• 제목/요약/키워드: Menu Design

검색결과 325건 처리시간 0.033초

크로스 플랫폼에서의 탐색 패턴 연구 (A study on Cross-Platform Search Pattern)

  • 김회광;박찬익
    • 디지털융복합연구
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    • 제16권4호
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    • pp.321-327
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    • 2018
  • 애플리케이션은 스마트 폰의 발전과 함께 지속적으로 발전되어 왔으며 그와 더불어 탐색구조도 변화하고 있다. 본 연구에서는 크로스 플랫폼의 다양한 사례 분석을 통해 탐색 패턴을 발굴하고 정리하여 그에 따른 올바른 사용 방법을 제시하고자 하였다. 그 결과 크로스 플랫폼을 위한 탐색구조는 지속형 내비게이션, 일시적 내비게이션 그리고 보조적 내비게이션으로 구분할 수 있다. 지속형 내비게이션은 스프링보드, 리스트, 갤러리, 탑 메뉴 등을 사용하여 계층적 구조에서 유효하게 사용이 가능하다. 일시적 내비게이션은 드로워, 토글 메뉴 그리고 파이 메뉴를 활용할 수 있으며 보조 내비게이션은 아코디언 메뉴나 스크롤링 등을 이용하여 크로스 플랫폼에서 동일한 경험을 제공하는 것이 가능하다는 것을 알 수 있었다.

웹 기반 Text2Image 기술을 이용한 웹 사이트 제작 기법 (Web Site Creation Method by Using Text2Image Technology)

  • 반태학;김건섭;민경주;정회경
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 춘계학술대회
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    • pp.227-229
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    • 2011
  • 웹 사이트를 효과적으로 개발하기 위해 Ajax, jQuery등과 같은 다양한 기술이 개발되고 있다. 관리자 인터페이스를 강력하게 함으로써, 관리자 메뉴에서 다양한 기능을 손쉽게 제작할 수 있지만, 이러한 경우 텍스트 형태를 벗어나지 못하거나, 코드를 그 때 그 때 수정하고 있는 실정이다. 이러한 문제점을 해결하기 위해, 본 논문에서는 CSS를 데이터베이스와 연동하여 제공하고, 이러한 CSS 기능과 다양한 오픈 폰트를 이용해 텍스트를 이미지로 변환함으로써, 기존의 웹 사이트 제작 방법과의 차별화된 기능을 제공하는 방법에 대해 기술한다.

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양돈농장 경영관리 프로그램 개발 (Software Development for Pig Production and Management)

  • 최영찬;최상호
    • 농촌지도와개발
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    • 제4권1호
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    • pp.97-120
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    • 1997
  • This study intends to develop a computer software for an efficient swineherd production and management. Current softwares are concerned on the sow management and ignore the actual farm environment. This study focuses on the farm environment in developing the software and covers the production management financial management, marketing management, and business planning for swineherd farm. The FSR(Farming Systems Research) analysis and interview survey aye applied to collect the data for the system planning, farmer's demand and analysis on the system, system design and program development. The systems are designed to meet the needs for the progressive swineherd farmers. Visual FoxPro 5.1 is used to develop the system. The developed system includes pig farm financial records keeping and management, pig farm production management program, pig farm marketing management program, and pig farm business diagnosis and planning program to meet the scope of the study. The weekly maintenance records and financial records are adopted for the input interface since most of farmers use their computer less than 5 hours a week. Pulldown Menu systems are adopted and designed for easy use by structuring to meet the pig farm and system demands. The manu system allocates the input-output screen based on the sectors, scopes, users, frequencies, importances, and the usages of the information. The GUI(Graphic User Interface) method is used to develop input-output screens for easy use. Backward Chaining mechanism fo the Expert System is used in the diagnosis of the pig farm management and the Systems Simulators Approach is used in the pig farm management planning.

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운전자 정보시스템용 사용자 인터페이스 메타포 개발 (Developing User Interface Metaphors for Driver Information Systems)

  • 박용성;한성호;박원규;조영석
    • 대한인간공학회지
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    • 제28권2호
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    • pp.57-67
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    • 2009
  • This study proposed a practical metaphor development process that consisted of three steps: 1) identifying major functions, 2) developing metaphor candidates, and 3) evaluating appropriateness of the candidates. In the first step, a total of 27 functions might be implemented in a driver information system (DIS) in the near future. Then, three metaphor candidates were selected from existing metaphors, which were reported to be more practical than others by previous studies. Finally, the candidates were evaluated on their appropriateness for driver information systems by using a quick and simple survey. As a result, two metaphors (a PC and a secretary) were identified as the most appropriate ones. The two metaphors can be used to design a variety of interfaces and interactions for driver information systems. In addition, the development process proposed in this study could be applied to developing metaphors for emerging devices with a variety of functions (e.g. PMPs, MP3s, and electronic dictionaries) as well as driver information systems.

