• Title/Summary/Keyword: Memory Mapping

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Working Memory Mapping Analysis using fMRI (기능적 자기공명영상을 이용한 단기기억 뇌기능 매핑연구)

  • Juh Rahyeong;Choe Boyoung;Suh Taesuk
    • Progress in Medical Physics
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    • v.16 no.1
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    • pp.32-38
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    • 2005
  • Impaired processing of facial information is one of the broad ranges of cognitive deficits seen in patients with schizophrenia. The purpose of this study was to elucidate the differences in brain activities involved in the process of facial working memory between schizophrenic patients and healthy comparison subjects. Ten patients with schizophrenia were recruited along with matched healthy volunteers as a comparison group. Functional magnetic resonance imaging (fMRI) was used to assess cortical activities during the performance of a 1-back working memory paradigm using images of neutral faces as mnemonic content. The patient group performed the tasks with reduced accuracy. Group analysis revealed that left fusiform gyrus, right superior frontal gyrus, bilateral middle frontal gyri/insula, left middle temporal gyrus, precuneus and vermis of cerebellum and showed decreased cortical activities in the patient group. On the other hand, an increased level of activation in lateral prefrontal cortex and parietal lobule was observed from the patient group, all in the right hemisphere. A decreased level of activity in the left fusiform gyrus among the patient group implicates inefficient processing of facial information. An increased level of activation in prefrontal and parietal neural networks from the patient group confirms earlier findings on the impaired working memory of patients with schizophrenia.

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Unit Level Address Mapping Technique for Large Capacity Flash Memory Storage Devices (대용량 플래시 메모리 저장 장치를 위한 유닛 레벨 주소 변환 기법)

  • Kim, Hyuk-Joong;Shin, Dong-Kun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.434-437
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    • 2011
  • 낸드 플래시 메모리는 하드 디스크와는 다른 여러가지 특성 때문에 논리 주소를 불러 주소를 변환해 주는 주소 변환 계층(FTL)이 필요하다. 최근에 고성능의 저장 장치를 제공하기 위해서 페이지 수준의 주소 변환 기법이 많이 사용되고 있는 데, 이 기법은 매핑 정보가 너무 커서 메모리에서 매핑 정보를 관리하기에는 힘들다는 문제와 데이터의 접근 지역성을 잘 활용하지 못하는 문제가 있다. 본 논문에서는 스토리지의 주소 공간을 유닛이라는 단위로 분리하여 페이지 수준의 주소변환을 사용함으로써 매핑 정보를 크기를 줄이고 또한 접근 지역성을 활용하여 가비지 컬렉션 오버해드를 줄이는 유닛 레벨 주소 변환 기법을 제시한다. 실험결과 제시한 기법은 페이지 매핑 기법보다 랜덤 접근 패턴에서 가비지 컬렉션 오버해드를 40% 감소시켰으며 매핑 데이터 량도 38% 감소시켰다.

Improving the Rendering Speed of 3D Model Animation on Smart Phones

  • Ng, Cong Jie;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.3
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    • pp.266-270
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    • 2011
  • The advancement of technology enables smart phones or handheld devices to render complex 3D graphics. However, the processing power and memory of smart phones remain very limited to render high polygon and details 3D models especially on games which requires animation, physic engine, or augmented reality. In this paper, several techniques will be introduced to speed up the computation and reducing the number of vertices of the 3D meshes without losing much detail.

A Study on Stable Motion Control of Biped Robot with 18 Joints (18관절 2족보행 로봇의 안정한 모션제어에 관한연구)

  • Park, Youl-Moon;Thu, Le Xuan;Won, Jong-Beom;Park, Sung-Jun;Kim, Yong-Gil
    • Journal of the Korean Society of Industry Convergence
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    • v.17 no.2
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    • pp.35-41
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    • 2014
  • This paper describes the obstacle avoidance architecture to walk safely around in factory and home environment, and presents methods for path planning and obstacle avoidance for the humanoid robot. Solving the problem of obstacle avoidance for a humanoid robot in an unstructured environment is a big challenge, because the robot can easily lose its stability or fall down if it hits or steps on an obstacle. We briefly overview the general software architecture composed of perception, short and long term memory, behavior control, and motion control, and emphasize on our methods for obstacle detection by plane extraction, occupancy grid mapping, and path planning. A main technological target is to autonomously explore and wander around in home environments as well as to communicate with humans.

A Study on Fast Thinning Unit Implementation of Binary Image (2진 영상의 고속 세선화 장치 구현에 관한 연구)

  • 허윤석;이재춘;곽윤식;이대영
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.5
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    • pp.775-783
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    • 1990
  • In this paper we implemented the fast thinning unit by modifying the pipeline architecture which was proposed by Stanley R. Sternberg. The unit is useful in preprocessing such as image representation and pattern recognition etc. This unit is composed of interface part, local memory part, address generation part, thinning processing part and control part. In thinning processing part, we shortened the thinning part which performed by means of look up table using window mapping table. Thus we improved the weakness of SAP, in which the number of delay pipeline and window pipeline are equal to image column size. Two independent memorys using tri-state buffer enable the two direction flow of address generated by address generation part. This unit avoids the complexity of architecture and has flexibility of image size by means of simple modification of logic bits.

