• 제목/요약/키워드: Mesh Method

검색결과 2,160건 처리시간 0.026초

비정렬 유한 체적법을 위한 비등방 격자 미세화 기법 (An anisotropic mesh refinement for an unstructured finite volume method)

  • 이경세;백제현
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2004년도 춘계 학술대회논문집
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    • pp.77-82
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    • 2004
  • A new anisotropic mesh refinement method is proposed. The new method is based on a simple second order interpolation error indicator. Therefore, it is methodologically direct and intuitive as compared with traditional anisotropic refinement strategies. Moreover, it does not depend on the mesh type. The error indicator is face-wisely calculated for all faces in a mesh and the cell refinement type is determined by the configuration of face markings with a given threshold. For the sake of simplicity, an application for a poisson equation on a triangle mesh is considered. The error field and resultant mesh refinement pattern are compared and effects of the threshold selection are discussed. Applying anisotropic refinement with various thresholds, we observed higher convergence rates than those in the uniform refinement cases.

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Pollution 오차를 이용한 요소생성에 관한 연구 (A mesh generation based on the pollution error)

  • 유형선;편수범
    • 한국철도학회논문집
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    • 제2권3호
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    • pp.46-53
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    • 1999
  • In this paper, made was a study on a mesh generation method based on the pollution error. This method is designed for the control of the pollution error in any patch of elements of interest. It is a well-known fact that the pollution error estimates are much more than the local one. When the pollution error is significant, nothing can be said about the reliability of any estimator based on local computations in the patch. Reliable a posteriori error estimation is possible by controlling the pollution error in the patch through proper design of the mesh outside the patch. This design is possible by equally distributing the pollution error indicators over the mesh outside the patch. The mesh generated from the conventional feedback pollution-adaptive mesh generation algorithm needs many iterations. Therefore, the solution time is significant. But the remeshing scheme in the proposed method was used here. It was shown that the pollution-adaptive mesh improves the E.I., simply denoted as Effectivity Index, on the patch of interest, and the pollution error reduces less than the local error.

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삼각형 배경 요소를 이용한 새로운 사각형 요소망 생성법 (A New Indirct Quadrilateral Mesh Generation Scheme from Background Triangular Mesh)

  • 권기연;박정민;이병채;채수원
    • 한국CDE학회논문집
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    • 제11권2호
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    • pp.107-114
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    • 2006
  • A new quadrilateral mesh generation technique from an existing triangle mesh is proposed in this paper. The proposed method is based on advancing front method and zero-thickness layer. Beginning with an initial triangular mesh, boundary triangular elements are removed and quadrilateral elements with zero thickness are generated. A quality of quadrilateral elements is improved during a mesh smoothing process. Until all initial triangular elements are removed, this procedure is repeated. Sample meshes are constructed to demonstrate the mesh generation capability of proposed algorithm.

전진경계기법과 최적 표면 삼각형 요소망 생성 기법을 이용한 사면체 요소망의 생성 (Tetrahedral Mesh Generation by Using the Advancing-Front Method and the Optimal Surface Triangular Mesh Generation Technique)

  • 이민철;전만수
    • 한국CDE학회논문집
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    • 제11권2호
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    • pp.138-147
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    • 2006
  • A systematic approach to tetrahedral element or mesh generation, based on an advancing-front method and an optimal triangular mesh generation technique on the surface, is presented in this paper. The possible internal nodes are obtained by the octree-decomposition scheme. The initial tetrahedral mesh system is constructed by the advancing-front method and then it is improved by the quality improvement processes including mesh swapping and nodal smoothing. The approach is evaluated by investigating the normalized length, the normalized volume, the dihedral angle and the normalized quality

수심을 고려한 천해역에서의 자동요소 생성법 (Automatic Mesh Generation Method in Shallow Water Area considering Water Depth)

  • 김남형;양정필;박상길
    • 한국항만학회지
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    • 제14권1호
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    • pp.97-105
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    • 2000
  • This paper presents an automatic mesh generation considering water depth, which is based on the depth interpolation. The key feature of this method is that the position of a mesh on any depth in the shallow water area can be generated. The Examples are carried out, and the results are shown to be good. This method is shown to be a useful and powerful tool for the flow calculation for the seabed topography.