Cyber Fitting형 3D 아바타를 활용한 신사복 이지오더(Easy-Order) 프로토타입(Prototype) 개발 (Development of Men's suit Easy-Order Prototype using Cyber Fitting 3D Avatar)

  • 임지영
    • 한국의류산업학회지
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    • 제11권2호
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    • pp.308-314
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    • 2009
  • In creating an avatar, consumers can find out for themselves their own sizes to be entered. Also, putting in a face creation main-page menu option enables clients to make up their faces and match them to their bodies. Through this process when purchasing clothes through the internet consumers can enter their own body sizes and create avatars that are identical to their body shape. The uniqueness of developed prototype is that it creates an avatar similar to one's body shape according to body size inputs and demonstrates visually to customers the on-line comfort test which was only available off-line traditionally. The avatar follows the movement of mouse from left to right which enables 3 dimensional visualization. Through maximizing the visual effect this research focuses on enabling consumers to feel subjective parts as if they are off-line. This study seeks to provide a type of prototype of an online shopping mall that meets the demand of the consumers using the 3D avatar.

다양한 디바이스를 고려한 직업훈련관리 시스템 설계 및 구현 (Design and Implementation of Job Training Management System by Considering Multi-Devices)

  • 김호진;김창수
    • 한국정보통신학회논문지
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    • 제18권4호
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    • pp.934-940
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    • 2014
  • 최근 웹에 접근할 수 있는 다양한 기기들의 출현은 웹 개발 분야에 많은 기술적 변화를 가져왔다. 그러나 아직도 일부 웹 사이트들은 여전히 PC 중심으로 운영되고 있고, 특히 직업훈련관리 시스템은 폐쇄적이고 지원 부족으로 PC만을 타깃으로 한 사용자 웹 인터페이스를 제공하고 있다. 본 논문에서는 직업훈련관리 시스템을 대상으로 다양한 디바이스에서 적용할 수 있는 기술과 메뉴구성으로 훈련생들이 보다 쉽게 접근할 수 있는 적용 기술을 제시하고, 구현된 시스템을 실제 현장에서 적용하여 효율성을 검증하였다.

시설재배용 무인작업기를 위한 X-Y 테이블형 이동 시스템 개발 (A Traveling Control System with the X-Y Table Actuator for Unmanned Operation in the Greenhouse)

  • 김채웅;이대원
    • Journal of Biosystems Engineering
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    • 제23권2호
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    • pp.157-166
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    • 1998
  • In this study. a traveling control system was developed to transfer a machine without an operator in the working zone. The dimension of the system was modelized to design and construct smaller than that of real configuration of a greenhouse. For this system, the fixed path type was used to detect exact position during operating a manless machine. and the X-Y table actuator type to escape a unique path, which had the disadvantage in a fixed path type environment. Based on the results of this research the following conclusions were made : 1. This system used two screws to move toward horizontal direction, and a Plate to reach at any points in the working zone. 2. The software combined the functions of path selection and motor operation to control into one program. The path selection program was a menu driven program written in Visual Basic, and the motor operation program was written in Borland C++ for actuating motors. 3. The path-select mode of the program was used by selecting the desired paths, and the user path-create mode by selecting a random path in the path-selection program. 4. The system proved to be a reliable system for operating a manless machine, since accuracy and precision to reach the positions were less than 1%.

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모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발 (Cubic Tangible User Interface Development for Mobile Environment)

  • 옥수열
    • 한국정밀공학회지
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    • 제26권10호
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

품질기능전개(Quality Function Deployment) 기법을 활용한 만두전문점의 유무형 외식 상품 기획 (Planning of Tangible and Intangible Foodservice Product Using Systematic Quality Function Deployment (QFD) Technique of the Dumpling Restaurant)

  • 오지은;조미숙
    • 한국식생활문화학회지
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    • 제33권2호
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    • pp.199-205
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    • 2018
  • This study has utilized the Quality Function Deployment (QFD) technique in order to plan the tangible (menu) and intangible (service) product of dumpling restaurant. The engineering characteristics of tangible products were classified into product planning, purchase management, production management, and information management based on the production system of foodservice. The engineering characteristics of intangible products were also classified into physical evidence, human interaction, and pre-communication based on the service operation and delivery system. As a result of analyzing the QFD, it was found that the customer hope the hygiene factor and response factor to be improved. It is analyzed that product planning, information management, and production management should be improved first in terms of engineering characteristics considering consumer needs. In the future, by utilizing the systematic product development process that the requirements of tangible and intangible product consumers are converted to the engineering characteristics, the development of competitive product within the market will be possible, and furthermore it is expected to be useful for reducing the unnecessary time and design costs due to failure of product development.

기업 대 기업간(B to B) 섬유거래 웹사이트 분석 (The Analysis of Web Sites of Textile Exchange of B to B)

  • 홍병숙;이은진;이지연
    • 한국의류학회지
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    • 제27권1호
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    • pp.123-133
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    • 2003
  • The specific objectives of the study were as follows: 1) To investigate the composition system (design, usability and interactivity) of web sites of textile exchange of B to B 2) To examine and valuate contents and marketing (announcement, satisfaction and variety of contents) of web sites of textile exchange of B to B. The data were collected from search engine, portal sites of evaluation, direct contact, interview over the phone with web master of concerned web sites and the result of analytical valuation of web sites. The results of this study were as fellows: 1) The Dongsung trading intended to mainly use their homepage as a inside communication place by intranet network. The Daechang trading was mainly using their homepage as a tool of expansion of their outside export market. The etextiler was selling their web solutions through homepage. The texcom was offering the web place and useful informations to trading companies in Asia. 2) The texcom consisted text with little image to speed up for loading and navigation for usability of users. The Dongsung trading made intranet network for communication and exchange of informations of company inside. The etextiler offered a booking menu to inquiry in homepage. The Daechang trading tried to give good impression from the introduction page at homepage.