• Title/Summary/Keyword: Media stream

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A Study on the Role of Art and Design in Artfurniture (아트퍼니처(Artfurniture)에서 예술과 디자인의 역할에 관한 연구)

  • Choi, Byung-Hoon;Kim, Dohoon
    • Journal of the Korea Furniture Society
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    • v.26 no.2
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    • pp.101-111
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    • 2015
  • Today, boundaries between genres are collapsed and there are mutual convergence and consilience in each field of the society. In art and design, new concepts for the convergence of art and design, such as graft of 'art and design' and 'technology and art', 'art design', 'commercialization of art', etc, are suggested. Especially, furniture is changed from the furniture as a living tool whose purpose is practical properties to the furniture combined by artistic properties and emotional factors with a concept related to the convergence of art and design, such as 'design as an art', 'useable art', etc. For the evidence, Artfurniture which was treated as just a part of decorative arts is focused by expressive media of the convergence between art and design and it became a genre of independent art. In addition, it is approaching to people as 'furniture as an art' and 'art as furniture'. Popularization of art and art of design are generalized and now, it's meaningless to divide the boundary between art and design. Before the discussion about convergence of each concept in non-boundary phenomena of art and design, it should be grasp essentials of art and design and understand the boundaries. The exploration of the essences and roles will be the first step to find new value through the convergence of art and design. Therefore, this thesis intends to grasp the stream value of two concepts have been changed by examining periodical situation, market changes, etc. from division between previous art and design to modern times, based on them, analyze roles of art and design in modern artfurniture and interpret relations between art and design for current time.

CORBA-based Distributed Multimedia Communication Systems for Controlling and Managing Multimedia Streams (멀티미디어 스트림 제어 및 관리를 위한 CORBA 기반 분산 멀티미디어 통신 시스템)

  • 박상윤;정길호;박상현;엄영익
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11C
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    • pp.51-63
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    • 2001
  • According to the popular use of the multimedia services in distributed environments, the need for the variable multimedia communication technologies have been presented today. In order to support the efficient transmission multimedia streams, the multicasting, and the interoperability between multimedia applications in distributed environments, the development of the open exclusive multimedia communication systems and the provision of the control and management methodologies for media streams have been required. In order support the realtime transmission of multimedia stream in distributed environments. the protocols such as RTP, RSVP, and RTSP have been standardized. For supporting the interoperability between multimedia applications and the control and management of streams, the distributed processing platforms such as CORBA by OMG and DSM-CC by DAVIC were published. In this paper, we introduce the CORBA-based distributed multimedia communication system which support the realtime transmission, control, and management of multimedia streams and provide the interoperability between multimedia applications. Finally, we present the QoS measurement results by the interoperability between our systems and VoD systems.

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On-site Evaluation of Rainwater Harvesting Device for Securing Irrigation Water in Small Fields (소규모 밭 관개용수 확보를 위한 소류천 빗물 집수장치의 현장 평가)

  • Choi, Yonghun;Kim, Youngjin;Kim, Minyoung;Jeon, Jonggil
    • Journal of The Korean Society of Agricultural Engineers
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    • v.60 no.1
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    • pp.31-36
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    • 2018
  • A rainwater harvesting device was developed for runoff flow harvesting in a small stream or channel and its performance was evaluated in small fields. The rainwater harvesting device has slits on its side of cylindrical volume in 15 cm diameter and 70 cm length, which is designed to increase its water flow harvesting capacity. The maximum collectable water quantity was about 0.0022 ton/sec (130 L/min). Rainwater harvesting device were installed in two locations (P1, P2). P1 is a point for rainfall runoff flow harvesting. P2 is a point for ordinary flow harvesting. During this study, total rainfall depth was 334.5 mm. Runoff of 1,722 ton and 7,984 ton occurred in P1 and P2, and 273 ton and 125 ton were collected by this rainwater harvesting device. Harvesting efficiency was calculated as 15.85 % and 1.57 % in P1 and P2. Clogging of screen filter media in the cylinder due to soil and suspended solids has lowered the harvesting efficiency. However, it was possible to harvest 30 ton/month of rainwater harvesting and it is expected that it will help to solve short-term water shortage.

