• Title/Summary/Keyword: Media AI

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Reduction of Inference time in Neuromorphic Based Platform for IoT Computing Environments (IoT 컴퓨팅 환경을 위한 뉴로모픽 기반 플랫폼의 추론시간 단축)

  • Kim, Jaeseop;Lee, Seungyeon;Hong, Jiman
    • Smart Media Journal
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    • v.11 no.2
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    • pp.77-83
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    • 2022
  • The neuromorphic architecture uses a spiking neural network (SNN) model to derive more accurate results as more spike values are accumulated through inference experiments. When the inference result converges to a specific value, even if the inference experiment is further performed, the change in the result is smaller and power consumption may increase. In particular, in an AI-based IoT environment, power consumption can be a big problem. Therefore, in this paper, we propose a technique to reduce the power consumption of AI-based IoT by reducing the inference time by adjusting the inference image exposure time in the neuromorphic architecture environment. The proposed technique calculates the next inferred image exposure time by reflecting the change in inference accuracy. In addition, the rate of reflection of the change in inference accuracy can be adjusted with a coefficient value, and an optimal coefficient value is found through a comparison experiment of various coefficient values. In the proposed technique, the inference image exposure time corresponding to the target accuracy is greater than that of the linear technique, but the overall power consumption is less than that of the linear technique. As a result of measuring and evaluating the performance of the proposed method, it is confirmed that the inference experiment applying the proposed method can reduce the final exposure time by about 90% compared to the inference experiment applying the linear method.

A Study on Strategic Approaches Plans for Industrial Revitalization and Overseas Export of Smart City Technology (스마트도시 기술의 산업 활성화와 해외수출을 위한 전략적 접근 방안에 관한 연구)

  • Kim, Dae Ill;Kim, Jeong Hyeon;Yeom, Chun Ho
    • Smart Media Journal
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    • v.11 no.1
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    • pp.67-80
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    • 2022
  • Smart City Technology, which is significant in the era of the 4th industrial revolution, greatly increases the efficiency and productivity of cities nowadays. The purpose of this study is to present a strategic approach for industrial revitalization and overseas export by analyzing the current status of smart city-related companies and discovering high-priority smart city technologies. To this end, the smart city theory and ASEAN smart city were reviewed through prior research, and a survey of companies with domestic smart city technology was conducted. As a result of the survey, it is revealed that companies with smart city technology in Korea are highly willing to export to ASEAN countries. There is a strong desire to export the following technologies: construction, traffic, green·energy, etc. And there was a high willingness to export the following services: IoT, platform, AI, etc. The following solutions have been proposed as solutions to Strategic Plans to Promote the Export: 1) Deregulation and incentives, 2) Global human resource development, 3) Information provision and strengthening of local networks, 4) Financial and public relations support.

Performance Evaluation of Object Detection Deep Learning Model for Paralichthys olivaceus Disease Symptoms Classification (넙치 질병 증상 분류를 위한 객체 탐지 딥러닝 모델 성능 평가)

  • Kyung won Cho;Ran Baik;Jong Ho Jeong;Chan Jin Kim;Han Suk Choi;Seok Won Jung;Hvun Seung Son
    • Smart Media Journal
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    • v.12 no.10
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    • pp.71-84
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    • 2023
  • Paralichthys olivaceus accounts for a large proportion, accounting for more than half of Korea's aquaculture industry. However, about 25-30% of the total breeding volume throughout the year occurs due to diseases, which has a very bad impact on the economic feasibility of fish farms. For the economic growth of Paralichthys olivaceus farms, it is necessary to quickly and accurately diagnose disease symptoms by automating the diagnosis of Paralichthys olivaceus diseases. In this study, we create training data using innovative data collection methods, refining data algorithms, and techniques for partitioning dataset, and compare the Paralichthys olivaceus disease symptom detection performance of four object detection deep learning models(such as YOLOv8, Swin, Vitdet, MvitV2). The experimental findings indicate that the YOLOv8 model demonstrates superiority in terms of average detection rate (mAP) and Estimated Time of Arrival (ETA). If the performance of the AI model proposed in this study is verified, Paralichthys olivaceus farms can diagnose disease symptoms in real time, and it is expected that the productivity of the farm will be greatly improved by rapid preventive measures according to the diagnosis results.

