• 제목/요약/키워드: Memorization

검색결과 98건 처리시간 0.021초

PISA 2009 과학성취도 상중하 집단별 읽기태도 및 읽기방법의 영향 (Effects of Reading Motivational and Behavioral Factors on the Population of High, Middle and Low Scores in Science Achievements of PISA 2009)

  • 김동화;서혜애;김미정
    • 한국과학교육학회지
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    • 제33권2호
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    • pp.538-551
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    • 2013
  • 우리나라는 PISA 2009 과학성취도 영역에서 참여국가 65개국 가운데 4~7위로 상위권 국가에 포함되었으나, 제6수준의 최상위 집단에 포함되는 학생 비율은 1.1%로 18위를 기록하였다. 이러한 최상위 집단의 성적 저조 현상을 극복하기 위해서 보다 효과적인 교수학습방법으로 모색해야 할 것이다. 본 연구는 PISA 2009 과학성취도 상위 집단에게 미치는 동기적 요소의 읽기태도 및 행동적 요소의 읽기방법의 영향을 탐색하는 데 목적을 두었다. 이를 위해 PISA 2009 과학성취도 자료와 학생용 설문조사 문항에서 읽기태도 및 읽기방법에 관련되는 변인을 추출하였다. PISA 2009 과학성취도와 읽기태도 및 읽기방법간에 인과관계의 타당성을 확인하기 위해 구조방정식 모델링을 수행하였다. 연구 결과, 상위, 중위, 하위집단 모두의 과학성취도에는 읽기태도 및 읽기방법이 영향을 주는 것으로 나타났다. 한편, 상위 집단은 읽기방법에서 암기학습이 과학성취도에 거의 영향을 주지 않는 것으로 나타났다. 반면 중위 및 하위 집단은 암기학습이 과학성취도에 유의한 영향을 주는 것으로 나타났다.

1990년대 미국의 수학전쟁과 몇 가지 시사 점 (Math War in America in 1990's and Its Implications)

  • 김연미
    • 한국수학교육학회지시리즈A:수학교육
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    • 제43권1호
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    • pp.1-12
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    • 2004
  • We have studied the issues of the current math war in America. Traditionalists and the reformers have been arguing about the curriculums, teaching methods, use of calculators, basic skills, and assessment methods in K-12 mathematics. They both have strengths and weaknesses depending on the situation have contributed for the development of mathematics education. Instead of choosing between traditionalists and the reformist sides, we suggest to adopt an eclectic view point i.e., rigor and creativity, memorization and understanding that may seem at odds with each other are quite compatible and mutually reinforcing. Also teacher's deep knowledge in mathematics is extremely important as his/her knowledge in pedagogy.

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1인용 자동차 주행 게임 기반의 영어 단어 학습 시스템 (A Single-Player Car Driving Game-based English Vocabulary Learning System)

  • 김상철;박효근
    • 한국게임학회 논문지
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    • 제15권2호
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    • pp.95-104
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    • 2015
  • 행맨, 크로스퍼즐, 매칭등과 같은 많은 영어 단어 학습용 게임들이 보드 형태 또는 컴퓨터 게임 형태로 개발되었다. 이들 컴퓨터 게임 대부분은 전략형 게임 플레이를 채택하기에 이런 스타일의 게임을 좋아하지 않는 학습자들에게는 게임의 고유 특성인 즐거움을 주는데 한계가 있다. 본 논문에서는 청소년 및 성인 대상의 1인용 자동차 주행 게임을 중심으로 새로운 영어 단어 암기를 위한 시스템을 제안한다. 본 시스템의 핵심인 자동차 주행 게임에서 학습자는 차를 운전하면서, 트랙 상에 아이템처럼 나타나는 영어 단어 텍스트와 충돌하여서 점수를 획득하게 된다. 학습자는 화면상에 노출된 영어 단어를 주행 중에 지속적으로 보면서, 영어 단어를 뇌리에 새기게 된다. 우리의 실험 결과, 우리의 게임을 통한 영어 단어의 기억 효과는 만족할 수준이고, 학습 도구로서의 본 시스템에 대한 만족도도 높았다. 또한 기본 영어 단어 학습용 게임들이 이미 알고 있는 단어 대한 기억 강화에 적합하지만 우리의 게임은 새로운 단어 암기에도 사용할 수 있다.