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오차 예측과 격자밀도 지도를 이용한 적응 Delaunay 격자생성방법 (Adaptive Delaunay Mesh Generation Technique Based on a Posteriori Error Estimation and a Node Density Map)

  • 홍진태;이석렬;박철현;양동열
    • 소성∙가공
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    • 제13권4호
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    • pp.334-341
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    • 2004
  • In this study, a remeshing algorithm adapted to the mesh density map using the Delaunay mesh generation method is developed. In the finite element simulation of forging process, the numerical error increases as the process goes on because of discrete property of the finite elements and distortion of elements. Especially, in the region where stresses and strains are concentrated, the numerical error will be highly increased. However, it is not desirable to use a uniformly fine mesh in the whole domain. Therefore, it is necessary to reduce the analysis error by constructing locally refined mesh at the region where the error is concentrated such as at the die corner. In this paper, the point insertion algorithm is used and the mesh size is controlled by using a mesh density map constructed with a posteriori error estimation. An optimized smoothing technique is adopted to have smooth distribution of the mesh and improve the mesh element quality.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

세고리물레고둥(Buccinum opisthoplectum)의 망목 크기 선택성에 대한 실험적 고찰 (An experimental study on the mesh size selectivity for whelk (Buccinum opisthoplectum))

  • 김성훈;정정모;백세나
    • 수산해양기술연구
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    • 제58권1호
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    • pp.1-9
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    • 2022
  • In this study, the selection action on the mesh in the net pot for whelk (Buccinum opisthoplectum) is experimentally considered, and the selectivity was compared by the SELECT model and the Nashimoto's method with the probability model according to the contact shape of the mesh and the whelk. The experiments of the mesh size selectivity was conducted for two mesh sizes: 70 mm (inner stretched size 65.4 mm) and 44 mm (inner stretched size 39.5 mm). Selectivity experiments were conducted three times in total for each mesh size used 264 whelks. In addition, Nashimoto's method analyzed the retention probability using probability model for whether the mesh passed or not based on the carapace width of the whelk. As a result of the selectivity analysis, the 50% selection carapace width for the mesh size of 70 mm was similar to 43.62 mm in the SELECT model and 42.64 mm in the Nashimoto's method. However, the 44 mm mesh with relatively small mesh size showed differences of 40.01 mm and 26.80 mm, respectively. As for the mesh size selectivity of whelk, it was found that the smaller the mesh size, the lower the selectivity. In addition, in the selectivity study on the mesh size of whelk, an evaluation method that closely considers the contact shape between the mesh and the target species is required.

Application of a fixed Eulerian mesh-based scheme based on the level set function generated by virtual nodes to large-deformation fluid-structure interaction

  • Hashimoto, Gaku;Ono, Kenji;Okuda, Hiroshi
    • Interaction and multiscale mechanics
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    • 제5권3호
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    • pp.287-318
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    • 2012
  • We apply a partitioned-solution (iterative-staggered) coupling method based on a fixed Eulerian mesh with the level set function to a large-deformation fluid-structure interaction (FSI) problem where a large-deformable thin structure moves in a high-speed flow field, as an airbag does during deployment. This method combines advanced fluid and structure solvers-specifically, the constrained interpolation profile finite element method (CIP-FEM) for fluid Eulerian mesh and large-deformable structural elements for Lagrangian structural mesh. We express the large-deformable interface as a zero isosurface by the level set function, and introduce virtual nodes with level sets and structural normal velocities to generate the level set function according to the large-deformable interfacial geometry and enforce the kinematic condition at the interface. The virtual nodes are located in the direction normal to the structural mesh. It is confirmed that application of the method to unfolded airbag deployment simulation shows the adequacy of the method.

다양한 2차원 형상에서의 외부 경계 절점 오프셋 방법을 이용한 자동 사각 요소 및 요소망 생성 (Automatic Quadrilateral Element Mesh Generation Using Boundary Normal Offsetting In Various Two Dimensional Objects)

  • 김도헌;양현익
    • 한국CDE학회논문집
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    • 제8권4호
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    • pp.270-277
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    • 2003
  • In two dimensional mechanical design analysis, quadrilateral element mesh is preferred because it provides more accurate result than triangular element mesh. However, automation of quadrilateral element mesh generation is much more complex because of its geometrical complexities. In this study, an automatic quadrilateral element mesh generation algorithm based on the boundary normal offsetting method and the boundary decomposition method is developed. In so doing, nodes are automatically placed using the boundary normal offsetting method and the decomposition method is applied to decompose the designed domain into a set of convex subdomains. The generated elements are improved by relocation of the existing nodes based on the four criteria - uniformity, aspect ratio, skewness and taper degree. The developed algorithm requires minimal user inputs such as boundary data and the distance between nodes.