The Need and Improvement Direction of New Computer Media Classes in Landscape Architectural Education in University (대학 내 조경전공 교육과정에 있어 새로운 컴퓨터 미디어 수업의 필요와 개선방향)

  • Na, Sungjin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.1
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    • pp.54-69
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    • 2021
  • In 2020, civilized society's overall lifestyle showed a distinct change from consumable analog media, such as paper, to digital media with the increased penetration of cloud computing, and from wired media to wireless media. Based on these social changes, this work examines whether the use of computer media in the field of landscape architecture is appropriately applied. This study will give directions for new computer media classes in landscape architectural education in the 4th Industrial Revolution era. Landscape architecture is a field that directly proposes the realization of a positive lifestyle and the creation of a living environment and is closely connected with social change. However, there is no clear evidence that landscape architectural education is making any visible change, while the digital infrastructure of the 4th Industrial Revolution, such as Artificial Intelligence (AI), Big Data, autonomous vehicles, cloud networks, and the Internet of Things, is changing the contemporary society in terms of technology, culture, and economy among other aspects. Therefore, it is necessary to review the current state of the use of computer technology and media in landscape architectural education, and also to examine the alternative direction of the curriculum for the new digital era. First, the basis for discussion was made by studying the trends of computational design in modern landscape architecture. Next, the changes and current status of computer media classes in domestic and overseas landscape education were analyzed based on prior research and curriculum. As a result, the number and the types of computer media classes increased significantly between the study in 1994 and the current situation in 2020 in the foreign landscape department, whereas there were no obvious changes in the domestic landscape department. This shows that the domestic landscape education is passively coping with the changes in the digital era. Lastly, based on the discussions, this study examined alternatives to the new curriculum that landscape architecture department should pursue in a new degital world.

A Study on the Recognition and Acceptance of Metaverse in the Entertainment Industry : Focusing on the Case of K-pop Idol 'aespa' Fandom (엔터테인먼트 영역에서의 메타버스 인식과 수용방식 연구 : 에스파(aespa) 팬덤 사례를 중심으로)

  • Kim, Soo-Hyun;Yoo, Ji-Yun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.7
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    • pp.1-15
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    • 2021
  • With the prolonged COVID-19 pandemic situation, the attention on Metaverse has been soared throughout media and publications. Recently the entertainment industry is also changing to actively utilize the virtual world with artists working through Metaverse platforms. With the recent high interests on Metaverse, this study attempts to illuminate how the public perceives and accepts Metaverse experiences. While research on Metaverse has been mainly focused on specific technologies or technical objects, this study focuses on exploring how fans recognize and understand the concept of Metaverse through newly debuted idol group 'aespa', composing of 4 human members and 4 AI avatar members that integrate real and virtual world. For this, this study seeks to analyze the reaction and recognition of fans by exploring online community 'DC Inside'. As a result of analyzing the reactions of fans in the early days of aespa's debut, the perspectives of understanding AI members of aespa are categorized into three groups: first, the type of equating and accepting the real and the virtual world; second, the type of recognizing the real world and the virtual world separately and recognizing the virtual member as an avatar or concept, not a genuine member; and finally, a type of recognizing virtual worlds separately from reality. Based on these results, the implications that Metaverse contents may have in the entertainment industry are suggested.

A Study on Aspects of Vital Capitalism Represented on Film Contents (영상 콘텐츠에 나타난 생명자본주의적 관점에 관한 연구)

  • Kang, Byoung-Ho
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.117-130
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    • 2019
  • After Marx, the issues regarding human labour have been the alienation towards production means and the distributive justice. Fourth industrial revolution and development of AI(Artificial Intelligence) opened the possibility of a independent production and economy system absolutely excluding against human nature and labour. Using robots and AI will deepen demarcation between living things and one not having life, separating the intelligence from the consciousness. At present, so called pre-stage of post human, seeking interests for life, new social relationship and new community will be increased as well. We can understand that interests for small community, self-sufficiency, dailiness, food and body in this context is increasing too. Representative trend towards this cultural phenomena is called as the 'Kinfolk culture.' Work-life balance, 'Aucalme', 'Hygge', 'So-Hwak-Haeng'(a small but reliable happiness) are the similar culture trends as. Vital capitalism, presented by O-Yong Lee, seeks focusing onto living things principles, e.g. 'topophilia', 'neophilia', and 'biophilia' as the dynamics looking for the history substructure, not class struggle and conflicts. He also argues the 'Vital Capitalism' be regarded as a new methodology to anticipate a social system after post human era. G. Deleuze said "arts is another expression method for existential philosophy. It gives a vitality onto philosophy and gives a role to letting abstract concept into definite image." We can find a lot cases arts' imagination overcomes critical point of scientific prediction power in the future prediction. This paper reviews ideas and issues of 'vital capitalism' in detail and explorers imaginating initial ideas of vital capitalism in the film 'Little Forest.'

Vision-based Low-cost Walking Spatial Recognition Algorithm for the Safety of Blind People (시각장애인 안전을 위한 영상 기반 저비용 보행 공간 인지 알고리즘)

  • Sunghyun Kang;Sehun Lee;Junho Ahn
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.81-89
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    • 2023
  • In modern society, blind people face difficulties in navigating common environments such as sidewalks, elevators, and crosswalks. Research has been conducted to alleviate these inconveniences for the visually impaired through the use of visual and audio aids. However, such research often encounters limitations when it comes to practical implementation due to the high cost of wearable devices, high-performance CCTV systems, and voice sensors. In this paper, we propose an artificial intelligence fusion algorithm that utilizes low-cost video sensors integrated into smartphones to help blind people safely navigate their surroundings during walking. The proposed algorithm combines motion capture and object detection algorithms to detect moving people and various obstacles encountered during walking. We employed the MediaPipe library for motion capture to model and detect surrounding pedestrians during motion. Additionally, we used object detection algorithms to model and detect various obstacles that can occur during walking on sidewalks. Through experimentation, we validated the performance of the artificial intelligence fusion algorithm, achieving accuracy of 0.92, precision of 0.91, recall of 0.99, and an F1 score of 0.95. This research can assist blind people in navigating through obstacles such as bollards, shared scooters, and vehicles encountered during walking, thereby enhancing their mobility and safety.