Physiological Effects of GLT1 Modulation in Saccharomyces cerevisiae Strains Growing on Different Nitrogen Sources

  • Brambilla, Marco;Manuela Adamo, Giusy;Frascotti, Gianni;Porro, Danilo;Branduardi, Paola
    • Journal of Microbiology and Biotechnology
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    • v.26 no.2
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    • pp.326-336
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    • 2016
  • Saccharomyces cerevisiae is one of the most employed cell factories for the production of bioproducts. Although monomeric hexose sugars constitute the preferential carbon source, this yeast can grow on a wide variety of nitrogen sources that are catabolized through central nitrogen metabolism (CNM). To evaluate the effects of internal perturbations on nitrogen utilization, we characterized strains deleted or overexpressed in GLT1, encoding for one of the key enzymes of the CNM node, the glutamate synthase. These strains, together with the parental strain as control, have been cultivated in minimal medium formulated with ammonium sulfate, glutamate, or glutamine as nitrogen source. Growth kinetics, together with the determination of protein content, viability, and reactive oxygen species (ROS) accumulation at the single cell level, revealed that GLT1 modulations do not significantly influence the cellular physiology, whereas the nitrogen source does. As important exceptions, GLT1 deletion negatively affected the scavenging activity of glutamate against ROS accumulation, when cells were treated with H2O2, whereas Glt1p overproduction led to lower viability in glutamine medium. Overall, this confirms the robustness of the CNM node against internal perturbations, but, at the same time, highlights its plasticity in respect to the environment. Considering that side-stream protein-rich waste materials are emerging as substrates to be used in an integrated biorefinery, these results underline the importance of preliminarily evaluating the best nitrogen source not only for media formulation, but also for the overall economics of the process.

Traffic-based Caching Algorithm and Performance Evaluation for QoS-adaptive Streaming Proxy Server in Wireless Networks (무선 환경에서 QoS 적응적인 스트리밍 프락시 서버를 위한 트래픽 기반 캐싱 알고리즘 및 성능 분석)

  • Kim, HwaSung;Kim, YongSul;Hong, JungPyo
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.313-320
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    • 2005
  • The increasing popularity of multimedia streaming services introduces new challenges in content distribution. Especially, it is important to provide the QoS guarantees as they are increasingly expected to support the multimedia applications. Multimedia streams typically experience the high start-up delay due to the large protocol overhead, the delay, and the loss properties of the wireless networks. The service providers can improve the performance of multimedia streaming by caching the initial segment (prefix) of the popular streams at proxies near the requesting clients. The proxy can initiate transmission to the client while requesting the remainder of the stream from the server. In this paper, we propose the traffic based caching algorithm (TSLRU) to improve the performance of caching proxy. TSLRU classifies the traffic into three types, and improve the performance of caching proxy by reflecting the several elements such as traffic types, recency, frequency, object size when performing the replacement decision. In simulation, TSLRU performs better than the existing schemes in terms of byte hit rate, hit rate, startup latency, and throughput.

Example of Broadcasting Application based on MPEG-21 IPMP and Reference Model (MPEG-21 IPMP과 Reference Model의 방송환경 적용 예)

  • 채종진;김종연
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.365-380
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    • 2003
  • Since MPEG-21 IPMP has been working on International Standardization activity such as one of DRM systems from 1997, the standardization is recently re-started even though the activity was interrupted. According to the MPEG Brisbane meeting, the CfR of MPEG-21 IPMP will be determined on the next Hawaii meeting, therefore they will announce the CfP. However the CfP announced in MPEG Hawaii meeting but the CfR didn't announce because of unfinished requirement document job. Finally. the proposed techniques will be submitted till June 2004. In this paper, we explained the requirement of standardization based on a broadcasting circumstance and implemented the system of MPEG-21 including the architecture and IPMP systems, then we showed all functionality within the other MPEG-21 elements engines. In case of multimedia stream broadcasting system, it is a real-time processing system, the implemented MEPG-21 Architecture can be shown the use of Digital Item In the MPEG-21 terminal and additional MPEG-21 element engines.

Hybrid 3DTV Systems Based on the Cross-View SHVC (양안 교차 SHVC 기반 융합형 3DTV 시스템)

  • Kang, Dong Wook;Jung, Kyeong Hoon;Kim, Jin Woo;Kim, Jong Ho
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.316-319
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    • 2018
  • When a terrestrial UHD broadcasting service and a mobile HD broadcasting service are provided using the PLP function provided by ATSC 3.0 and domestic UHD broadcasting standard, a small amount of data may be additionally transmitted to further provide high quality UHD-3D broadcasting service. The left and right images of the stereoscopic image are input, one view image is encoded by the SHVC method, and the other view images are encoded by the SHVC method of the two-view cross-referencing method. However, since the base layers (BL) of the two encoders are mutually common, the two encoders correspond to encoders that generate one BL stream and two enhancement layer (EL) streams. The average encoding efficiency is 16% more efficient compared to the third independent HEVC encoding for the UHD-3D broadcast service. The proposed scheme reduces the fluctuation of PSNR per image frame and increases the image quality of minimum PSNR frame by 0.6dB.

