• Title/Summary/Keyword: Memorizing Words

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A Single-Player Car Driving Game-based English Vocabulary Learning System (1인용 자동차 주행 게임 기반의 영어 단어 학습 시스템)

  • Kim, Sangchul;Park, Hyogeun
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.95-104
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    • 2015
  • Many games for English vocabulary learning, such as hangman, cross puzzle, matching, etc, have been developed which are of board-type or computer game-type. Most of these computer games are adapting strategy-style game plays so that there is a limit on giving the fun, a nature of games, to learners who do not like games of this style. In this paper, a system for memorizing new English words is proposed which is based on a single-player car racing game targeting youths and adults. In the game, the core of our system, a learner drives a car and obtains game points by colliding with English word texts like game items appearing on the track. The learner keeps on viewing English words being exposed on the track while driving, resulting in memorizing those words according to a learning principle stating viewing is memorization. To our experiment, the effect of memorizing English words by our car racing game is good, and the degree of satisfaction with our system as a English vocabulary learning tool is reasonably high. Also, previous word games are suitable for the memory enforcement of English words but our game can be used for the memorization of new words.

Word Spell: Associative-Phonological Learning Method for Second Language Learners (Word Spell: 외국어 학습자를 위한 단어 학습 방안, 연상 및 연음 효과를 중심으로)

  • Hong, Woneui;Moon, Sungwon;Gweon, Gahgene
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.10
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    • pp.457-464
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    • 2014
  • Foreign language learners want to remember newly learned vocabularies for as long as possible. As demand for learning English as a second language grows, effective ways of memorizing English vocabularies also attract much interest so that various methods and apparatus are developed in order to support effective memorization. In this research, we introduce a new way of memorizing English vocabularies and evaluate the performance compared to an existing qualified method. Our study result shows that learners who memorize English words using our suggested method maintained a higher retention rate than those who studied using the existing method. From this research, we expect to gain new insights of effective way in learning English vocabularies.

Non-memorizing authentication system using the preference words (좋아하는 단어를 이용한 암기하지 않는 패스워드 시스템)

  • Rim, Kwang-Cheol;Lim, Dong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.565-570
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    • 2016
  • User requirements for access and authentication increase daily because of the diversification of the Internet of Things (IoT) and social structures. The increase in authentication needs requires the generation of new passwords. Users want to utilize the same passwords for memorization convenience. However, system administrators request each user to use different passwords, as well as passwords that include special symbols. Differnet passwords and including special symbols passwords seem to exceed the tolerance range within your memorization skills. It fetches a very negative consequences in terms of password management. This paper proposes a preference symbol password system that does not require memorization by users. First, a survey is conducted to prove statistical safety, and based on this, an evolution-type password system that uses preference symbols is designed. Preference symbol passwords show superiority with respect to installation cost and convenience, compared with conventional non-memorizing password systems such as biometrics, keystrokes, and mouse patterns.

The Study on the Development of Application Service Module for Automatic Memorizing Learning of English Word (영단어 자동암기 학습 어플리케이션 서비스 모듈 개발에 관한 연구)

  • Kim, Sang-Gyu;Choi, Seong-Yoon;Ho, Jeong-Won;Moon, Song-Cheol
    • Journal of Service Research and Studies
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    • v.1 no.1
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    • pp.113-122
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    • 2011
  • In this research, we developed an practical service module as a application which operating on the smart phones based on the Android operating system. The service module supports on the voice processing function and inquiry windows also. After some documents and screens related on system analysis, service module are designed and implemented. The details about these modules are explained. We can expect to enhance the learning effects of english words memorizing competence for smart-phone users.

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汉字教学法研究 - 以声符和同声符字的定量分析为依据

  • Pung, Dong-Seol;Gang, Hye-Geun;Jang, Yong
    • 중국학논총
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    • no.64
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    • pp.53-73
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    • 2019
  • In the teaching of Chinese characters, making full use of the phonetic function of phonetic symbols can help learners improve their learning efficiency. The research on the characteristics of phonetic symbols and the rules of their construction is the premise of teaching Chinese characters with phonetic symbols. The phonetic symbols that can accurately prompt the pronunciation of the whole word and the homophone characters that they constitute provide the applicable materials for the teaching of Chinese characters. The split method simply and intuitively reflects the internal relationship among shape, sound and meaning in pictophonetic characters. "The analogy method of homophonic character group" and "the converse method of homophonic character group" are the combination of the function of the sound prompt and the characteristics of the analogy and induction of homophonic character, which can not only help students save the time of memorizing the sound, but also effectively increase the amount of literacy. The quantitative analysis of phonetic symbols and homophone symbols is of great significance to the classification of Chinese characters and the improvement of textbook editing.

Learning System for Writing of Chinese Character based on WEB (웹 기반의 한자 쓰기 시스템)

  • Kwon, Hoon;Kwak, Ho-Young
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.128-136
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    • 2008
  • As Chinese characters occupies more than 70% of words we currently use, the education of Chinese characters is becoming important day by day to accurately deliver the meaning of words in our language life. In recent, there are increasing concerns on writing Chinese characters correctly, especially the order of stroke, as well as memorizing the meaning and the sound of a character. Books and Internet contents on Chinese character writing is emerging. However, currently available Internet media on the Chinese characters education only illuminates recitation and interpretation. Even though some books contain the chapter concerning the order of stroke of a character, those only force simple repetitions. In this paper, we propose a design and implementation of teaming system for writing of Chinese character based on web which enables the user-directed teaming. Using the system, a user can manage the status of learning by oneself. Additionally, we can enhance the efficiency of learning by making users understood the correct reading and writing in Chinese character education.