Digital Library Interface Research Based on EEG, Eye-Tracking, and Artificial Intelligence Technologies: Focusing on the Utilization of Implicit Relevance Feedback (뇌파, 시선추적 및 인공지능 기술에 기반한 디지털 도서관 인터페이스 연구: 암묵적 적합성 피드백 활용을 중심으로)

  • Hyun-Hee Kim;Yong-Ho Kim
    • Journal of the Korean Society for information Management
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    • v.41 no.1
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    • pp.261-282
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    • 2024
  • This study proposed and evaluated electroencephalography (EEG)-based and eye-tracking-based methods to determine relevance by utilizing users' implicit relevance feedback while navigating content in a digital library. For this, EEG/eye-tracking experiments were conducted on 32 participants using video, image, and text data. To assess the usefulness of the proposed methods, deep learning-based artificial intelligence (AI) techniques were used as a competitive benchmark. The evaluation results showed that EEG component-based methods (av_P600 and f_P3b components) demonstrated high classification accuracy in selecting relevant videos and images (faces/emotions). In contrast, AI-based methods, specifically object recognition and natural language processing, showed high classification accuracy for selecting images (objects) and texts (newspaper articles). Finally, guidelines for implementing a digital library interface based on EEG, eye-tracking, and artificial intelligence technologies have been proposed. Specifically, a system model based on implicit relevance feedback has been presented. Moreover, to enhance classification accuracy, methods suitable for each media type have been suggested, including EEG-based, eye-tracking-based, and AI-based approaches.

Generating Sponsored Blog Texts through Fine-Tuning of Korean LLMs (한국어 언어모델 파인튜닝을 통한 협찬 블로그 텍스트 생성)

  • Bo Kyeong Kim;Jae Yeon Byun;Kyung-Ae Cha
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.3
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    • pp.1-12
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    • 2024
  • In this paper, we fine-tuned KoAlpaca, a large-scale Korean language model, and implemented a blog text generation system utilizing it. Blogs on social media platforms are widely used as a marketing tool for businesses. We constructed training data of positive reviews through emotion analysis and refinement of collected sponsored blog texts and applied QLoRA for the lightweight training of KoAlpaca. QLoRA is a fine-tuning approach that significantly reduces the memory usage required for training, with experiments in an environment with a parameter size of 12.8B showing up to a 58.8% decrease in memory usage compared to LoRA. To evaluate the generative performance of the fine-tuned model, texts generated from 100 inputs not included in the training data produced on average more than twice the number of words compared to the pre-trained model, with texts of positive sentiment also appearing more than twice as often. In a survey conducted for qualitative evaluation of generative performance, responses indicated that the fine-tuned model's generated outputs were more relevant to the given topics on average 77.5% of the time. This demonstrates that the positive review generation language model for sponsored content in this paper can enhance the efficiency of time management for content creation and ensure consistent marketing effects. However, to reduce the generation of content that deviates from the category of positive reviews due to elements of the pre-trained model, we plan to proceed with fine-tuning using the augmentation of training data.

Literature Review of AI Hallucination Research Since the Advent of ChatGPT: Focusing on Papers from arXiv (챗GPT 등장 이후 인공지능 환각 연구의 문헌 검토: 아카이브(arXiv)의 논문을 중심으로)

  • Park, Dae-Min;Lee, Han-Jong
    • Informatization Policy
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    • v.31 no.2
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    • pp.3-38
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    • 2024
  • Hallucination is a significant barrier to the utilization of large-scale language models or multimodal models. In this study, we collected 654 computer science papers with "hallucination" in the abstract from arXiv from December 2022 to January 2024 following the advent of Chat GPT and conducted frequency analysis, knowledge network analysis, and literature review to explore the latest trends in hallucination research. The results showed that research in the fields of "Computation and Language," "Artificial Intelligence," "Computer Vision and Pattern Recognition," and "Machine Learning" were active. We then analyzed the research trends in the four major fields by focusing on the main authors and dividing them into data, hallucination detection, and hallucination mitigation. The main research trends included hallucination mitigation through supervised fine-tuning (SFT) and reinforcement learning with human feedback (RLHF), inference enhancement via "chain of thought" (CoT), and growing interest in hallucination mitigation within the domain of multimodal AI. This study provides insights into the latest developments in hallucination research through a technology-oriented literature review. This study is expected to help subsequent research in both engineering and humanities and social sciences fields by understanding the latest trends in hallucination research.