노인을 위한 영양소 섭취와 질병예방에 대한 영양교육 자료 개발 및 영양교육의 효과 - 건강관련 사항과 영양소섭취량 중심으로 - (Development of Nutrition Education Material for Nutrient Intake and Prevention of Disease and the Effects of Nutrition Education for the Elderly - Focused on Items related to Health and Nutrients Intake -)

  • 김명숙;김주연
    • 한국지역사회생활과학회지
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    • 제23권4호
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    • pp.467-478
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    • 2012
  • This study was carried out to develop nutrition education materials for nutrient intake and the prevention of disease for the elderly and to test their effects on the health-related matters and nutrition intakes after nutrition education. The mean age of the subjects was 71.6 years old. Diet adjustment for health increased a little bit from 2.2% to 11.1% after education but with no significance. The highest reported chronic illness was hypertension. The drinking of the subjects decreased a little bit after their education but wasn't significant. There were no significant changes to the frequency of food consumption across all the items after education, but there was a small increase to the daily intake of milk and dairy products and fruits and to a balanced diet three times per day. There was a significant increase in the intake of such nutrients as energy(p<0.05), protein(p<0.01), lipid(p<0.05), phosphorus(p<0.05), sodium (p<0.05), vitamin $B_2$(p<0.05), vitamin $B_6$(p<0.05), and niacin(p<0.001) after education. Those findings show that nutrition education provided to the elderly had no clear effects on the items that required memorization such as nutrition knowledge but did have some effects on dietary life. If the nutrition education requiring memorization is provided repeatedly with data supplemented, more effective nutrition management will be possible.

치위생과학생의 Kolb 학습유형과 자기조절 학습전략 (Kolb learning styles and self-regulated learning strategies of dental hygiene students)

  • 김미정;임차영
    • 한국치위생학회지
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    • 제13권2호
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    • pp.343-350
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    • 2013
  • Objectives : The objective of this study is to analyze about learning styles and self-regulated learning strategies of dental hygiene students and to find methods that may increase learning outcomes by selecting effective learning methods. Methods : The subjects of this study are 524 dental hygiene students in region of chonbuk from May, 2012 to June, 2012. collected informations are analyzed with SPSS. Results : 1. 38.1%, assimilator is most of learning styles of dental hygiene students, followed by 29.7%, converger, 16.2%, diverger, 15.8%, accommodator. 2. 28.0%, converger and diverger are most of subjects whose grade score is between 2.0-2.9, 41.50%, accommodator is most of 3.0-3.4, and 41.61% accommodator is most of 3.5-3.9, and 28.0%, converger is most of subjects whose grade score is more than 4.0. this results has statistically signification(p<0.01). 3. $8.71{\pm}1.78$, assimilation strategy is most self-regulated learning strategies of dental hygiene students, followed by $8.26{\pm}1.94$, control strategy, $7.52{\pm}2.00$, memorization strategy. accommodator is most showed $7.82{\pm}2.24$, $9.13{\pm}1.74$, $8.71{\pm}2.20$ in memorization strategy, assimilation strategy, control strategy. 4. It is showed that assimilator is significantly related with satisfaction for major(p<0.01), accommodator is significantly related with academic records(p<0.05), and diverger is significantly negative related with academic records, through the results of the analysis of factors that affects learning styles. Conclusions : Organizing above results, It is considered that instructor needs to acknowledge learning styles of students through understanding about various learning styles of students, and may has to develop suitable teaching method for students based on that.

빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구 (The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis)

  • 정병호;김병초
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.

소집단 협동학습을 통한 의사소통활동이 어림측정전략에 미치는 효과 - 초등학교 5학년을 중심으로 - (A Study on the effects of small group cooperative learning on strategies for estimating measurement - focused on 5th graders -)

  • 김명옥;권성룡
    • 한국수학교육학회지시리즈A:수학교육
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    • 제48권3호
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    • pp.329-352
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    • 2009
  • The purpose of this study was to investigate the effects of small group cooperative communicative activities on the strategies for estimating measurement. To do this, two research questions were set as follow: First, are there any differences between strategies employed by students in the experimental group and the control group before and after the estimating measurement activities? Second, are there any differences between strategies employed by students in different ability levels(upper, middle, lower) of pre-estimating measurement test in the experimental group? The research results were drawn from the investigation as below: First, the strategical change of before and after the estimating measurement tasks in the experimental group was quite noticeable. Unlike the small strategical change in the control group, small group cooperative communicative learning resulted in a decrease of simple memorization and guessing strategies and an increase of refined strategies such as the standard strategy, clustering, unit load and so on. Second, mathematical communicative activities in a small group cooperative learning showed that the students in the upper level of pre-estimating measurement test used more refined strategies and the students in the lower level used simple memorization and guessing strategy more frequently. And through interaction in small group, students could have chances to recognize error of strategies and to modify and learn strategies. In conclusion, small group cooperative activities allowed students to have chances to communicate mathematically and it is a efficient way of helping students learn estimating measurement strategies.

