• 제목/요약/키워드: Mechanical Motion Capture

검색결과 73건 처리시간 0.034초

Generating 3-D Models of Human Motions by Motion Capture

  • Yamaguchi, I.;Tou, K.;Tan, J.K.;Ishikawa, S.;Naito, T.;Yokota, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1629-1632
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    • 2003
  • A technique is presented for generating a compound human motion from its primitive motions obtained by a motion capture system. Some human fundamental motions are modeled in a 3-D way and registered as primitive motions. Because the factorization method is used for the motion capture, calibration of video cameras and connection of the motion in the direction of time is both unnecessary. Employing these motions, various compound human motions are generated by connecting the motions after having applied rotation and parallel transformation to them. Linear interpolation is done at the discontinuous boundary between primitive motions and smooth connection is achieved. Experimental results show satisfactory performance of the proposed technique. The technique may contribute to producing various complicated human motions without much effort using a strict motion capture system.

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모션캡처 시스템을 위한 추상레이어의 설계 (The Design of Abstract Layer for Motion Capture System)

  • 이희만
    • 한국컴퓨터정보학회논문지
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    • 제12권1호
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    • pp.25-32
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    • 2007
  • 본 논문은 다양한 모션캡처 하드웨어 장비에 독립적인 응용 프로그램을 작성할 수 있도록 단일화된 추상 레이어를 설계하고 구현하였다. 설계한 추상레이어의 기능을 테스트하고 검증하기 위하여 광학식 모션캡처 시스템과 기계식 모션 캡처 시스템을 각각 AOA 파일과 BVH 파일을 이용하여 에뮬레이션 하였다. 응용 프로그램에서 추상레이어 함수의 호출에 의해 광학식 및 기계식 모션캡처 시스템을 각각 구동하고 시간에 따른 프레임 데이터를 Direct3D를 이용하여 애니메이션 하였다.

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Realizing a Mixed Reality Space Guided by a Virtual Human;Creating a Virtual Human from Incomplete 3-D Motion Data

  • Abe, Shinsuke;Yamaguti, Iku;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1625-1628
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    • 2003
  • Recently the VR technique has evolved into a mixed reality (MR) technique, in which a user can observe a real world in front of him/her as well as virtual objects displayed. This has been realized by the employment of a see-through type HMD (S-HMD). We have been developing a mixed reality space employing the MR technique. The objective of our study is to realize a virtual human that acts as a man-machine interface in the real space. It is important in the study to create a virtual human acting naturally in front of a user. In order to give natural motions to the virtual human, we employ a developed motion capture technique. We have already created various 3-D human motion models by the motion capture technique. In this paper, we present a technique for creating a virtual human using a human model provided by a computer graphics software, 3D Studio Max(C). The main difficulty of this issue is that 3D Studio Max(C) claims 28 feature points for describing a human motion, but the used motion capture system assumes less number of feature points. Therefore a technique is proposed in the paper for producing motion data of 28 feature points from the motion data of less number of feature points or from incomplete motion data. Performance of the proposed technique was examined by observing visually the demonstration of some motions of a created virtual human and overall natural motions were realized.

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동작포착 및 매핑 시스템: Kinect 기반 인간-로봇상호작용 플랫폼 (A Motion Capture and Mapping System: Kinect Based Human-Robot Interaction Platform)

  • 윤중선
    • 한국산학기술학회논문지
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    • 제16권12호
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    • pp.8563-8567
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    • 2015
  • 본 동작포착 및 매핑 기반의 인간-로봇상호작용 플랫폼을 제안한다. 사람의 동작을 포착하고 포착된 동작에서 운동을 계획하고 기기를 작동하게 하는 포착, 처리, 실행을 수행하는 플랫폼의 설계, 운용 및 구현 과정을 소개한다. 제안된 플랫폼의 구현 사례로 신뢰성과 성능이 뛰어난 Kinect 기반 포착기, 처리기에 구현된 상호작용 사이버 아바타 로봇과 처리기를 통한 물리 로봇 제어가 기술되었다. 제안된 플랫폼과 구현 사례는 동작포착 및 매핑 기반의 새로운 기기 제어 작동 방식의 실현 방법으로 기대된다.

인간공학기반 7자유도 모션캡쳐 장치 설계 (Ergonomics-based Design of 7 Degrees of Freedom Motion Capture Device)

  • 노병국;최기흥
    • 한국안전학회지
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    • 제29권1호
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    • pp.41-46
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    • 2014
  • The design of a 7 degree of freedom motion capture device(MCD) has been presented. The newly designed MCD overcomes the shortcomings of the existing CADEN-7 exoskeleton robot by implementing various ergonomic design. To improve ease of operation, light-weight high-strength materials such as carbon pipes and engineering plastics were used to reduce weight of the MCD and arm-length adjustment mechanism was also added. The MCD showed consistent measurement results in designed experiments involving change of arm posture from nominal configuration to either elbow-side or arm-front configurations. Furthermore, captured motion in more natural tennis swing appeared to agree well with visual observations made.

