• Title/Summary/Keyword: Mean Shift Tracking

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Real-time object tracking in Multi-Camera environments (다중 카메라 환경에서의 실시간 객체 추적)

  • 조상현;강행봉
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.691-693
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    • 2004
  • 비디오 시퀀스에서의 객체 추적은 보안 및 감시 시스템(Security and surveillance system), 비디오 원격 회의(Video teleconferencing)등과 같이 컴퓨터 비전 응용 분야에 널리 이용되어, 정정 그 중요성이 증가하고 있다 여러 가지 이유로 인친 카메라 덜(View)로부터 객체의 가시 상태가 변하는 경우, 하나의 뷰만을 이용해서는 좋은 결과를 가지기 어렵기 때문에 본 논문에서는 객체가 가장 잘 나타나는 뷰를 선택해서 객체를 추적하는 방법을 제안한다. 각각의 카메라 뷰에서 객체를 추적하기 위해 본 논문에서는 다중 후보가 결합된 Mean-shift 알고리즘을 이용한다. 제안된 시스템의 경우, 복잡한 환경으로 인해 객체의 가시 상태가 변하는 환경에서 단일 뷰를 이용하는 경우와 비교해 더 나은 성능을 가질 수 있었다.

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Real-Time Eye Detection and Tracking Under Various Light Conditions (다양한 조명하에서 실시간 눈 검출 및 추적)

  • 박호식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.2
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    • pp.456-463
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    • 2004
  • Non-intrusive methods based on active remote IR illumination for eye tracking is important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tacking methodology that works under variable and realistic lighting conditions. Based on combining the bright-Pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils ale not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tacking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera.

Detecting and Counting People system based on Vision Sensor (비전 센서 기반의 사람 검출 및 계수 시스템)

  • Park, Ho-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.1
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    • pp.1-5
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    • 2013
  • The number of pedestrians is considered essential information which can be used to control a person who makes a entrance or a exit into a building. The number of pedestrians, also, can be used to help to manage pedestrian traffic and the volume of pedestrian flow within the building. Due to the fact there is incorrect detection by occluded, shadows, and illumination, however, difficulty can arise in existing system which is for detection and counts of a person who makes a entrance or a exit into a building. In this paper, it is minimized that the change of illumination and the effect of shadow through the transmitted image from camera which is created and processed with great adaptability. The accuracy of the calculations can be increase as well by using Kalman Filter and Mean-Shift Algorithm in order to avoid overlapped counts. As a result of the test, it is proved that the count method that shows the accuracy of 95.4% should be effective for detection and counts.

A Multiple Vehicle Object Detection Algorithm Using Feature Point Matching (특징점 매칭을 이용한 다중 차량 객체 검출 알고리즘)

  • Lee, Kyung-Min;Lin, Chi-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.1
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    • pp.123-128
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    • 2018
  • In this paper, we propose a multi-vehicle object detection algorithm using feature point matching that tracks efficient vehicle objects. The proposed algorithm extracts the feature points of the vehicle using the FAST algorithm for efficient vehicle object tracking. And True if the feature points are included in the image segmented into the 5X5 region. If the feature point is not included, it is processed as False and the corresponding area is blacked to remove unnecessary object information excluding the vehicle object. Then, the post processed area is set as the maximum search window size of the vehicle. And A minimum search window using the outermost feature points of the vehicle is set. By using the set search window, we compensate the disadvantages of the search window size of mean-shift algorithm and track vehicle object. In order to evaluate the performance of the proposed method, SIFT and SURF algorithms are compared and tested. The result is about four times faster than the SIFT algorithm. And it has the advantage of detecting more efficiently than the process of SUFR algorithm.

Vehicle Tracking System using HSV Color Space at nighttime (HSV 색 공간을 이용한 야간 차량 검출시스템)

  • Park, Ho-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.4
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    • pp.270-274
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    • 2015
  • We suggest that HSV Color Space may be used to detect a vehicle detecting system at nighttime. It is essential that a licence plate should be extracted when a vehicle is under surveillance. To do so, a licence plate may be enlarged to certain size after the aimed vehicle is taken picture from a distance by using Pan-Tilt-Zoom Camera. Either Mean-Shift or Optical Flow Algorithm is generally used for the purpose of a vehicle detection and trace, even though those algorithms have tendency to have difficulty in detection and trace a vehicle at night. By utilizing the fact that a headlight or taillight of a vehicle stands out when an input image is converted in to HSV Color Space, we are able to achieve improvement on those algorithms for the vehicle detection and trace. In this paper, we have shown that at night, the suggested method is efficient enough to detect a vehicle 93.9% from the front and 97.7% from the back.

