• Title/Summary/Keyword: Media Environment

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Design of Learning Achievement Evaluation Module of Intelligent Computer Assisted Instruction with Various Fuzzy Environment (다양한 퍼지 환경을 갖는 지능형 교수 시스템의 학습 성취도 평가 모듈 설계)

  • Won Sung-Hyun
    • Management & Information Systems Review
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    • v.2
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    • pp.311-334
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    • 1998
  • By decreasing in CPU price and development of computer assembling technology, personal computer fake a good chance to accelerate its supply. Recently, as being introduced new computing technology so called multi media, teaming assist system which is based on single media such as studying book, cassette tape, video tape, or something else is rapidly being replaced by new assist education system based on multi media in which it is operated by the personal computer. In the computer assist education system, there is an evaluation module which appraise learner's study level into the next study strategy. At the view of this point, this part is very important. In this part, there are some factors like Importance, complexity, or difficulty which commonly include fuzzy factors in our surrounding. But until now, we are still out of the level to handle the evaluation module adequately among the some studies. In this study, we would like to suggest a new module that evaluate learning achievement of ICAI which have a variety of fuzzy environment. We combine Independent fuzzy environment like importance, complexity, difficulty into making total evaluation of learner's achievement. By the result, with expressing by linguistic form, this study can provide the theoretical basis in which we will be able to carry out sentence toward evaluation among elementary school.

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Synthetic Permeable Medium Filtration for Secondary Effluent Reclamation (방류수 재이용을 위한 합성투과 여재 여과)

  • Park, Ki Young;Maeng, Sung Kyu;Kim, Ki-pal;Kweon, Ji Hyang;Yoon, Hyon-Hee;Ahn, Kyu Hong
    • Journal of Korean Society of Water and Wastewater
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    • v.19 no.1
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    • pp.3-7
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    • 2005
  • In the present study a feasibility of a novel filtration process using synthetic for secondary effluent reclamation was investigated. Polyurethane was chosen as a filter medium among tested three media. Compressibility and up-flow velocity were changed to determine the optimum operation for the system. An equation was introduced to express the relationship between the removal efficiency and up-flow velocity. In pilot study, the synthetic medium filtration with compression showed very stable effluent quality without clogging trouble, though the system operated with 3 times higher filtration rate and much longer backwashing interval than conventional systems.

A Study of the Characteristics of Cybernetics Exhibited in Fashion as a Media of Digital Environment (디지털환경 매체로서 패션에 나타난 사이버네틱스의 특성에 관한 연구)

  • Kim Hyun-Soo;Kim Min-Ja
    • Journal of the Korean Society of Costume
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    • v.55 no.4 s.94
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    • pp.79-94
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    • 2005
  • The goal of this research, contorted from the perspective of media aesthetics, is to uncover the ways how mechanical/cybersensual fashion products express aesthetic characteristics of cybernetics, by comparing them with digital products designed by an application of cybernetics. The other goal is to provide a cultural and design framework of cybernetics as d digital-environmental medium for fashion in which hightech and human sensibilities are fused. The results urged to explore two new contrasting perceptual possibilities for an understanding of digital technology application: negative and positive feedbacks. Cybernetic optimism, centered on technological dimensions, focuses on a concept of fashion that emphasize instrumental aspects-efficiency and convenience. In contrast, cybernetic pessimism focuses on digital fashion that expresses environmental destruction and the loss of human identity. A comparative analysis of the aesthetics of expression in digital fashion design and digital industrial products from a cybernetic perspective showed that in digital environment society, the combination of negative and positive feedbacks resulted in design products in which internal and external aspects of beauty complemented each other.

Performance Analysis of a Media Access Control Protocol for Magnetic Field Communication (자기장 통신을 위한 매체 접근 제어 프로토콜의 성능분석)

  • Jeong, Eui-Hoon;Won, Yun-Jae;Kim, Sun-Hee;Lim, Seung-Ok;Bang, Young-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.5A
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    • pp.464-472
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    • 2011
  • As wireless sensor networks are applied to various applications such as environment monitoring and disaster sensing system, there are increased needs for wireless communication in underground environment. Since the previous wireless communication technology using electromagnetic wave is not appropriate for the underground environment, a new alternative is required. Recently a magnetic field communication technology has been proposed and standardized as a domestic KS standard. In this paper, we analyze the media access control protocol of the KS standard by an analysis and a simulation study.

Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Primary Study of Developing Program far Adolescents′ Psychological & Behavioral Adaptation to School Violence( I ) (학교폭력에 대한 청소년들의 심리적 .행동적 학교 적응강화 프로그램 개발을 위한 기초연구( I ))

  • 송정아;김영희
    • Journal of Families and Better Life
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    • v.19 no.6
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    • pp.35-50
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    • 2001
  • The purpose of this study was to examine the effects of family violence, peer\`s deviant behavior, school environment, and accessibility of violence through a mass media, mediated by school violence, on adolescents 'psychological & behavioral maladjustment. The present study was the primary research of developing program for adolescents'psychological & behavioral adaptation to school violence. On the basis of previous literature, the theoretical model was specified, estimated, and evaluated for adequacy of statistical fat. Subjects of this study consisted of 974 adolescents drawn from middle and high schools in Cheong-ju. The model was supported by the data. Family violence, peer's deviant behavior, school environment, and accessibility of violence through a mass media explained directly the variance of school violence and adolescents'psychological & behavioral maladjustment. The results shows that adolescents'psychological & behavioral maladjustment can be viewed as products of the interaction with environmental factors and school violence. Accessibility of violence through a mass media was strongly related to school violence. Also, school violence was the strongest risk factor in relation to adolescents'behavioral maladjustment while school environment to adolescents'psychological maladjustment. Therefore, prevention program for school violence should consider the psychological & behavioral components within the environmental context.

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Study for the meaning of facade as media (디지털영상으로써 미디어파사드의 매체적 의미성 연구)

  • Lee, Jong Han
    • Cartoon and Animation Studies
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    • s.31
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    • pp.209-226
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    • 2013
  • With rapidly changing multimedia environment, various artistic changes and digitalized up-to-date social infra, urban environment construction based on culture contents has been activated. The large image in front of urban building that is expressed as media-façade, increasing rapidly in a recent period, is not a new thing at all. In addition, IT technology molten in city space is testing the possibility of new media through the meeting with architecture. However, unlike its infra enlargement, the definition about media-façade is not clear so the system was constructed in a level of night lightscape or outdoor image advertisement. The purpose of this guideline is the regulation from the negative aspect rather than the possibility of various visual, artistic media expressions. Therefore, it could not show essential concept of media-façade. Moreover, most of companies or building owners focus on short-term profit and marketing effect rather than prepare various contents so they can not use constructed infra properly. After all, in many cases, they discolor the meaning of media-façade. This paper is a pilot study to grasp the current definition of media-façade to construct right guideline of media-façade. On the basis of this study, it will prepare academic definition of media-façade and construct the guideline for design evaluation.

A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media (실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구)

  • Lee, Hyun-Cheol;Park, Ki-Chang;Kim, Eun-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.

Marine Environment Monitoring System based Open Source (오픈소스 기반 해양환경 모니터링 시스템)

  • Park, Sun;Cha, ByungRae;Kim, Jongwon
    • Smart Media Journal
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    • v.6 no.3
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    • pp.75-82
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    • 2017
  • Recently, the marine monitoring technology is actively being studied since the sea is a rich repository of natural resources that is taken notice in the world. In particular, the marine environment data should be collected continuously in order to understand and analyze the marine environment, however the study of automatic monitoring of marine environment in Korea is not enough. In this paper, we proposed the marine environment monitoring system based on open source. The proposed system can be designed as a scale out system using Hadoop based time series database which it can easily process the increasing collection data by a scale out computer resources. It can also be used to analyze marine data by visualizing collected data.

A Study on Consumption-Oriented Attitude and Impulsive Buying of High School Students (고등학생의 소비지향적 태도와 충동구매에 관한 연구)

  • Lee, Min-Hee;Hong, Eun-Sil
    • Journal of Families and Better Life
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    • v.27 no.3
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    • pp.15-30
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    • 2009
  • This study explored the level and general propensity of consumption-oriented attitude and impulsive buying behavior of high school students, and clarified factors affecting impulsive buying. The research results can be summarized as follows. 1. The degree of consumption-oriented attitude and impulsive buying behavior of high school students were relatively low. 2. Consumption-oriented attitude was found to have significant differences among students based on monthly allowance, self-esteem, influence of friends, influence of mass media and influence of consumer education at school. Moreover, impulsive buying behavior was found to have significant differences according to sex, level of parents's education, fathers job, monthly household income, monthly allowance, influence of home, influence of friends and influence of mass media. 3. The impulsive buying differed significantly according to consumption-oriented attitude. That is, the group showing a higher degree of consumption-oriented attitude also indicated higher impulsive buying. 4. The variables affecting the level of impulsive buying behavior were the level of consumption-oriented attitude, influence of mass media, influence of friends and sex. In other words, consumption-oriented attitude, influence of mass media and influence of friends had a positive affect, and female students were more apt to impulsive buying than male students.