동작 획득 시스템의 개발 (Development of Motion Capture System)

  • 우정재;최형식;김영식;전대원
    • 한국정밀공학회지
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    • 제19권10호
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    • pp.139-146
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    • 2002
  • We developed a motion capture system to utilize informations on the human walking motion. The system is composed of the mechanical and electronic devices to obtain the joint angle data and the software to analyze the obtained data and to transform the data into the input for a biped walking robot. The mechanical system is composed of a pair of links with 3 revolute joints, on which potentiometers are attached on joint axes to sense rotation angles. Analog signals from potentiometers are transformed into the digital data through the low pass filter and the A/D converter, and then which are stored at the computer. We analyzed the walking characteristics by applying FFT to the digital data, and then performed a 3-D computer simulation using the data. Finally, We apply the processed data to a biped walking robot.

관성 모션 센싱을 이용한 스쿼트 동작에서의 지면 반력 추정 (Inertial Motion Sensing-Based Estimation of Ground Reaction Forces during Squat Motion)

  • 민서정;김정
    • 한국정밀공학회지
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    • 제32권4호
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    • pp.377-386
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    • 2015
  • Joint force/torque estimation by inverse dynamics is a traditional tool in biomechanical studies. Conventionally for this, kinematic data of human body is obtained by motion capture cameras, of which the bulkiness and occlusion problem make it hard to capture a broad range of movement. As an alternative, inertial motion sensing using cheap and small inertial sensors has been studied recently. In this research, the performance of inertial motion sensing especially to calculate inverse dynamics is studied. Kinematic data from inertial motion sensors is used to calculate ground reaction force (GRF), which is compared to the force plate readings (ground truth) and additionally to the estimation result from optical method. The GRF estimation result showed high correlation and low normalized RMSE(R=0.93, normalized RMSE<0.02 of body weight), which performed even better than conventional optical method. This result guarantees enough accuracy of inertial motion sensing to be used in inverse dynamics analysis.

모션 캡쳐 데이터 기반의 오십견 재활 보조용 로봇의 개발 (Development of Frozen Shoulder Rehabilitation Robot Based On Motion Capture Data)

  • 양운제;김정엽
    • 대한기계학회논문집A
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    • 제36권9호
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    • pp.1017-1026
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    • 2012
  • 본 논문에서는 오십견의 재활을 보다 체계적이고 효율적으로 보조할 수 있는 로봇의 개발을 소개하고자 한다. 개발된 로봇의 가장 큰 특징은 크게 두 가지로 나뉜다. 첫째, 구조적 특징으로써 로봇은 환자의 양쪽 어깨를 재활 치료할 수 있도록 설계되었고 롤, 피치, 요 축이 한 점에서 교차하도록 하여 사람과 같은 볼 조인트 움직임을 기구적으로 나타낼 수 있도록 하였다. 둘째, 기능적 특징으로써, 로봇은 두 가지 운동 모드를 가지고 있다. 첫 번째 모드는 관절재활모드로써 모션 캡처로부터 미리 얻어진 패턴대로 환자의 어깨를 운동시켜주어 어깨 관절의 운동 범위를 되찾을 수 있도록 한다. 두 번째 모드는 근육재활모드로써 환자의 움직임에 따라 로봇이 적절히 저항을 하여 근육을 강화시킨다. 이 두 가지 모드를 통하여 환자의 상태에 맞추어서 오십견 재활 보조를 체계적으로 수행할 수 있으며, 자세한 로봇개발 과정에 대한 내용을 본 논문에 서술하였다.

자립형 이족 보행 로봇의 개발 (Development of Autonomous Biped Walking Robot)

  • 김영식;오정민;백창열;우정재;최형식
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.805-809
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    • 2003
  • We developed a human-sized BWR(biped walking robot) named KUBIR1 driven by a new actuator based on the ball screw which has high strength and high gear ratio. KUBIR1 was developed to walk autonomously such that it is actuated by small torque motors and is boarded with DC battery and controllers. To utilize the information on the human walking motion and to analyze the walking mode of robot, a motion capture system was developed. The system is composed of the mechanical and electronic devices to obtain the joint angle data. By using the obtained data, a 3-D graphic interface was developed based on the OpenGL tool. Through the graphic interface, the control input of KUBIR1 is performed.

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모션 텍스처를 이용한 차량 시뮬레이터의 통합 (A Data Driven Motion Generation for Driving Simulators Using Motion Texture)

  • 차무현;한순흥
    • 대한기계학회논문집A
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    • 제31권7호
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    • pp.747-755
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    • 2007
  • To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.