A Framework of Recognition and Tracking for Underwater Objects based on Sonar Images : Part 2. Design and Implementation of Realtime Framework using Probabilistic Candidate Selection (소나 영상 기반의 수중 물체 인식과 추종을 위한 구조 : Part 2. 확률적 후보 선택을 통한 실시간 프레임워크의 설계 및 구현)

  • Lee, Yeongjun;Kim, Tae Gyun;Lee, Jihong;Choi, Hyun-Taek
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.3
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    • pp.164-173
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    • 2014
  • In underwater robotics, vision would be a key element for recognition in underwater environments. However, due to turbidity an underwater optical camera is rarely available. An underwater imaging sonar, as an alternative, delivers low quality sonar images which are not stable and accurate enough to find out natural objects by image processing. For this, artificial landmarks based on the characteristics of ultrasonic waves and their recognition method by a shape matrix transformation were proposed and were proven in Part 1. But, this is not working properly in undulating and dynamically noisy sea-bottom. To solve this, we propose a framework providing a selection phase of likelihood candidates, a selection phase for final candidates, recognition phase and tracking phase in sequence images, where a particle filter based selection mechanism to eliminate fake candidates and a mean shift based tracking algorithm are also proposed. All 4 steps are running in parallel and real-time processing. The proposed framework is flexible to add and to modify internal algorithms. A pool test and sea trial are carried out to prove the performance, and detail analysis of experimental results are done. Information is obtained from tracking phase such as relative distance, bearing will be expected to be used for control and navigation of underwater robots.

Real-time Hand Region Detection and Tracking using Depth Information (깊이정보를 이용한 실시간 손 영역 검출 및 추적)

  • Joo, SungIl;Weon, SunHee;Choi, HyungIl
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.3
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    • pp.177-186
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    • 2012
  • In this paper, we propose a real-time approach for detecting and tracking a hand region by analyzing depth images. We build a hand model in advance. The model has the shape information of a hand. The detecting process extracts out moving areas in an image, which are possibly caused by moving a hand in front of a camera. The moving areas can be identified by analyzing accumulated difference images and applying the region growing technique. The extracted moving areas are compared against a hand model to get justified as a hand region. The tracking process keeps the track of center points of hand regions of successive frames. For this purpose, it involves three steps. The first step is to determine a seed point that is the closest point to the center point of a previous frame. The second step is to perform region growing to form a candidate region of a hand. The third step is to determine the center point of a hand to be tracked. This point is searched by the mean-shift algorithm within a confined area whose size varies adaptively according to the depth information. To verify the effectiveness of our approach, we have evaluated the performance of our approach while changing the shape and position of a hand as well as the velocity of hand movement.

Hand Tracking and Hand Gesture Recognition for Human Computer Interaction

  • Bai, Yu;Park, Sang-Yun;Kim, Yun-Sik;Jeong, In-Gab;Ok, Soo-Yol;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.182-193
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    • 2011
  • The aim of this paper is to present the methodology for hand tracking and hand gesture recognition. The detected hand and gesture can be used to implement the non-contact mouse. We had developed a MP3 player using this technology controlling the computer instead of mouse. In this algorithm, we first do a pre-processing to every frame which including lighting compensation and background filtration to reducing the adverse impact on correctness of hand tracking and hand gesture recognition. Secondly, YCbCr skin-color likelihood algorithm is used to detecting the hand area. Then, we used Continuously Adaptive Mean Shift (CAMSHIFT) algorithm to tracking hand. As the formula-based region of interest is square, the hand is closer to rectangular. We have improved the formula of the search window to get a much suitable search window for hand. And then, Support Vector Machines (SVM) algorithm is used for hand gesture recognition. For training the system, we collected 1500 hand gesture pictures of 5 hand gestures. Finally we have performed extensive experiment on a Windows XP system to evaluate the efficiency of the proposed scheme. The hand tracking correct rate is 96% and the hand gestures average correct rate is 95%.

Real-Time Eye Detection and Tracking Under Various Light Conditions (다양한 조명하에서 실시간 눈 검출 및 추적)

  • 박호식;박동희;남기환;한준희;나상동;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.227-232
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    • 2003
  • Non-intrusive methods based on active remote IR illumination for eye tracking is important for many applications of vision-based man-machine interaction. One problem that has plagued those methods is their sensitivity to lighting condition change. This tends to significantly limit their scope of application. In this paper, we present a new real-time eye detection and tracking methodology that works under variable and realistic lighting conditions. eased on combining the bright-pupil effect resulted from IR light and the conventional appearance-based object recognition technique, our method can robustly track eyes when the pupils are not very bright due to significant external illumination interferences. The appearance model is incorporated in both eyes detection and tracking via the use of support vector machine and the mean shift tracking. Additional improvement is achieved from modifying the image acquisition apparatus including the illuminator and the camera.

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The Model based Tracking using the Object Tracking method in the Sequence Scene (장면 전환에서의 물체 추적을 통한 모델기반추적 방법 연구)

  • Kim, Se-Hoon;Hwang, Jung-Won;Kim, Ki-Sang;Choi, Hyung-Il
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.775-778
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    • 2008
  • Augmented Reality is a growing area in virtual reality research, The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This evidenced by the worlds used in virtual environments. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with addition information. The registration method represent to the user enhances that person's performance in and perception of the world. It decide the direction and location between real world and 3D graphic objects. The registration method devide two method, Model based tracking and Move-Matching. This paper researched at to generate a commerce correlation using a tracking object method, using at a color distribution and information, in the sequence scene.

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