• Title/Summary/Keyword: Media Introduction

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Introduction of Inverse Analysis Model Using Geostatistical Evolution Strategy and Estimation of Hydraulic Conductivity Distribution in Synthetic Aquifer (지구통계학적 진화전략 역산해석 기법의 소개 및 가상 대수층 수리전도도 분포 예측에의 적용)

  • Park, Eungyu
    • Economic and Environmental Geology
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    • v.53 no.6
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    • pp.703-713
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    • 2020
  • In many geological fields, including hydrogeology, it is of great importance to determine the heterogeneity of the subsurface media. This study briefly introduces the concept and theory of the method that can estimate the hydraulic properties of the media constituting the aquifer, which was recently introduced by Park (2020). After the introduction, the method was applied to the synthetic aquifer to demonstrate the practicality, from which various implications were drawn. The introduced technique uses a global optimization technique called the covariance matrix adaptation evolution strategy (CMA-ES). Conceptually, it is a methodology to characterize the aquifer heterogeneity by assimilating the groundwater level time-series data due to the imposed hydraulic stress. As a result of applying the developed technique to estimate the hydraulic conductivity of a hypothetical aquifer, it was confirmed that a total of 40000 unknown values were estimated in an affordable computational time. In addition, the results of the estimates showed a close numerical and structural similarity to the reference hydraulic conductivity field, confirming that the quality of the estimation by the proposed method is high. In this study, the developed method was applied to a limited case, but it is expected that it can be applied to a wider variety of cases through additional development of the method. The development technique has the potential to be applied not only to the field of hydrogeology, but also to various fields of geology and geophysics. Further development of the method is currently underway.

Extracting Beginning Boundaries for Efficient Management of Movie Storytelling Contents (스토리텔링 콘텐츠의 효과적인 관리를 위한 영화 스토리 발단부의 자동 경계 추출)

  • Park, Seung-Bo;You, Eun-Soon;Jung, Jason J.
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.279-292
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    • 2011
  • Movie is a representative media that can transmit stories to audiences. Basically, a story is described by characters in the movie. Different from other simple videos, movies deploy narrative structures for explaining various conflicts or collaborations between characters. These narrative structures consist of 3 main acts, which are beginning, middle, and ending. The beginning act includes 1) introduction to main characters and backgrounds, and 2) conflicts implication and clues for incidents. The middle act describes the events developed by both inside and outside factors and the story dramatic tension heighten. Finally, in the end act, the events are developed are resolved, and the topic of story and message of writer are transmitted. When story information is extracted from movie, it is needed to consider that it has different weights by narrative structure. Namely, when some information is extracted, it has a different influence to story deployment depending on where it locates at the beginning, middle and end acts. The beginning act is the part that exposes to audiences for story set-up various information such as setting of characters and depiction of backgrounds. And thus, it is necessary to extract much kind information from the beginning act in order to abstract a movie or retrieve character information. Thereby, this paper proposes a novel method for extracting the beginning boundaries. It is the method that detects a boundary scene between the beginning act and middle using the accumulation graph of characters. The beginning act consists of the scenes that introduce important characters, imply the conflict relationship between them, and suggest clues to resolve troubles. First, a scene that the new important characters don't appear any more should be detected in order to extract a scene completed the introduction of them. The important characters mean the major and minor characters, which can be dealt as important characters since they lead story progression. Extra should be excluded in order to extract a scene completed the introduction of important characters in the accumulation graph of characters. Extra means the characters that appear only several scenes. Second, the inflection point is detected in the accumulation graph of characters. It is the point that the increasing line changes to horizontal line. Namely, when the slope of line keeps zero during long scenes, starting point of this line with zero slope becomes the inflection point. Inflection point will be detected in the accumulation graph of characters without extra. Third, several scenes are considered as additional story progression such as conflicts implication and clues suggestion. Actually, movie story can arrive at a scene located between beginning act and middle when additional several scenes are elapsed after the introduction of important characters. We will decide the ratio of additional scenes for total scenes by experiment in order to detect this scene. The ratio of additional scenes is gained as 7.67% by experiment. It is the story inflection point to change from beginning to middle act when this ratio is added to the inflection point of graph. Our proposed method consists of these three steps. We selected 10 movies for experiment and evaluation. These movies consisted of various genres. By measuring the accuracy of boundary detection experiment, we have shown that the proposed method is more efficient.

A Comparative Analysis of Cognitive Change about Big Data Using Social Media Data Analysis (소셜 미디어 데이터 분석을 활용한 빅데이터에 대한 인식 변화 비교 분석)

  • Yun, Youdong;Jo, Jaechoon;Hur, Yuna;Lim, Heuiseok
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.7
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    • pp.371-378
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    • 2017
  • Recently, with the spread of smart device and the introduction of web services, the data is rapidly increasing online, and it is utilized in various fields. In particular, the emergence of social media in the big data field has led to a rapid increase in the amount of unstructured data. In order to extract meaningful information from such unstructured data, interest in big data technology has increased in various fields. Big data is becoming a key resource in many areas. Big data's prospects for the future are positive, but concerns about data breaches and privacy are constantly being addressed. On this subject of big data, where positive and negative views coexist, the research of analyzing people's opinions currently lack. In this study, we compared the changes in peoples perception on big data based on unstructured data collected from the social media using a text mining. As a results, yearly keywords for domestic big data, declining positive opinions, and increasing negative opinions were observed. Based on these results, we could predict the flow of domestic big data.

