• Title/Summary/Keyword: Meaning of art

검색결과 757건 처리시간 0.028초

대학생의 장기 목표 추구 과정에서 의미 부여와 주관적 안녕감과의 관계: 삶의 의미의 매개효과 (The Relation between Meaning Making about Process of Achieving Long Term Goals and Subjective Well-being in College Students: Mediating Effects of Meaning in Life)

  • 조설애;정영숙
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제8권2호
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    • pp.555-566
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    • 2018
  • 본 연구는 장기 목표 추구 과정에서 의미 부여가 주관적 안녕감에 미치는 영향에서 삶의 의미의 매개 효과를 알아보고자 하였다. 부산 소재 대학생 180명을 대상으로 각자의 장기 목표가 무엇인지 개방형 질문에 대한 답변을 하도록 하고, 목표를 추구하는 과정에서의 의미부여와 삶의 의미 및 주관적 안녕감에 대해 설문조사를 실시하였다. 자료분석은 상관 분석, 위계적 회귀분석을 이용한 매개효과 검증 및 sobel test를 실시하였다. 연구 결과는 다음과 같다. 첫째, 상관 분석 결과 의미 부여, 삶의 의미 및 행복은 서로 정적 상관을 나타냈다. 둘째, 회귀분석 및 Sobel test 결과, 장기 목표 추구 과정의 의미 부여가 행복에 미치는 영향에서 삶의 의미는 완전 매개 효과를 가지는 것으로 나타났다. 이러한 결과는 학생이 장기 목표를 추구하는 과정에서 의미 부여를 하는 것이 전반적인 삶의 의미를 증진시키는 것 뿐 아니라 대학생의 주관적 안녕감을 높이는 데 도움이 됨을 시사한다. 또한 삶의 의미가 대학생의 주관적 안녕감에 매우 중요한 요인임을 보여준다. 마지막으로 후속 연구를 위한 제한점이 논의되었다.

디자인아트: 개념 형성 과정을 중심으로 (Design-Art: Focusing on the Concept-Forming Process of Design-Art)

  • 강현대;김소현
    • 한국콘텐츠학회논문지
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    • 제12권8호
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    • pp.178-186
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    • 2012
  • 본 논문에서는 디자인아트의 개념형성 과정을 연구하고, 이를 토대로 디자인아트의 의의를 도출하였다. 디자인아트는 1960년대 포스트모더니즘으로 형성된 탈영역의 기조 속에 90년대 새로운 예술 시장을 개척하기 위한 스타아티스트 및 스타디자이너 육성정책으로 작가로서의 디자이너가 탄생하며 활성화되기 시작하였다. 동시에 인터넷의 보급에 따른 정보의 대중화로 사용자의 자발적인 콘텐츠 제작 및 배포 활동이 가능해짐에 따라 디자이너가 독자적인 위치를 담보하기 위해 예술적 가치를 수용하게 됨으로써 디자인아트의 영역은 더욱 확고하게 되었다. 따라서 디자인아트는 '예술로서의 디자인'을 뜻하게 되며 디자인아티스트는 '작가주의 디자이너'라는 일반적인 의미를 획득하게 된다. 이는 2000년대에 들어 기존 아트갤러리의 디자인아트 수용 및 디자인아트 페어와 같은 새로운 디자인아트 시장의 형성으로 다양성을 확보하게 되었으며, 시장의 활성화는 디자인 생태계에서 새로운 개념의 디자인을 창출하려는 움직임으로 나름의 역할을 수행하기에 이른다. 이와 같은 내용을 토대로 현업에서 활발하게 활동 중인 디자인아티스트의 작품 분석을 토대로 디자인아트의 향후 발전 가능성을 살펴보았다.

Exhibition Analysis of Skin + Bones : Parallel Practices in Fashion and Architecture

  • Ahn, Ji-Won
    • International Journal of Costume and Fashion
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    • 제9권1호
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    • pp.59-69
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    • 2009
  • The exhibition would have benefited from a more sustained examination of the contemporary meanings and historic meanings behind fashion ideas and architecture as a communication vehicles, which reflect public preferences as an art or design. Both are based on structure, shape, and th ornament basic necessities. Skin+Bones pools contemporary exemplars and cultural capital - providing resources, creating the opportunity for new hybrids, and advancements for fashionistas who are much more interested in fashion. The overall aim of this research is to understand both fashion and architecture by analyzing exhibition and interpreting the meaning of objects that have been shown and studying the problems and obstacles to be overcome in presenting a significant meaning of fashion and architecture.