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ON LEARNING OF CNAC FOR MANIPULATOR CONTROL

  • Hwang, Heon;Choi, Dong-Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.653-662
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    • 1989
  • Cerebellar Model Arithmetic Controller (CMAC) has been introduced as an adaptive control function generator. CMAC computes control functions referring to a distributed memory table storing functional values rather than by solving equations analytically or numerically. CMAC has a unique mapping structure as a coarse coding and supervisory delta-rule learning property. In this paper, learning aspects and a convergence of the CMAC were investigated. The efficient training algorithms were developed to overcome the limitations caused by the conventional maximum error correction training and to eliminate the accumulated learning error caused by a sequential node training. A nonlinear function generator and a motion generator for a two d.o.f. manipulator were simulated. The efficiency of the various learning algorithms was demonstrated through the cpu time used and the convergence of the rms and maximum errors accumulated during a learning process. A generalization property and a learning effect due to the various gains were simulated. A uniform quantizing method was applied to cope with various ranges of input variables efficiently.

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Variable structure control of robot manipulator using neural network (신경 회로망을 이용한 가변 구조 로보트 제어)

  • 이종수;최경삼;김성민
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.7-12
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    • 1990
  • In this paper, we propose a new manipulator control scheme based on the CMAG neural network. The proposed control consists of two components. The feedforward component is an output of trained CMAC neural network and the feedback component is a modified sliding mode control. The CMAC accepts the position, velocity and acceleration of manipulator as input and outputs two values for the controller : One is the nominal torque used for feedforward compensation(M1 network) and the other is the inertia matrix related information used for the feedback component(M2 network). Since the used control algorithm guarantees the robust trajectory tracking in spite of modeling errors, the CMAC mapping errors due to the memory limitation are little worth consideration.

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ON LEARNING OF CMAC FOR MANIPULATOR CONTROL

  • Choe, Dong-Yeop;Hwang, Hyeon
    • 한국기계연구소 소보
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    • s.19
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    • pp.93-115
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    • 1989
  • Cerebellar Model Arithmetic Controller(CMAC) has been introduced as an adaptive control function generator. CMAC computes control functions referring to a distributed memory table storing functional values rather than by solving equations analytically or numerically. CMAC has a unique mapping structure as a coarse coding and supervisory delta-rule learning property. In this paper, learning aspects and a convergence of the CMAC were investigated. The efficient training algorithms were developed to overcome the limitations caused by the conventional maximum error correction training and to eliminate the accumulated learning error caused by a sequential node training. A nonlinear function generator and a motion generator for a two d. o. f. manipulator were simulated. The efficiency of the various learning algorithms was demonstrated through the cpu time used and the convergence of the rms and maximum errors accumulated during a learning process; A generalization property and a learning effect due to the various gains were simulated. A uniform quantizing method was applied to cope with various ranges of input variables efficiently.

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A Data Structure for Real-time Volume Ray Casting (실시간 볼륨 광선 투사법을 위한 자료구조)

  • Lim, Suk-Hyun;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.1
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    • pp.40-49
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    • 2005
  • Several optimization techniques have been proposed for volume ray casting, but these cannot achieve real-time frame rates. In addition, it is difficult to apply them to some applications that require perspective projection. Recently, hardware-based methods using 3D texture mapping are being used for real-time volume rendering. Although rendering speed approaches real time, the larger volumes require more swapping of volume bricks for the limited texture memory. Also, image quality deteriorates compared with that of conventional volume ray casting. In this paper, we propose a data structure for real-time volume ray casting named PERM (Precomputed dEnsity and gRadient Map). The PERM stores interpolated density and gradient vector for quantized cells. Since the information requiring time-consuming computations is stored in the PERM, our method can ensure interactive frame rates on a consumer PC platform. Our method normally produces high-quality images because it is based on conventional volume ray casting.

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The Synchronization of WWW Browsers between Server and Client on Web-based Real-time Remote Lecture (웹 기반의 실시간 원격강의를 위한 서버와 클라이언트간의 웹브라우저 동기화)

  • Lee, Jeom-Suk;Lee, Bu-Gwon;Seo, Yeong-Geon
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.70-74
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    • 2001
  • A general web-based remote lecture system uses video data and audio data to provide synchronize between teacher and students. This system requires high bandwidth, high speed networking, television, compression and computing technologies between server and client for remote lecture over Internet. As a result, this system can decrease an efficiency for lecturing over current Internet. So, this paper proposes a new mechanism calling as ‘Synchronization of WWW browsers between server and client’to cope with above problems and finally pursues low cost needed for real-time remote lecture over Internet. The mechanism means that every browser of teacher and students displays the same page and the action of teacher is transferred to the browser of student. And, this can be implemented by Windows hooking APIs, Memory Mapping, and DLL (Dynamic Link Library) programming technology. This paper points to the design and implementation of LAS (Lecture Assistant Server) and LAC (Lecture Assistant Client) to perform the synchronization between server and client.

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