Sentiment Analysis of Product Reviews to Identify Deceptive Rating Information in Social Media: A SentiDeceptive Approach

  • Marwat, M. Irfan;Khan, Javed Ali;Alshehri, Dr. Mohammad Dahman;Ali, Muhammad Asghar;Hizbullah;Ali, Haider;Assam, Muhammad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.830-860
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    • 2022
  • [Introduction] Nowadays, many companies are shifting their businesses online due to the growing trend among customers to buy and shop online, as people prefer online purchasing products. [Problem] Users share a vast amount of information about products, making it difficult and challenging for the end-users to make certain decisions. [Motivation] Therefore, we need a mechanism to automatically analyze end-user opinions, thoughts, or feelings in the social media platform about the products that might be useful for the customers to make or change their decisions about buying or purchasing specific products. [Proposed Solution] For this purpose, we proposed an automated SentiDecpective approach, which classifies end-user reviews into negative, positive, and neutral sentiments and identifies deceptive crowd-users rating information in the social media platform to help the user in decision-making. [Methodology] For this purpose, we first collected 11781 end-users comments from the Amazon store and Flipkart web application covering distant products, such as watches, mobile, shoes, clothes, and perfumes. Next, we develop a coding guideline used as a base for the comments annotation process. We then applied the content analysis approach and existing VADER library to annotate the end-user comments in the data set with the identified codes, which results in a labelled data set used as an input to the machine learning classifiers. Finally, we applied the sentiment analysis approach to identify the end-users opinions and overcome the deceptive rating information in the social media platforms by first preprocessing the input data to remove the irrelevant (stop words, special characters, etc.) data from the dataset, employing two standard resampling approaches to balance the data set, i-e, oversampling, and under-sampling, extract different features (TF-IDF and BOW) from the textual data in the data set and then train & test the machine learning algorithms by applying a standard cross-validation approach (KFold and Shuffle Split). [Results/Outcomes] Furthermore, to support our research study, we developed an automated tool that automatically analyzes each customer feedback and displays the collective sentiments of customers about a specific product with the help of a graph, which helps customers to make certain decisions. In a nutshell, our proposed sentiments approach produces good results when identifying the customer sentiments from the online user feedbacks, i-e, obtained an average 94.01% precision, 93.69% recall, and 93.81% F-measure value for classifying positive sentiments.

A Study on the Causes and Improvement Plans for Firefighters' Casualty Accidents During Rescue Activities related to the Water - 4M Analysis - (수난구조활동 중 소방공무원 순직사고의 원인과 대응방안에 관한 연구 - 4M분석기법을 중심으로 -)

  • Park, Chanseok
    • Journal of the Society of Disaster Information
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    • v.17 no.4
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    • pp.710-721
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    • 2021
  • Purpose: The purpose of this study is to prepare an environment that can provide high-quality 119 rescue services by analyzing the causes of casualties at the water rescue and suggesting improvement plans to prevent them. Method: 5 major cases were analyzed among firefighters' casualty accidents during rescue activities related to the water over the past 10 years for case study. And the causes of the accidents were analyzed in terms of 4 values (Man, Machine, Media, Management) through the 4M analysis technique. Result: ① man: the main causes are lack of awareness of on-site safety, etc ② machine: the problem of the absence of the equipment itself, etc ③ media: the lack of information on the rescue site and the poor rescue environment conditions, ④ management : the main causes were the absence and inadequacy of the response manual for each rescue site, Conclusion: ① man: knowledge of SOP and reinforcement of education and training, etc. ② machine: there are measures such as the introduction of equipment suitable for the changing rescue site, ③media: providing sufficient information about the rescue activity environment and conducting regular road training, ④ management: policy suggestions such as establishment and dissemination of on-site safety management plans and manuals were derived.

Case Analysis of Regietheater shown in Opera Performance - With a Focus on of Komische Oper Berlin that Uses Animation - (오페라 공연에서 나타나는 레지테아터(Regietheater) 사례 분석 -애니메이션을 활용한 코미셰 오퍼 베를린 <마술피리> 프로덕션을 중심으로-)

  • Lim, Jung-eun;Kim, Hyeong-soo
    • Cartoon and Animation Studies
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    • s.51
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    • pp.1-33
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    • 2018
  • In contemporary performance arts, we can see diverse types of performances that use advanced technology and visual media. It is notable that animation based on narratives and images, is grafted on to performance arts. Cases emerge that introduce animation in opera performances as part of a new stagecraft. Regietheater that turns on directors' interpretation, has been expanded in full scale through major music festivals and theaters through many different attempts to embody. In this state, recently visual media have been actively employed in opera performances. It has led to expansion of time and space along with more attempts. Not least of all, introduction of animation has been conducive to reinforcing functionality of opera performances in many aspects. This study suggests requirements for ideal Regietheater production in opera performances. For this end, the functions of animation strategically used are evaluated through analyzing $Zauberfl{\ddot{o}}te$)> production of Komische Oper Berlin. Through this research, this study is to look deeply into effects created from new and different attempts by grafting animation on to opera performances.