English Vocabulary Learning Application Development Applying Forgetting Curve and Match Result Based Rating System (망각곡선과 대결 기반 순위 결정 시스템을 적용한 영어 단어 학습 어플리케이션 개발)

  • Youm, Kiho;Oh, Kyoungsu;Chun, Youngjae
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.151-160
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    • 2015
  • This paper presents English vocabulary memorization system using forgetting curve to automatically adjust the vocabulary difficulty to match learner's level. Our system will decide the appropriate repetition cycle, depending on the number of memorizing words through the forgetting curve, then requires an iterative learning. No matter what learners know or do not know, words are reviewed. To save time by reviewing some words which have the highest probability that learners forget. And it provides vocabulary based on learner level, which makes learner maintain their interest and achievement. A general system provides vocabularies which difficulty matches with evaluated ones, or randomly provides some vocabularies without consideration of users' level. But we apply the "Glicko" system which is being used in the online chess game ranking system to adjust the vocabulary's difficulty. We utilize the system used in the one-by-one player system to our vocabulary-human system. As a result, learners's level and the vocabularies's difficulty is measured in the review process. Moreover it maximizes the performance of English vocabulary memorization by applying feedbacks from practice testing and distributed learning.

A Development of Hangul-Phone Keyboard and a Generation Method for Korean Nickname of Telephone Number (전화번호에 대응하는 한국어 별명 생성을 위한 전화기 한글 자판과 생성 방안)

  • Choi, Jae-Hyuk;Chung, Jae-Yeul
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.799-808
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    • 2002
  • With the enormous advance of communication technology, telephone numbers to be memorized is increased because most people have a lot of telephone numbers. Thus it needs a method for people to easily memorize those telephone numbers. A traditional method is to use Korean nickname by 4 syllable Korean words such as "Pal -li Pal-li," "Yi- sa Yi-sa" whose initial sounds are corresponding to Korean sounds of telephone numbers. However, this method does not apply to all the telephone numbers, and only apply to a few telephone numbers. This paper proposed a Hangul-phone keyboard (TELNICK) considering the reduction of finger's moving distance and the number of strokes, and the generation of Korean nicknames for easy memorizing. This paper also proposes a method to generate many Korean nicknames that can correspond to 4-digit or 3-digit telephone numbers by using TELNICK keyboard and presents the form of Korean nicknames that can correspond to 7-digit or 8-digit telephone numbers.t telephone numbers.

A Study on the '$\bar{A}yurveda$' (아유르베다'($\bar{A}yurveda$)에 관한 소고(小考))

  • Kim, Ki-Wook;Seo, Ji-Young;Park, Hyun-Kuk
    • The Journal of Dong Guk Oriental Medicine
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    • v.10
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    • pp.161-175
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    • 2008
  • The '$\bar{A}yurveda$', Buddhistic medicine, and the present of traditional medicine can be summed up as thus. 1. The '$\bar{A}yurveda$' is a transliteration of the Sanskrit Ayur - veda and is a compound of the words 'Ayus(life)' and 'Veda(knowledge)' and means "The study of life", which means the preservation of health and the understanding and curing of diseases. 2. The '$\bar{A}yurveda$', which originated from ancient experience, was recorded in Sanskrit, which was a theorization of knowledge, and also was written in verses to make memorizing easy, and made medicine the exclusive possession of the Brahmin. The first annotations were 1060 for the "Charaka", 1200 for the "Sushruta", 1150 for the "Ashtanga Sangraha samhita", and 1100 for the "Nidana". The use of various mineral medicines in the "Charaka" or the use of mercury as internal medicine in the "Ashtanga Sangraha samhita", and the palpation of the pulse for diagnosing in the '$\bar{A}yurveda$' and XiZhang' medicine are similar to TCM's pulse diagnostics. The coexistence with Arabian 'Unani' medicine, compromise with western medicine and the reactionism trend restored the '$\bar{A}yurveda$ today. 3. When we look at the present of the education and research of the '$\bar{A}yurveda$', after gaining independence from England, India set up a modern education system of the '$\bar{A}yurveda$' and set it on an equal position with western medicine. According to the 1976 study the '$\bar{A}yurveda$' is taught in a 5 and a half year university curriculum, and the main textbooks are the Charaka - samhita("開羅迦集" - internal medicine), Sushruta-samhita("妙聞集", surgery), Madhavanidana(diagnostics), 3 volumes of Bhavaprakasa(pharmacology internal medicine, mineral medicine}, Rajanighantu (pharmacology), $Vrks\bar{A}yurveda$(plant therapy), Mahabharata(military medicine), Arthasastra(forensic medicine, toxicology) Kamasastra(science of intercourse), etc. in 10 subjects and there are 232227 certified doctors that have graduated from the 95 colleges and passed the exams.

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