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특수교사들의 임용시험 실패 요인과 성공 요인에 관한 질적 연구 (A Qualitative Study into Special Education Teachers' Failure and Success Factors in Teacher Recruitment Examinations)

  • 박미정;남윤석
    • 융합정보논문지
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    • 제9권8호
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    • pp.221-232
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    • 2019
  • 이 연구에서는 임용시험에서의 실패와 성공을 경험한 특수교사들의 임용시험 실패 요인과 성공 요인이 무엇인지를 탐구하였다. 24명의 특수교사들과 반구조화된 면담을 실시하였으며, 면담 자료의 연속적 비교 분석을 통해 12개의 의미 있는 주제를 추출하였다. 연구 결과를 종합하면 다음과 같다. 첫째, 특수교사들은 임용시험 실패 요인을 남 따라 하기식의 공부, 실패를 부르는 공부전략, 무조건 달달 외우기, 비효율적인 스터디, 불안함과 자신감 부족, 내가 나를 관리하지 못함에 두었다. 둘째, 특수교사들은 임용시험 성공 요인을 자신만의 공부 스타일, 올바른 공부전략, 이해와 암기의 조화, 모두가 득이 되는 스터디, 긍정적인 마음가짐, 무너지지 않는 자신만의 루틴에서 찾았다. 이러한 연구 결과를 임용시험 준비과정에서 실제적으로 활용하는 방안을 제언하였다.

암기학습 증진을 위한 증강현실 콘텐츠 개발 연구 - 간호 술기 학습 콘텐츠 중심으로 (A Study on the Development of AR Content for Promoting Memory Learning -Nursing Education Learning Content)

  • 서동희;서은영
    • 산업융합연구
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    • 제19권1호
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    • pp.79-85
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    • 2021
  • 몰입도가 높고 실재감을 사용자에게 줄 수 있어 증강현실 기술은 아동 도서, 미술 체험전시와 같은 교육콘텐츠에 활용되고 있다. 본 연구는 암기학습이 필요한 간호 술기 교육에 증강현실 기술을 적용하여 스마트 기기에서 사용할 수 있는 콘텐츠를 구현하였다. 전문 교육 분야에서 지속적으로 활용하도록 교육용 콘텐츠에 증강현실 기술을 적용하여 실효성을 입증하고자 한다. 증강현실 카메라를 통해 증강된 이미지를 활용하는 게임 형식으로 용이성과 몰입감을 높여 40개의 간호술기 순서와 준비물 게임으로 제작하였다. 완성도 있는 콘텐츠 개발을 위해 베타버전의 FGI 설문을 거쳐 제작에 적용하였다. 본 연구를 통해 간호술기 교육에서 다양한 미디어 활용이 가능하다는 점, 증강현실이 전문교육 분야로의 적용 가능하다는 점, 이후에 개발되는 교육용 콘텐츠의 기초 자료로 활용될 수 있다는 점에서 시사점을 지닌다.

The Congruence between the Sponsor-Sponsored Unit and its Effect on Behavioral Responses

  • Toukabri, Maher;Najjar, Faouzi;Yaich, Besma Amamou
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.113-128
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    • 2022
  • This research emphasizes on the role of congruence between the sponsor and the sponsored unit that effect sponsor's brand image, attitudes towards it and the memorization of the sponsor's name. The contribution of this research is highlighted especially during the sponsorship of national football team during the 2018 football World Cup. Because of the increasing cost of sponsorship, it has become essential for sponsors to understand how the direct and indirect audience responds to their congruence with the sponsored sports team; and which of the two types of audiences is more and more receptive to their actions. Specifically researchers were not conscious about the level of congruence that optimizes the effects on the sponsor. Therefore, this research aims to characterize the congruence between the marks of the sponsors and the football team through a survey administered face to face. Then, we test the global model to determine if the sponsorship operation has more impact on the sponsor in case of high, low or average congruence? To respond to our research questions we selected two samples from customers that were exposed to the sponsoring actions two ascertain the exploratory and confirmatory steps. The first sample consists of 200 interviewees and the second 400 are considered as an acceptable representation guarantee for our research. In addition, we propose to validate the research model and test the inherent hypotheses that analysis the relationship between the chosen constructs.