the radiative heat transfer. To achieve accurate thermal radiation exchange between surfaces, it is important to calculate the radiation view factor precisely. Finer subdivision of meshes can be used to increase the accuracy of radiation view factor, but if the mesh is subdivided infinitely, the time required for calculation increases significantly and thus decreasing the efficiency. If the subdivision is not sufficient, assurance of accuracy is not guaranteed. In this paper, optimal mesh subdivision method using the solid angle has been successfully tested and found to be useful in increasing the efficiency of calculating the shape factors.

Direct Reconstruction of Displaced Subdivision Mesh from Unorganized 3D Points (연결정보가 없는 3차원 점으로부터 차이분할메쉬 직접 복원)

  • Jung, Won-Ki;Kim, Chang-Heon
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.6
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    • pp.307-317
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    • 2002
  • In this paper we propose a new mesh reconstruction scheme that produces a displaced subdivision surface directly from unorganized points. The displaced subdivision surface is a new mesh representation that defines a detailed mesh with a displacement map over a smooth domain surface, but original displaced subdivision surface algorithm needs an explicit polygonal mesh since it is not a mesh reconstruction algorithm but a mesh conversion (remeshing) algorithm. The main idea of our approach is that we sample surface detail from unorganized points without any topological information. For this, we predict a virtual triangular face from unorganized points for each sampling ray from a parameteric domain surface. Direct displaced subdivision surface reconstruction from unorganized points has much importance since the output of this algorithm has several important properties: It has compact mesh representation since most vertices can be represented by only a scalar value. Underlying structure of it is piecewise regular so it ran be easily transformed into a multiresolution mesh. Smoothness after mesh deformation is automatically preserved. We avoid time-consuming global energy optimization by employing the input data dependant mesh smoothing, so we can get a good quality displaced subdivision surface quickly.

Motion Estimation and Compensation using hierarchical triangulation (계층적 삼각화를 이용한 움직임 추정과 보상)

  • 이동규;이두수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.193-200
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    • 2003
  • In this paper, we propose a motion estimation method using hierarchical triangulation that changes the triangular mesh structure according to it's motion activity. The subdivision of triangular mesh is performed from the amount of motion that is calculated from the variance of image difference. As a result, node distribution is concentrated on the region of high activity. The subdivision method that makes it possible to yield hierarchical triangular mesh is proposed as well as the additional information reduction coding method for hierarchical mesh structure is described. By the simulation, proposed method have better performance than the conventional BMA(Block Match Algorithm) and the other mesh based method.