현대 패션에 표현된 움직임의 미적 특성에 관한 연구 (Aesthetic Characteristics of 'Movement' Expressed in Modern Fashion)

  • 박운경
    • 복식
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    • 제55권8호
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    • pp.112-126
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    • 2005
  • The purpose of this study is to analyze the aesthetic characteristics of 'movement' expression in modern fashion(1910-2004) based on a study of modern fine arts which adopted 'movement' element in their work. In this study the meaning of movement was defined as motion, changing position and transformation. Literature survey through books and research papers and demonstrative study with fashion collection photos were undertaken. The results wert as follows ; 1) Kinetic art, optical an, light kinetic art and technology art such as video and computer art have adopted 'movement' element in their work. 2) The plasticities of 'movement' fine arts were identified as mutual penetration, increase of visibility, use of non-traditional materials and dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of fine art, optimistic attitude on technology, spectator participation and integration of art and life. 3) The 'movement' expression in modern fashion was distinctively found in 1910s-20s(avant-garde fashion), 1960s (kinetic and optical art fashion) and mid 1990s to 2004 (techno-cyber fashion). 4) The plasticities of the 'movement' expression in modern fashion were identified as non-definition, use of non-traditional materials, dynamism. The internal meanings were identified as expansion of aesthetic experience and the concept of dress, optimistic attitude on technology, playfulness through participation. In conclusion, the expression of 'movement' in modern fashion has optimistic viewpoint on the development of modern society and is one of the interesting design points which will be pursued in the fellowing years.

중세(中世)와 르네상스 극장(劇場) 무대공간(舞臺空間)의 미디어적 특성에 관한 연구 (A study on Media Characteristics of Stage Space in Middle Age and Renaissance Theater)

  • 김성기;박언곤
    • 건축역사연구
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    • 제15권1호
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    • pp.61-76
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    • 2006
  • The stage is ceremonial and legendary space unlike the ordinary world. Performance is not simply scrip-staged, but spatial art based on tempo that transmits extreme condition. The stage art is a visual art combined with stage settings, lighting, customs and the like. I exemplify the stage of Middle Age and Renaissance in the history of the art of public performance and so I review that what meditative functions each stage perform and that as what pattern of media it can be conceptualized. In this thesis, I divide the places of public performance Into the spaces of proscenium and polygon and also set up the concepts of hot and cool that McLuhan presents for each space. So, the degree of participation could be different according to the distinction of quantity of information, which is communication following the patterns of spaces. The basis of public performance might be the communication between co-actors and audiences. Since the sense of the art of public performance is the art in the process of establishing the meaning based on the communication with co-actors, it is not a confirmed and fixed one, but rather a reflexive one that can be created and changed continuously. Therefore, audiences should be regarded as the subjects, who are making the art of public performance with co-actors.

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바우하우스 무대 미술의 공간 조형성에 관한 연구 (A Study on the Space Design Characteristics of Scenography in Bauhaus)

  • 김일환;김주연;전흥수
    • 한국실내디자인학회논문집
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    • 제29호
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    • pp.77-85
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    • 2001
  • The change of society causes the change of art necessarily. The experiments of plastic art which as been done by avant-garde movements at early 20th century have pursued ″Object drama″ consistently as trials of more or less abstract drama. As these plastic arts have used genre or media like circuses, sports, variate, films, screen play, newspapers and a quick method which had not been considered suitable for conventional aesthetic plastic arts, these arts looked provocative and, these provocative plastic arts have ignored universality shown in conventional arts and have caused extreme ″sensation″ accordingly. As a result, abstract art based on style which is against aestheticism and naturalism has been generalized. This style does not deny customary laws of art wholly but it requires new concept. Having ignored traditional styles, a new compositive and responsive way of composition which does not deviate from tradition has been pursued. A new and general understanding of arts which do not deny all conventionally-effective standards extremely has been developed. In this regard, this study analyzes characteristics of Bauhaus Theater which has tried to apply new technology engineering to plastic art as an integrated concept of art and technology amongst the directions of development of provocation, innovation and revolution in case of the plastic art of stage painting, and analyzes how this influences on modern painting in terms of avant-garde arts reviewing the meaning of this theory.