MPEG-DASH based 3D Point Cloud Content Configuration Method (MPEG-DASH 기반 3차원 포인트 클라우드 콘텐츠 구성 방안)

  • Kim, Doohwan;Im, Jiheon;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.660-669
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    • 2019
  • Recently, with the development of three-dimensional scanning devices and multi-dimensional array cameras, research is continuously conducted on techniques for handling three-dimensional data in application fields such as AR (Augmented Reality) / VR (Virtual Reality) and autonomous traveling. In particular, in the AR / VR field, content that expresses 3D video as point data has appeared, but this requires a larger amount of data than conventional 2D images. Therefore, in order to serve 3D point cloud content to users, various technological developments such as highly efficient encoding / decoding and storage, transfer, etc. are required. In this paper, V-PCC bit stream created using V-PCC encoder proposed in MPEG-I (MPEG-Immersive) V-PCC (Video based Point Cloud Compression) group, It is defined by the MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard, and provides to be composed of segments. Also, in order to provide the user with the information of the 3D coordinate system, the depth information parameter of the signaling message is additionally defined. Then, we design a verification platform to verify the technology proposed in this paper, and confirm it in terms of the algorithm of the proposed technology.

Research Trend on ZIF-8 Membranes for Propylene Separation (프로필렌 분리를 위한 ZIF-8 분리막의 연구 동향)

  • Kim, Jinsoo;Othman, Mohd Roslee
    • Membrane Journal
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    • v.29 no.2
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    • pp.67-79
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    • 2019
  • High purity propylene (propene) is an octane-enhancing chemical and also feedstock to industrially important chemicals. Purification of propylene from propane mixture is technologically and financially challenging because of their close boiling points. ZIF-8 membrane has been increasingly researched due to its great potential to separate propylene from propane effectively by molecular sieving. The increasing interest in ZIF-8 membranes lies in the so called "gate opening" effect. The gate opening effect enlarges the membrane pores and preferentially allows propylene to permeate through the membrane pores, while retaining the larger and heavier propane molecules in the feed stream in order to effect high propylene separation from propylene/propane mixture. In this paper, the widely accepted methods of ZIF-8 membrane preparation and parameters affecting propylene permeation and selectivity in ZIF-8 membrane are identified and reviewed.

Web3.0 Video Streaming Platform from the Perspective of Technology, Tokenization & Decentralized Autonomous Organization

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.149-160
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    • 2024
  • For examining Web3.0 video streaming (VS) platforms in terms of the decentralized technology, tokenization and decentralized autonomous organization (DAO), we look at four platforms like DLive, DTube, Livepeer, and Theta Network (Theta). As a result, DLive which firstly partnered with Medianova for CDN and with Theta for peer to peer (P2P) network and migrates to Tron blockchain (BC), receives no commission from what creators earn, gives rewards to viewers by measuring engagement, and incentivizes participation by allowing 20% of donation & fees for funding development, 5% to BitTorrent Token (BTT) stakeholders (among these 5%, 20% to partners, 80% to other BTT stakeholders). DTube on its own lower-layer BC, Avalon, offers InterPlanetary File System (IPFS), gives 90% of the created value to creators or curators, and try to empower the community. Livepeer on Ethereum BC offers decentralized CDN, P2P, gives Livepeer Token (LPT) as incentive for network participants, and delegators can stake their LPT to orchestrators doing good. Theta on its native BC pulls streams from peering caching nodes, creates P2P network, gives Theta utility token, TFUEL for caching or relay nodes contributors, and allows Theta governance token, THETA as staking token. We contribute to the categorization of Web3.0 VS platforms: DLive and DTube reduce the risk of platform censorship, promote the diverse content, and allow the community to lead to more user-friendly environments. On the other hand, Livepeer and Theta provide new methods to stream content, but they have some differences. Whereas Livepeer focuses on the transcoding layer, Theta concentrates both on the video application layer and content delivery layer. It means, Theta tries to deliver value to all participants by enhancing network quality, reducing CDN cost, and rewarding users in utility tokens for the storage and bandwidth they provide.