A Study on the Mixed Reality (MR) Based Storytelling Convergence Coding Education (혼합현실(MR)기반 스토리텔링형 융합 코딩교육에 관한 연구)

  • Lee, Byong-Kwon;Jung, Doo-Yong
    • Journal of Internet of Things and Convergence
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    • v.5 no.2
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    • pp.27-32
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    • 2019
  • Recently, the introduction of the elementary and middle school software education essential courses in 2018, the emergence of educational solutions, and the need for digital content for software education rather than simple coding. In addition, in the case of current coding education, it is necessary to study how to induce interest in elementary, middle and high school students. In this study, we included the interactive (UX / UI) function using MR(Mixed Reality) and induced interest in coding education, and it was possible to cultivate logical thinking by applying storytelling coding rather than injection education. Suggested way. As a result of research, elementary, middle, and high school students easily proposed logical thinking education beyond the existing injection education method using mixed reality(MR) technology, and will break away from the injection coding education which is a problem of the school and school.

A Study on Color Reproduction and Flatness of the LED Light Source in Broadcasting Lighting (방송조명에서 LED광원의 색 재현성과 평탄도 연구)

  • Kim, Young-Jin;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.538-551
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    • 2016
  • At the on-site of broadcasting production, the light source of tungsten halogen has been used as a primary light source for representing video images. Although tungsten halogen light has drawn attention in terms of the color reproducibility which is more similar to the sun light than that of other light sources, meanwhile it had problems in energy efficiency. Recently, the LED light source with high efficiency and long lifetime of the energy source has started getting attention as a substitute light source at the broadcast field. Because of the unique light emission principles, compared with tungsten halogen, LED light source has different characteristics in the quality of the light projected from the light source and color reproduction of the video image through a camera. These characteristics cause the delayed introduction of the LED as the broadcast light source. In this study we measured the quality characteristics of the flatness of the color reproduction and light of the LED light source and will present the experimental data whether it is suitable as the broadcasting light source compared to a reference light source of tungsten halogen. In addition, we suggested the future challenges and standards which are needed to expand usage of LED as a broadcast light source.

A Study on the Introduction of RO Facility for Jeju Samyang Water Source (제주도 삼양 수원지 RO 시설 도입 연구)

  • Kim, Woochan;Kim, Jinkeun
    • Journal of Korean Society of Water and Wastewater
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    • v.29 no.6
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    • pp.601-608
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    • 2015
  • Pollutants removal efficiency in pretreatment(GAC filter, multi-media filter, disk filter) and RO facilities was investigated for the Jeju Samyang spring water source where raw water intake has been stopped due to sea water intrusion. In addition, preliminary feasibility analysis was conducted between RO and groundwater intake systems. Turbidity removal in 4 different pretreatment processes was less than 25% due to low concentration of turbidity(i.e., less than 0.21 NTU), while multi-media filter is recommended for the pretreatment facility based on the low organic content in raw water as well as cheaper operation and maintenance cost. The average concentration of $Cl^-$ in raw water was 691.4 mg/L, while that of RO permeate was 9.1 mg/L(i.e., removal efficiency was 98.4%). In addition, TDS removal efficiency was 98.1%, which was quite high. The production cost for RO system($Q=4,000m^3/d$) was $362.1won/m^3$ considering installation, operation and maintenance cost for 30 years. While that of groundwater was $262.6won/m^3$ which was low compared to the RO system. However, it is recommended to introduce RO system for Samyang water source rather than new groundwater development because Samyang water source has been discharged to the sea without any usage, while groundwater can be used for other purpose as a sustainable water source.

System Developing for the module of Mobile Broadcast on the Android Platform (안드로이드 플랫폼에서 모바일 방송 모듈을 위한 시스템 개발)

  • Kim, Young Sun;Lee, Byung Sun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.10
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    • pp.251-256
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    • 2012
  • Expand the market because the size of the huge funds administered by the conversion of over-the-air digital TV broadcasts in the current situation is likely to be reduced due to the influence of the media over-the-air broadcasts new paid media, digital cable TV and IPTV new mobile TV as a new growth engineis required. Broadcasting system to increase the supply and demand of the module from the ATSC-M/H DMB business existing in the domestic over-the-air broadcasters, has seen significant achievements in sleep technology with the introduction is expected. ATSC-M/H does not require a separate frequency allocation for mobile services does not interfere with the existing ATSC system simulcast, which can be performed on Android mobile handsets American-style mobile broadcast reception module to develop should. This paper is to design the software modules in the broadcasting module embedded systems that are applied on the Android platform, broadcasting from mobile handsets to see.