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퓨전 디자인에 대한 해석의 연구 - 열림의 커뮤니케이션 수용 및 해석과정에 대한 고찰 - (A Study on the Interpretation in fusion Design - Consideration on the Reception of Open Aesthetic -)

  • 김은지;이정욱
    • 한국실내디자인학회논문집
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    • 제13권2호
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    • pp.10-19
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    • 2004
  • In order to attain unique aesthetic value, diversity of meanings of Fusion Design, 'openness', requires meaning interpreting process(communication) which harmonizes and combines new codes suggested by authors(senders) and codes interpreted by public(receivers). For this harmony, we should consider all the art aspects(integration of synchronic and diachronic, anti-rationalism ideology, negative concept) that are bases of creativity of Fusion Aesthetics. Moreover, we can approach open thought system of Fusion Design through theories of Entropy and Rhizome. This point of view which allowed a categorical means of natural science theory to be used in design context changed a methodic or interpretative perception. Not only in art interpreting process does Fusion Design take openness as one of its necessary factors but also in creating process, which enables a work of art to be opened at the maximum. In conclusion, the significance of fusion design is to suggest an ideal model of communication abstracted from open art works.

현대 예술의상에 표현된 데포르마숑 이미지 (Deformation Image Expressed in the Modern Art to Wear)

  • 서승미
    • 복식
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    • 제55권7호
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    • pp.38-50
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    • 2005
  • The purpose of this study is first, to see through the aesthetic essence of the clothing as art, through theoretical consideration of cultural feature and body style in Postmodern Feminism. Also, this study will examine the aesthetic value in artistic meaning regarding a Deformational body image in visual an. Second, this study will analysis the formative character of Modern Art to wear which expressed unfixed body style, followed by the change of Postmodern Feminity, as a Deformation image. This character will be categorized by Expansion, Grotesque, Pleasure, and Virtuality. The following is the result of this study. Expansion expressed in modern Art to wear created intentional structure of the form, and intentionally presented refusal of body existence through disembodied. Grotesque expressed refusal and deviation of women's ideal body style, which is defined by mannish discourse, very grotesquely. Pleasure pleasantly presented free emotion through an intentional transformation like distortion or imbalance of the body By paradoxically reproducing women's virtual body as other unfixed female identity was expressed visually through virtuality to embody post-gender.

건축 표피디자인의 인터렉티브 아트적 표현연구 (A Study on Interactive Artistic Characteristics of Architecture Surface Design)

  • 이경화
    • 한국디지털건축인테리어학회논문집
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    • 제8권2호
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    • pp.39-46
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    • 2008
  • Current architecture can receive support of and command various ways of expression by more advanced technology of the present time, this means the formation of changeable external design of building, and has the tendency to be interactive non-rheological shape. Accordingly surface of building is decorated not only by the basic function and the expression of information, but also by complex narrative image structure or text, so far as recognizes human as the subject of communication, and is trying the artistic expression interacting with the general public. In various expressive tendency of current architecture surface design, such an approach from a view of an interactive art trying the communication between architecture, art, and human has the meaning of suggesting the direction of directing emotional architecture giving a present to the morderners who are growing more and more an earnest desire for experiencing culture and art in their daily life.

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Implementation of Dynamic Character Art using Image Association

  • Lim, Sooyeon
    • International Journal of Advanced Culture Technology
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    • 제7권3호
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    • pp.52-57
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    • 2019
  • This study is about the creation of a character art using the free association. Character in proposed artwork induces the viewer's unconscious experience associated with it and creates new meanings to invigorate the character. When a character that performs both a linguistic function and a visual image function goes through a free association process, the viewer can induce interest and convey the meaning of the character more effectively. We proposed two ways to express the dynamic movement of the character more actively. One is drawing using various colors and free lines, and the other is the movement of the character synchronized with the gesture of the viewer. As a result of implementing dynamic character art, we can see that the viewer was actively involved in the free association process and immersed in the artwork. The viewers participated in the creation of the artwork, changing the shape of the character according to their various gestures.